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The Joe Man posted:Wait, so me not being able to beat the first level boss isn't a fluke? Or do I actually really suck. I slammed the gently caress out of last monster and I showed this picture of you with last civilan watching over ruined city and and counter of last living survivors is just slowly counting down. After that the save file is locked out with this alien growth.
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# ? Nov 29, 2011 21:03 |
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# ? Jun 1, 2024 15:07 |
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Ok, so I do suck. Thanks for the description though! *uninstalls*
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# ? Nov 29, 2011 21:36 |
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Rocketlex posted:Something I don't get about things like this. If you really don't want players killing certain NPCs, why give them HP at all? I understand if it's a quirk of your engine that everything must have HP, but why is it so common that this happens in MMOs and other RPG games? I don't know much about coding, but is it really so hard to create a "This has no HP. It is not influenced by attacks" flag? Because players were allowed to kill them after a point. Doctor_Acula posted:I used to be a ridiculous MMO addict...to the point where I actually played The Matrix Online. On top of that, I actually played it in beta. Did you know Sundog perchance? I still have the first fanzine from the MxO beta, almost got in it I was that much of a nerd. If it wouldn't have been for my satellite connection forcing me to rubberband all over the place.. MXO is still what I compare my online MMO experiences to, oddly enough. Before it went gold, it had an amazing community and wonderful story experience. Then they sold (SOE took over?).. and it went to poo poo. Paradox Personified fucked around with this message at 09:33 on Dec 1, 2011 |
# ? Dec 1, 2011 09:09 |
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I would play a full campaign of Station 32. Even if it turned to Aliens partway through. That whole thing was really well made.
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# ? Dec 2, 2011 17:02 |
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With music by FYAD's very own Chef Boyardee no less
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# ? Dec 2, 2011 22:52 |
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RickVoid posted:I would play a full campaign of Station 32. Even if it turned to Aliens partway through. That whole thing was really well made.
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# ? Dec 3, 2011 03:13 |
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RickVoid posted:I would play a full campaign of Station 32. Even if it turned to Aliens partway through. That whole thing was really well made. I agree, they could have easily given you a level or two of normal action before dumping the big twist on you, and even then you could still have the second-half action last for a few levels if they had more time. I was really charmed by the firefighting sections.
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# ? Dec 3, 2011 05:51 |
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gently caress, I honestly wanna play more of this. I would buy a full version on Steam so fast. Especially if there were, A. more twists, or B. once the aliens invaded, you kept doing the same thing, saving people from fires. Just with more aliens. Or really, just much of anything at all, it's such a cool game. Kurui Reiten fucked around with this message at 14:08 on Dec 3, 2011 |
# ? Dec 3, 2011 05:58 |
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Shut up and JAM! posted:Speaking of Majoras Mask. Whats up with the circle of bushes before you enter Termina? Pages ago, but this was the way the game told you that you weren't in Hyrule anymore. Ocarina of Time players would slash the bushes to get some rupees only for the bushes to run the hell away from them!
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# ? Dec 3, 2011 07:11 |
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scary ghost dog posted:Pages ago, but this was the way the game told you that you weren't in Hyrule anymore. Ocarina of Time players would slash the bushes to get some rupees only for the bushes to run the hell away from them! That's interesting, because I always assumed Link was in Hyrule until he falls down that...shaft thing. I completely forgot about that first set of bushes. Instead, the "portal" seems to be the small wooden tunnel before the area with the Keaton bushes. Weird.
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# ? Dec 3, 2011 07:31 |
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Kurui Reiten posted:gently caress, I honestly wanna play more of this. I would buy a full version on Steam so fast. Especially if there were, A. more twists, or B. once the aliens invaded, you kept doing the same thing, saving people from fires. Just with more aliens.
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# ? Dec 3, 2011 07:36 |
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the Bunt posted:That's interesting, because I always assumed Link was in Hyrule until he falls down that...shaft thing. I completely forgot about that first set of bushes. Instead, the "portal" seems to be the small wooden tunnel before the area with the Keaton bushes. Weird. I'm pretty sure the shaft thing IS the portal. Nintendo just put the bushes there as a sort of "that's not quite right" thing before you got to Termina proper. It's like there's a little bit of Termina leaking right outside the real entrance...
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# ? Dec 3, 2011 09:13 |
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I'm still a fan of the (somewhat incorrect) theory that Link is dead in Majora's Mask. There's just enough evidence that when you squint just right, it makes sense.
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# ? Dec 3, 2011 12:37 |
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Stuntman posted:You should probably spoiler this! Ffffff, sorry about that, thanks for the heads up. Completely slipped my mind when I was posting it.
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# ? Dec 3, 2011 14:09 |
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Rack posted:I'm still a fan of the (somewhat incorrect) theory that Link is dead in Majora's Mask. There's just enough evidence that when you squint just right, it makes sense. Wait, what? I've never heard this one before. Care to elaborate?
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# ? Dec 3, 2011 19:41 |
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RyuujinBlueZ posted:Wait, what? I've never heard this one before. Care to elaborate? The one I've heard of (probably not the same as the one he did) is that the whole reason the 3 day cycle constantly repeats until you win the game is because it's some sort of purgatory meets groundhog day sort of place. And winning the game results in the cycle being broken and Link returning to life. And this is why Link doesn't get to have Epona except at the very first and very last parts.
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# ? Dec 3, 2011 19:52 |
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It's been a while, but as I remember it, the gist of it is that anyone wandering the lost woods without a fairy guide dies/turns into a Stalfos (or skull kid), which goes hand-in-hand with the prologue. Then, you just have to imagine that the entire game was a pre-death hallucination. Also, the name 'Termina' and all it's implications. You can even go further and say that that link turned into the dead swordsman from Twilight Princess. I forget the details, but I think several bits of his dialogue bear a lot of references to Majora's Mask. The reason why it doesn't hold water is because Link has gone through the lost woods alone (again, I forget the details), and also because the games rarely ever connect like that. It's a cool theory, but still a bit of a stretch. Maybe someone with better memory can fill in the gaps while I'm looking it up.
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# ? Dec 3, 2011 20:15 |
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Install Gentoo posted:And this is why Link doesn't get to have Epona except at the very first and very last parts. What are you talking about? You get Epona half way through the game.
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# ? Dec 4, 2011 14:58 |
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Rack posted:
When he goes into the Lost Woods in OOT he has Navi with him, you have to go alone, without a fairy, and not be a Kokiri.
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# ? Dec 4, 2011 15:15 |
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FauxCyclops posted:When he goes into the Lost Woods in OOT he has Navi with him, you have to go alone, without a fairy, and not be a Kokiri. Right, but he's not Kokiri, also: quote:Supposedly, after the events of Majora's Mask, the Hero of Time returned to Hyrule without Navi or Tatl and therefore could have become lost in the Lost Woods and transformed into one of these skeletal creatures. This seems doubtful, however, as Link was able to find the Sacred Forest Meadow on two occasions, and also made it through the Lost Woods and into Termina despite lacking a Fairy. Here's a more in-depth write-up about the whole thing that explores both possibilities.
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# ? Dec 4, 2011 18:49 |
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OoT Link was raised in the forest, and specifically under the watch of the Great Deku Tree. I'm pretty sure he could find his way around if he needed to.
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# ? Dec 4, 2011 19:05 |
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Liku posted:What are you talking about? You get Epona half way through the game. As I said, this is what I heard as a kid. The story is the Epona you get in the game itself is really a ghost (because Link is dead), and you don't have actual Epona again until the final cutscenes.
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# ? Dec 4, 2011 19:58 |
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Rack posted:Right, but he's not Kokiri, also: Yes, he's a not a Kokiri, so he would need a fairy. He had a fairy when he made it to the Sacred Forest Meadow, he never went through alone. And finding a place that's supposedly a dying dream isn't exactly helping the case that he's still alive.
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# ? Dec 4, 2011 20:16 |
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I've always subscribed to the theory that no two Legend of Zelda games contain the same Link or Zelda. The two of them just keep getting re-incarnated hundreds or thousands of years removed, whenever "the world needs them" or something. I believe this because this is what some friend of mine told me when I first picked up a Zelda game. It makes too much sense to me, now.
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# ? Dec 4, 2011 20:59 |
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Rocketlex posted:I've always subscribed to the theory that no two Legend of Zelda games contain the same Link or Zelda. The two of them just keep getting re-incarnated hundreds or thousands of years removed, whenever "the world needs them" or something. The problem with this is that some games are very clearly the same Link. Phantom Hourglass is obviously a direct sequel to Wind Waker. The manual for Link's Awakening said that it was the same Link as in Link to the Past. The Link at the start of Majora's Mask has Epona and Navi, which implies that it's the Ocarina of Time Link. The two Oracle games very obviously have the same Link/Zelda duo.
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# ? Dec 4, 2011 21:02 |
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quiggy posted:The problem with this is that some games are very clearly the same Link. Phantom Hourglass is obviously a direct sequel to Wind Waker. The manual for Link's Awakening said that it was the same Link as in Link to the Past. The Link at the start of Majora's Mask has Epona and Navi, which implies that it's the Ocarina of Time Link. The two Oracle games very obviously have the same Link/Zelda duo. I'm pretty sure the "official" stance is a little bit of both. Some games are directly connected, some games are a matter of Link/Zelda reincarnating across generations.
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# ? Dec 4, 2011 21:09 |
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I swear someone at Nintendo once said "There is no timeline! Shut up, you NERDS!" Now I hear it's actually "There IS a timeline, but it's a secret..." Personally, I'm partial to the interpretation that the games are the same legend (Link saves Zelda from Ganon) retold by different cultures.
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# ? Dec 4, 2011 21:30 |
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Tobaccrow posted:I swear someone at Nintendo once said "There is no timeline! Shut up, you NERDS!" Now I hear it's actually "There IS a timeline, but it's a secret..." Personally, I'm partial to the interpretation that the games are the same legend (Link saves Zelda from Ganon) retold by different cultures. And I tend to believe that they just made the explanation that hosed with nerds the most, canon.
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# ? Dec 4, 2011 21:33 |
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Rocketlex posted:I've always subscribed to the theory that no two Legend of Zelda games contain the same Link or Zelda. The two of them just keep getting re-incarnated hundreds or thousands of years removed, whenever "the world needs them" or something. Apparently this is actually confirmed in Skyward Sword, at least by my perusing of the Zelda wiki.
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# ? Dec 4, 2011 21:34 |
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Tobaccrow posted:I swear someone at Nintendo once said "There is no timeline! Shut up, you NERDS!" Now I hear it's actually "There IS a timeline, but it's a secret..." Personally, I'm partial to the interpretation that the games are the same legend (Link saves Zelda from Ganon) retold by different cultures. Pretty sure Nintendo's official stance is "We have a timeline, but if we told people what it was, we'd be held to it. We like to reserve the right to change the timeline if we come up with a better idea."
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# ? Dec 4, 2011 21:35 |
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computer parts posted:Apparently this is actually confirmed in Skyward Sword, at least by my perusing of the Zelda wiki. Your spoiler is correct. Also, yeah. It seems clear that they have a general idea of timeline, but know full well that keeping it a secret lets them do whatever whenever.
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# ? Dec 4, 2011 21:37 |
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If anything the reason is "Nintendo makes the same game multiple times" and they built a mythos around it because the fans thought there was one.
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# ? Dec 4, 2011 21:37 |
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quiggy posted:The problem with this is that some games are very clearly the same Link. Phantom Hourglass is obviously a direct sequel to Wind Waker. Can't be the same Link, Nico's an old man in the second and I think Tetra's dead (how a young girl died before a relatively old pirate, I'll never know.)
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# ? Dec 4, 2011 22:25 |
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wyoming posted:Yes, he's a not a Kokiri, so he would need a fairy. He had a fairy when he made it to the Sacred Forest Meadow, he never went through alone. And finding a place that's supposedly a dying dream isn't exactly helping the case that he's still alive. Are we trying to make the same point? I'm trying to say they're not the same Link (that is, he didn't die during MM, nor turn into a skeleton), just that it's an interesting theory with a smidge of believability.
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# ? Dec 4, 2011 22:28 |
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Rack posted:Are we trying to make the same point? I'm trying to say they're not the same Link (that is, he didn't die during MM, nor turn into a skeleton), just that it's an interesting theory with a smidge of believability. I always looked at it as being the same Link, and either the Lost Forest poo poo was bull or being Hero of Time gives him an extra bit of protection. Especially since he apparently had some more Time Heroing to do in Termina.
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# ? Dec 4, 2011 22:39 |
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yaoi prophet posted:Can't be the same Link, Nico's an old man in the second and I think Tetra's dead (how a young girl died before a relatively old pirate, I'll never know.) What? No no Phantom Hourglass happened right after Wind Waker with Tetra, Link and the pirate crew traveling the ocean. You're thinking of Spirit Tracks that happens 100 years after that with old man Nico.
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# ? Dec 4, 2011 23:00 |
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God damnit, this is becoming the worst thread. Can we please stop talking about Zelda Timelines before this thing gets shut down? Remember the good times? Remember Killswitch?
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# ? Dec 4, 2011 23:03 |
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computer parts posted:Apparently this is actually confirmed in Skyward Sword, at least by my perusing of the Zelda wiki. This is true, but there are games that share the same Link. RyuujinBlueZ posted:I always looked at it as being the same Link, and either the Lost Forest poo poo was bull or being Hero of Time gives him an extra bit of protection. Especially since he apparently had some more Time Heroing to do in Termina. The game never explains how one turns into a Stalfos or Skull Kid, it just states thats what happens if you become lost in the forest, so if Link were to hypothetically become lost I'm sure he'd still be able to turn into either of those things. And it might just be "If you die in here you come back as a monster" kinda thing.
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# ? Dec 4, 2011 23:04 |
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Wasn't this reincarnation idea basically the canon plot to Wind Waker? What with the entire game taking place in a future flooded Hyrule where the only land masses are the peaks of the tallest mountains.
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# ? Dec 4, 2011 23:04 |
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# ? Jun 1, 2024 15:07 |
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Tribladeofchaos posted:What? No no Phantom Hourglass happened right after Wind Waker with Tetra, Link and the pirate crew traveling the ocean. You're thinking of Spirit Tracks that happens 100 years after that with old man Nico. Oh, you're right. I always get those two confused.
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# ? Dec 4, 2011 23:08 |