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YOURFRIEND posted:That doesn't sound fun at all. Agreed. But if there was some way to activate it, like placing some kind of block that would make it happen randomly, or using an item that would make it happen instantly, that'd be cool. Maybe we should just buy Mojang a bunch of copies of Terraria and they can work it out from there.
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# ? Jan 27, 2012 20:45 |
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# ? Apr 23, 2024 15:32 |
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Rupert Buttermilk posted:Sounds fun if you have made the necessary preparations due to failed defenses in the past, and this time, you get the bastards... this time... Why not just have a macguffin that triggers these events. Call it a 'Goblin statue.' or whatever, that you end up going Indiana Jones on and stealing it, and then the goblins come to attack you, your base, and steal it back. Want goblins? Steal it. Don't want goblins? Don't take it. E;fb
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# ? Jan 27, 2012 20:46 |
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Pretentious Turtle posted:Notch mentioned how he wanted to have a Zombie/Skeleton invasion mode. He never made it. Much as I hate tower defense games, some sort of tower defense mode in Minecraft would be great. But that would mean they'd have to make more interesting weapons, and turrets, and different types of monsters. So it'll never happen. Thankfully I can see this being a mod when they come out with the API.
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# ? Jan 27, 2012 21:00 |
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Only Minecraft.kotaku posted:The newest version of Minecraft greets players with the sentence "You are a friend of the family," if they switch their language settings to Afrikaans, the native language of South Africa and Namibia.
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# ? Jan 27, 2012 21:13 |
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Multi-million dollar international company crowd-sourcing language translations and not independently verifying them, folks. Hell, they didn't even SELECT all the languages in that release. You get what you pay for.
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# ? Jan 27, 2012 21:33 |
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Mods, can we get the "Reply" button on this thread replaced with this graphic?
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# ? Jan 27, 2012 21:36 |
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They made how much money off of Minecraft? And they just crowdsource it? Also, there's that good ol' Minecraft community Notch tweeted about.
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# ? Jan 27, 2012 21:38 |
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That is what you get when you have no QA department. Also, this would be a good time to have someone who actually knows what they are doing to be in charge of PR instead of minecraft chick.
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# ? Jan 27, 2012 21:40 |
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Polo-Rican posted:Mods, can we get the "Reply" button on this thread replaced with this graphic? Minecraft gang tag.
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# ? Jan 27, 2012 21:40 |
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Polo-Rican posted:Only Minecraft. Jesus loving christ.
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# ? Jan 27, 2012 21:47 |
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bango skank posted:Jesus loving christ. It's really more like
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# ? Jan 27, 2012 21:53 |
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bango skank posted:Jesus loving christ. Except it's not , but some idiot "translator" who thought it was funny.
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# ? Jan 27, 2012 21:53 |
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AlexDeGruven posted:Except it's not , but some idiot "translator" who thought it was funny. Except for the fact that the most rudimentary QA such as, you know, even selecting the goddamn language would have found this. Mojang is really a terrible poo poo company that is terrible about business in every possible way, and just lucked the gently caress out by having a flagship game that everyone, myself included, really enjoys playing. I love the game and gameplay, but the software itself is atrocious & Notch is a very poor coder & a horrible CEO.
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# ? Jan 27, 2012 22:02 |
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Boat posted:Except for the fact that the most rudimentary QA such as, you know, even selecting the goddamn language would have found this. I don't disagree with that. I guess I just took the usage as implication that he/they left it in there because of lolracism.
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# ? Jan 27, 2012 22:05 |
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Well this sets back the coolness of the latest snapshots and confirmation of a mod API a bit.
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# ? Jan 27, 2012 22:12 |
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The number of features they release vs. the timeframe, and the fact that there are still major bugs and QA issues, indicates that Mojang really don't have good processes in place.
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# ? Jan 27, 2012 22:16 |
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Boat posted:Except for the fact that the most rudimentary QA such as, you know, even selecting the goddamn language would have found this. Seriously, it's right loving there. It's not even hidden away in the achievements or something (still not excusable, but a little more understandable). Incredible job, Mojang.
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# ? Jan 27, 2012 22:16 |
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AlexDeGruven posted:I don't disagree with that. I guess I just took the usage as implication that he/they left it in there because of lolracism. Although we can assume that it wasn't on purpose if only by the fact that you would have to be literally insane to leave that in an official release, from a business perspective it is a huge faux pas and makes it all the more transparent that even though Minecraft is "Gold" and has proven earning power, the community is still serving as their primary source of QA. We are now Mojang's paying employees. The brand control here is just shameful, and for a product like Minecraft, brand control is everything. Also what company is honestly so cheap as to not pay somebody to do their translations? It could cost $300-$500 tops and a free subscription to get a native speaker to translate the entire game over email in a couple of hours. babies havin rabies fucked around with this message at 22:25 on Jan 27, 2012 |
# ? Jan 27, 2012 22:19 |
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AlexDeGruven posted:Except it's not , but some idiot "translator" who thought it was funny. Sometimes poo poo needs to roll uphill.
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# ? Jan 27, 2012 22:20 |
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AlexDeGruven posted:I don't disagree with that. I guess I just took the usage as implication that he/they left it in there because of lolracism. Boat said it well, it's a pretty huge loving issue that never should've made it past the most basic implementation of the different translations. But no, Notch insists on running Mojang as a cutesie indie developer with a half dozen employees doing who knows what with the millions Minecraft has made to date.
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# ? Jan 27, 2012 22:20 |
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Mr.Hotkeys posted:Agreed. But if there was some way to activate it, like placing some kind of block that would make it happen randomly, or using an item that would make it happen instantly, that'd be cool. I'd really hate a mob that could destroy walls. Just look at the Modding thread, where the Ogre from Mo' Creatures is almost without exception the first creature to be disabled. It's not fun to see your hard work be destroyed. I mean, people are angry enough about Creepers, just imagine how they'd react to something that knocks through an elaborate castle. But then again, I don't subscribe to the "Making it harder=Making it more fun" theory.
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# ? Jan 27, 2012 22:22 |
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Kotaku's blocked at my work, so I can't read the whole article: did this crop up in one of the official releases, or is this only in the "snapshot" release?
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# ? Jan 27, 2012 22:22 |
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Shnakepup posted:Kotaku's blocked at my work, so I can't read the whole article: did this crop up in one of the official releases, or is this only in the "snapshot" release? It's just in the snapshot.
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# ? Jan 27, 2012 22:25 |
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babies havin rabies posted:Although we can assume that it wasn't on purpose if only by the fact that you would have to be literally insane to leave that in an official release, from a business perspective it is a huge faux pas and makes it all the more transparent that even though Minecraft is "Gold" and has proven earning power, the community is still serving as their primary source of QA. We are now Mojang's paying employees.
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# ? Jan 27, 2012 22:29 |
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Rupert Buttermilk posted:I'd love it if there was a calendar. Regular days of the week, or made up ones, I don't care. But along with this calendar, there would be hidden (from the player) events, one of many being that mobs are ultra-vicious one night, and try to invade. Or a specific, very terrible mob shows up one day to wreck your poo poo, but you don't know when it'll happen, or even if it will at all. Why not use the moon to do interesting things. Why don't wolves howl during the full moon? How about more (or nothing but) endermen spawning on new moons?
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# ? Jan 27, 2012 22:32 |
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Given Mojang's past history about (not) screening stuff, this is not a surprise.
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# ? Jan 27, 2012 22:33 |
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Boat posted:Except for the fact that the most rudimentary QA such as, you know, even selecting the goddamn language would have found this. Yeah this is really the only way to sum up that gaffe. Jesus.
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# ? Jan 27, 2012 22:55 |
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poemdexter posted:This is based on absolute assumption and pure gut feeling, but I'm going to go ahead and call it and say Jeb is contracting out the API work with the bukkit team and the new API will consist of nothing but lovely hooks into events. This way, people get an API so they can check it off as developed but all the good mods will still have to rely on deobfuscated code plus people matching classes to obfuscated class and method names. Wasn't this the exact reason why people were glad (at first?) that the there won't be an API but we get the unobfuscated code proper? And then they were't, and now we are getting the API but people still aren't happy... Although from what you're saying such an API that would allow for grand changes is possible? I am no programmer but those two points of view (having unlimited modding freedom vs. having flawless compatibility between mods) doesn't sound like something that's mutually inclusive.
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# ? Jan 27, 2012 22:56 |
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Dibujante posted:I am a professional DE>EN and ES>EN translator. Given the number of localisation strings in Minecraft, we're talking closer to $100. Or maybe I'm just cheap :-P I'll confess, I pulled that number completely out of my rear end. I just wanted to convey that for a multi-million dollar company the ROI for 56 language translations at a couple hundred bucks a pop is huge enough to warrant a job well done instead of, well, this.
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# ? Jan 27, 2012 22:59 |
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This is not a multi-million dollar multinational company in the vein of IBM. It's still run as an 'indie' game company. Everyone complaining about the work processes and QA seem to forget that, no matter how much they charge for their finished product.
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# ? Jan 27, 2012 23:18 |
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krushgroove posted:This is not a multi-million dollar multinational company in the vein of IBM. It's still run as an 'indie' game company. Everyone complaining about the work processes and QA seem to forget that, no matter how much they charge for their finished product. As was stated before the cost of an official translation is covered by the sale of about 7-8 copies. Minecraft sells 10,000 copies a day
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# ? Jan 27, 2012 23:25 |
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babies havin rabies posted:As was stated before the cost of an official translation is covered by the sale of about 7-8 copies. This. I just watched the site for a minute, and 14 copies were sold. One hour's worth of sales could fund the whole translation project. Sure, that doesn't take into account the manhours of coordination (finding translators, checking credentials, clarifying ambiguities, etc.), but that's where the "Mojang is incompetent" bit comes in.
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# ? Jan 27, 2012 23:31 |
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krushgroove posted:It's still run as an 'indie' game company. Everyone complaining about the work processes and QA seem to forget that, no matter how much they charge for their finished product. That's also why people bitch about Notch treating important Minecon speakers like poo poo by making them pay for airfare (then trash-talking them for having the nerve to ask for compensation), then buying a $6,000 watch and bragging about it on twitter. Locus fucked around with this message at 23:35 on Jan 27, 2012 |
# ? Jan 27, 2012 23:31 |
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babies havin rabies posted:Multi-million dollar international company crowd-sourcing language translations and not independently verifying them, folks. Hell, they didn't even SELECT all the languages in that release. I was laughing at first because, of course, the Minecraft community was spergy enough to submit a Canadian English translation in a game with 20 lines of text (uh, not counting the "ending"). But now... this is even better. I know developing games is really, really hard and all but not checking stuff like this is completely insane. krushgroove posted:This is not a multi-million dollar multinational company in the vein of IBM. It's still run as an 'indie' game company. Everyone complaining about the work processes and QA seem to forget that, no matter how much they charge for their finished product. It's not run as an 'indie' company, it's run as a lovely one. There are tons of indie studios that make Mojang look like a bunch of clowns. Minecraft makes them a lot of money, but there's a lot of things they could be doing differently if they want to continue making money or make more money. This just makes me feel bad for the guys who work on games like Recettear and SPAZ, run their businesses like professionals and have nothing but pleasant interactions with fans, that just weren't lucky enough to stumble upon a magical formula. Vertigus fucked around with this message at 23:46 on Jan 27, 2012 |
# ? Jan 27, 2012 23:40 |
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Wonder what else slipped through.
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# ? Jan 27, 2012 23:43 |
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Locus posted:Yeah. That's the problem. It's idiotic to run it that way, and I don't think many people are forgetting that, since it's what we're complaining about. Too right - it makes no sense to run the company this way, yet it is - that's what I meant that at its heart it's still an independent (unprofessional) game development company. Absolutely no one expects it to be run like Valve or Id or EA, except maybe any non-gaming parents that bought it for their kids for Christmas. At this point the drama of Minecraft development is more fun to observe than actually playing the game! It's crazy. I feel bad for Jeb, this just overshadows all the stuff he's put out in the past few weeks.
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# ? Jan 27, 2012 23:47 |
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krushgroove posted:Too right - it makes no sense to run the company this way, yet it is - that's what I meant that at its heart it's still an independent (unprofessional) game development company. Absolutely no one expects it to be run like Valve or Id or EA, except maybe any non-gaming parents that bought it for their kids for Christmas. Small and independent does by no means mean unprofessional.
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# ? Jan 27, 2012 23:50 |
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krushgroove posted:Too right - it makes no sense to run the company this way, yet it is - that's what I meant that at its heart it's still an independent (unprofessional) game development company. That is completely unfair to the independent game development companies that have solid, professional reputations. You don't see this lack of professionalism from the developers of Dwarf Fortress (one guy, free game) or Dominions 3 (two people).
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# ? Jan 27, 2012 23:57 |
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Iacen posted:I'd really hate a mob that could destroy walls. Just look at the Modding thread, where the Ogre from Mo' Creatures is almost without exception the first creature to be disabled. It's not fun to see your hard work be destroyed. Oh no I agree, I forgot they were talking about ones that destroy walls and not ones that open doors. An ogre tearing through your house is The Worst Thing, but I wouldn't mind monsters that were smart enough to open doors and maybe mess with levers and buttons, or at least waves that happened periodically with increased spawns. Like, I'm thinking something like Oblivion here. A bunch of temporary nether portals open up in random spots outside and monsters start pouring out and coming straight at you, that'd be cool Just something to give you a reason to build complex traps as someone else said before.
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# ? Jan 28, 2012 00:13 |
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# ? Apr 23, 2024 15:32 |
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This whole thing can be handled by Jeb over Twitter. Sure a PR firm would do a much better job of controlling this situation, but they cost a LOT of money, like thousands of dollars. They already got the translation done for free. No need to go spending money needlessly here.
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# ? Jan 28, 2012 00:14 |