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For some reason, Master of Stories doesn't work with Unexpected Flourish, which doesn't work with skald at-wills. Is it just my CBLoader, or is it not fixed yet?
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# ? Nov 28, 2011 22:56 |
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# ? Apr 28, 2024 23:40 |
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http://dl.dropbox.com/u/49758175/anyshadow.zip Can't guarantee this one will work 100% yet, but it merges without problem on my system, and I haven't noticed anything odd yet. Still, should probably test it yourselves for a while before considering adopting it officially. This is the implementation of an idea I posted a few days ago; specifically, to have all shadow powers grant an invisible class feature called "Any shadow power", making the Spectral Step feat's prerequisite enforceable. Had to go through ALL of the merged rules document to find all the powers with the shadow keyword (never more grateful form my G510's programmable macro keys than now), but it should be complete, until WotC decides to crap all over my hard work and make MORE shadow powers... So yeah, give it a whirl, let me know how it works, yadda yadda yadda... Zemyla posted:For some reason, Master of Stories doesn't work with Unexpected Flourish, which doesn't work with skald at-wills. Is it just my CBLoader, or is it not fixed yet? Just tested it, and the online builder isn't letting me take Unexpected Flourish after taking Master of Stories (or Battle Berserker, for that matter), either, so this at least matches up to the official "up-to-date" builder's behavior. scpredmage fucked around with this message at 01:52 on Nov 29, 2011 |
# ? Nov 29, 2011 01:28 |
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Here (I believe) is the rest of the append files for the Second Wind card... if you find anymore let me know so they can be added to the list.code:
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# ? Nov 29, 2011 02:39 |
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Minor cosmetic tweak for Shifting Fortunes racial feature(remove "Shifting Fortunes:" from value):code:
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# ? Dec 1, 2011 00:24 |
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There's a slight problem with the version of my updated prereq line for the Skald Training feat that got put in the feats part.code:
Here's the updated version: code:
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# ? Dec 1, 2011 13:50 |
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Mithrus posted:Also, is there a way to have Power Attack show up in the footnotes for all attack powers? code:
And a quick clarification, the two-handed bonus to damage is done as +1 per tier because it ends up stacking with the other damage bonus.
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# ? Dec 1, 2011 14:33 |
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scpredmage posted:There's a slight problem with the version of my updated prereq line for the Skald Training feat that got put in the feats part. Wait. Isn't Skald Training the feat which lets you swap Majestic Word for Skald's Aura? Why would having Skald's Aura be a prerequisite for that? Shouldn't you be able to just have !<Skald's Aura power feature ID>?
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# ? Dec 1, 2011 19:28 |
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None of the Wizard subclasses are appearing in my class list since the update on the 25th or 26th. My saved witch appears if I only load the combined.dnd4e.part, but of course none of the witch powers appear and the class description is just the name Witch. I have tried loading only the parts preceding and up to the wizard part, to no avail. I have tried loading only the parts from wizard on, to no avail. It seems to me that the problem is something in the wizard part file, but I have no idea of what to change. I have tried wiping out my custom folder except for the WotC Index file to download all the parts again, and that was ineffective as well. Should I try to get a different copy of the combined.dnd4e file? TL;DR Wizard subclasses don't work, Wizard part file seems to be responsible.
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# ? Dec 1, 2011 20:17 |
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Kuso posted:None of the Wizard subclasses are appearing in my class list since the update on the 25th or 26th. I just checked this out and there are no problems do a complete cleanup and re-download the files
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# ? Dec 1, 2011 20:37 |
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scpredmage posted:This should work, although it'll show up as two separate lines. Also, they'll show up as "when using Power Attack - Power Attack"; change the condition to "when using", and it'll show up as "when using - Power Attack", which might be more desirable. code:
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# ? Dec 1, 2011 23:44 |
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Undrhil posted:Wait. Isn't Skald Training the feat which lets you swap Majestic Word for Skald's Aura? Why would having Skald's Aura be a prerequisite for that? Shouldn't you be able to just have !<Skald's Aura power feature ID>? Simply denying it to characters with the Skald feature that grants the power would still allow it to characters that took the Master of Stories feat, but it IS possible to have the Master of Stories feat AND the Bardic Dilettante feat, which would give the character the needed prerequisites to take Skald Training, so you can't really strictly deny Master of Stories, either. Of course, you mention basing it on the class feature for Skald's Aura did give me an idea: code:
Doing some testing with this version shows the feat as available/unavailable appropriately, but it should be noted that if you take the Bardic Dilettante feat to qualify for Skald Training, and then Master of Stories BEFORE Skald Training, the CB will throw a message stating it had trouble updating the character and recommend restarting the builder. It appears to be tripping up on replacing Majestic Word with a power you already have, and the resulting character doesn't appear to have EITHER power. So, yeah, don't take Master of Stories before Skald Training. Mithrus posted:Thanks! I was able to get similar code working: Of course, I just realized MY version applies to ALL weapon attacks, not just MELEE attacks. code:
scpredmage fucked around with this message at 01:49 on Dec 2, 2011 |
# ? Dec 2, 2011 01:41 |
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And as an added bonus, here's Power Throw.code:
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# ? Dec 2, 2011 02:01 |
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Are these (Power throw, Power Attack, and update for the prereq) all things that should be placed in the builder, scpredmage?
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# ? Dec 2, 2011 13:50 |
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Tivaan posted:Are these (Power throw, Power Attack, and update for the prereq) all things that should be placed in the builder, scpredmage?
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# ? Dec 2, 2011 21:16 |
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http://dl.dropbox.com/u/49758175/levels.zip It appears that some of the modified level rules got dropped from 02-base.part at some point; noticed this when a companion character I was creating was being granted feats, when they aren't supposed get any. So yeah, here are the levels that companion characters WERE being granted feats at, with the "Nonstandard Feats" condition thrown back in. This may not be all the levels that aren't in 02-base.part, and they may need more than just this to get back to what they're SUPPOSED to be, but it's a start. EDIT: Heh, forgot the link. Also, while testing this, I noticed that the builder crashes if you go to the Feats page when you aren't being granted any. I added a feat grant to the "Companion Class" definition with a non-existent category, so while they DO end up having a single feat selection, there aren't any legal choices for it, and it prevents the crash. scpredmage fucked around with this message at 22:12 on Dec 2, 2011 |
# ? Dec 2, 2011 22:04 |
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scpredmage posted:It appears that some of the modified level rules got dropped from 02-base.part at some point; noticed this when a companion character I was creating was being granted feats, when they aren't supposed get any. I am not sure what is up with Companion characters and feats. When I originally programed it the builder didn't crash at all on the feats page and they also didn't get any. Obviously it was changed. I will have to check the code with some old backups.
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# ? Dec 3, 2011 00:21 |
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Greyhawk Fan posted:I am not sure what is up with Companion characters and feats. When I originally programed it the builder didn't crash at all on the feats page and they also didn't get any. Obviously it was changed. I will have to check the code with some old backups.
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# ? Dec 3, 2011 07:24 |
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My CBLoader just updated (and I restarted the CB to make sure it loaded the new stuff) and when I make a hybrid anything|Bard, I can pick Skald Training as a feat, but when I got into the Retraining tab to swap the powers, I cannot swap the powers. It doesn't list any powers in the "to be swapped" side of the list.
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# ? Dec 3, 2011 07:32 |
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Somewhat amusingly, Secrets of Belial lets me swap out my Tiefling Paladin's Second Wind for some of the Essentials Druid's class-feature utilities or some Essential Cleric's Level 1 utilities.
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# ? Dec 3, 2011 07:53 |
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Undrhil posted:My CBLoader just updated (and I restarted the CB to make sure it loaded the new stuff) and when I make a hybrid anything|Bard, I can pick Skald Training as a feat, but when I got into the Retraining tab to swap the powers, I cannot swap the powers. It doesn't list any powers in the "to be swapped" side of the list. In my quick testing, I found that if you select hybrid, select Bard as your first class, take the Skald Training feat, THEN select your second class, it properly swaps the power. But if you select both classes and THEN the feat, it does not, although unselecting the other class will cause it to sort itself out immediately. Once properly swapped, it appears to stay working across reloads of the character, as well as restarts of the builder. So, yeah... weird rear end bug. Until we can figure out how to fix it (if we can), you'll just have to use the workaround.
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# ? Dec 3, 2011 09:37 |
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Here's some random updates; use them if you like them. 1) Snow Tiger Paragon Path powers: You weren't able to display any powers on it because of the wording of the Requirement, so I re-wrote it so you could display your attack and damage rolls. code:
code:
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# ? Dec 3, 2011 23:47 |
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More random updates (sorry, they couldn't all be put into a single post) 3) Manual of Ninjutsu and Frost Brand: The cost was incorrect on a couple of the Manual of Ninjutsu Ki Focus, so I corrected them. Also, I updated the Frost Brand Weapon so it'll display the resistance to fire you have. code:
code:
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Entilzha4 fucked around with this message at 02:00 on Dec 4, 2011 |
# ? Dec 3, 2011 23:48 |
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Gomi posted:Somewhat amusingly, Secrets of Belial lets me swap out my Tiefling Paladin's Second Wind for some of the Essentials Druid's class-feature utilities or some Essential Cleric's Level 1 utilities. That is funny. That must be the new additional second wind power card there. I will take a look at it but not sure if there will be a proper fix. Sometimes it comes down to your Dungeon Master making sure your characters are legal. Edit: I have made the needed changes and the extra Second Wind power card should no longer be "Power Swap-able". Greyhawk Fan fucked around with this message at 00:03 on Dec 4, 2011 |
# ? Dec 3, 2011 23:49 |
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The Frost Brand fix works perfectly, should make it way easier to remember my fire resist from my warhammer. Thanks Entilzha4!
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# ? Dec 4, 2011 00:04 |
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I'm not sure if this is the case for the other power-replacer feats, but the power-replacer feats under the Garrote Training line: Garrote Novice Garrote Specialist Garrote Expert Doesn't seem to give an option to swap out powers within the builder.
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# ? Dec 4, 2011 03:41 |
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Ghostpilot posted:I'm not sure if this is the case for the other power-replacer feats, but the power-replacer feats under the Garrote Training line:
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# ? Dec 4, 2011 03:46 |
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MMAgCh posted:Such choices are usually to be made on the Build->Retraining tab, and those particular feats at least are working as expected for me. Yeah, I'd tried that before posting but no go. I'll try doing a CB clean up and giving it another try. Edit: No luck there. Just to check, I made a new character and it doesn't work there, either. Everything else works fine, but I can't exchange a power for one gained from a feat. Edit 2: Some progress. The "Garrote Expert" swap section now comes up (beneath the list of retaining levels), but when I highlight it, no power swap options appear (i.e. the Retrain Away / Take In It's Place lists are blank). Edit 3: Finally got it. You have make the swap at the level you take the feat. For instance, if you're building a level 16 character and you take the feat at level 8, it won't work. You'd have to either take the feat at level 16, or level a character to 8, make the swap, then go back and add the remaining levels. Weird, but at least there's a way around it. Ghostpilot fucked around with this message at 07:41 on Dec 4, 2011 |
# ? Dec 4, 2011 04:46 |
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I'm not sure what exactly happened, but my builder is refusing to launch. I haven't changed anything since the last time I succesfully launched it!CBLoader posted:04/12/2011 3:07:04 PM - INFO: CBLoader version 1.3.0
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# ? Dec 5, 2011 00:08 |
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Amidiri posted:I'm not sure what exactly happened, but my builder is refusing to launch. I haven't changed anything since the last time I succesfully launched it! Do a cleanup and then rerun should solve your issue. You may have been launching while an update was being added.
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# ? Dec 5, 2011 02:15 |
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When I make a Knight and take the Order Adept theme, I do not get options past level 5 to take Wizard Utility powers, nor do they show up in the Retraining tab past level 5. I haven't tried it with other Essentials classes yet, but I did notice it with the Knight.
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# ? Dec 5, 2011 19:09 |
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Undrhil posted:When I make a Knight and take the Order Adept theme, I do not get options past level 5 to take Wizard Utility powers, nor do they show up in the Retraining tab past level 5.
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# ? Dec 6, 2011 05:08 |
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Is it safe to assume that it isn't possible to fix the text wrapping issues present when viewing a character sheet with a lot of feats and features?
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# ? Dec 6, 2011 11:33 |
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mikeycp posted:Is it safe to assume that it isn't possible to fix the text wrapping issues present when viewing a character sheet with a lot of feats and features? If you make the column long enough to fit all the text wrapped, it'll wrap it.
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# ? Dec 6, 2011 11:42 |
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I've never been able to make that work. Do we at least know why some wrap and others don't?
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# ? Dec 6, 2011 13:44 |
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OK, my XML sucks. But somehow I managed to code up a whole bunch of items for my Dark Sun game. Most of them are just reskins of other items, so that wasn't too bad. I had a few original ones, but no problems with most of those. I had two problems, however. I'll split into two posts for clarity. However, when I try to add the last item (a modified version of a canon item, but one that will evolve as gems are found and added), the offline CB chokes and gives me a modal error message on the splash screen. I doubt WotC will help me with my issue so I ask all of you for help. quote:Installation Problem: Please contact Customer Service at http:blahblahblah. Going to this link [p_faq=489 if it helps anyone] brings me to a generic 'contact us' page. The italicized sections are the header/footer of the .part file with just the single item. When the non-italicized section is added to a working .part file, it stops working as well. <?xml version="1.0" encoding="utf-8"?> <D20Rules game-system="D&D4E"> <UpdateInfo> <Version>1</Version> <Filename>Dark Sun Custom.part</Filename> <PartAddress> http://nothing.com/stuff.part </PartAddress> <VersionAddress> http://nothing.com/stuff.txt </VersionAddress> </UpdateInfo> <RulesElement name="Crown of Dust I (1 gem)" type="Magic Item" internal-id="ID_DSR_MAGIC_ITEM_1016c" source="Dark Sun adds" revision-date="12/05/2011 10:01 PM"> <Flavor> A diadem made from a now-broken piece of metal, with three settings for large gems. One is filled by a ruby.</Flavor> <specific name="Level"> 5 </specific> <specific name="Gold" /> <specific name="Magic Item Type"> Artifact </specific> <specific name="Tier"> Heroic </specific> <specific name="_Item_Set_ID" /> <specific name="Armor" /> <specific name="Weapon"> <specific name="Item Slot" /> Head </specific> <specific name="Requirement" /> <specific name="Critical" /> <specific name="Special" /> <specific name="_Rarity" /> <specific name="Granted Powers" /> <specific name="Rarity"> Uncommon </specific> <specific name="Property"> Gain +1 item bonus to saves against ongoing poison or necrotic damage. </specific> <specific name="Property"> Gain +1 to skill checks relating to desert navigation or survival. </specific> <specific name="Property"> When worn by a character lacking the Primal power source, ill effects can occur. </specific> <specific name="Power"> Power (Daily * Summoning): Minor Action. Close burst 5. Summon a Medium dust devil in an unoccupied square within the burst. It makes the following attack, then disappears. It is not considered an ally and cannot flank. Attack: Melee 1 (one creature), Your (STR, DEX or CON modifier) + 2 vs. Reflex. Hit: 1d10 + (STR, DEX or CON modifier) +2 damage, and the target falls prone. </specific> </RulesElement> </D20Rules> The reason why I haven't put in all the other junk that goes along with artifacts is because the PCs still haven't figured out what this thing does, and it's not communicative (yet). Anyone spot something missing?
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# ? Dec 6, 2011 16:30 |
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My second problem is simpler. I added a new weapon, the Bladed Trikal, so that a PC could use a shielding blade (trikals are axes, not heavy blades). So I want to create this in the offline CB so it doesn't say "glaive" on the character sheet. This creates the Weapon Proficiency Feat, but for a fighter who should have proficiency with martial melee weapons, it shows up as red (non-proficient) on the shop tab. edited to add: When a character is given the Weapon Proficiency (Bladed Trikal) feat, the weapon shows up as black on the shop tab. So somehow my code for adding this item to the Heavy Blade, Polearm, martial, and/or melee groups is wrong. Here's the code: <RulesElement name="Weapon Proficiency (Bladed Trikal)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BLADED_TRIKAL)" source="Core"> <Category> ID_FMP_WEAPON_GROUP_7,ID_FMP_WEAPON_GROUP_22,ID_INTERNAL_CATEGORY_MARTIAL,ID_INTERNAL_CATEGORY_MELEE</Category> </RulesElement> <RulesElement name="Weapon Proficiency (Bladed Trikal)" type="Feat" internal-id="ID_INTERNAL_FEAT_WEAPON_PROFICIENCY_(BLADED_TRIKAL)" source="DS reskin"> <specific name="_SupportsID"> ID_FMP_FEAT_178 </specific> <specific name="_RequiresID"> ID_DSR_WEAPON_101 </specific> <specific name="Short Description"> Gain proficiency with the Bladed Trikal</specific> <specific name="Tier"> Heroic </specific> <rules> <grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BLADED_TRIKAL)" type="Proficiency" /> </rules> You gain proficiency with the Bladed Trikal. </RulesElement> <AppendNodes name="Weapon Group (Heavy Blade)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_GROUP_(HEAVY_BLADE)" source="Core" > <rules> <grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BLADED_TRIKAL)" type="Proficiency" /> </rules> </AppendNodes> <AppendNodes name="Weapon Group (Polearm)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_GROUP_(POLEARM)" source="Core" > <rules> <grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BLADED_TRIKAL)" type="Proficiency" /> </rules> </AppendNodes> <RulesElement name="Bladed Trikal" type="Weapon" internal-id="ID_DSR_WEAPON_101" source="Dark Sun Campaign Setting reskin" revision-date="10/12/2010 1:55:07 PM"> <Category> ID_INTERNAL_CATEGORY_TWO-HANDS,ID_FMP_WEAPON_GROUP_7,ID_FMP_WEAPON_GROUP_22,ID_INTERNAL_CATEGORY_TWO-HANDED,ID_INTERNAL_CATEGORY_SELECTABLE </Category> <specific name="Full Text"> Bladed Trikal Military two-handed melee weapon [snip a whole lot of words]Polearms are reach weapons.). </specific> <specific name="Weight"> 10 </specific> <specific name="Gold"> 25 </specific> <specific name="Damage"> 2d4 </specific> <specific name="Proficiency Bonus"> 2 </specific> <specific name="Weapon Category"> Military Melee </specific> <specific name="Hands Required"> Two-Handed </specific> <specific name="Item Slot"> Two-Hands </specific> <specific name="Group"> Heavy Blade, Polearm </specific> <specific name="Properties"> Reach </specific> This -- blah blah --glaive.</RulesElement> Of course I could work around this by renaming the glaive as a bladed trikal in its own .PART file that my players could disable whenever creating characters outside of my campaign. But that's inelegant. Admiralty Flag fucked around with this message at 16:44 on Dec 6, 2011 |
# ? Dec 6, 2011 16:40 |
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rantmo posted:I've never been able to make that work. Do we at least know why some wrap and others don't?
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# ? Dec 7, 2011 06:04 |
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Really minor quibble: the "Vision" entries for the revenant and satyr each state "Low-light vision" when it should simply read "Low-light" as it does for every other race with that kind of vision. Edit: huh, apparently the newer races are actually printed this way. (Mostly, at least. The vryloka only reads "low-light".) Still think it's redundant. MMAgCh fucked around with this message at 01:47 on Dec 8, 2011 |
# ? Dec 8, 2011 00:32 |
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Noticed something: The Venom Hand Killer feat isn't properly scaling the bonus. Looks like WotC had a brain fart when writing it. This should correct it:code:
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# ? Dec 8, 2011 01:39 |
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# ? Apr 28, 2024 23:40 |
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Hiya, I just thought I would point this out, the "Weapon Ki Technique" feat from dragon 402 (Playtest: Tools of the Trade) doesn't seem to be adding the +1 feat bonus to attacks rolls with weapon powers, but it does work with implement powers. Any chance someone knows how to fix that.
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# ? Dec 8, 2011 04:22 |