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Tw1tchy posted:It seems that he codes in C++, so I doubt he's going to be a coder. Nothing stopping a C++ coder from knowing Java too, man. (In fact, I wouldn't think much of a programmer who doesn't know both to a pretty decent level) That video really excites me, because the art styles and visuals and design and everything in there show so much promise and the idea of Minecraft being worked on by Jens, This Guy and the new AI programmer is an amazing idea. Knowing Notch, he's hired him to work on Scrolls.
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# ? Jan 5, 2012 17:08 |
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# ? May 21, 2024 18:48 |
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Tw1tchy posted:Notch just hired the maker of Cube World. THIS is what Minecraft should be.
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# ? Jan 5, 2012 17:14 |
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I really like the cubist aesthetic, which is why I bought 3D Dot Heroes, so if Minecraft in some way incorporated some more of Cube World, I'd be so happy. Hell, transfere most of Minecraft's gameplay into Cube World's engine would probably do it for me.
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# ? Jan 5, 2012 17:29 |
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The snapshot posted:We are currently still preparing work for the mod API. The API is going to take some time to implement properly, so we ask for patience I thought that they abandoned the idea of making a mod API in favor of opening the source in a limited way. Did that change again?
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# ? Jan 5, 2012 19:42 |
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tinaun posted:
FFffff. Can they stop with the constant releases until they get an API? Really? Do you really need a brand new release that adds a few improvements and breaks all the community ones for half a month? You're releasing snapshots for anyone that wants to try it. What the hell Mojang.
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# ? Jan 5, 2012 20:00 |
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Opening the source doesn't actually help much for modding compared to an actual API. Well, it helps if you want to use exactly one mod, but as soon as you want to use two, things get tricky if both mods want to change the same part of the core game in different ways. And mods stop working if the core game changes enough that the things they were patching no longer exist.
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# ? Jan 5, 2012 20:02 |
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pseudorandom name posted:Opening the source doesn't actually help much for modding compared to an actual API. I agree, but at this rate we'll have an API in a year. I wish they'd just freeze development until then, that's all. It's annoying to watch everything in the community freeze for a month. edit: Also, yes, to the guy two up, they did switch back to making an API.
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# ? Jan 5, 2012 20:40 |
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For those of us who don't play with client side mods, i'm alright with the regular releases, it shows they're working on the game and changes things up more often than the previous release schedule, If you could call it that. A modding API would be pretty awesome though, if jeb could get that out.
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# ? Jan 5, 2012 21:23 |
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Bellend Sebastian posted:For those of us who don't play with client side mods, i'm alright with the regular releases, it shows they're working on the game and changes things up more often than the previous release schedule, If you could call it that. Don't the snapshots you can download already do that?
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# ? Jan 5, 2012 21:38 |
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I personally don't mind that Jeb is polishing Minecraft without really adding too many features, or at least not adding pointless features. I think world types are long overdue for being brought back. I really hope floating comes back, too.
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# ? Jan 5, 2012 22:02 |
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Vinigre posted:I personally don't mind that Jeb is polishing Minecraft without really adding too many features, or at least not adding pointless features. I think world types are long overdue for being brought back. I really hope floating comes back, too. I'm excited that he's polishing Minecraft without adding new features. It's gotten pretty bloated as-is and needs some optimization and gameplay improvements. I think one of the best things he could do is to severely reduce waiting times on everything, not just potions. It feels like half the stuff in the game is "balanced" around having to wait around for five minutes while something does something.
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# ? Jan 5, 2012 22:06 |
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I would like some of Minecraft's features to be expanded upon though. Like Vib Rib said: the Nether, strongholds, so on and so forth never really felt "finished". There's a whole lot of things in Minecraft that just feel half started. Granted, this game has always appealed to the survival side of me more instead of creative. (Even though I bought the game when creative was the only game mode for months). These discussions always make me wonder where Minecraft started going sour. Notch was this awesome update farting machine god when indev and infdev were being worked on. Then he just lost most of his steam when he started working on SMP. From that point on his enthusiasm really tanked. I really don't think he enjoyed Minecraft half as much by the end of the first Halloween update. I just hope there will be good updates in the future. If if they're content updates, at least ones that feel whole and complete.
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# ? Jan 5, 2012 22:21 |
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I just wish they had a "No, and stop asking!" button on the "Do you want to update now?" screen. Because I use client side mods, that ends up being my biggest annoyance whenever they update.
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# ? Jan 5, 2012 22:35 |
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Iacen posted:But for what? For Minecraft or for another project. Because I'm not sure I will be able to sum up any enthusiasm for a new Mojang game.
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# ? Jan 5, 2012 23:03 |
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Iacen posted:I really like the cubist aesthetic, which is why I bought 3D Dot Heroes, so if Minecraft in some way incorporated some more of Cube World, I'd be so happy. https://www.youtube.com/watch?v=ZkiE9BLdOkE Their Kickstarter ends in a week. Hope they make their quota by then.
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# ? Jan 5, 2012 23:05 |
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Tw1tchy posted:Notch just hired the maker of Cube World. Watching that video is like finding out about news of a new star system with an earth-like planet, but then the news you attached is the update the next day that it got sucked into a black hole.
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# ? Jan 5, 2012 23:09 |
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Minrad posted:Watching that video is like finding out about news of a new star system with an earth-like planet, but then the news you attached is the update the next day that it got sucked into a black hole. Yeah, I couldn't help but think after watching that video that Cube World looked better than Minecraft in every way and it's a shame Notch hired him.
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# ? Jan 5, 2012 23:32 |
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I mean look at this one: Giant bosses that deform terrain and everything. http://www.youtube.com/watch?v=Z2LO1n2F25M
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# ? Jan 5, 2012 23:34 |
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I'm only sad they hired that guy cause I think cube world looks really bad.
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# ? Jan 5, 2012 23:36 |
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TOOT BOOT posted:Yeah, I couldn't help but think after watching that video that Cube World looked better than Minecraft in every way and it's a shame Notch hired him. Also, both the guy and Notch suggested Cube Worlds will continue its production anyway. It's not being given up for Minecraft.
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# ? Jan 5, 2012 23:39 |
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That game looks pretty cool. I also thought this game that was announced yesterday looks intriguing. http://www.youtube.com/watch?v=NwZdXRPeYrc
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# ? Jan 6, 2012 00:17 |
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Faraday Cage posted:Swamp biome transitions look a hell of a lot better now: Does anyone know if this will apply to existing worlds? I waited and waited to generate a new world and edit in all of my structures. Finally last weekend I picked a seed, started working, and now this.
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# ? Jan 6, 2012 00:40 |
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Jin Wicked posted:Does anyone know if this will apply to existing worlds? I'm sure the transitions are just overlays that are now set on a gradient so it should apply to current worlds just fine. It's not like there's a special Swamp Water Block vs. Regular Water Block, it's just a color filter that's now smoothed out.
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# ? Jan 6, 2012 00:55 |
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Disappointing Pie posted:That game looks pretty cool. I also thought this game that was announced yesterday looks intriguing. The part where he blew up the tower with the dude on it and he fell off the island was great.
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# ? Jan 6, 2012 01:08 |
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messagemode1 posted:I'm sure the transitions are just overlays that are now set on a gradient so it should apply to current worlds just fine. It's not like there's a special Swamp Water Block vs. Regular Water Block, it's just a color filter that's now smoothed out. I figured as much. I hope that is the case because it looks very nice.
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# ? Jan 6, 2012 01:16 |
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Disappointing Pie posted:That game looks pretty cool. I also thought this game that was announced yesterday looks intriguing. I want these guys to team up with ToadyOne and fix Dwarf Fortress.
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# ? Jan 6, 2012 01:27 |
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Disappointing Pie posted:That game looks pretty cool. I also thought this game that was announced yesterday looks intriguing. I hope everyone recognizes that this is pretty much Dungeon Master 3.
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# ? Jan 6, 2012 02:37 |
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What's the commonly used/recommending mapping utility for Minecraft? I'm beginning work on support for launching other third party programs for Minecraft from Jetset Minecraft Manager, so you can point them at your custom install locations (because most assume Minecraft's in Appdata), and I want something popular to test. I've already, sadly, confirmed that Cartograph_G WON'T work, and there's really nothing I can do about it barring a post-Christmas miracle or recreating its GUI entirely within JSMM, which is so not within my program's scope.
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# ? Jan 6, 2012 03:47 |
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IUG posted:I use Minetographer now, and I love the output. Google Maps of your world. I just made a render a few days ago of our map, and it shows the nether portals, signs, where players logged out, and other things if you want.
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# ? Jan 6, 2012 04:33 |
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messagemode1 posted:I'm sure the transitions are just overlays that are now set on a gradient so it should apply to current worlds just fine. It's not like there's a special Swamp Water Block vs. Regular Water Block, it's just a color filter that's now smoothed out. I loaded up my multiplayer world last night to check, my 'home' is right next to a swamp biome and there was no change to the colors. There was also no update, though, so I don't know how small changes like this are meant to work.
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# ? Jan 6, 2012 15:01 |
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krushgroove posted:I loaded up my multiplayer world last night to check, my 'home' is right next to a swamp biome and there was no change to the colors. There was also no update, though, so I don't know how small changes like this are meant to work. The snapshot releases are like the pre-releases they did previously. They don't automatically update like the major releases do. Instead, you have to download the new jars manually. The obvious downside is that, in doing so, mods and plugins break so (I'd imagine) that most servers don't use them.
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# ? Jan 6, 2012 15:15 |
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krushgroove posted:I loaded up my multiplayer world last night to check, my 'home' is right next to a swamp biome and there was no change to the colors. There was also no update, though, so I don't know how small changes like this are meant to work. It didn't change because the snapshots are manual updates and not automatic, they're exclusively for people who bother to download and install the snapshots for their servers and clients. So yes it would make sense that since you didn't update, there was no change.
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# ? Jan 6, 2012 15:22 |
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Killer-of-Lawyers posted:FFffff. Can they stop with the constant releases until they get an API? Really? Do you really need a brand new release that adds a few improvements and breaks all the community ones for half a month? You're releasing snapshots for anyone that wants to try it. Really they need to hurry up and buckle down on the API so mods don't break in the first place.
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# ? Jan 6, 2012 16:14 |
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Danzou posted:Really they need to hurry up and buckle down on the API so mods don't break in the first place. In the interim they could stop with the automated obfuscation that causes most of the delay updating the mods. I don't really understand at this point why they're keeping it up.
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# ? Jan 7, 2012 02:04 |
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I was building on the water, and I hosed up, and now I've got some underwater currents going on. The sound of running water going constantly. I managed to find a few of them and stop them, but I still hear more and can't find them. Is there either an easy way to locate these noisy bastards, or at least a non-intrusive construction to guarantee that I'll fix them?
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# ? Jan 7, 2012 06:53 |
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Jamesman posted:I was building on the water, and I hosed up, and now I've got some underwater currents going on. The sound of running water going constantly. Install Optifine and turn on clear waters so you can see better? Edit: Actually, MCEdit might be helpful. You could probably use the fill tool on the lake to turn the water source blocks into moving water, then turn use the tool again to make it all source blocks (including the moving water you can't find). I'm not 100% sure the fill tool works that way though, and I can't check because MCEdit won't open right now for some reason... Tobaccrow fucked around with this message at 07:21 on Jan 7, 2012 |
# ? Jan 7, 2012 07:05 |
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In MCEdit you can select the area, and replace active water with still water.
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# ? Jan 7, 2012 07:53 |
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So is that new hire the talked about AI guy or did they not announce who that is yet?
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# ? Jan 7, 2012 08:16 |
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I just downloaded and installed the snapshot. Hostile mobs spawned from eggs seem to be persistent. The improved biome transitions applied to my existing world, and I did not notice any crappy chunk edges on new terrain. My pine forests iced over and started to snow immediately, but I guess that was intentional.
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# ? Jan 7, 2012 09:17 |
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# ? May 21, 2024 18:48 |
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Dr. Video Games 0031 posted:So is that new hire the talked about AI guy or did they not announce who that is yet? What's the new man's name? The AI guy is Jon.
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# ? Jan 7, 2012 09:19 |