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I loving hated Dead Money. Take that as you will. The writing can be brilliant and I loved the characters, but the gameplay is loving garbage. Does anyone else run this game on an SLI system? I have this weird problem with HDR causing flickering when I have SLI enabled, like any time the sun is obscured by something it'll go from dark to really bright, whether it's terrain, buildings, trees, whatever. Changing the rendering method from recommended to force alternate frame rendering 1 or 2 or even single GPU doesn't fix it, I have to turn SLI off entirely, which, you know, makes the game run slower and input lag increases (that's a cool note, actually, with an SLI system games often react twice as quick to inputs, so some games with mouse lag behave way better on an SLI system, but I digress) which sucks rear end. I want my 16QxCSAA and 8xSupersampling dammit . Weirdly enough, I tried Fallout 3 with HDR on as well and that also has the exact same problem. Must be the way the engine handles SLI.
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# ? Oct 16, 2011 20:06 |
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# ? Apr 27, 2024 02:42 |
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Not to sound like a jerk, but I never understood why people insist on using SLI/Crossfire setups when so many games have so many problems with them. The money used to buy an extra videocard and specialized motherboard could be been better spent towards a more powerful CPU and GPU. Of course, I don't use AA, because at high enough resolutions, the jaggies aren't even noticeable.
wafflemoose fucked around with this message at 20:23 on Oct 16, 2011 |
# ? Oct 16, 2011 20:15 |
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cat doter posted:I loving hated Dead Money. Take that as you will. The writing can be brilliant and I loved the characters, but the gameplay is loving garbage. The story/writing/setting/atmosphere really weren't a problem, but there was so much annoying poo poo thrown in that the whole thing was a mess. I guess they were trying to make it a survival/horror game but the game mechanics were so overboard that instead of a fun challenge it was a tedious snooze. The whole Villa portion is a frustrating maze to begin with, but the excess of traps and Death Clouds just made it hugely annoying. Even after I killed all the ghost people, I wasted way too much time trying to navigate the different zones. If there's one thing I hate more than anything it's getting lost in some labyrinthine map. Then I got to the bell tower and I was so happy that it was finally over, only to find out I then had to go up to the casino. Then the casino was another maze of locked doors and gimmicky holograms that were more annoying than challenging. I got definite Neverwinter Nights vibes, with the whole "Go to X and retrieve Y; now do that three more times" thing. The villa portions were too repetitive and escorting your companions to their respective places seemed like an underhanded way for the developers to artificially lengthen the playtime. Anyway, I definitely enjoyed the story, and the companions were pretty cool, but the game mechanics killed it.
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# ? Oct 16, 2011 20:24 |
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I really didn't have a problem with navigation; set yourself going in basically the right direction then take the paths that don't kill you with the cloud and you'll probably get there soon enough.
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# ? Oct 16, 2011 20:26 |
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Dead Money felt like an entirely different game. I suppose if you enjoy the survival horror genre it'd be a fun change of pace, but I missed the Fallout humor and feeling like an unstoppable force in combat. Enemies were either indestructible or so full of life and plentiful that they weren't even worth fighting. The game dictates your weapon options, leaving you with very few choices that all do lovely damage, again making combat something you try to avoid. There are the instant death environmental effects that at first leave you feeling nervous, but eventually just have you doing a lot of save/reloading before you figure out where the loving death radio is and whether its destroyable or not. The instant death traps/guards and overload of enemies with lovely loot also tended to discourage me from exploring. Old World Blues I loved though. Sure the enemy respawn rate is ridiculous, but the writing felt like a wonderful cross of Futurama and The Venture Brothers. Also the voice acting is fantastic, I don't think I skipped any of the spoken dialogue.
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# ? Oct 16, 2011 20:26 |
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I hated Dead Money just because of the bomb collar. My characters are not someone else's bitch. Anyone who attempts to do so will get a Power Fist or shotgun blast to the face. I will gladly do whatever stupid Fed-Ex quests you want me to do, just don't enslave me and force me to do it. wafflemoose fucked around with this message at 23:04 on Oct 16, 2011 |
# ? Oct 16, 2011 20:28 |
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I liked the lack of invulnerability; the best parts of the game are, in my opinion, the early section where you're scavenging around and doing all you can to get by. Not sure why you had so much trouble with the ghost people though, one crit on an extremity would put them down for good.
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# ? Oct 16, 2011 20:28 |
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cat doter posted:I loving hated Dead Money. Take that as you will. The writing can be brilliant and I loved the characters, but the gameplay is loving garbage. This is almost a perfect way to describe every Black Isle/Obsidian game ever made. It really is a testimony to the intelligence of the writing and characterization to say that no matter how lovely the gameplay ends up being (Alpha Protocol, I'm looking in your direction), I always look forward to their next game.
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# ? Oct 16, 2011 20:44 |
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Sam. posted:Where's all the love for Joshua Graham's Armor? I use this almost exclusively. It looks great, has a great built in bonus and can be repaired easily with other light armor. Only problem is it detoriates very fast, especially in Rad areas. Only if the 1st Recon Survivalist Armor didn't have clipping issues with pistols and melee weapons. I have Joshua Grahams Armor, 1st Recon Beret, Dr. Kleins Eye Glasses with Finesse, Built to Destroy using Christines Sniper which ends up one shotting almost everything on crit hit even if they are scaled lvl 45 robots from two states away.
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# ? Oct 16, 2011 21:32 |
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Dead money was well written, but it is almost a completely different game from the one you were playing before you started it, thats why a lot of people hate it. It would be like playing the first 3 levels of mario 3, then suddenly you are in the middle of resident evil 2.
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# ? Oct 16, 2011 21:32 |
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SeanBeansShako posted:As much as I love the character, I'd rather not dress my Courier in his pus smeared bandages. Actually, I would loving love a full body bandage outfit like his. It gives you +4 Endurance/Charisma, and constant health regen, but makes chems do nothing for you. Edit: Bandage, not bondage. GIMP suits are for another run. Berk Berkly fucked around with this message at 21:46 on Oct 16, 2011 |
# ? Oct 16, 2011 21:36 |
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Starhawk64 posted:Not to sound like a jerk, but I never understood why people insist on using SLI/Crossfire setups when so many games have so many problems with them. The money used to buy an extra videocard and specialized motherboard could be been better spent towards a more powerful CPU and GPU. Of course, I don't use AA, because at high enough resolutions, the jaggies aren't even noticeable. There are problems, granted, but 90% of the time SLI works fine. You can get 2x 560ti cards for the same price as a 580, but the 560ti SLI setup can be 40% quicker than a single 580. It's a pretty bangin' setup. Then there's the reduced input lag like I mentioned, and two cards handle 3D vision way better than one. 3Romeo posted:This is almost a perfect way to describe every Black Isle/Obsidian game ever made. Alpha Protocol is probably one of my favourite RPGs ever (it's that loving good) but Dead Money is not even in the same league when it comes to the gameplay department. Alpha Protocol is tight and fun with a side of jankyness, but Dead Money is like being surrounded by 50 yapping chihuahuas that won't shut the gently caress up. cat doter fucked around with this message at 21:53 on Oct 16, 2011 |
# ? Oct 16, 2011 21:49 |
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On the topic of Fallout's future, I would prefer it if they avoided prequels. Prequels tend to retcon lore for the sake of novelty and if Fallout 3 is how the world looks 200 years after the War, the last thing I want to see is how the world looks 50 or 100 years after it. If they keep the game set in the West, I think they've done a good enough job establishing the NCR that they could get away with moving the world's technological development ahead a bit. I figure the richest NCR cities are probably ~1920s to ~1930s levels of technology complimented by salvaged Pre-War tech, though I imagine the disparity in wealth and development is still pretty stark within the NCR itself. Another game set on the frontier, like New Vegas, would work as well - but it would be nice to re-visit the locations from the first Fallout or even Fallout 2. New Vegas set the precedent that your character doesn't need to be a Vault Dweller, which is fine by me. I don't see how you could play another Vault Dweller at this point unless the game is a prequel, and aside from that, it's kind of played-out as a storytelling conceit. My secret wish is to be able to play as a ghoul, or at least for ghouls to have a larger presence in the game world. They're nifty.
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# ? Oct 16, 2011 22:46 |
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keiran_helcyan posted:Dead Money felt like an entirely different game. I suppose if you enjoy the survival horror genre it'd be a fun change of pace, but I missed the Fallout humor and feeling like an unstoppable force in combat. I usually hate this phrase, but if thought the ghost people were bullet sponges You Were Doing It Wrong. The ghost people are designed to die from either critical hits or crippling a limb, and literally every weapon they give you (except the ghetto knife spear) is very good at doing one of those two things. And then if you ask the very first companion you meet about them, you get a perk that let's you kill them faster! There's a lot of legitimate criticisms of Dead Money, but that isn't one of them.
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# ? Oct 16, 2011 22:50 |
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I think Project Nevada screws with the Dead Money ghosts because I swear half of them had an extra 500 hp. Some would die right away from a shot to the leg or whatever but some would take bullet after bullet. It just seemed very not correct.Starhawk64 posted:While I love my Ulysses and NCR Courier Dusters, I wish they came with sleeves. Allow me to help you with that.
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# ? Oct 16, 2011 22:56 |
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So I just met Billy Knight for the first time. He's the best NPC. "I ate a person!" I literally cracked up at this joke.
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# ? Oct 16, 2011 22:57 |
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SpaceMost posted:New Vegas set the precedent that your character doesn't need to be a Vault Dweller, which is fine by me. I don't see how you could play another Vault Dweller at this point unless the game is a prequel, and aside from that, it's kind of played-out as a storytelling conceit.
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# ? Oct 16, 2011 23:02 |
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Wolfsheim posted:I usually hate this phrase, but if thought the ghost people were bullet sponges You Were Doing It Wrong. The ghost people are designed to die from either critical hits or crippling a limb, and literally every weapon they give you (except the ghetto knife spear) is very good at doing one of those two things. And then if you ask the very first companion you meet about them, you get a perk that let's you kill them faster! I had a setup of: Level 20 100 Guns 9 Luck Finesse Better Criticals Police Pistol And it would often taken 4 close headshots to down one. Which isn't bad, but it's all my AP and doing limb damage real time is pretty hard cause I can't aim. It also seemed that no matter what, I could not blow up the gas cans as they were throwing them.
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# ? Oct 16, 2011 23:04 |
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randombattle posted:Allow me to help you with that. Ahahaha. This reminds me of the brilliant mod for Call of Pripyat, 'Put Your Goddamn Helmet On, Sir'. It did nothing but add a helmet to your character skin during cutscenes.
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# ? Oct 16, 2011 23:05 |
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Lets gently caress Bro posted:Set the precedent? In Fallout 2 you were a tribal. Vault dweller PCs are boring anyway since they always come from the 'normal' vaults. I would love to be a 200 year old ghoul in the next game, though I don't know how they'd make that relevant to the plot. Maybe it could be a heartwarming story about overcoming prejudice. That is, unless Lonesome Road or Old World Blues changed your character's background in some way.
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# ? Oct 16, 2011 23:11 |
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jackofarcades posted:I had a setup of: That isn't really that bad at all. I had a similar build and just had a knife hotkeyed to run up and dismember them once they dropped. I wouldn't say that makes them bullet sponges, but Dead Money definitely does make you a tiny bit more vulnerable than you normally are in the Mojave. I get that a very few people might play Fallout as a dressup power fantasy, but I really enjoyed going back to having to be smart to survive, even if it was only briefly. ed: well okay, maybe not "smart." more like "not completely reckless"
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# ? Oct 16, 2011 23:15 |
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SpaceMost posted:Yeah but you were still descended from the original vault dweller living in the village he established. Ignoring Fallout: Tactics, I think New Vegas was the first Fallout game where you were just a regular Wastelander. Naw, no matter what you say in LR you were just kind of a bad rear end Courier. Which kind of makes sense, to be a Courier in the Fall Out universe would take a special kind of man/woman to haul rear end all over the place with raiders and monsters everywhere.
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# ? Oct 16, 2011 23:15 |
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Yeah it does seem strange how much Lonesome Road goes on about Couriers but it does make sense given how many giant god drat monsters there are everywhere. With so few cars and drivable roads the need for Couriers must be huge.
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# ? Oct 16, 2011 23:17 |
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Those speakers in Dead Money pissed me off more than anything else because they forced me to just run around avoiding them when I couldn't destroy them. I felt rushed. Also, what Starhawk64 said, being Elijah's bitch right from the beginning to the end. Played that DLC once and that was enough.
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# ? Oct 16, 2011 23:34 |
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I can't remember who it is, but one of the companions you talk to (Cass I think?) mentions traveling around a lot and you ask if she was like a Courier, and she replies,"Oh no, nothing so dangerous/romantic/badass." Couriers really are considered tough loving sumbitches, and there's many good reasons for that.
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# ? Oct 16, 2011 23:34 |
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All I want for Fallout 4 is a working vehicle you can drive, walking/fast traveling everywhere gets old fast. I'm also surprised that there's a lack of ramshackle, jury-rigged, Mad Max style vehicles. You'd think that someone out there would be able to fix those old cars rusting away.
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# ? Oct 16, 2011 23:51 |
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Starhawk64 posted:All I want for Fallout 4 is a working vehicle you can drive, walking/fast traveling everywhere gets old fast. I'm also surprised that there's a lack of ramshackle, jury-rigged, Mad Max style vehicles. You'd think that someone out there would be able to fix those old cars rusting away. There are vehicles, just not in Gamebryo because it doesn't get on well with them.
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# ? Oct 16, 2011 23:56 |
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You can get a restored Chrysalus in Fallout 2.
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# ? Oct 17, 2011 00:12 |
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Welp, I'm done with the game proper. Now to gorge myself on retarded crap from the nexus. edit: PAYDIRT ALREADY. wait, hold on. This one's not... too bad. boo_radley fucked around with this message at 00:26 on Oct 17, 2011 |
# ? Oct 17, 2011 00:13 |
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SpaceMost posted:You can get a restored Chrysalus in Fallout 2. I know, and it was awesome. Though kinda weird, since your character is a tribal. Where did the Chosen One learn to drive? Actually character progression is so weird in Fallout 2. You go from a primitive savage all the way up to a power-armored badass who can easily hack computers and has more scientific knowledge than all the gameworld's scientists' combined, and you can do this in less than 10mins if you know what to do.
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# ? Oct 17, 2011 00:18 |
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Starhawk64 posted:All I want for Fallout 4 is a working vehicle you can drive, walking/fast traveling everywhere gets old fast. I'm also surprised that there's a lack of ramshackle, jury-rigged, Mad Max style vehicles. You'd think that someone out there would be able to fix those old cars rusting away. I would like this, but (oddly enough because it's the kind of thing I'd usually hate) I'd like fuel to be a real factor - whether old oil-based fuels or crazy nuclear engines or fusion batteries or whatever. And I'd like the quality of the ground you're driving on to actually affect how the vehicle operates. I was always disappointed to pass a motorbike and not be able to do anything with it.
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# ? Oct 17, 2011 00:20 |
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Starhawk64 posted:I know, and it was awesome. Though kinda weird, since your character is a tribal. Where did the Chosen One learn to drive? My favorite aspect of the car was the trunk, buggy as it might be. It really helped with the hoarding, and it gave you something to do with energy weapon ammo when you didn't tag energy weapons.
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# ? Oct 17, 2011 00:21 |
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Starhawk64 posted:I know, and it was awesome. Though kinda weird, since your character is a tribal. Where did the Chosen One learn to drive? How hard is to drive when there is no traffic or road laws to worry about. The only thing he needs to do is gas pedal = go and don't hit rock.
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# ? Oct 17, 2011 00:27 |
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boo_radley posted:
Is that.. is that the guy from that Mexican television show in King of the Hill?
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# ? Oct 17, 2011 00:29 |
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MrL_JaKiri posted:There are vehicles, just not in Gamebryo because it doesn't get on well with them. There's technically a motorcycle mod on the nexus. It hasn't been updated in a while and I had to modify the ESP manually in an NVSE enabled GECK using notes from the comments section to make it not CTD but hey whatya gonna do? You're totally right though about it not getting on with the Gamebryo engine, I had to turn the top speed down 10% because I was going too fast and crashing the drat game.
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# ? Oct 17, 2011 00:31 |
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randombattle posted:How hard is to drive when there is no traffic or road laws to worry about. The only thing he needs to do is gas pedal = go and don't hit rock. Good point, and I do think you accidentally run over a ghoul in a random event.
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# ? Oct 17, 2011 00:31 |
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Starhawk64 posted:Good point, and I do think you accidentally run over a ghoul in a random event. It's when you drive to Broken Hills
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# ? Oct 17, 2011 00:33 |
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Node posted:Is that.. is that the guy from that Mexican television show in King of the Hill? Via... con dios
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# ? Oct 17, 2011 00:36 |
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Node posted:Is that.. is that the guy from that Mexican television show in King of the Hill? Father Lemmy
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# ? Oct 17, 2011 00:45 |
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# ? Apr 27, 2024 02:42 |
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Pharmaskittle posted:
Is that a public release mod? I'd really like to make a 10 luck, 10 agility, 10 charisma, tagged Guns/Speech/Unarmed Monsignor Martinez character.
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# ? Oct 17, 2011 00:47 |