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So, F:NV can actually be made pretty! Got everything up and running again! Man, now I just wish there were some power armors that didn't have ridiculous gigantic pauldrons. I refuse to use power armor because of how dumb the pauldrons look. ATTENTION GAMES STOP IT WITH THE loving PAULDRONS ALREADY. hairrorist fucked around with this message at 02:42 on Oct 23, 2011 |
# ? Oct 22, 2011 23:31 |
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# ? Apr 29, 2024 16:02 |
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Anyone got a copy of AlexScorpion's armours that they'd be willing to upload somewhere? All I can find is a dead link to a no-longer existing Nexus page from this retirement topic. In particular, I'm after the files from the Desert Scorpion set: Desert_Scorpion-V3-35668-1.rar, New_Vegas_Battle_Suit-35668.rar, Combat_Package-35668-1.rar and any related files (I think all I'm really after is bags.dds, bags_n.dds, body.dds and body_n.dds). Gutrot fucked around with this message at 00:03 on Oct 23, 2011 |
# ? Oct 22, 2011 23:58 |
MadPierrot posted:I've rescinded my criticism of EVE. Using the compatibility patches and no crashing. Same here. I've been using the latest version of EVE with compatibility patches and haven't experienced any crashes that could be attributed to it. I apologize, EVE. Hairrorist, can you edit your post so it's not breaking the borders?
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# ? Oct 23, 2011 01:32 |
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Dux Supremus posted:These probably aren't all that great, but it goes to show the in-game face editor sucks (Captain Obvious reporting!) while the one in the GECK is alright if you're willing to waste an hour or two iterating and checking in-game. Is there a good mod for pre-set faces out there that isn't just 'generic anime girl' or 'characters from fallout 3 and NV'? Those look pretty decent-- better than anything I can come up with.
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# ? Oct 23, 2011 06:00 |
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How do you edit what music plays where? There's a couple tracks that I'd like to 86 and I want to add in more of the music from the game's Fallout 2 folder.
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# ? Oct 23, 2011 07:23 |
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Welp, completely forgot about F:NV when I re-installed windows and formatted everything so I lost a huge update to MEP (all the legion stuff + "merging" lots of area's re-Populated Wasteland touched, or whatever the new updated version is called) and a big hardcore rebalance mod I was tweaking as an alternative to... Arwens (and thats about it in FNV unfortunately), see you in Skyrim!
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# ? Oct 23, 2011 08:47 |
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Gutrot posted:Anyone got a copy of AlexScorpion's armours that they'd be willing to upload somewhere? All I can find is a dead link to a no-longer existing Nexus page from this retirement topic. I mirrored NVBS on The Armory's hosting and it's Oh, and the complete rebalancing has been completed for TA 2.5 with the optionals are their way. The final stretch of testing and tweaking starts this week for those of you who actually still follow our progress. Naky fucked around with this message at 20:09 on Oct 23, 2011 |
# ? Oct 23, 2011 20:06 |
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Syrant posted:Is there a good mod for pre-set faces out there that isn't just 'generic anime girl' or 'characters from fallout 3 and NV'? Those look pretty decent-- better than anything I can come up with. Best advice I can really give is to use the GECK to play around with preset faces (under NPCs), because the editor is different and more powerful. Check it using the plastic surgeon menu and repeating until you're happy with it.
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# ? Oct 23, 2011 21:19 |
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Dux Supremus posted:Not that I've found. I've been slowly piecing together and modifying things from Nexus to get characters that don't look like poo poo yet also aren't anime or creepy. Might put it up when I'm done. Are you using Police's head mesh as a base? Because if you are and you're making presets in GECK, I'd be all over that. If you're not, well, you should be because his head mesh rules.
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# ? Oct 23, 2011 21:22 |
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Apparently not. Link me up?
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# ? Oct 23, 2011 22:06 |
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Dux Supremus posted:Apparently not. Link me up? http://forums.somethingawful.com/showthread.php?threadid=3376713&userid=0&perpage=40&pagenumber=196#post394610146 This is his post about it.
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# ? Oct 23, 2011 23:05 |
Fomm still sorts load orders from first to last, meaning the last item in the list will be loaded last and overwrite the above, correcT?
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# ? Oct 24, 2011 00:52 |
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Are there any HUD mods that make it so the compass doesn't fade on one side? I like having the compass in the middle of my screen, but the way it fades on the right and chops off on the left is bizarre.
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# ? Oct 24, 2011 01:12 |
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Agh, I've reinstalled my game and reinstalled all my mods, which helped out a bit with my CTD's, but I still can't play more then 5 minutes anymore without having a CTD, I'm hoping somebody would know what my issue could be, I got a merged patch on my mods in Wyre Bash, so I don't know at all :/ : FalloutNV.esm Community Bugfix Compilation Patch.esm IWS-Core.esm Active Wasteland.esm Afterschool Special.esm Kaya47NF.esm Military Explansion Program.esm RustTownV1Master.esm Military NV Backpacks.esm ELECTRO-CITY - Highways and Byways.esm ELECTRO-CITY - CompletedWorkorders.esm Caliber.esm CFWNV.esm More Perks.esm NPC Project.esm NVInteriors_Core.esm NVInteriors_WastelandEditon.esm NVR-Strip.esm rePopulated Wasteland.esm MoMod.esm Project13 - Populated Wasteland.esm The.Armory.esm OutfitsReColorNVMaster.esm DWCNV.esm Blck_Fx NV-- Add Casque M1.esp OFT_NoIWR_Merge_Base.esp CASM.esp Bobblehunt.esp Readius_NV.esp The Mod Configuration Menu.esp Roleplay Start 1.2.esp Bitter Springs Revisited.esp Monster Mod Wasteland Edition.esp AFNV_PartOne.esp Buriedmobilehome.esp GoodspringsFarmhouse_v1.2.esp Laurens_Bathroom_poetry.esp NV Interiors - El Ray Motel.esp The Low Profile Armor Mod.esp NV Interiors - West Vegas Fringe.esp The New Bison Steve Hotel.esp Tibersmapmarkers.esp NVR-NPCs.esp NVR_rePopulated Wasteland_Patch.esp NVR-ELECTRO-CTIY_Patch.esp NVR-Version_10.esp Existence2.0.esp CONELRAD 640-1240.esp Improved Sound FX - Weapon Sharing Fix.esp Radio Free Wasteland.esp Continue After End.esp NewVegasBounties.esp TheCollector.esp Expanded Traits.esp More Perks Update.esp NV_STTraitsandPerks - NVSE.esp Active Wasteland - Vanilla Replacements.esp Active Wasteland - Coffee Maker.esp IWS-Core-Patrols.esp ManualReload.esp mojave music radio expanded v1.1.esp Rustyhwys.esp Sprint Mod.esp AG Supplementary Uniques.esp FO3WeaponsRestoration.esp ZLArmaments.esp DragonskinTacticalOutfit.esp DragonskinBonusPack.esp Military NV Backpacks - Vendor Script Replenish.esp NCR Rearmament v1.5.esp Tailor Maid - NV.esp Immersive Karma.esp AllCompanionsEssential 2.0.esp Companion Sandbox Mode.esp UnlimitedCompanions.esp Destructibles.esp Buck's Place.esp noautoaim.esp Level Cap 100.esp dD - Enhanced Blood Main NV.esp dD-Reduced Ragdoll Force.esp Modified Combat Values v2.esp WeaponModsExpanded.esp Unified Backpack Mod.esp WMX-ModernWeapons.esp PipLantern.esp The.Armory.Leveled.List.esp alternate_armor_system_v0999.esp New Vegas Error Corrections - NO DLC.esp LoneWandererOutfits.esp Novac Motel - Couriers Room.esp Novac Motel - Exterior.esp DragbodysLegionReplacerV01.esp LegionGladiatorPA.esp Radio Free Christmas.esp NVEC The New Bison Steve Hotel Patch - NO DLC.esp Vurt's WFO.esp Fellout.esp NPC Project - Aerotech Office Park.esp Bandshirts_NV.esp Interior Lighting Overhaul-Realistic Interiors-Full.esp RustTownAdditions3.esp Bashed Patch, 0.esp Total active plugins: 103 Total plugins: 125
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# ? Oct 24, 2011 01:56 |
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Get FNVedit and read the first two chapters of the manual here: http://www.newvegasnexus.com/downloads/file.php?id=38413. Then go through activating five mods at a time and running a conflict filter if no fatal errors occur, just conflicts, great, enable five more and so on until your whole load order will complete a valid conflict filter. If you do get an error that crashes FNVedit, something is wrong and will cause the game to crash as well, so you'll need to disable mods one by one until you isolate the one causing the issue and decide if you want to keep that mod or discard it. If you want to keep it, you'll have to play with its load order until you can complete a conflict filter, then go back to adding five at a time or so. Painstaking and annoying, yes. Once you're able to get a conflict filter to successfully complete you can make your merged patch, do any manual edits you want and then do a Master Update. This -should- result in an error free game. gently caress you, Gamebryo. hairrorist fucked around with this message at 03:50 on Oct 24, 2011 |
# ? Oct 24, 2011 03:44 |
az posted:Fomm still sorts load orders from first to last, meaning the last item in the list will be loaded last and overwrite the above, correcT? Correct.
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# ? Oct 24, 2011 06:31 |
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"Project Reality"
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# ? Oct 24, 2011 13:34 |
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Cortex posted:Agh, I've reinstalled my game and reinstalled all my mods, which helped out a bit with my CTD's, but I still can't play more then 5 minutes anymore without having a CTD, I'm hoping somebody would know what my issue could be, I got a merged patch on my mods in Wyre Bash, so I don't know at all :/ : New Vegas Error Corrections is meant for small load orders or the vanilla game without any mods installed, with a load order as big as yours all it is doing is causing conflicts with other mods.
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# ? Oct 24, 2011 13:35 |
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Dux Supremus posted:Apparently not. Link me up? Since then I exchanged the EGT files (so that skin toning actually works) and reworked the texture so that it fits better with the skin on type3 and the head doesnt look sawn on anymore so much. If there's interest I could upload it. Only thing I sadly cannot fix is the freakishly long neck/generally bad mesh there because mesh editing of a head includes some voodoo regarding to the face morphs for which you need a hex editor and months of time. Sorry 'bout that. (screenshot for head/body seam color comparsion. Its still there and it's pretty much impossible to fix but I think it looks better now than it did in the version of this head before)
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# ? Oct 24, 2011 18:57 |
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I would love for you to upload the files. I'm still using the one you posted originally a while back.
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# ? Oct 24, 2011 19:20 |
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MadPierrot posted:IWS was recently updated and it adds a shitload of spawns and options regarding them. With all the modules activated and set on high things will look less like a wasteland and more like a military occupation. After enabling FGR in one of my runs recently, I decided to go take a look at the REPCONN launch site. Ghouls can be a problem. What's scarier is that not only are Deathclaw populations up, a shitload of them are Alpha Males. I cruised over to the Gypsum Train Yard, and there were 20+ Alphas on the screen at once. There were some more behind the edge of the hill and train cars, as well. Plus a few Young, Blinds and "vanilla" Adults. Never did get back to the Prometory that run...
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# ? Oct 24, 2011 19:39 |
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Upmarket Mango posted:I would love for you to upload the files. I'm still using the one you posted originally a while back. Will do then, I'll also try to throw in some actually working eyelashes this time.
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# ? Oct 24, 2011 20:00 |
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Hey Omnicarus, and anyone else that may have encountered this really odd problem. Lombard is great and working fine but I encountered somthing for the first time and it deals with the weapon wall. I believe I understand that the wall has 2 textures saved in it so it shows the regular or special version of what you stuck in it. This is why modded weapons do not show those mods on the wall, it would be nuts to add all those possible model combinations into a display. So I have a (sweet sweet) minigun showing on the wall, I'm over at the armor lockers futzing about with whatever I'm going to wear for my next "help a few humans, into the grave" robot excursion. I back up and hear a clink, the mini gun is on the ground, broken into 2 pieces, the gun and ammo pack. I can't pick it up or interact except kicking it around the floor like the worst soccer ball ever. It's still in the wall and it dissapears when I take it out. I put it back in and it appears back on the floor. I've restarted the game to no effect so I stuck the gun (which still works and animates correctly when equipped) into a locker and pretended it didn't happen. I have used weapon walls ALOT and have never seen this...did I huff paint by accident? When I get home I'll edit this with a picture showing the "broken" minigun. Now I have nightmares dealing with all my weapons falling off the wall and forsaking thier duties, laughing at me.
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# ? Oct 24, 2011 20:06 |
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I'm about to get back into this with all the DLC, and want to start fresh. I had previously installed a number of mods, but they are likely out of date. I deleted everything in the Data folder that wasn't an official esm, bsa or nam (I've never noticed these before) and all subfolders except for Videos, Music, Shaders and Sound. Then I let Steam verify and redownload 4 files. Loaded up my most recent save (NVSE complained about being out of date, but with no mods that seemed to be fine) and confirmed it didn't instantly crash. Am I good to go, or is there anything else I should do to ensure I won't run into problems down the line? E: Tried running around for a bit outside and crashed after a few minutes, not unexpected with the missing mods. So I tried a fresh character and had no issues, until I tried to close the game and it froze on me. All I have installed is FOMM and NVSE, it is not a big problem but annoying nonetheless - google tells me this is an old problem, but I don't remember it from when I last played. Hamburger Test fucked around with this message at 23:21 on Oct 24, 2011 |
# ? Oct 24, 2011 20:08 |
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Booyah. http://www.newvegasnexus.com/downloads/file.php?id=44515
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# ? Oct 24, 2011 22:34 |
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Gutrot posted:Booyah. I can't read any of that.
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# ? Oct 24, 2011 22:44 |
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They link to bigger images. Just clickthrough, then click on the new image. Also, ask me how much I'm loving the Low Profile Armour moLOTS. Gutrot fucked around with this message at 23:45 on Oct 24, 2011 |
# ? Oct 24, 2011 22:59 |
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Heh, the point isn't what the menu says, its that someone released an ingenious interface mod that lets you add and remove weapon mods as god intended. I linked it a few pages ago but version 1.0 came out today and its bug free as far as I can tell. You need the new version of NVSE posted at the NVSE site earlier today. Where's that mod from Gutrot? I was just bitching about how dumb power armor looks.
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# ? Oct 24, 2011 23:33 |
hairrorist posted:Heh, the point isn't what the menu says, its that someone released an ingenious interface mod that lets you add and remove weapon mods as god intended. I linked it a few pages ago but version 1.0 came out today and its bug free as far as I can tell. I think he's talking about LPAM, which was my first foray into something resembling modding. I failed terribly at properly implementing it into the game, and it's indefinitely on the back burner until I have more time to pull it apart. There's a download link many pages back, if you want to dig it up. I'm glad you like it, though, Gutrot.
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# ? Oct 24, 2011 23:59 |
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Gutrot posted:They link to bigger images. Just clickthrough, then click on the new image. How did you get that scar on your face?
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# ? Oct 25, 2011 01:31 |
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Smuggins posted:Hey Omnicarus, and anyone else that may have encountered this really odd problem. This happens to some people and I can't for the life of me figure out why. I honestly don't know how this could happen short of it being another mod loving with the weapon models. The weapon models I use from the vanilla game literally can't be processed by the havok physics engine.
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# ? Oct 25, 2011 01:56 |
Capn Beeb posted:How did you get that scar on your face? I think that's Geonox's "Hero" Race. EDIT: Yup.
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# ? Oct 25, 2011 04:30 |
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So, other than NVB and NVBII are there any great content mods? I've heard good things about Bison Steve but was that it gives you some pretty ridiculous gear. Is Dog City Denver any good? Sounds like it might be. http://www.newvegasnexus.com/downloads/file.php?id=41751#content War Never Changes looks pretty interesting as well. http://www.newvegasnexus.com/downloads/file.php?id=40266 Anyone tried these or any other quests that stand out as gems? NVB series was so good it felt like part of the vanilla game. Puce's Tales were quite good as well.
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# ? Oct 25, 2011 06:03 |
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Omnicarus posted:This happens to some people and I can't for the life of me figure out why. I honestly don't know how this could happen short of it being another mod loving with the weapon models. The weapon models I use from the vanilla game literally can't be processed by the havok physics engine. That's what I thought. Other than PNV and WME I don't have any other weapon effecting mods but I'm sure something is screwy somewhere. But it's less than a nuisance.
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# ? Oct 25, 2011 12:30 |
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hairrorist posted:So, other than NVB and NVBII are there any great content mods? I've heard good things about Bison Steve but was that it gives you some pretty ridiculous gear. War Never Changes adds an NPC that randomly teleports to your location every time you enter a new area. Uninstalled it very quickly.
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# ? Oct 25, 2011 14:42 |
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hairrorist posted:So, other than NVB and NVBII are there any great content mods? I've heard good things about Bison Steve but was that it gives you some pretty ridiculous gear. Bison Steve is pretty good, it does give you a couple of nice rewards but it doesn't flood you with OP items or anything. If it bothers you, you can tweak the stats of the armor pretty easily in NVEdit.
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# ? Oct 25, 2011 14:49 |
Bison Steve is pretty awesome, unless you like the unique gun Lucky which you'll lose if you trigger the quest for the Casino before getting it. Whoops.
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# ? Oct 25, 2011 15:26 |
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So have anyone tried using NV Error Corrections - Reduce CTD? Does it work?
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# ? Oct 25, 2011 16:06 |
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Hellbunny posted:So have anyone tried using NV Error Corrections - Reduce CTD? Does it work?
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# ? Oct 25, 2011 16:24 |
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# ? Apr 29, 2024 16:02 |
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Talkie Toaster posted:Noooope. It's made by a bunch of crazies with minimal understanding of xEdit and bulletproof self-confidence. I like the disclaimer at the end: quote:This work is the work of hairylegs222 and robert01. It is NOT allowed to be modified and/or redistributed anywhere, ever, period. Bwahahaha
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# ? Oct 25, 2011 16:30 |