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Stare-Out
Mar 11, 2010

SamBishop posted:

I was so utterly devastated when they moved to polygons for Secret. I understand that the amount of work that must've gone into doing an adventure game with cel animations was probably tremendous, but even now the game just has so much character. Also, the dialogue and voice acting is amazing.

I think I'll install it and play through again. I'm guessing I probably forgot enough of the game that it'll take me a while to finish.
Yeah, I was pretty bummed about the changes they made with Secret. On top of the things you mentioned, the control scheme was really simple and elegant in CMI. And in my opinion it's the funniest Monkey Island game to date, it has some excellent gags and quite a few great easter eggs. In fact, I think it was the last game where I saved mid-conversation just to hear the different conversation options (the Looter's Cave bit when the guys ask for Guybrush's name was just one of those) whereas in the more recent games choosing any seemingly hilarious conversation option would just lead to the same line.

It has aged extremely well, but I'd still love a faithful HD remake of it.

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whip
Apr 9, 2007

by Lowtax
FF7 remake will come long after we're all dead and Square really needs the money

p.s. Aeris ain't dead :whatup:

Armor-Piercing
Sep 22, 2009

Nightly dance
of bleeding swords


whip posted:

p.s. Aeris ain't dead :whatup:
Not if you buy the DLC, at least.

I said come in!
Jun 22, 2004

whip posted:

FF7 remake will come long after we're all dead and Square really needs the money

p.s. Aeris ain't dead :whatup:

Instead of Aeris, they will kill Cloud, and Sephiroth will join your team.

Krad
Feb 4, 2008

Touche

I said come in! posted:

Instead of Aeris, they will kill Cloud, and Sephiroth will join your team.

And then you fight Gackt in the final dungeon.

Yechezkel
Oct 5, 2004

Fun Shoe
Semi-annual Noby Noby Boy news:

:siren: Girl has reached Uranus! :siren: This happened a week or two ago.

Uranus has flying horses, bulls walking upright, rabbits, cows, checkerboard houses, penguins, geese, twirling symbols of men and women found on bathroom signs, clouds shaped as hollow stars and some polygon statue heads and hands.

The giant sitting on top has a face with a style of some ancient Roman statue.

The random multiplier went up 1 to 2012.

Girl's length is at around 2.871 trillion meters. If I got the right numbers here, Girl needs to grow another 1.626 trillion meters to get to Neptune.

axelblaze
Oct 18, 2006

Congratulations The One Concern!!!

You're addicted to Ivory!!

and...oh my...could you please...
oh my...

Grimey Drawer

whip posted:

FF7 remake will come long after we're all dead and Square really needs the money

p.s. Aeris ain't dead :whatup:

Square will announce the FF7 remake to a cheering crowd, who will then fall silent when it is revealed they somehow made it into an MMORPG.

Samurai Sanders
Nov 4, 2003

Pillbug

Armor-Piercing posted:

Not if you buy the DLC, at least.
I'm sure there would be plenty of pretty pretty DLC dresses for Yuffie if FF7 was remade now.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

axleblaze posted:

Square will announce the FF7 remake to a cheering crowd, who will then fall silent when it is revealed they somehow made it into an MMORPG.

You kidding? It'll mean they can actually play as Sephiroth, how could they turn down that opportunity?

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

sentrygun posted:

You kidding? It'll mean they can actually play as Sephiroth, how could they turn down that opportunity?

All around the world, all of the people who bought Ehrgeiz hang their heads in shame...

Although I thought it was a decent game.

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

Ehrgeiz owned for the roguelike-lite dungeon crawling RPG mode.

Samurai Sanders
Nov 4, 2003

Pillbug
I figured Sephiroth was in that PSP FF fighting game series thing...

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

Samurai Sanders posted:

I figured Sephiroth was in that PSP FF fighting game series thing...

But just imagine if you could customize him and give him your fan character's last name because they're married in your fanfiction you constantly link all your friends to.

FFXI was already plagued with people trying to get themselves to look as close to other Final Fantasy characters as possible and taking lovely names with Cloud and Sephiroth and what have you in them, I can't imagine what a FF MMO based in FFVII would be like aside from absolutely terrible.

Parkingtigers
Feb 23, 2008
TARGET CONSUMER
LOVES EVERY FUCKING GAME EVER MADE. EVER.
You guys claiming Legend was a good game make my head hurt. The only good thing going for that game was the fact that it finally updated the controls to something approaching usable. For that, I give them all due credit. The game itself though was bland as gently caress.

It also didn't help that it was incredibly short for a Tomb Raider game. I remember taking two weeks to beat the original game, playing every night after work. Game was huge. Then I get to Legend, play thorugh the first level in under an hour and it tells me that I'm 11% of the way through. That was genuinely surprising. I know that's not a bad length for games of this type these days, but for a Tomb Raider game it's rubbish.

The entire second half of the game was entirely unexceptional and the story just suddenly stops. It felt exactly as if they had developed only half of a full game, and decided to ship it as-is rather than make the other half. I do NOT expect to reach the end of a Tomb Raider game to find myself with blue balls as they want to tell the story in the next game. That's bullshit. You can link them, you can do sequels, you can have recurring characters, but you do not make a game of this type that is not entirely self-contained.

I actuall picked the game up again some time back because I wanted to see if it was as bad as my memories of it. Time and foreknowledge might soften me to its flaws. When it came out though, it was honestly one of the most disappointing gaming experiences that I had ever had. I've had a long-term love affair with Lara and it took Anniversary to win me back. The only reason I never got around to playing Underworld was because Legend soured me that badly on the franchise.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?
I had no issue with the length, the puzzles and exploration were fun, the combat was great, and it was fun tooling around on a motorcycle in an evening gown. By comparison, I found Anniversary to be rigid and anachronistic. Not really sure what to tell you :sigh:

Mind, though, that I never liked Tomb Raider. The only fun I ever had with the earlier ones was the mansion level. The second they put me into a tomb and wanted me to deal with bullshit tiger combat, I gave up, every time. The controls were straight out poo poo for fighting. Legend was the first I actually had fun with, despite liking the theory of the earlier games.

... and it didn't hurt that Legend had a fantastic mansion level. Favorite of the bunch, easily, and no mansion is part of what initially soured me on Underworld.

Shalinor fucked around with this message at 05:56 on Jan 9, 2012

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

Parkingtigers posted:

You guys claiming Legend was a good game make my head hurt. The only good thing going for that game was the fact that it finally updated the controls to something approaching usable. For that, I give them all due credit. The game itself though was bland as gently caress.

It also didn't help that it was incredibly short for a Tomb Raider game. I remember taking two weeks to beat the original game, playing every night after work. Game was huge. Then I get to Legend, play thorugh the first level in under an hour and it tells me that I'm 11% of the way through. That was genuinely surprising. I know that's not a bad length for games of this type these days, but for a Tomb Raider game it's rubbish.

The entire second half of the game was entirely unexceptional and the story just suddenly stops. It felt exactly as if they had developed only half of a full game, and decided to ship it as-is rather than make the other half. I do NOT expect to reach the end of a Tomb Raider game to find myself with blue balls as they want to tell the story in the next game. That's bullshit. You can link them, you can do sequels, you can have recurring characters, but you do not make a game of this type that is not entirely self-contained.

I actuall picked the game up again some time back because I wanted to see if it was as bad as my memories of it. Time and foreknowledge might soften me to its flaws. When it came out though, it was honestly one of the most disappointing gaming experiences that I had ever had. I've had a long-term love affair with Lara and it took Anniversary to win me back. The only reason I never got around to playing Underworld was because Legend soured me that badly on the franchise.

I thought the game was fun as hell, to the point that I bought it on a whim and found myself not being able to put it down. I actually found Anniversary to be boring in comparison for various reasons, such as them cutting out some chunks of the original game (Atlantis) and them changing some of the fights, for the worse (was there any need to turn what used to be actual fights into QTEs?). The T-rex fight was pretty boring in the remake as well.

But it was kind of interesting how they did the series. Because the end of the first game is pretty self contained, but both Anniversary and Legend combine together to allow the story of Underworld to happen.

Combat I thought was the best in Legend since you do fight a lot of human enemies which means you can jump off of them, pull them with your grapple, or kick them back if they are too close. I felt like Underworld had the worst, not sure why. I think its because the pistols loving suck in that game.

blackguy32 fucked around with this message at 06:04 on Jan 9, 2012

Stare-Out
Mar 11, 2010

A new Journey trailer. That music. :swoon:

Code Jockey
Jan 24, 2006

69420 basic bytes free

Krad posted:

And then you fight Gackt in the final dungeon.

Put me down for a dozen Collector's Editions then

Also, boy, hitting level 50 in SR3 and unlocking unlimited ammo for all guns and invincibility from everything by that point sure is a thing. :stare: I gotta hand it to my PS3; I spent probably half an hour in an intense firefight with the army grinding the human shield/Decker specialist challenges, and nothing crashed or made my PS3 start going ballistic with its fans. Same for the zombie island survival fight; there were a zillion enemies after me, explosions a plenty, and the engine stuttered a few times but took it like a champ.

Probably halfway through the challenges and done with the vehicle-jackings and assasinations. Some of them were a pain in the rear end, but balanced out once again by how fun the rest was. It's kind of annoying that some of the vehicle jackings [specifically what comes to mind is stealing the Condor] require you to phone in to reset your notoriety; unless I am missing something huge. I'd hop in the Condor, lift off, and almost immediately get massacred by the army/cops. I'd even try to clean up the ground forces first, but by the time I was in the thing, engines started and lifting up, the damage alarm would start going. [normal difficulty]

Do you ever get a Genki costume? Because I really want a Genki costume. Not getting one for beating his events was a letdown. :smith:

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

I thought Legend was pretty drat fun and one of my favorite games ever, but to be fair, I'm an absolute whore for anything with unlockable outfits and character dressup, and boy did that game deliver.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


Code Jockey posted:

Do you ever get a Genki costume? Because I really want a Genki costume. Not getting one for beating his events was a letdown. :smith:

You got a Genki head with the preorder pack, but it comes with a daredevil suit, not a lab coat.

You might be able to recolor one of the sport coat tops, maybe, and use furry feet from Let's Pretend. Not that this matters if you never got the preorder pack, but it'd at least get you close.

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
The pre-order pack will probably get released as paid DLC in a few months if you really want it.

Scyron
Aug 27, 2005

I am sure a hacker knows all about rewarding and accomplished behavior. I mean, raping a chick with some mickeys is the same is getting laid right? Same result amirite guys? Nothing like work and not having to do it and get that sweet sweet payoff. :smug:

Yechezkel posted:

Semi-annual Noby Noby Boy news:

:siren: Girl has reached Uranus! :siren: This happened a week or two ago.

Uranus has flying horses, bulls walking upright, rabbits, cows, checkerboard houses, penguins, geese, twirling symbols of men and women found on bathroom signs, clouds shaped as hollow stars and some polygon statue heads and hands.

The giant sitting on top has a face with a style of some ancient Roman statue.

The random multiplier went up 1 to 2012.

Girl's length is at around 2.871 trillion meters. If I got the right numbers here, Girl needs to grow another 1.626 trillion meters to get to Neptune.


loving awesome, I have been hibernating for the last couple days with skyrim and this is exactly what I need in my mix for a day or two.

cmykJester
Feb 16, 2011

by Nyc_Tattoo
So I am thinking about picking up Bayonetta because I heard that it is a really good action game, but around when it launched I heard the PS3 version was a bad port. I was wondering if by now it has been patched and is okay or should I just borrow my brother's 360 if I want to play it.

The Flying Milton
Jan 18, 2005

Bayonetta was patched and it fixed most of the problems associated with the PS3 version.

Dominic White
Nov 1, 2005

cmykjester posted:

So I am thinking about picking up Bayonetta because I heard that it is a really good action game, but around when it launched I heard the PS3 version was a bad port. I was wondering if by now it has been patched and is okay or should I just borrow my brother's 360 if I want to play it.

There was a patch that makes the load-times tolerable, but it still runs at a lower detail level and at half the framerate of the 360 version. Seriously, click the link and compare.

The Flying Milton posted:

Bayonetta was patched and it fixed most of the problems associated with the PS3 version.

It fixed one problem. Which was that it would stop to load when you did almost anything, including opening menus - and the solution was to install the game. Nothing else got fixed.

Dominic White fucked around with this message at 13:44 on Jan 10, 2012

cmykJester
Feb 16, 2011

by Nyc_Tattoo
Looks like the 360 is the obvious choice, thanks for the help. :)

Admiral H. Curtiss
May 11, 2010

I think there are a bunch of people who can create trailing images. I know some who could do this as if they were just going out for a stroll.
Bayonetta is pretty much coded to specifically use the architecture of the 360, almost like a 360 exclusive, so when porting it to the PS3 they had to cut a lot of corners to make it even playable, and it still runs like rear end and looks worse. Doesn't help that the porting wasn't done by the original developer team.

Seriously, if you in any way can, get Bayonetta for the 360. It's a fantastic game, but the PS3 port sucks.

RichterIX
Apr 11, 2003

Sorrowful be the heart

Admiral H. Curtiss posted:

Bayonetta is pretty much coded to specifically use the architecture of the 360, almost like a 360 exclusive, so when porting it to the PS3 they had to cut a lot of corners to make it even playable, and it still runs like rear end and looks worse. Doesn't help that the porting wasn't done by the original developer team.

Seriously, if you in any way can, get Bayonetta for the 360. It's a fantastic game, but the PS3 port sucks.

I'm not sure if it has as much to do with the 360's architecture as it does with the fact that the porting developer (Sega, I think?) did a lovely half-assed job.

That Fucking Sned
Oct 28, 2010

Bayonetta was delayed from it's Japanese release by about six months, but they didn't use that time to improve the atrocious PS3 port. Didn't Sony need to step in to get Sega to actually make a patch?

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

That loving Sned posted:

Bayonetta was delayed from it's Japanese release by about six months, but they didn't use that time to improve the atrocious PS3 port. Didn't Sony need to step in to get Sega to actually make a patch?

Bayonetta was delayed only three months (October in Japan, January overseas) pretty much to avoid being destroyed by the Holiday rush that happens every year. Like the game was finished, gone gold.

Sega sometimes sits on finished games for awhile, like Alpha Protocol was delayed for months on end because they wanted it on like a different quarter's earnings reports or something of that nature.

whip
Apr 9, 2007

by Lowtax

Policenaut posted:

Bayonetta was delayed only three months (October in Japan, January overseas) pretty much to avoid being destroyed by the Holiday rush that happens every year. Like the game was finished, gone gold.

Sega sometimes sits on finished games for awhile, like Alpha Protocol was delayed for months on end because they wanted it on like a different quarter's earnings reports or something of that nature.

Did you like Alpha Protocol at all?

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

whip posted:

Did you like Alpha Protocol at all?

I have a Platinum on it, so yeah I had fun with it.

evilalien
Jul 29, 2005

Knowledge is born from Curiosity.

RichterIX posted:

I'm not sure if it has as much to do with the 360's architecture as it does with the fact that the porting developer (Sega, I think?) did a lovely half-assed job.

It absolutely has to do with the game being coded specifically for the 360 and the decision to port being done after. The game uses a ton of transparencies which is something that the 360 excels at due to its EDRAM and unified memory pool, and the PS3 is terrible at, and that is the main reason for the performance difference. No sane developer would create the engine used in Bayonetta if they were trying to create a multiplatform game from the start.

evilalien fucked around with this message at 15:46 on Jan 10, 2012

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

So Asura's Wrath is actually kind of cool, I just gave the demo a try and it definitely has something going for it. It's out now in Japan if you can't wait until tonight for it to come up stateside, it's even in English!

There's two Episodes to play. Both of which are giant boss fights that are just packed with QTEs and button mashing. I seriously think this game has twice the amount of QTEs that a God of War game has just from the 15 minutes I spent playing the demo, but for some reason I actually liked it. Like they all seem to correlate to the actual actions going on and there's a bunch of different kinds of them too. Since the game has a health bar and a "Burst" meter, failing a QTE just means you take a little damage. There's also an actual fighting mode though, like a standard action game style thing like GOW or whatever that's pretty fun too if simplistic.

One thing I've give this game is that its sense of "epic" is just mindboggling. Like it looked at God of War and went "we can do better" and then suddenly you're fighting a Hindu god with a sword that can stretch thousands of miles.

e: oh and capcom you should put asura into like astonishing marvel vs capcom 3 or something because holy poo poo he would be fun i'll bet.

whip
Apr 9, 2007

by Lowtax

Policenaut posted:

I have a Platinum on it, so yeah I had fun with it.

Do you just like it because it's by Sega or do you actually enjoy it because I was falling asleep fast. Mass Effect was much better. Even MGS4 was better :qq:

Samurai Sanders
Nov 4, 2003

Pillbug
I can understand how people could really get into Alpha Protocol but the actual game mechanics drove me up the wall, though I can't put my finger on why.

edit: I even bought it twice, because I was convinced that I had missed something important the first time concerning why the gameplay was no fun. But it seems not...

Samurai Sanders fucked around with this message at 17:52 on Jan 10, 2012

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

whip posted:

Do you just like it because it's by Sega or do you actually enjoy it because I was falling asleep fast. Mass Effect was much better. Even MGS4 was better :qq:

It's by Obsidian so Sega being involved is kind of unimportant. I personally didn't get far into the game, but I started it on a high difficulty and think that if I do plan on playing it again there's no way I'm starting it on anything above Easy. The gunplay just turns into absolute bullshit.

axelblaze
Oct 18, 2006

Congratulations The One Concern!!!

You're addicted to Ivory!!

and...oh my...could you please...
oh my...

Grimey Drawer

whip posted:

Do you just like it because it's by Sega or do you actually enjoy it because I was falling asleep fast. Mass Effect was much better. Even MGS4 was better :qq:

I can't speak for him but I enjoyed it because it was a fun game with the best implementation of an interactive story that has yet to be made. It had it's flaws but these were mostly made up for by the utter ridiculousness of alot of other things.

I said come in!
Jun 22, 2004

Final Fantasy XIII-2 demo is up on Xbox Live Marketplace right now, and will be on PSN Store tonight. I'm downloading the demo right now, and will report back with how it is. Fingers crossed that it's actually good, but I have pretty low expectations as i've mentioned before. From the trailers and gameplay footage i've seen, it just doesn't look like Square-Enix has learned their lesson at all.

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Rueish
Feb 27, 2009

Gone

but not forgotten.

Samurai Sanders posted:

I can understand how people could really get into Alpha Protocol but the actual game mechanics drove me up the wall, though I can't put my finger on why.

edit: I even bought it twice, because I was convinced that I had missed something important the first time concerning why the gameplay was no fun. But it seems not...

The gameplay was straight up bad, it felt REALLY floaty and was just a technical mess all over the place.

axleblaze posted:

I can't speak for him but I enjoyed it because it was a fun game with the best implementation of an interactive story that has yet to be made. It had it's flaws but these were mostly made up for by the utter ridiculousness of alot of other things.

This is why people (myself included) loved it. I played it twice and it was almost like two entirely different stories the second time through. The game isn't just "select a or b" and you continue on with just a passing reference to your previous choice. It's "select a or b" okay, now you're on branch a! From there, select your next few choices! It's ridiculous.

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