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SamBishop posted:I was so utterly devastated when they moved to polygons for Secret. I understand that the amount of work that must've gone into doing an adventure game with cel animations was probably tremendous, but even now the game just has so much character. Also, the dialogue and voice acting is amazing. It has aged extremely well, but I'd still love a faithful HD remake of it.
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# ? Jan 8, 2012 23:14 |
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# ? May 2, 2024 10:27 |
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FF7 remake will come long after we're all dead and Square really needs the money p.s. Aeris ain't dead
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# ? Jan 8, 2012 23:46 |
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whip posted:p.s. Aeris ain't dead
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# ? Jan 9, 2012 00:11 |
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whip posted:FF7 remake will come long after we're all dead and Square really needs the money Instead of Aeris, they will kill Cloud, and Sephiroth will join your team.
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# ? Jan 9, 2012 00:21 |
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I said come in! posted:Instead of Aeris, they will kill Cloud, and Sephiroth will join your team. And then you fight Gackt in the final dungeon.
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# ? Jan 9, 2012 00:38 |
Semi-annual Noby Noby Boy news: Girl has reached Uranus! This happened a week or two ago. Uranus has flying horses, bulls walking upright, rabbits, cows, checkerboard houses, penguins, geese, twirling symbols of men and women found on bathroom signs, clouds shaped as hollow stars and some polygon statue heads and hands. The giant sitting on top has a face with a style of some ancient Roman statue. The random multiplier went up 1 to 2012. Girl's length is at around 2.871 trillion meters. If I got the right numbers here, Girl needs to grow another 1.626 trillion meters to get to Neptune.
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# ? Jan 9, 2012 00:45 |
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whip posted:FF7 remake will come long after we're all dead and Square really needs the money Square will announce the FF7 remake to a cheering crowd, who will then fall silent when it is revealed they somehow made it into an MMORPG.
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# ? Jan 9, 2012 02:13 |
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Armor-Piercing posted:Not if you buy the DLC, at least.
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# ? Jan 9, 2012 02:16 |
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axleblaze posted:Square will announce the FF7 remake to a cheering crowd, who will then fall silent when it is revealed they somehow made it into an MMORPG. You kidding? It'll mean they can actually play as Sephiroth, how could they turn down that opportunity?
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# ? Jan 9, 2012 02:18 |
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sentrygun posted:You kidding? It'll mean they can actually play as Sephiroth, how could they turn down that opportunity? All around the world, all of the people who bought Ehrgeiz hang their heads in shame... Although I thought it was a decent game.
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# ? Jan 9, 2012 02:38 |
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Ehrgeiz owned for the roguelike-lite dungeon crawling RPG mode.
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# ? Jan 9, 2012 02:39 |
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I figured Sephiroth was in that PSP FF fighting game series thing...
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# ? Jan 9, 2012 02:43 |
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Samurai Sanders posted:I figured Sephiroth was in that PSP FF fighting game series thing... But just imagine if you could customize him and give him your fan character's last name because they're married in your fanfiction you constantly link all your friends to. FFXI was already plagued with people trying to get themselves to look as close to other Final Fantasy characters as possible and taking lovely names with Cloud and Sephiroth and what have you in them, I can't imagine what a FF MMO based in FFVII would be like aside from absolutely terrible.
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# ? Jan 9, 2012 02:47 |
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You guys claiming Legend was a good game make my head hurt. The only good thing going for that game was the fact that it finally updated the controls to something approaching usable. For that, I give them all due credit. The game itself though was bland as gently caress. It also didn't help that it was incredibly short for a Tomb Raider game. I remember taking two weeks to beat the original game, playing every night after work. Game was huge. Then I get to Legend, play thorugh the first level in under an hour and it tells me that I'm 11% of the way through. That was genuinely surprising. I know that's not a bad length for games of this type these days, but for a Tomb Raider game it's rubbish. The entire second half of the game was entirely unexceptional and the story just suddenly stops. It felt exactly as if they had developed only half of a full game, and decided to ship it as-is rather than make the other half. I do NOT expect to reach the end of a Tomb Raider game to find myself with blue balls as they want to tell the story in the next game. That's bullshit. You can link them, you can do sequels, you can have recurring characters, but you do not make a game of this type that is not entirely self-contained. I actuall picked the game up again some time back because I wanted to see if it was as bad as my memories of it. Time and foreknowledge might soften me to its flaws. When it came out though, it was honestly one of the most disappointing gaming experiences that I had ever had. I've had a long-term love affair with Lara and it took Anniversary to win me back. The only reason I never got around to playing Underworld was because Legend soured me that badly on the franchise.
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# ? Jan 9, 2012 05:32 |
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I had no issue with the length, the puzzles and exploration were fun, the combat was great, and it was fun tooling around on a motorcycle in an evening gown. By comparison, I found Anniversary to be rigid and anachronistic. Not really sure what to tell you Mind, though, that I never liked Tomb Raider. The only fun I ever had with the earlier ones was the mansion level. The second they put me into a tomb and wanted me to deal with bullshit tiger combat, I gave up, every time. The controls were straight out poo poo for fighting. Legend was the first I actually had fun with, despite liking the theory of the earlier games. ... and it didn't hurt that Legend had a fantastic mansion level. Favorite of the bunch, easily, and no mansion is part of what initially soured me on Underworld. Shalinor fucked around with this message at 05:56 on Jan 9, 2012 |
# ? Jan 9, 2012 05:51 |
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Parkingtigers posted:You guys claiming Legend was a good game make my head hurt. The only good thing going for that game was the fact that it finally updated the controls to something approaching usable. For that, I give them all due credit. The game itself though was bland as gently caress. I thought the game was fun as hell, to the point that I bought it on a whim and found myself not being able to put it down. I actually found Anniversary to be boring in comparison for various reasons, such as them cutting out some chunks of the original game (Atlantis) and them changing some of the fights, for the worse (was there any need to turn what used to be actual fights into QTEs?). The T-rex fight was pretty boring in the remake as well. But it was kind of interesting how they did the series. Because the end of the first game is pretty self contained, but both Anniversary and Legend combine together to allow the story of Underworld to happen. Combat I thought was the best in Legend since you do fight a lot of human enemies which means you can jump off of them, pull them with your grapple, or kick them back if they are too close. I felt like Underworld had the worst, not sure why. I think its because the pistols loving suck in that game. blackguy32 fucked around with this message at 06:04 on Jan 9, 2012 |
# ? Jan 9, 2012 05:57 |
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A new Journey trailer. That music.
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# ? Jan 9, 2012 17:33 |
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Krad posted:And then you fight Gackt in the final dungeon. Put me down for a dozen Collector's Editions then Also, boy, hitting level 50 in SR3 and unlocking unlimited ammo for all guns and invincibility from everything by that point sure is a thing. I gotta hand it to my PS3; I spent probably half an hour in an intense firefight with the army grinding the human shield/Decker specialist challenges, and nothing crashed or made my PS3 start going ballistic with its fans. Same for the zombie island survival fight; there were a zillion enemies after me, explosions a plenty, and the engine stuttered a few times but took it like a champ. Probably halfway through the challenges and done with the vehicle-jackings and assasinations. Some of them were a pain in the rear end, but balanced out once again by how fun the rest was. It's kind of annoying that some of the vehicle jackings [specifically what comes to mind is stealing the Condor] require you to phone in to reset your notoriety; unless I am missing something huge. I'd hop in the Condor, lift off, and almost immediately get massacred by the army/cops. I'd even try to clean up the ground forces first, but by the time I was in the thing, engines started and lifting up, the damage alarm would start going. [normal difficulty] Do you ever get a Genki costume? Because I really want a Genki costume. Not getting one for beating his events was a letdown.
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# ? Jan 9, 2012 22:57 |
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I thought Legend was pretty drat fun and one of my favorite games ever, but to be fair, I'm an absolute whore for anything with unlockable outfits and character dressup, and boy did that game deliver.
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# ? Jan 9, 2012 23:03 |
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Code Jockey posted:Do you ever get a Genki costume? Because I really want a Genki costume. Not getting one for beating his events was a letdown. You got a Genki head with the preorder pack, but it comes with a daredevil suit, not a lab coat. You might be able to recolor one of the sport coat tops, maybe, and use furry feet from Let's Pretend. Not that this matters if you never got the preorder pack, but it'd at least get you close.
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# ? Jan 9, 2012 23:26 |
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The pre-order pack will probably get released as paid DLC in a few months if you really want it.
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# ? Jan 10, 2012 00:32 |
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Yechezkel posted:Semi-annual Noby Noby Boy news: loving awesome, I have been hibernating for the last couple days with skyrim and this is exactly what I need in my mix for a day or two.
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# ? Jan 10, 2012 01:18 |
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So I am thinking about picking up Bayonetta because I heard that it is a really good action game, but around when it launched I heard the PS3 version was a bad port. I was wondering if by now it has been patched and is okay or should I just borrow my brother's 360 if I want to play it.
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# ? Jan 10, 2012 13:39 |
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Bayonetta was patched and it fixed most of the problems associated with the PS3 version.
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# ? Jan 10, 2012 13:40 |
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cmykjester posted:So I am thinking about picking up Bayonetta because I heard that it is a really good action game, but around when it launched I heard the PS3 version was a bad port. I was wondering if by now it has been patched and is okay or should I just borrow my brother's 360 if I want to play it. There was a patch that makes the load-times tolerable, but it still runs at a lower detail level and at half the framerate of the 360 version. Seriously, click the link and compare. The Flying Milton posted:Bayonetta was patched and it fixed most of the problems associated with the PS3 version. It fixed one problem. Which was that it would stop to load when you did almost anything, including opening menus - and the solution was to install the game. Nothing else got fixed. Dominic White fucked around with this message at 13:44 on Jan 10, 2012 |
# ? Jan 10, 2012 13:41 |
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Looks like the 360 is the obvious choice, thanks for the help.
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# ? Jan 10, 2012 13:47 |
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Bayonetta is pretty much coded to specifically use the architecture of the 360, almost like a 360 exclusive, so when porting it to the PS3 they had to cut a lot of corners to make it even playable, and it still runs like rear end and looks worse. Doesn't help that the porting wasn't done by the original developer team. Seriously, if you in any way can, get Bayonetta for the 360. It's a fantastic game, but the PS3 port sucks.
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# ? Jan 10, 2012 14:42 |
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Admiral H. Curtiss posted:Bayonetta is pretty much coded to specifically use the architecture of the 360, almost like a 360 exclusive, so when porting it to the PS3 they had to cut a lot of corners to make it even playable, and it still runs like rear end and looks worse. Doesn't help that the porting wasn't done by the original developer team. I'm not sure if it has as much to do with the 360's architecture as it does with the fact that the porting developer (Sega, I think?) did a lovely half-assed job.
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# ? Jan 10, 2012 15:07 |
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Bayonetta was delayed from it's Japanese release by about six months, but they didn't use that time to improve the atrocious PS3 port. Didn't Sony need to step in to get Sega to actually make a patch?
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# ? Jan 10, 2012 15:21 |
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That loving Sned posted:Bayonetta was delayed from it's Japanese release by about six months, but they didn't use that time to improve the atrocious PS3 port. Didn't Sony need to step in to get Sega to actually make a patch? Bayonetta was delayed only three months (October in Japan, January overseas) pretty much to avoid being destroyed by the Holiday rush that happens every year. Like the game was finished, gone gold. Sega sometimes sits on finished games for awhile, like Alpha Protocol was delayed for months on end because they wanted it on like a different quarter's earnings reports or something of that nature.
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# ? Jan 10, 2012 15:26 |
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Policenaut posted:Bayonetta was delayed only three months (October in Japan, January overseas) pretty much to avoid being destroyed by the Holiday rush that happens every year. Like the game was finished, gone gold. Did you like Alpha Protocol at all?
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# ? Jan 10, 2012 15:27 |
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whip posted:Did you like Alpha Protocol at all? I have a Platinum on it, so yeah I had fun with it.
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# ? Jan 10, 2012 15:28 |
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RichterIX posted:I'm not sure if it has as much to do with the 360's architecture as it does with the fact that the porting developer (Sega, I think?) did a lovely half-assed job. It absolutely has to do with the game being coded specifically for the 360 and the decision to port being done after. The game uses a ton of transparencies which is something that the 360 excels at due to its EDRAM and unified memory pool, and the PS3 is terrible at, and that is the main reason for the performance difference. No sane developer would create the engine used in Bayonetta if they were trying to create a multiplatform game from the start. evilalien fucked around with this message at 15:46 on Jan 10, 2012 |
# ? Jan 10, 2012 15:43 |
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So Asura's Wrath is actually kind of cool, I just gave the demo a try and it definitely has something going for it. It's out now in Japan if you can't wait until tonight for it to come up stateside, it's even in English! There's two Episodes to play. Both of which are giant boss fights that are just packed with QTEs and button mashing. I seriously think this game has twice the amount of QTEs that a God of War game has just from the 15 minutes I spent playing the demo, but for some reason I actually liked it. Like they all seem to correlate to the actual actions going on and there's a bunch of different kinds of them too. Since the game has a health bar and a "Burst" meter, failing a QTE just means you take a little damage. There's also an actual fighting mode though, like a standard action game style thing like GOW or whatever that's pretty fun too if simplistic. One thing I've give this game is that its sense of "epic" is just mindboggling. Like it looked at God of War and went "we can do better" and then suddenly you're fighting a Hindu god with a sword that can stretch thousands of miles. e: oh and capcom you should put asura into like astonishing marvel vs capcom 3 or something because holy poo poo he would be fun i'll bet.
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# ? Jan 10, 2012 17:26 |
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Policenaut posted:I have a Platinum on it, so yeah I had fun with it. Do you just like it because it's by Sega or do you actually enjoy it because I was falling asleep fast. Mass Effect was much better. Even MGS4 was better
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# ? Jan 10, 2012 17:42 |
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I can understand how people could really get into Alpha Protocol but the actual game mechanics drove me up the wall, though I can't put my finger on why. edit: I even bought it twice, because I was convinced that I had missed something important the first time concerning why the gameplay was no fun. But it seems not... Samurai Sanders fucked around with this message at 17:52 on Jan 10, 2012 |
# ? Jan 10, 2012 17:44 |
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whip posted:Do you just like it because it's by Sega or do you actually enjoy it because I was falling asleep fast. Mass Effect was much better. Even MGS4 was better It's by Obsidian so Sega being involved is kind of unimportant. I personally didn't get far into the game, but I started it on a high difficulty and think that if I do plan on playing it again there's no way I'm starting it on anything above Easy. The gunplay just turns into absolute bullshit.
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# ? Jan 10, 2012 17:49 |
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whip posted:Do you just like it because it's by Sega or do you actually enjoy it because I was falling asleep fast. Mass Effect was much better. Even MGS4 was better I can't speak for him but I enjoyed it because it was a fun game with the best implementation of an interactive story that has yet to be made. It had it's flaws but these were mostly made up for by the utter ridiculousness of alot of other things.
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# ? Jan 10, 2012 17:51 |
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Final Fantasy XIII-2 demo is up on Xbox Live Marketplace right now, and will be on PSN Store tonight. I'm downloading the demo right now, and will report back with how it is. Fingers crossed that it's actually good, but I have pretty low expectations as i've mentioned before. From the trailers and gameplay footage i've seen, it just doesn't look like Square-Enix has learned their lesson at all.
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# ? Jan 10, 2012 17:55 |
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# ? May 2, 2024 10:27 |
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Samurai Sanders posted:I can understand how people could really get into Alpha Protocol but the actual game mechanics drove me up the wall, though I can't put my finger on why. The gameplay was straight up bad, it felt REALLY floaty and was just a technical mess all over the place. axleblaze posted:I can't speak for him but I enjoyed it because it was a fun game with the best implementation of an interactive story that has yet to be made. It had it's flaws but these were mostly made up for by the utter ridiculousness of alot of other things. This is why people (myself included) loved it. I played it twice and it was almost like two entirely different stories the second time through. The game isn't just "select a or b" and you continue on with just a passing reference to your previous choice. It's "select a or b" okay, now you're on branch a! From there, select your next few choices! It's ridiculous.
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# ? Jan 10, 2012 18:03 |