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CJacobs
Apr 17, 2011

Reach for the moon!

LividLiquid posted:

Last week you folks were talking about some rapist in North Vegas. This may be the only quest I haven't ever encountered. Can somebody rock some details my way?

I don't really remember that part of the thread but I think it was just a part of a conversation and not, like, something you could actually talk to people about or murder someone over.

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Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Galewolf posted:

The goon favorite Planescape: Torment and -to some degree- Fallout 2 have this too. Both are made by ex Black Isle now Obsidian teams/designers so there is a pattern here. Reasoning/Intimidating/Lying the poo poo out of final bosses is awesome.

The original Fallout has the first case I know of where you can reason the final boss to death. I believe Arcanum might, I actually got like 95% of the way there and never finished but it felt like that'd be an option. KOTOR2 has instances where you can do it too.

Tubgirl Cosplay
Jan 10, 2011

by Ion Helmet

LividLiquid posted:

Last week you folks were talking about some rapist in North Vegas. This may be the only quest I haven't ever encountered. Can somebody rock some details my way?

Cook-Cook's a Fiend up in the corner of Vegas not far from Violet's trailer fort, he doesn't have a real detailed quest same as all the Fiends but you can get a bounty for taking his head at McCarran and some rewards/short dialogue strings from his various victims.

Also those creepoes in Westside but I don't remember anything about them really.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

LividLiquid posted:

Last week you folks were talking about some rapist in North Vegas. This may be the only quest I haven't ever encountered. Can somebody rock some details my way?

The quest starts in the Aerotech Office Park and leads you to Westside.

YggiDee
Sep 12, 2007

WASP CREW

CJacobs posted:

I always end up having a run through where I make sure to sneak-murder absolutely everyone who has the same voice as "Default male NPC". You know, the one that drones on and on and has like a hundred characters that do nothing that he voices himself. Not just the ones that talk about nuclear winters either. I swear by the time I was done half the NPCs in the entire game were dead because of that one guy and his annoying mediocre voice acting.

And Fantastic. Now God's sucking his teats, and it feels so good~

Is it Liam O'Brien? It was sort of weird to play the game and realize that half the cast is Akihiko.

ClearAirTurbulence
Apr 20, 2010
The earth has music for those who listen.

Node posted:

The quest starts in the Aerotech Office Park and leads you to Westside.

It starts with the NCR officer with a temper telling you about missing refugees.

CJacobs
Apr 17, 2011

Reach for the moon!

Node posted:

The quest starts in the Aerotech Office Park and leads you to Westside.

Welp, I was completely wrong then. Nevermind!

fronz
Apr 7, 2009



Lipstick Apathy
I'm about a half hour into lonesome road and this is pretty much the best DLC so far
they were all amazing, except arguably honest hearts simply because there wasn't much to do in it [joshua graham owned though]

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Francois Kofko posted:

I'm about a half hour into lonesome road and this is pretty much the best DLC so far
they were all amazing, except arguably honest hearts simply because there wasn't much to do in it [joshua graham owned though]

After rocking all the dlc's a few times now I actually prefer HH to the others (with OWB as a close second due to all the hilarious sexual innuendo).

Something about the atmosphere in Zion is awesome. It would have been nice to have a few more non-cave interiors, sure, and maybe a couple more distinct npc's to interact with, but I think Obsidian struck a pretty good balance between kicking-rad exploration (getting all those viewpoints with Follows-Chalk is awesome) combat, and side-quests without any of them overstaying their welcome.

And yeah, Joshua Graham is great, although on my 3rd playthrough I must have gotten over the kickass voice-acting and actually listened to some of the crazy poo poo he was saying because I didn't quite agree with him by the end.

Also: Chaos in Zion!

fronz
Apr 7, 2009



Lipstick Apathy

JawKnee posted:

After rocking all the dlc's a few times now I actually prefer HH to the others (with OWB as a close second due to all the hilarious sexual innuendo).

Something about the atmosphere in Zion is awesome. It would have been nice to have a few more non-cave interiors, sure, and maybe a couple more distinct npc's to interact with, but I think Obsidian struck a pretty good balance between kicking-rad exploration (getting all those viewpoints with Follows-Chalk is awesome) combat, and side-quests without any of them overstaying their welcome.

And yeah, Joshua Graham is great, although on my 3rd playthrough I must have gotten over the kickass voice-acting and actually listened to some of the crazy poo poo he was saying because I didn't quite agree with him by the end.

Also: Chaos in Zion!

the way zion was set up kind of bugged me; i have a bad habit of jumping off cliffs and super stimming myself back up if I actually get hurt, which always tends to leave my followers behind [I had to wait about 5 minutes for joshua graham to show up with me at the very end of the last mission]
i suppose that's my own fault rather than any fault of honest hearts, but being able to go down but not back up and the fact that my followers never followed me down always just annoyed me

Deep Thoreau
Aug 16, 2008

I don't love HH. It's too open with very little of interest in it. I haven't tried DM, but OWB is good!

Aleph Null
Jun 10, 2008

You look very stressed
Tortured By Flan

Francois Kofko posted:

the way zion was set up kind of bugged me; i have a bad habit of jumping off cliffs and super stimming myself back up if I actually get hurt, which always tends to leave my followers behind [I had to wait about 5 minutes for joshua graham to show up with me at the very end of the last mission]
i suppose that's my own fault rather than any fault of honest hearts, but being able to go down but not back up and the fact that my followers never followed me down always just annoyed me


Hey cliff jumping buddy! :hfive:

I thought I was the only one too impatient to find the designated path.

fronz
Apr 7, 2009



Lipstick Apathy

Caseus Maximus posted:

Hey cliff jumping buddy! :hfive:

I thought I was the only one too impatient to find the designated path.

I also jump up cliffs the wrong way sometimes by just jumping around until I find a rock that lets me jump higher
Sometimes this saves time, sometimes [see: trying to get into that ranger station near jacobstown from the east, hrfggghh] it makes stuff take longer
The best part of honest hearts, though, is definitely the fact that for some reason landing in water doesn't hurt you.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Francois Kofko posted:

The best part of honest hearts, though, is definitely the fact that for some reason landing in water doesn't hurt you.
In the places where players were most likely to cliff dive, I had the world builders lower the riverbed.

YggiDee
Sep 12, 2007

WASP CREW
You're too good to us, Ropekid :allears:

Neutron Bandit
Apr 28, 2008

Ugh, just finished replaying this since my first play through at launch. 150 hours of playing "the good guy" and I didn't feel like a cop-out once. It always felt like I was some messiah figure. Playing to level 50 was a bad idea in retrospect, I took off Legate Lanius' head with two shots of the medicine stick.

Orange Crush Rush
May 7, 2009

You don't need thumbs for revenge

rope kid posted:

In the places where players were most likely to cliff dive, I had the world builders lower the riverbed.

Reading this makes me so happy.

Jerusalem
May 20, 2004

Would you be my new best friends?

I played Honest Hearts all wrong the first time I did it, killing Follows-Chalk by accident and not picking up I'd done something wrong till I'd killed my way across the map wondering when the story was going to start. Even without the storyline, I found Zion an interesting enough place just to explore.

Eiba
Jul 26, 2007


Honest Hearts was my favorite DLC by far. What it was all about was a lot more compelling to me than any of the other concepts for the other DLC. It clearly suffered from a shorter development time in terms of things to do and side quests and whatnot, but where it was trying to go was so much more interesting than any of the others.

I think I mentioned before, but I like that it's the only DLC that's about the future. The rest are all obsessed with the past, and the world that had been destroyed. Honest Hearts was about the present and the future. It's a particularly fun contrast, as the past is full of robots and rayguns, nukes and science experiments... while the future is a wilderness inhabited by tribals.

And I'm pretty non-religious myself, but I really, really liked the religious themes in Honest Hearts. I'm not going to go over how I dealt with the seemingly obvious moral dilemma of the game again, but it was pretty neat, in a sad way.

And speaking of neat and sad and Honest Hearts:

rope kid posted:

I think I've posted this before, but if you'd like to see a film that was a big inspiration for Honest Hearts, check out The Mission (though obviously there are a lot of practical differences).

http://www.youtube.com/watch?v=PvWaD-NErlY

p.s. it is very sad
I watched this film because of this. It was really good, and really loving sad...

It makes me wish Daniel was a stronger character though, and I really wish we could have seen Daniel and Joshua talking to each other about their beliefs directly.

Jerusalem
May 20, 2004

Would you be my new best friends?

Honest Hearts' ending felt a little weak to me, but thanks to the Survivalist's Journals it felt like the DLC with the strongest "journey". Dead Money was pretty weak in that regards for most of the gameplay but had a great setting and the ending narration was really well done, bookended by that wonderful voice on the radio :allears:

Old World Blues was probably the most flat out fun, especially since they give you the option to go just as over the top as the Scientists in your bid to finish it all up. Lonesome Road basically felt like the end of a long journey, which it was even though I hadn't even gotten the "proper" ending at that point. Each DLC was a unique experience, and really added something to the game as a whole. I can't talk highly enough of how they handled DLC in this game.

Business Gorillas
Mar 11, 2009

:harambe:



I just beat Old World Blue for the second time and stumbled upon the fact that If your science and speech are high enough, you can convince the Think Tank that you are Mobius and control ALL OF THE SCIENCE WITH YOUR MIND.

God Bless you, Fallout.

Beaumains
Aug 8, 2007
HURFDURF scary stories are dumb, I'm so cool i lack even the rudimentary analytical abilities to decipher basic themes and archetypes, anything without fast cars and explosions is for babbies, heh im so goddamn tough and grown up :smug:
On the flipside of the "who do you always kill" discussion... who do you always pay a visit to even if it's unnecessary/out of the way? Doc Mitchell is my pal, I go to him for all my medical needs and he gets all my caps. He is such a bro he patched your head up for free without even a scar and doesn't even mind if you take stuff from his house. Compare that to anyone in the NCR, who will bust a cap in you if you just touch an empty soda bottle, even if you've saved their republic a dozen times over. I wish Doc had a questline, just cause he's a cool dude.

Astroturf Man
Nov 2, 2006
Falsifying grassroots support since 2006!

Beaumains posted:

On the flipside of the "who do you always kill" discussion... who do you always pay a visit to even if it's unnecessary/out of the way? Doc Mitchell is my pal, I go to him for all my medical needs and he gets all my caps. He is such a bro he patched your head up for free without even a scar and doesn't even mind if you take stuff from his house. Compare that to anyone in the NCR, who will bust a cap in you if you just touch an empty soda bottle, even if you've saved their republic a dozen times over. I wish Doc had a questline, just cause he's a cool dude.

Enclave remnants, Daniel Contreras because he knows how to party (DRUGS).

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.

LividLiquid posted:

Last week you folks were talking about some rapist in North Vegas. This may be the only quest I haven't ever encountered. Can somebody rock some details my way?

Make a visit to Aerotech Office Park. Talk to the inhabitants there.

Neutron Bandit
Apr 28, 2008

Eiba posted:

It makes me wish Daniel was a stronger character though, and I really wish we could have seen Daniel and Joshua talking to each other about their beliefs directly.

This is probably why HH was the most disappointing DLC for me, I was expecting a lot of dialogue with Daniel and Joshua, giving the final decision more weight, but it just wasn't there.

Faerie Fortune
Nov 14, 2004

This might be a silly question but here goes anyway. I accidentally killed that old lady that lives at the junkyard just outside Novac. I walked into her house and as it autosaved I pressed the left mouse button, causing me to just up and crack her over the head with my sledgehammer, killing her in one hit.

Of course, my last actual save was an hour earlier because apparently I am dumb and terrible at saving games on a regular basis. I don't really feel like going through that hour again just to save one lady who might not be all that important anyway but is there a console command or something I can use to make her not dead? I have a quest that I have a feeling I need to talk to her for.

fronz
Apr 7, 2009



Lipstick Apathy
I'm no good at console commands, but what quest?

Saoshyant
Oct 26, 2010

:hmmorks: :orks:


You'll need that lady for one, perhaps two quests (if you aren't pals with the Legion). Enable the console, click on her, you'll get her name and id, then just type "resurrect".

Also, do not rely on the autosaving or you'll regret it sooner or later.

Faerie Fortune
Nov 14, 2004

Early game quest spoilers I guess

I have the quest to repair the guy's (I forgot his name) robot in Primm and the quest log tells me to take it to the junkyard. Of course I seem to lack the ability to even pick the thing up so maybe I'm doing it wrong, but the log definitely says to take it there and I have a quest marker telling me the same. I figured the game was confused because I killed the woman.

fronz
Apr 7, 2009



Lipstick Apathy
You can repair the robot yourself with some repair or science checks. Going to the junkyard is really only for a bit of dialogue that might happen after you have it repaired, iirc

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

Beaumains posted:

On the flipside of the "who do you always kill" discussion... who do you always pay a visit to even if it's unnecessary/out of the way? Doc Mitchell is my pal, I go to him for all my medical needs and he gets all my caps. He is such a bro he patched your head up for free without even a scar and doesn't even mind if you take stuff from his house. Compare that to anyone in the NCR, who will bust a cap in you if you just touch an empty soda bottle, even if you've saved their republic a dozen times over. I wish Doc had a questline, just cause he's a cool dude.

I could never kill the old Doc too.

I'm also glad to see I wasn't the only one who shot Follows-Chalk at the start of Honest Hearts. He came out of nowhere just as I was ambushed again oh god!

My only complaint really about HH is that the Tribal stuff for the three tribes should have been a lot more unique looking.

fronz
Apr 7, 2009



Lipstick Apathy
I always massacre goodsprings.

Except for doc mitchell :')

also it would have been nicer in Honest Hearts if that final decision had more weight than 'eh those guys have been attacking me this whole time, might as well massacre them'
as is, it just sorta felt like 'well hey am I playing an aggressive or pacifist character?' rather than anything about the tribes themselves

p.s. thanks for the riverbed stuff ropekid

Chairman Mao
Apr 24, 2004

The Chinese Communist Party is the core of leadership of the whole Chinese people. Without this core, the cause of socialism cannot be victorious.

Francois Kofko posted:

also it would have been nicer in Honest Hearts if that final decision had more weight than 'eh those guys have been attacking me this whole time, might as well massacre them'
as is, it just sorta felt like 'well hey am I playing an aggressive or pacifist character?' rather than anything about the tribes themselves

I felt the same way too when I got to the end. No idea what to do, faced with a colossal decision that would affect the lives of an entire tribe of people I decided I would search the valley for some kind of idea of what to do next.

The answers came, (and I suppose this has been the theme of Honest Hearts all along) for lack of a better term, in the form of scripture. The only thing I could find to give me any guidance along the way were the notes of a survivalist, the "father in the caves" the tribals spoke of. It took me a while but I finally found the last thing he ever wrote and suddenly it was perfectly clear to me.

The Sorrows were wrong about the survivalist being a god, but they were right about one thing. He was their father, he earned that title. Not through genetics, but through teaching them, watching them grow, keeping them safe. In my hands was his final lesson to them, and I believed that in the end it would be the right choice.

Also I stole his gun.

Yeah I liked Honest Hearts a lot.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Chairman Mao posted:

Also I stole his gun.

"Stole" is kind of misleading considering the Survivalist is a skeleton

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

JawKnee posted:

"Stole" is kind of misleading considering the Survivalist is a skeleton

Aside from possibly becoming a ghoul, I'm not sure you need to spoiler that unless we're assuming the Survivalist is over 230 years old. :science:

Chairman Mao
Apr 24, 2004

The Chinese Communist Party is the core of leadership of the whole Chinese people. Without this core, the cause of socialism cannot be victorious.

SeanBeansShako posted:

Follows-Chalk at the start of Honest Hearts

"BLAMBLAMBLAMBLAMBL-Quest failed what the hell?"

Reloaded a couple of times because I thought I was supposed to save someone in my party or something before I realized what was going on.


I've gone back to 3 for a bit (partly to check out Alton IL, partly because I just beat New Vegas twice) and there's so many little differences. 3's loading times are a lot shorter and the game is considerably more stable (I think I've crashed maybe once so far), the NPCs seem to interact with each other a lot better and there's a lot fewer stock animations. The last two seem to be a case of Obsidian just doing things the cheap and easy way (and hey, after something like KOTOR2, cutting corners like this is downright welcome) and the first two are probably a consequence of FO3 having been out longer than Vegas.

It's kind of worth it though for the plot, the characters, everything. The way you interact with the world of New Vegas is so much richer, so much more varied and interesting than the loving crater that is DC.

Something I have noticed about 3, is that the more advanced technology and comfortable living arrangements belong only to the evil and opportunistic. Bethesda have actually managed to make the crapsack world of Fallout even crappier. Still, if you were to drop something like Westside or Freeside into DC, they would become the bustling capital of the wastes out there.



Incidentally, I'm going to murder the gently caress out of those ghouls at Tenpenny Tower every single time now for the rest of forever.

JawKnee posted:

"Stole" is kind of misleading considering the Survivalist is a skeleton

You can rob a corpse. I'd argue that this is true even more so in the case of holy relics.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Chairman Mao posted:

I've gone back to 3 for a bit (partly to check out Alton IL, partly because I just beat New Vegas twice) and there's so many little differences. 3's loading times are a lot shorter and the game is considerably more stable (I think I've crashed maybe once so far), the NPCs seem to interact with each other a lot better and there's a lot fewer stock animations. The last two seem to be a case of Obsidian just doing things the cheap and easy way (and hey, after something like KOTOR2, cutting corners like this is downright welcome) and the first two are probably a consequence of FO3 having been out longer than Vegas.

It's kind of worth it though for the plot, the characters, everything. The way you interact with the world of New Vegas is so much richer, so much more varied and interesting than the loving crater that is DC.

Something I have noticed about 3, is that the more advanced technology and comfortable living arrangements belong only to the evil and opportunistic. Bethesda have actually managed to make the crapsack world of Fallout even crappier. Still, if you were to drop something like Westside or Freeside into DC, they would become the bustling capital of the wastes out there.

To be fair, my experience on the NV Modding thread tells me that you're in the minority when you say that FO3 is more stable than NV. For most people, NV is exponentially more stable than its predecessor.

Many of FO3's settlements were owned by honest people, too. For example, two of the largest settlements (Rivet City and Megaton) were home to the "good guys", if you want to put it that way--and you can, since FO3's plot is such a black / white situation. Rivet City has a hotel, church, and science lab. Then you've got Oasis and the Republic of Dave, where generally good-karma people live better than most of the game's Raider and Slavers. Sure, the Enclave possess superior technology to pretty much everything else in the game--and they're usually the "bad guys"--but it's always been that way. The only thing that stands out as "evil people living comfortably" is Tenpenny Tower.

Cream-of-Plenty fucked around with this message at 20:40 on Nov 9, 2011

Chairman Mao
Apr 24, 2004

The Chinese Communist Party is the core of leadership of the whole Chinese people. Without this core, the cause of socialism cannot be victorious.

Cream-of-Plenty posted:

Sure, the Enclave possess superior technology to pretty much everything else in the game--and they're usually the "bad guys"--but it's always been that way. The only thing that stands out as "evil people living comfortably" is Tenpenny Tower.

Yeah, I was thinking about the Enclave and Tenpenny Tower mostly, though Paradise Falls is a pretty secure, comfortable place (you know, if you're a slaver), and the largest political power in the region (aside from the Enclave) seems to be of all things, the Raiders.

Edit:

One of the things I liked about New Vegas is that you could interact with the hostile factions. Powder Gangers could be (mostly) placated and you could even do missions for them. Even the Fiends had a small handful of non-hostile NPCs that you could talk to. Motor Runner even bought chems off of you.

Chairman Mao fucked around with this message at 20:58 on Nov 9, 2011

Tubgirl Cosplay
Jan 10, 2011

by Ion Helmet
Also the Brotherhood of Steel are straight-up good guys serving as sort of a counterpoint to the Enclave rather than crazy violent paranoids in a bunker so there's that too.

Generally anything high-tech/left over from the prewar era is almost always bad news in Fallout.

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fronz
Apr 7, 2009



Lipstick Apathy

Chairman Mao posted:

Incidentally, I'm going to murder the gently caress out of those ghouls at Tenpenny Tower every single time now for the rest of forever.

Why weren't you doing this for the kickass suite already?
I have never played a single run of fo3 without nuking megaton

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