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Fortis posted:And then you should attack a zombie pigman. God drat there are a lot of pigmen sometimes. I've seen like 20-30 of them all mulling about in an area. I've accidentally hit one when mining, or deliberately attacked some, and they've auto-hostiled me upon loading my game/The Nether sometimes, but those were only small groups of 3-4. I could not imagine if dozens of them went batshit on me all at once.
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# ? Jan 3, 2012 06:59 |
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# ? Apr 23, 2024 10:09 |
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a starwar betamax posted:When is the release date for Cobolt's? Same as Minecraft's. Relesed but not really, like ever probably. http://mojang.com/2011/12/16/say-hello-to-cobalt/ posted:The game is still under heavy development and will be so for a long time. Just like Minecraft, Cobalt will be discounted during development and increase in price as it reaches Beta and finally the 1.o release.
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# ? Jan 3, 2012 09:45 |
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Is this the part where I refer to Minecraft's 1.0 release before the game is even finished and relate it to Cobalt's development strategy? Because so far it seems pretty spot on.
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# ? Jan 3, 2012 09:52 |
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Notch being uninvolved with Cobalt is enough to make me wait and see. I don't think we can draw any conclusions.
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# ? Jan 3, 2012 09:55 |
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Yeah, I actually really like the pricing model of allowing customers to buy in very early and play an incomplete version in exchange for them paying less than those who wait and see, and I think it's especially smart for independent developers. The real problem is that (with an N of 1) Mojang doesn't seem to be able to follow through on development, regardless of sales model. The N of 1 thing makes it impossible to tell if it's a Notch thing or a company culture thing, so there's not much to do if you actually think the game has potential other than wait and see (or possibly pay in while it's cheap if you think it's already well on its way, like people who were satisfied with just the lego aspects of Minecraft).
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# ? Jan 3, 2012 10:35 |
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Fortis posted:And then you should attack a zombie pigman. You should. Zombie pigmen are super easy to kill and they drop gold nuggets occasionally.
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# ? Jan 3, 2012 14:20 |
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Willie Trombone posted:Yeah, I actually really like the pricing model of allowing customers to buy in very early and play an incomplete version in exchange for them paying less than those who wait and see, and I think it's especially smart for independent developers. The real problem is that (with an N of 1) Mojang doesn't seem to be able to follow through on development, regardless of sales model. The N of 1 thing makes it impossible to tell if it's a Notch thing or a company culture thing, so there's not much to do if you actually think the game has potential other than wait and see (or possibly pay in while it's cheap if you think it's already well on its way, like people who were satisfied with just the lego aspects of Minecraft). I think it's kind of a bad pricing model. Minecraft might be worth $15 or less in its current state, but definitely not $30. I wouldn't have bought it now if I hadn't back in alpha.
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# ? Jan 3, 2012 20:05 |
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PalmTreeFun posted:I think it's kind of a bad pricing model. Minecraft might be worth $15 or less in its current state, but definitely not $30. I wouldn't have bought it now if I hadn't back in alpha. I agree completely with your last two sentences. They alone don't justify the first, though. The problem isn't the pricing model, it's that Minecraft was never made into the game that was promised, and there are plenty of game companies which don't have such problems delivering on promises when given years to do so.
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# ? Jan 3, 2012 20:21 |
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Willie Trombone posted:there are plenty of game companies which don't have such problems delivering on promises when given years to do so. Not just “years” but also around $40 million dollars!
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# ? Jan 3, 2012 20:32 |
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You're paying for the game as is, and to support its future development. Not for any promise of either continued development/support or continued development in accordance with whatever the dev's current 'vision' is. That's the way I look at it anyway.
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# ? Jan 3, 2012 20:47 |
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I know we're not entitled to anything, but it's not unreasonable to be disappointed when a dev gets tens of millions of dollars in funding for a project and then basically gives up said project without even trying to use the money to finish it.
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# ? Jan 3, 2012 20:57 |
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The problem is that Notch/Mojang doesn't really have any QA measures in place. They just expect the users to find all the bugs and to report them, with only some of them actually getting fixed. Also, if they can get away with just leaving something substandard that would usually be fixed before release they will (See Mincraft's awful default textures).
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# ? Jan 3, 2012 21:11 |
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Crossposting from the modding thread, I've updated Jetset Minecraft Manager with the two most requested features (certainly my most requested features): Download Link: http://www.mediafire.com/download.php?023yg9xywa9hgse Changes include a button to open the folder of your currently selected profile (to make modification and tinkering easier), and changing the dropdown box into a list. It's totally awesome and bug free and rad as gently caress, and you should download it, and never have to manually copy/paste your minecraft profile or choose between awesome mods and vanilla multiplayer or not updating ever again. If you use Minecraft Profile Manager you should switch to this because it has the same requirements and features but a lot more awesome stuff on top like spaces in profile names.
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# ? Jan 4, 2012 02:30 |
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I love not playing this game for a while and starting again without looking up new features. *gets in a boat, loving wrecks hardcore into a LILY PAD???*
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# ? Jan 4, 2012 08:32 |
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http://twitter.com/#!/jeb_/status/154558535219421186jeb_ posted:I've been working on making the biomes less flat. Also added a super-flat world type option: I wonder who that man is.
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# ? Jan 4, 2012 14:52 |
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A Sassy Dog posted:http://twitter.com/#!/jeb_/status/154558535219421186
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# ? Jan 4, 2012 15:55 |
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I have an odd issue that's kinda tough to Google, and it's a Linux one so I'm probably borked, but it's bothering me so I'll throw it up. Whenever I use a view distance besides Tiny, the game will behave just fine, for approximately 2-3 minutes. Really, I can use the farthest view distance and, while FPS takes a hit, the game is playable (playable enough given the advantage of increased view distance, anyways). However, even on the second smallest view distance, after a couple minutes, the game drops to <1 FPS. It's extremely reproducible; every time I need to see something (like, say, the sun), I'll increase the view distance and then go somewhere safe. The game will then turn into molasses, even if I change the view distance back to Tiny, so I restart (after changing back to Tiny) and the game is fine. At first, I figured it was just some kind of performance issue, because the computer's kinda old, and a laptop, and all that jazz. However, I can use Normal view distance just fine on Windows, and on Linux (currently using latest Xubuntu) I can get 50+ FPS with Optifine on Tiny, yet the game just dies if I so much as start the game on the next highest view distance. It doesn't feel like I should take such a massive hit between the two options, but then, I am dumb. Is this a weird memory thing that's exaggerated on Linux? e: I apparently already have the -xms/-xmx thing going, from one of my prior attempts to fix this. I should probably note I have 1gb of RAM (I think) and have those settings put on 512/768 respectively. I don't really know what a graphics card is so I assume mine is bad/doesn't exist. I don't want this to go into too techy a question, it's just, it's odd that my performance jumps from Street Fighter 2 Alpha responsiveness to <1 fps, just between Tiny and Small. MrDude fucked around with this message at 19:17 on Jan 4, 2012 |
# ? Jan 4, 2012 19:02 |
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MrDude posted:I have an odd issue that's kinda tough to Google, and it's a Linux one so I'm probably borked, but it's bothering me so I'll throw it up. Hey, maybe your onboard memory on your gfx card runs out when it tries to send up all these new shiny vertices and what not and it will start to try and use your normal ram and then the drivers or what not are bad for that on your flavour of linux and bangbangboom. I have no clue but it could be *anything*, my advice as stupid it might seem is to get a better computer :S
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# ? Jan 4, 2012 22:44 |
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From Notch's blog:Top Ten Movies of 2011 posted:No, just kidding. Instead, I will ramble about working in teams. God damnit Notch
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# ? Jan 5, 2012 01:06 |
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tldr: I don't wanna hire a bunch of programmers who'll make me look stupid.
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# ? Jan 5, 2012 01:13 |
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Ah yes, bugs are what give the game personality. I know that when I am watching the game poo poo itself and die because of some poorly-implemented code, I am really watching its quirky sense of precocious rapscallionry that makes it such a charming littgently caress YOU NOTCH
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# ? Jan 5, 2012 01:15 |
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I hope Notch realizes when people say "its not a bug its a feature" it is meant to be a joke, and not meant to be taken seriously.
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# ? Jan 5, 2012 01:19 |
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Eox posted:From Notch's blog: That seals it, he's a loving moron.
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# ? Jan 5, 2012 01:22 |
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Wow, even Toady One knows that bugs in Dwarf Fortress are bugs and not quirks. I mean, come on.
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# ? Jan 5, 2012 01:22 |
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They're not bugs, it's just indie charm
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# ? Jan 5, 2012 01:28 |
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I now regret ever defending him at all, even in the instances when what was being said against him was false. edit: Seriously, the level of the "my poo poo don't stink" mentality that one would have to adopt to even begin to think that way makes his "island of egos" comment offensively hypocritical. Willie Trombone fucked around with this message at 01:35 on Jan 5, 2012 |
# ? Jan 5, 2012 01:30 |
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Hahaha. How is it possible to have so little self-awareness?
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# ? Jan 5, 2012 01:32 |
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Have you seen the man's teeth, I doubt he's even looked in a mirror before.
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# ? Jan 5, 2012 01:38 |
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Thank you notch. Thank you for saying and believing things far more entertaining than your lovely sandbox game will ever be.
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# ? Jan 5, 2012 01:39 |
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It's also nice how he didn't credit any of the modmakers they borrowed code from.
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# ? Jan 5, 2012 01:40 |
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Translation: If we hire more programmers I'll have a slightly smaller swimming pool of money to swim around in. When a game gets as big as Minecraft it really needs a team of people working on it.
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# ? Jan 5, 2012 02:04 |
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Christ. Only a man high on his own farts could write something like that.
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# ? Jan 5, 2012 02:06 |
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Willie Trombone posted:I now regret ever defending him at all, even in the instances when what was being said against him was false. I used to stand up for the guy regularly (and evidently obnoxiously enough to get people to buy hate-avatars for me) but there's a limit. I defended his update schedule and his haphazard approach to the various features because I thought, perhaps too naively, that someday it would all just come together. I didn't mind that the Nether was basically empty or strongholds were pointless or the biomes were shallow or portals didn't line up for no good reason (okay I did sort of mind that one) because I just figured someday he'd get back to all those things and flesh them out like he said he would. But it hasn't happened yet. Maybe someday in the distant future. And I do have more hope of it with Jens at the wheel, but I'm not holding my breath anymore. And goddamn, it's a shallow thing to judge the product on, but in the last few months Notch has just gone from amusingly odd to loving crazy. The guy's self-importance is matched by his schizophrenic and delusional approach to his own work. The best possible thing that could have happened to Minecraft would have been being bought out by Valve. The best possible thing that could happen to it now is supported modding, so mods can be more fully and comprehensively integrated (and with fewer conflicts), and best of all, without having to be manually updated every single time the vanilla game patches. I'm still hoping some big studio (or hell anyone really) takes their own shot at the genre and gives us something that's built on Minecraft but blows it out of the water.
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# ? Jan 5, 2012 02:20 |
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Minecraft definitely taught me a lesson about paying money now based on where development might go in the future. The game changed very little between the time I paid for it and now. I don't really know how I got taken in considering I haven't pre-ordered a game since Doom 2.
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# ? Jan 5, 2012 02:33 |
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Well I don't regret buying it. Minecraft is easily one of my most played games of all time. Only a handful of titles like Daggerfall beat it out for sheer hours played, so all in all, I'm pretty happy when I look at it for what it is, not what I wanted it to be. I just wish it would have been even better.
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# ? Jan 5, 2012 02:53 |
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Vib Rib posted:Well I don't regret buying it. Minecraft is easily one of my most played games of all time. Only a handful of titles like Daggerfall beat it out for sheer hours played, so all in all, I'm pretty happy when I look at it for what it is, not what I wanted it to be. Yeah I've easily EASILY gotten my money out of minecraft with hundred of hours played but the potential it has is huge, but notch is just loving it up.
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# ? Jan 5, 2012 02:54 |
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Buggy freeware games can be charming and buggy but are ultimately forgettable. I've worked on many vanity projects in my life which eventually unraveled themselves because I couldn't decide on a final destination. And no one cared so it didn't matter. If I had amassed millions of dollars I probably would have picked a path--regardless of my own self-indulgent whims--and just took it somewhere. Or, you know, put my ego aside and let others sweat it while I swim in my sea of money.
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# ? Jan 5, 2012 02:59 |
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Also, he's fat.
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# ? Jan 5, 2012 03:00 |
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Yes, a new player seeing "Score: &e0" will certainly think "well gosh darn ain't this game full of personality," and not "did I seriously drop $30 just to see this bullshit?" Jesus, Notch, shut the gently caress up and get a PR person already.
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# ? Jan 5, 2012 03:02 |
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# ? Apr 23, 2024 10:09 |
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Notch, shut the gently caress up and make your game actually worth instead of making it your personal fantasy RPG. Which is basically just a braindead version of Skyrim anyway. If the non-Legos part of Minecraft were half as good as Skyrim I'd be more willing to pay that.
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# ? Jan 5, 2012 03:04 |