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Leinadi
Sep 14, 2009
I would keep retrying, alternating between them. I don't know what it is, but if it's the same issue as on PC it *will* load eventually though it may take a few tries. It's an annoying bug and I think it was introduced in one of the later patches unfortunately (at least I can't remember it happening earlier on)

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redmercer
Sep 15, 2011

by Fistgrrl

Mastiff posted:

Noooooooo my autosave and my last recent save BOTH refuse to load on my 360. After selecting them from the Load menu, the little roulette wheel just spins and spins and spins. :(

I had pretty much the same problem on PC. Try starting a new game and loading the old save from there.

Speedball
Apr 15, 2008

Man. I'm no Skyrim hater (quite the contrary, I played the thing to death) but booting it up again after playing New Vegas is like jumping into the kiddie side of the pool narratively speaking.

LividLiquid
Apr 13, 2002

Leinadi posted:

The final choice of the Lonesome Road can affect the Mojave (possibly opening up a new area or two and it will affect your reputation with factions) but there is nothing there that will end the game.
What will open up new areas?

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

LividLiquid posted:

What will open up new areas?

Ending of LR spoiler: nuking either the NCR or the legion (or both)

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Speedball posted:

Man. I'm no Skyrim hater (quite the contrary, I played the thing to death) but booting it up again after playing New Vegas is like jumping into the kiddie side of the pool narratively speaking.

Makes me wish New Vegas had a dash button though.

Edit: Hell gently caress it, someone mod in dragonshouts.

RagnarokAngel fucked around with this message at 09:45 on Jan 22, 2012

gyrobot
Nov 16, 2011

Wolfsheim posted:

Dog was one of the nightkins in the Master's personal army. I don't think he really has a backstory beyond that. Just another schizophrenic nightkin.

'Bonding' his two personalities at the end does rely solely on a speech check, but if you talk God into unlocking his jail cell as well as trust him to handle the levers (going the extra step and harvesting some ghostly remains for him to snack on to keep Dog at bay) you have the option to save God instead with a much, much lower speech check (and if you confront Christine first you get the clothes that have +10 speech, and I think there's a Meeting People somewhere in the hotel). And honestly, that's still a pretty good ending; God just talks like a sadist because he's been hosed over so many times by humans. If you help him subvert Dog he trusts you pretty readily.

Dean is the only one who's rotten to the core. If you like your metaphors heavy-handed, at the end when you confront him he is bathed in red light, and he's the only character whose eyes you can never see, who's motives you can never really know, who tried to ruin a man's life not because he personally did anything to Dean, but because he tried to succeed after a previous failure. He is literally Satan. I find it hilarious that he's so loving evil that even pointing out the obvious, that killing you would be killing himself, bruises his ego so loving much that he refuses to ever forgive you for it. gently caress you Dean.

Hell Dean's only purpose to break into the Vault is just to show how he can easily overcome everything. To him, Mr House is just another Sinclair, trying to outsmart the man for the sake of satiating his own drat ego. The caps is just the icing on his cake.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

gyrobot posted:

Hell Dean's only purpose to break into the Vault is just to show how he can easily overcome everything. To him, Mr House is just another Sinclair, trying to outsmart the man for the sake of satiating his own drat ego. The caps is just the icing on his cake.

Where does House enter into it?

Speedball
Apr 15, 2008

MrL_JaKiri posted:

Where does House enter into it?

He doesn't, but if Dean lives, he decides to try his fortune in New Vegas. If we didn't beat him to it, he'd probably try to crack House's Lucky 38 Casino too.

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.

RagnarokAngel posted:

Makes me wish New Vegas had a dash button though.

Edit: Hell gently caress it, someone mod in dragonshouts.

Project Nevada has one (among other things).

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Speedball posted:

He doesn't, but if Dean lives, he decides to try his fortune in New Vegas. If we didn't beat him to it, he'd probably try to crack House's Lucky 38 Casino too.

Actually, I wouldn't be surprised if they knew each other; a famous lounge singer and the de facto ruler of Vegas. Meaning House probably would have him gunned down on sight.

Dean would fit right in with the Omertas too, though. Someone should make a mod that places him in Gomorrah sipping martinis and partying with ghoul hookers post-Dead Money.

BAILOUT MCQUACK!
Nov 14, 2005

Marco! Yeaaah...
So now that you can easily max out your stats by level 50 what happens if you do max everything and level up again? I remember there being a bug in 3 where you couldn't leave the screen until you spent them all.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

BAILOUT MCQUACK! posted:

So now that you can easily max out your stats by level 50 what happens if you do max everything and level up again? I remember there being a bug in 3 where you couldn't leave the screen until you spent them all.

IIRC you can just hit E or Esc and leave the screen.

Lets Fuck Bro
Apr 14, 2009

Smol posted:

Project Nevada has one (among other things).
Indeed it does - if you are playing on PC, Project Nevada is a highly recommended mod. It also gives you a grenade hotkey, allows you to use your AP on bullet time instead of VATS, and expands the implant system into something more awesome and strategic (think deus ex augs). All its options are modular in case you just want the sprint or whatever. Sorry but I really can't recommend this mod enough, it totally improves NV as a gameplay experience.

Dr. Gene Dango MD
May 20, 2010

Fuck them other cats I'm running with my own wolfpack

Keep fronting like youse a thug and get ya dome pushed back
Just finished Lonesome Road, that was an incredible conclusion.

I talked Ulysses down and convinced him of Vegas, then we fought a army of Marked men.

I don't think the base game can beat that ending. That was just great.

ThePhenomenalBaby
May 3, 2011
In my opinion the final battle in the base game does not. Unless you side with the legion then it's pretty equal.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

ThePhenomenalBaby posted:

In my opinion the final battle in the base game does not. Unless you side with the legion then it's pretty equal.

I kind of hate the final battle because the interior of the dam- I mean, even if it's realistically what the interior of a drat looks like, because I have no idea- is a mess of wide empty samey spaces and confusing turns and just way too enormous to be all that fun to fight in. Once you're up on the dam, it's a bit better, but even then the Legion invasion force is surprisingly small in number, and the Legate's camp is all but deserted. I wanted a harder fight, dammit!

That said, finally getting the Enclave Remnants back together and being joined by Cannibal Johnson was pretty sweet. Shame he died so fast.

Orange Crush Rush
May 7, 2009

You don't need thumbs for revenge

Pope Guilty posted:

I kind of hate the final battle because the interior of the dam- I mean, even if it's realistically what the interior of a drat looks like, because I have no idea- is a mess of wide empty samey spaces and confusing turns and just way too enormous to be all that fun to fight in. Once you're up on the dam, it's a bit better, but even then the Legion invasion force is surprisingly small in number, and the Legate's camp is all but deserted. I wanted a harder fight, dammit!

That said, finally getting the Enclave Remnants back together and being joined by Cannibal Johnson was pretty sweet. Shame he died so fast.

That's kind of odd because everytime I brought the Remnats back Cannibal Johnson rips everything a new rear end in a top hat and makes all the fighting trivial. Although I never did side with the Legion be maybe that's why, I can imagine the Ranger Vets are a lot tougher.

Momomo
Dec 26, 2009

Dont judge me, I design your manhole
So I've been playing Honest Hearts and I've gotten to the point where I have to decide whether the Sorrows leave or stay and fight the White Legs. However, I unknowingly infiltrated their village and started slaying them all with just the Sorrow's companion with me. Can I find Salt-Upon-Wounds in their camp, for some fun sequence breaking, or do you only see him in some kind of climactic battle?

Also, it's funny that my companion constantly talks about man eating plants while I am in the middle of chowing down on my enemies.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Lets gently caress Bro posted:

Indeed it does - if you are playing on PC, Project Nevada is a highly recommended mod. It also gives you a grenade hotkey, allows you to use your AP on bullet time instead of VATS, and expands the implant system into something more awesome and strategic (think deus ex augs). All its options are modular in case you just want the sprint or whatever. Sorry but I really can't recommend this mod enough, it totally improves NV as a gameplay experience.

Oh it's modular? That's lovely. I passed it over because it looked fun but I was afraid it'd conflict with too much stuff in my other mods. I'll give it a whirl, if it causes conflicts I can just disable it, after all.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Orange Crush Rush posted:

That's kind of odd because everytime I brought the Remnats back Cannibal Johnson rips everything a new rear end in a top hat and makes all the fighting trivial. Although I never did side with the Legion be maybe that's why, I can imagine the Ranger Vets are a lot tougher.

The Enclave showed up once I hit the far side of the Dam (this was an NCR run- oddly, sometime after I hit Idolized, my rep seemed to keep resetting occasionally and I kept hitting Accepted over and over again) and Johnson accompanied me into the Legate's Camp area (zone? cell?). Two guys rushed us; I shot one down, and the other got to Johnson and wrecked him before I could kill him.

Speaking of the final battle, what weapons do people use there? I found myself getting a ton of mileage out of the 12.7mm SMG and This Machine loaded with AP. My usual MO on that run was to blow the poo poo out of things from a long distance with the AMR, but the Dam, despite its open spaces, isn't great for that, especially since the Legion attacks within the dam mostly take the form of a bunch of guys pouring through a door as you approach it.

I did go into the lower level of the dam in search of the door to the base so I could do whatever that engineer outside Oliver's office wanted me to do, but I couldn't find it, so I satisfied myself with loading up the AMR with Explosive rounds and the Suppressor mod and using my ridiculous sneak skill to blow up rooms of invading legionaries.

muike
Mar 16, 2011

ガチムチ セブン
I went with FIDO for the interior of the dam, and whipped out the AMR with explosive rounds on the outside. Don't even need to scope it, just aim in their general direction and they die.

Dush
Jan 23, 2011

Mo' Money

Momomo posted:

So I've been playing Honest Hearts and I've gotten to the point where I have to decide whether the Sorrows leave or stay and fight the White Legs. However, I unknowingly infiltrated their village and started slaying them all with just the Sorrow's companion with me. Can I find Salt-Upon-Wounds in their camp, for some fun sequence breaking, or do you only see him in some kind of climactic battle?

Also, it's funny that my companion constantly talks about man eating plants while I am in the middle of chowing down on my enemies.


Nah, Salt-Upon-Wounds doesn't spawn until you're at the end of the DLC.

gyrobot
Nov 16, 2011

Wolfsheim posted:

Actually, I wouldn't be surprised if they knew each other; a famous lounge singer and the de facto ruler of Vegas. Meaning House probably would have him gunned down on sight.

Dean would fit right in with the Omertas too, though. Someone should make a mod that places him in Gomorrah sipping martinis and partying with ghoul hookers post-Dead Money.

Dean would probably head to Tops trying to outdo Benny. I mean House probably has a place for two extremely bitter and cynical ghouls. While one is openly cynical and insulting the other puts the emphasis on lounge lizard. Plus Dean would make House quite a bit of caps. Being the survivor of Sierra Madre.

Also some just for fun dialogue on what will be Arcade's thoughts on Sierra Madre.

Before you go in there, I just to got to warn you, just because you settle the mental issues of every other member of the heist who at some point wanted to murder . But now got you got to deal with your own personal issues. I mean you will more than likely take down Father Elijah and get us all out but think about what Vera, by Vera I mean the corpse with that snazzy dress and not the bald girl badly scarred all over. You need to let go of that wealth in the vault when you head down there.

The gold is tempting but remember every other person who came down here before you, the nightkin, the ghoul and the assassin. You were lucky your heist companions was more interested in other things than wealth, even Dean was doing it just to prove that he can break a man's will and the gold is just icing on the cake. But knowing you, I think you are in it for the money and you will die laughing as you cradle all the gold in your hand. Well enough talk, head down there so we can all leave this wonderful resort behind us and head back to the miserable wasteland.

Dr. Gene Dango MD
May 20, 2010

Fuck them other cats I'm running with my own wolfpack

Keep fronting like youse a thug and get ya dome pushed back
Just beat my first play through. Helped House out for a future run by someone who isn't a moron. Playtime around 36 hours, I know that's not super long but I was a god at the end so I just decided to head over to the Dam. I only saw a sliver of the quests, people and worlds this time siding with House, and I'm looking forward to another play through to see what else is in the Mojave.

Dr. Gene Dango MD fucked around with this message at 08:28 on Jan 23, 2012

redmercer
Sep 15, 2011

by Fistgrrl

Dr. Gene Dango MD posted:

Just beat my first play through. Helped House out for a future run by someone who isn't run by morons. Playtime around 36 hours, I know that's not super long but I was a god at the end so I just decided to head over to the Dam. I only saw a sliver of the quests, people and worlds this time siding with House, and I'm really looking forward to getting back into it in a few months to see what else is in the Mojave.

You'll be rolling a new character in a few days, probably.

I'm on playthrough 4 and have only now talked to Boone for the first time; and I was pleasantly surprised to see that right after I did I could ask the next guy I talked to to come look at something with me out in front of the dinosaur.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

redmercer posted:

You'll be rolling a new character in a few days, probably.

I'm on playthrough 4 and have only now talked to Boone for the first time; and I was pleasantly surprised to see that right after I did I could ask the next guy I talked to to come look at something with me out in front of the dinosaur.

You monster!

After you find out who actually did it, they turn out to really, really deserve it.

redmercer
Sep 15, 2011

by Fistgrrl

Pope Guilty posted:

You monster!

After you find out who actually did it, they turn out to really, really deserve it.

I didn't say I actually DID anything horrible, I'm saving that for the Ultimate rear end in a top hat playthrough

Willie Tomg
Feb 2, 2006

Pope Guilty posted:

Speaking of the final battle, what weapons do people use there?

A gatling laser with max-charged energy cells. I used the pro strat of glancing at things and incinerating them instantly.

Yeah the ending was seriously underwhelming.

Faffel
Dec 31, 2008

A bouncy little mouse!

I feel like the game wasn't balanced around the higher level cap at all. I went to OWB at level 16, came out at level 24 because I had a hard time and rushed through it. Now every time I look at anything in the Mojave Wasteland, it just dies. Is there anything interesting to do now, or should I just run through Dead Money/Lonesome Road and call it quits?

NV is really quality, but it suffers from staying power and a lack meaningful content, I think. Only a few interesting questlines, but the DLC is really good and so is the primary plot. I still can't figure out how I feel about NV despite thinking about it since launch. Maybe I'm just too used to Fallout and I'm bored of it, or maybe Skyrim spoiled me but the Mojave feels really empty. Not in the cool, atmospheric way. More in the "I fast travel all the time because there's nothing between hubs" empty.

I suppose that's the trade-off for having quality writing and a good plot, though. Fallout 3 had lots of compelling content, but nothing to keep me interested in the game because it had no good writing or plot poo poo and the same is true for Skyrim. I will never be satisfied by a game ever.

Maybe I should just make a new character and install a mod to slow the leveling down a bunch. Could try Ropekid's, that could be cool. But I tend to feel like increasing the challenge in games like this is artificial, considering how little actual personal skill factors into it.

Faffel fucked around with this message at 09:00 on Jan 23, 2012

Contra Duck
Nov 4, 2004

#1 DAD

Willie Tomg posted:

A gatling laser with max-charged energy cells. I used the pro strat of glancing at things and incinerating them instantly.

Yeah the ending was seriously underwhelming.

I beat everything on both sides to death with Oh Baby! while out of my gourd on drugs. It's the same strategy I used for the Young Hearts quest.

Dr. Gene Dango MD
May 20, 2010

Fuck them other cats I'm running with my own wolfpack

Keep fronting like youse a thug and get ya dome pushed back
Are my steam achievements not popping because of mods? I really don't care that much but I admit I like a little recognition sometimes.

Jokymi
Jan 31, 2003

Sweet Sassy Molassy
Mods shouldn't affect them, but if you open the console at all it will disable achievements for that session. If you save and quit after using the console and restart the game, you should start earning them unless you use the console again.

Deleuzionist
Jul 20, 2010

we respect the antelope; for the antelope is not a mere antelope

RagnarokAngel posted:

Makes me wish New Vegas had a dash button though.
Project Nevada is your friend.

Speedball
Apr 15, 2008

Funny how almost all of the snowglobes are in New Vegas or north of it. Like it was a conscious decision to make them all only be in second-half-of-the-game territory. Hm.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


I'm coming here to write some criticism on Honet Hearts which I didn't like at all. :siren:Spoilers ahead !!!:siren:

I really enjoyed Fallout: New Vegas and was blown away by how good Dead Money and Old War Blues were. Easily the best DLCs I have ever played and the content, characters, weapon design, locations and finally the overarching of the story with the main game and eachother were really impressive.

Then came Honest Heart's turn and in my opinion it's just...bad and empty. I can't even understand how the same team created this DLC. A beautiful new map with great views and nice atmosphere but no substance. There are so many empty/unused locations it's mindboggling (various docks, forks), copy-pasted locations that almost don't vary with no interesting things you could explore - all the ranger stations, campgrounds, bridges fall in this category - I don't expect much but at least a note, a piece of story, a nice stash or ANYTHING really in some of those locations would make it 1000x more interesting.

The actual content of the DLC lies in caves which are...small, shallow, 5-minute-to-explore caves that offer no challange. I have to take a step back here and say I absolutely loved "The Father in the Cave" story which I consider one of the best written in the whole game. It made exploring those caves fanstastic and I was already happy every time I saw the first traps on the ground as I just wanted to see what happened next in that storyline. Too bad that was the only thing going for those locations.

Overall I could summarise my experience with this DLC as "lost potential" as the DLC fell really short of what the setting and characters promised. Joshua Graham and Daniel - very interesting at first, soon going silent, conflict of their ideas for Zion vanishing when the player makes one final decision. The companion quests - short and empty. Conflicts and differences between tribes not really utilised. It's all shallow, so very shallow. After having a few introductory conversations with the NPCs you expect to hear more later but this never happens as quests are very short. I liked those few new weapons the DLC introduced but I would also like to have at least something end-game powerful that I could write home about (like all the other DLCs have). Some of the quests were actually really bad from game design standpoint - like the very beginning when your party is ambushed and no matter how good you are they are scripted to die; the stupid escort mission of a bighorner; taking control from the player in a few spots near the end (first you can't fasttravel, then you get a detonator with all the controls locked except for left-mouse click - who thought this was a good idea?) - all those felt very clunky and unnecessarily altering rules set by normal game.

At this point I would actually say that I don't recommend this DLC to anyone. It's a great setting but not really made worth exploring. I would probably drop it if it wasn't New Vegas so I still fooled myself things might change - this didn't happen. I'm surprised it's considered in the same category as the other DLCs when it clearly falls very short - it's far behind even mediocre Fallout 3 DLCs. I actually had flashbacks of playing Mafia 2 DLCs - as it doesn't feel like an actual add-on to the game but a series of shallow outtakes strung together. Hell, each small faction in New Vegas like White Gloves Society or The Kings had more going on than all the quests from this DLC put together.

Right now I'm in the middle of The Lonesome Road - which will be my last goodbye with New Vegas, as I've already explored everything - and I'm already enjoying it immensely as I can see the same effort put into it as with the other great New Vegas DLCs. Honest Hearts doesn't belong with them.

Palpek fucked around with this message at 11:39 on Jan 23, 2012

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

quote:

the stupid escort mission of a bighorner

The what now?

fronz
Apr 7, 2009



Lipstick Apathy

MrL_JaKiri posted:

The what now?

Follows-chalk had a quest where you bring down a baby bighorner from the cliffs. It was kinda lame.
I really enjoyed honest hearts (and am actually playing it right now), but the criticism it gets is valid; for me, the story takes a huge backseat to the exploration, which is amazing - Zion is prettier than any other place in the game by a long shot, and it's an absolute joy to explore it. I think Joshua's development via the ending is very good too, as it shows that if you don't curtail his instincts toward war, he'll just become the next Caesar all over again, and I thought that bit was really well done.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!
Oh that, good old "get stuck in rocks" escort quests :allears:

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toasterwarrior
Nov 11, 2011
I've written way too much about Honest Hearts already, but I'm willing to concede that a lot of Zion is shallow and that most of the decisions regarding the character interactions from a gameplay standpoint leaves a lot to be desired.

However, I think that the sterility is as much of an intentional design by the team as it is a limitation of the engine/project time limit: Zion, in contrast to the Mojave, is a much more peaceful and tranquil place, and maintaining that image works out by showing just why Graham is willing to fight for it.

The problem is that while it makes sense to keep things in Zion simple from an in-universe perspective, it's just not fun for the player if you can easily run out of interesting things to do. The limited interaction with the main characters of the DLC doesn't help, either.

I can definitely see why Honest Hearts gets a bad rap from many players, but personally I enjoyed it since I found the religious themes and the redemption of the Burned Man to be very interesting; and in terms of gameplay I think it would've had a better reception if it was the first DLC rather than the second because the low-tech-ness of Zion fits the lower-level tiers better than Dead Money's "never-opened casino from the past".

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