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Does Tifa's weapon actually stay useful when you're not pouring Hero Drinks down her throat like water? I'm always wary of combinations that require a character to be at death's door and also with a time limit on their head to deal "pretty good" damage.
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# ? Dec 15, 2011 19:55 |
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# ? Apr 26, 2024 09:42 |
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Schwartzcough posted:Does Tifa's weapon actually stay useful when you're not pouring Hero Drinks down her throat like water? I'm always wary of combinations that require a character to be at death's door and also with a time limit on their head to deal "pretty good" damage. It's still an 8x multiplier, and depending on the rest of your party and items you have, worst case scenario you just throw a Phoenix down and a minor cure on her. She'll be revived, in the yellow and ready to receive Death Sentence again. Rinse. Repeat. Hell, throw a phoenix materia on her, let her do half the work herself.
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# ? Dec 15, 2011 20:01 |
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Zom Aur posted:Is this true? I thought that you needed another kind of counter materia to actually be able to link it with a command. I seem to remember trying it with this standard kind and it didn't work. I think you're confusing Counterattack with Counter. The latter is the one that activates linked Command materia, and is the one we picked up here.
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# ? Dec 15, 2011 20:31 |
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Paracelsus posted:I think you're confusing Counterattack with Counter. The latter is the one that activates linked Command materia, and is the one we picked up here. Actually you're all wrong. That's a typo in the game and he actually got Counterattack, which only counters with physical attacks.
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# ? Dec 15, 2011 20:37 |
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I actually never found Materia Keeper to be very hard. Not really sure why. He was basically a possum in the road. I know he busts out Trine and poo poo, but actually I think that's what I used to beat him: I just Trined him right back and that was that.Dauntasa posted:The only way I can see Vincent being broken without a materia setup that makes anyone broken is if you're willing to spend ungodly amounts of time abusing that glitch with his ultimate weapon.
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# ? Dec 15, 2011 20:38 |
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Now I'm confused. I thought Counter and Counter Attack were the same thing. Never once knew about linking Counter to a yellow materia. Materia Keeper is my favourite boss because holy poo poo did he murder me over and over and over when I was a kid. I was massively underlevelled and got stuck on him for months. These days he's never much trouble unless I'm purposely gimping myself, but I still regard him with a certain nostalgic fondness Also, hell yeah next update is gonna kick rear end. vvv Well that explains that. eating only apples fucked around with this message at 20:51 on Dec 15, 2011 |
# ? Dec 15, 2011 20:38 |
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Yes, the materia picked up message is incorrect. Materia Keeper drops an Independent (pink) materia, Counter Attack. The one described by Elentor is Counter, a Support (blue) materia, which you link to a Command (yellow) materia.
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# ? Dec 15, 2011 20:49 |
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magikid posted:Actually you're all wrong. That's a typo in the game and he actually got Counterattack, which only counters with physical attacks. gently caress, that's true. I didn't even look. I just trusted the game because it's been so long.
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# ? Dec 15, 2011 20:53 |
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Yeah, I don't think the Counter materia shows up until the final dungeon. The final dungeon has several interesting materia, which is dumb because you never really get to play with them unless you just feel like leaving to grind.
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# ? Dec 15, 2011 20:55 |
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The White Dragon posted:Someone already mentioned this, but Vincent's Limit forms are immune to Blow Away and a number of other more passive negative status effects, so that's fantastic already right there for reasons I'm sure you can figure out pretty easily. Yeah, and that's great, but unfortunately they also let him make his own decisions and, as it turns out, he's retarded.
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# ? Dec 15, 2011 20:59 |
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Paracelsus posted:I think you're confusing Counterattack with Counter. The latter is the one that activates linked Command materia, and is the one we picked up here.
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# ? Dec 15, 2011 21:07 |
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Schwartzcough posted:Yeah, I don't think the Counter materia shows up until the final dungeon. The final dungeon has several interesting materia, which is dumb because you never really get to play with them unless you just feel like leaving to grind. Remind me, has any Final Fantasy ever done a New Game+ mode?
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# ? Dec 15, 2011 22:15 |
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Glazius posted:Remind me, has any Final Fantasy ever done a New Game+ mode? X-2
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# ? Dec 15, 2011 22:18 |
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Landwhale posted:X-2 XII international has one too, IIRC.
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# ? Dec 15, 2011 22:54 |
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Orange Fluffy Sheep posted:XII international has one too, IIRC. Sort of. You can just play in Weak Mode, where you're always level 1. Or Strong Mode, where you start at level 50. Nothing carries over.
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# ? Dec 15, 2011 22:57 |
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Glazius posted:Remind me, has any Final Fantasy ever done a New Game+ mode? Sadly, you're limited to two NG+s, and it's required for getting all the Augments they added in. So better have an FAQ ready. But generally, that's a nice feature.
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# ? Dec 15, 2011 23:10 |
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Didn't FF4DS also have that weird thing where you couldn't reuse any of the augments you used in your previous run?
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# ? Dec 15, 2011 23:13 |
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Admiral H. Curtiss posted:Didn't FF4DS also have that weird thing where you couldn't reuse any of the augments you used in your previous run?
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# ? Dec 15, 2011 23:16 |
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FF4DS's new game plus didn't really carry a whole lot over. As has been said, Augments stay with characters you've assigned them to, and any unused ones. Other than that, the only things you get to keep are any unused Silver/Gold Apples and Soma Drops, and you're a fool if you have any of those left over, and the Dark Matter you can steal from the final boss. The only other bonus you get is being able to fight the two superbosses.
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# ? Dec 15, 2011 23:25 |
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Glazius posted:Remind me, has any Final Fantasy ever done a New Game+ mode? XIII-2 also NG+.
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# ? Dec 15, 2011 23:26 |
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Left Ventricle posted:FF4DS's new game plus didn't really carry a whole lot over. As has been said, Augments stay with characters you've assigned them to, and any unused ones. Other than that, the only things you get to keep are any unused Silver/Gold Apples and Soma Drops, and you're a fool if you have any of those left over, and the Dark Matter you can steal from the final boss. The only other bonus you get is being able to fight the two superbosses. You also keep some of your rare superitems, namely Onion equipment and your ADAMANT ARMOR. So that's nice if you're crazy enough to grind Pink Puffs.
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# ? Dec 16, 2011 00:37 |
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Toothache posted:There's one thing you didn't show off with Materia Keeper, and that's this. (PC version, but works with all versions) I just couldn't bring myself to find a day to do 99 damage without going mad. Dauntasa posted:Does this mean the best character is showing up next update? Yes. resurgam40 posted:This, this, and this again. I would have had a lot less trouble in lots of places my first time if I had any inkling of what an absolute game-breaker Tifa is when prepared right. What is that you kept pumping into her? Hero Drinks? When I'm not abusing Limits I tend to leave everyone on Sadness, Back and Big Guarded for maximum damage reduction.
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# ? Dec 16, 2011 02:51 |
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Schwartzcough posted:Does Tifa's weapon actually stay useful when you're not pouring Hero Drinks down her throat like water? I'm always wary of combinations that require a character to be at death's door and also with a time limit on their head to deal "pretty good" damage. You can eliminate the time limit with any form of immunity to instant death. I don't remember whether there have been any accessories for that so far, but Added Effect-Destruct will work. There's also an enemy skill that does that, but I don't believe you can get it quite yet. My question is, there's an accessory later in the game that starts the 60-second death timer at the start of battle. Does that count as Death Sentence for the purpose of powering up the Powersoul? Because that would be pretty amazing. As for combinations that require the characters to be at low health to be effective... that's the entirety of FFVIII.
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# ? Dec 16, 2011 02:54 |
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Nidoking posted:As for combinations that require the characters to be at low health to be effective... that's the entirety of FFVIII. Except for the part where you can make low health be what's expected for max health with a little effort.
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# ? Dec 16, 2011 03:59 |
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ZevGun posted:Except for the part where you can make low health be what's expected for max health with a little effort. Yeah, but that just affected the limit range. A limit break with high HP and Aura is, statistically, almost entirely likely to be much less impressive than a limit break with 1 HP. Less Renzonkuken strikes (and a considerably lower chance for attacks like Lionheart to activate), less time on Zell or Irvine's limit, slot results roll much crappier, etc.
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# ? Dec 16, 2011 04:48 |
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The White Dragon posted:Yeah, but that just affected the limit range. A limit break with high HP and Aura is, statistically, almost entirely likely to be much less impressive than a limit break with 1 HP. Less Renzonkuken strikes (and a considerably lower chance for attacks like Lionheart to activate), less time on Zell or Irvine's limit, slot results roll much crappier, etc. I think it's just based on % of HP, not the actual numbers. So if you use Curagas to boost your HP to 8000 when you'd normally have an HP of 500, you can be at 10% health with 800 HP and still be above what the game "expects" you to have. So people are saying you can be at very low % of health and abuse the poo poo out of limits, and still be perfectly safe for where you are in the game.
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# ? Dec 16, 2011 04:51 |
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Nidoking posted:
I think so. Since the accessory puts the user under the status, it should count as fulfilling the requirements to power up the powersoul. However, in FFVII, there are tens of more efficient ways to break the game without taking a hammer to the disc itself. The White Dragon posted:
Aura is useful for triggering the weaker limits anyway because they're still better than normal attacks. Crisis Level 1 is honestly about as useful as Crisis Level 4 for everybody except Squall and Selphie who really needs Lvl4 to trigger Lionheart and The End respectively and repeatedly. Zell and Irvine are efficient enough at lower levels (Irvine moreso than Zell), and Quistis only cares about crisis levels at end game if she's going to use Mighty Guard. I leave out Rinoa because I couldn't care about her limits. As for the crisis level, I was under the impression that Aura boosts it up anyway. Tactless Ogre fucked around with this message at 06:06 on Dec 16, 2011 |
# ? Dec 16, 2011 05:55 |
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Cuchulain posted:You keep Vincet Sad so that you don't have to deal with his Limits.
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# ? Dec 16, 2011 07:08 |
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Updates like this are why I keep coming back to this game. Nothing quite like seeing a little girl suplex a giant spider and later do a flying suplex. She may have trouble lifting a robot, but spiders are light.
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# ? Dec 16, 2011 08:24 |
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zakharov posted:The Materia Keeper was the second-hardest boss in the game for me, and I'm sure I'm not the only one.
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# ? Dec 16, 2011 09:02 |
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The only thing that struck me intriguing about Materia Keeper was that he was one of the few bosses I can remember fighting (keyword being remember) that used healing spells consistently. Although I out-damage him, it did sort of pump me up for future boss battles of this game.
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# ? Dec 16, 2011 09:26 |
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Nidoking posted:You can eliminate the time limit with any form of immunity to instant death. I don't remember whether there have been any accessories for that so far, but Added Effect-Destruct will work. There's also an enemy skill that does that, but I don't believe you can get it quite yet. Safety Bit? If so that'd be amazing, as in all the time I've played FF7 I've never found a use for Safety Bit.
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# ? Dec 16, 2011 11:19 |
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Now there is a use for that impossible to find ring in that one town in the middle of nowhere.
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# ? Dec 16, 2011 17:35 |
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I also have a little story with Materia Keeper. When I was younger I thought Vincent was really cool and I decided to take him to Mount Nibel. When I met the boss I used his Limit Break and Boy was this nerve wrecking. He actually beat the boss alone because the other members were defeated and while he used his fire attack I think two times he finished him off. I was really scared because I didn't save before and wasn't so keen on redoing the section again. Well after this story I put him off my party for a long time.
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# ? Dec 16, 2011 18:16 |
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So the best character really is coming up next? I thought you couldn't go there until after that one very important dungeon. Edit: It's like the developers realized how bad Vincent was so they put Materia Keeper there as a screen to convince players not to use him. MechanicalTomPetty fucked around with this message at 18:59 on Dec 16, 2011 |
# ? Dec 16, 2011 18:30 |
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MechanicalTomPetty posted:So the best character really is coming up next? I thought you couldn't go there until after that one very important dungeon. No, that's more like a sucker-punch. Vincent is far from unusable, but it's just that his really good limits are the second and the fourth.
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# ? Dec 16, 2011 19:28 |
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MechanicalTomPetty posted:So the best character really is coming up next? I thought you couldn't go there until after that one very important dungeon. It is literally the next town you visit, no prerequisites other than getting past Mt Niblheim. Its amazing how one of the worst role models could be one of the best characters.
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# ? Dec 16, 2011 19:50 |
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Medieval Medic posted:It is literally the next town you visit, no prerequisites other than getting past Mt Niblheim. Its amazing how one of the worst role models could be one of the best characters. No one in this game is a good role model.
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# ? Dec 16, 2011 19:56 |
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Dauntasa posted:No one in this game is a good role model. Nobody except Dio and his total disregard for the concept of clothes.
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# ? Dec 16, 2011 20:12 |
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# ? Apr 26, 2024 09:42 |
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Materia keeper is one of the greatest dick moves this game loves to throw at you, Since it happens immediately after you get vincent, and they deliberately planned it so his limit break would heal the boss. One thing not really obvious though, is that vincent's hp goes up a bit when he's transformed, so killing him to stop it is even harder. It could just be the developers trying to teach you not to spam his limit and rely on his awesome magic more (the dragon random encounter is also resistant to fire), but it seems just as likely they just wanted to be assholes about it.
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# ? Dec 16, 2011 20:17 |