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I don't even like adventure or PC games and I'm still gonna donate just for the documentary. $15 for a Tim Schafer + Double Fine movie? HELL YES.
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# ? Feb 9, 2012 18:04 |
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# ? May 15, 2024 03:12 |
You know, I'm all for a kickstarter, but the whole "You get to see the game before its made" sounds like a terrible idea. Maybe make a documentary and show us when the game is out, but I would imagine I wouldn't appreciate Grim Fandango and Psychonauts if I knew everything that was gonna happen before I even started playing.
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# ? Feb 9, 2012 18:05 |
I might actually throw some money their way, it's incredible how quickly they've reached their mark and I'm excited to see the development. I played those LucasArts games growing up, feel kind of bad for not playing anything in the last ten years :\ They should really have a Kickstarter for the Dark Souls port to PC.
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# ? Feb 9, 2012 18:05 |
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They updated the page.quote:WoooooooooOOOOoooOoOoooOOooo!
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# ? Feb 9, 2012 18:11 |
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Today I helped make Tim Schafer happy. What more could one ask for?
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# ? Feb 9, 2012 18:15 |
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Tim Schaefer: "Hey guys I know times are tough and all but I could get back to work if you'd give me some donatiOOOOOHHHHMYGOD" I hope the flood of goodwill put a smile on the guy's face. I got the impression that Brutal Legend's development cycle put him in a bit of a funk for a while.
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# ? Feb 9, 2012 18:23 |
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Ok, now create a Psychonauts 2 kickstarter, set the goal on a humble 10-15 millions mark. Now go. I give it 2 weeks
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# ? Feb 9, 2012 18:23 |
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I'm not even a big fan of Lucasarts adventure games and I'm pitching in on this. Anything to encourage independant game development and Double Fine on Pc.
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# ? Feb 9, 2012 18:23 |
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SGRaaize posted:You know, I'm all for a kickstarter, but the whole "You get to see the game before its made" sounds like a terrible idea.
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# ? Feb 9, 2012 18:23 |
So, Tim Schafer just woke up from his 6 hours sleep, excited as he turns the Computer on and checks the Donations for his Kickstarter.Tim Schafer @timoflegend posted:Kickstarter records so far: Most funds raised in the first 24 hours. Highest number of backers of all time, and growing! Good morning! Hope this makes up for the poor sales of Psychonauts
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# ? Feb 9, 2012 18:23 |
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I donated nothing. I did preorder the game for 15 bucks though. Entertainment for money, not going to call it more than a business transaction.
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# ? Feb 9, 2012 18:29 |
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quakster posted:List of people who are forcing you to participate in the beta: Yeah, I'm not going to watch the making-ofs until after the game's out and I've played. I'm more worried at his promise that fans will have input on the game's design.
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# ? Feb 9, 2012 18:30 |
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Farbtoner posted:Yeah, I'm not going to watch the making-ofs until after the game's out and I've played. Yeah, this has me a bit worried, but I'm gonna hope DF's smart enough to limit that sort of thing to stuff like "Vote for your favorite logo design" and stuff like that.
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# ? Feb 9, 2012 18:32 |
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Farbtoner posted:Yeah, I'm not going to watch the making-ofs until after the game's out and I've played. Besides, he'll already have our money so ultimately he can do whatever the hell he wants.
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# ? Feb 9, 2012 18:33 |
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Psychonauts is massively overrated and Jack Black's ironic metal adventure was a complete piece of poo poo, but I hold out hope that Tim has another awesome point and click adventure game somewhere inside of him so I'm in for $15 to help him rip it out. I hope this game doesn't suck!
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# ? Feb 9, 2012 18:33 |
quakster posted:List of people who are forcing you to participate in the beta: Gonna be real hard to resist checking and avoid discussions regarding the game with people that know what's going on
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# ? Feb 9, 2012 18:33 |
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I have to say a huge reason I want to see this done is because I hope for something as memorable as Grim Fandango to be released. Although some of the puzzles are a bit ehhh in it, it's the best adventure game I've personally played. The symphony of music, art, and writing/voice acting is just something else to me.
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# ? Feb 9, 2012 18:35 |
If it manages to be a quarter as good as Grim Fandango, I'll consider the donation worth the effort.
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# ? Feb 9, 2012 18:36 |
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SGRaaize posted:If it manages to be a quarter as good as Grim Fandango, I'll consider the donation worth the effort. It's an adventure game. By Tim Schafer and Ron Gilbert. Which I helped pay for. It's already worth the effort.
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# ? Feb 9, 2012 18:44 |
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Ddraig posted:So I guess this has no publisher attached so it has no strings attached... apart from the strings of every entitled gently caress who donated money and now wants their idea in the game because god drat it they helped pay for this loving thing etc. If this project has only one failure mode, this is it. I would like to coin this kind of paid-community backlash as "the minecraft effect" Granted, Minecraft already had a sort of Alpha build ready when he started taking donations. Anything after Minecraft officially went beta is roughly on par with the "preorders" that Double Fine is essentially selling now that they've hit their $400,000+ mark. Also it seems like Tim Schafer has quite a bit more business savvy and business management experience under his belt.
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# ? Feb 9, 2012 18:44 |
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I don't have a PC, but it looks like the money raised is well over the amount needed to port it to macs. Thus, I donated the $15. Looking forward to it!
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# ? Feb 9, 2012 18:48 |
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Hadlock posted:If this project has only one failure mode, this is it. I would like to coin this kind of paid-community backlash as "the minecraft effect" Not to mention development experience. Once you strip away all the Notch froth, the main and most righteous complaint about Minecraft is that it became horribly top-heavy, piling features and updates on without much thought given to how they would affect previous ones (and that's when an update wouldn't just break the game outright). Schaefer's one of the big game design auteurs, so the odds of him making that mistake are pretty much nil.
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# ? Feb 9, 2012 18:54 |
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Farbtoner posted:I'm more worried at his promise that fans will have input on the game's design.
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# ? Feb 9, 2012 19:03 |
Hadlock posted:If this project has only one failure mode, this is it. I would like to coin this kind of paid-community backlash as "the minecraft effect" At the end of the day those extremely obsessed critics will show up whether you've developed WoW, Assassin's Creed, Minecraft.... it doesn't really matter. I'm donating not for a game to be the second coming of my childhood gaming bliss but just in appreciation. Tim and Ron are creative mofos that deserve to keep on keeping on. If they get some sperg rage out of this, well every developer gets that now. But I bet the game rules.
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# ? Feb 9, 2012 19:05 |
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Two men walk into a bar, and one of them says "adventure games are dead" . Anyway, how much do you people think this is just about people being angry at them big money publishers with their focus testing an' deadlines an' sequels i have to buy every year, or is there a viable long-term business model buried somewhere in this perfect storm? Discuss.
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# ? Feb 9, 2012 19:06 |
StoryTime posted:or is there a viable long-term business model buried somewhere in this perfect storm? It worked for Mount & Blade, Minecraft, and other indie games before. It's an extremely viable model to develop a small budget game on pre-orders, but you of course need to make a heck of an entrance and have the kind of ideas people want to see developed.
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# ? Feb 9, 2012 19:10 |
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StoryTime posted:Two men walk into a bar, and one of them says "adventure games are dead" . I don't think its about publisher spite, at least not almost $800k of publisher spite. I'm sure there's a number of backers where that's the case, but I think most of it is a genuine interest in a Tim Schafer adventure project. I think using this as their main business model would become diminishing returns quickly, but for a few one off projects every few years that wouldn't be able to get made otherwise, I think it has legs.
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# ? Feb 9, 2012 19:11 |
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Spiky Ooze posted:At the end of the day those extremely obsessed critics will show up whether you've developed WoW, Assassin's Creed, Minecraft.... The key difference here is that games like WoW, Assassin's Creed and other commercial titles were only shown to the public/game journalists when they had reached a relatively high level of polish in the late beta stage. I guess it really hinges on how you view your "preorder" with games like these. Basic functions like item chests weren't even implemented when Notch opened up the game for preorders. When the game is at that early stage of development, and I hate to use this word, but some people feel entitled that their opinion might carry some weight with the developer. If you buy a game after it's functionally complete, complaining about features/functions carries (in my opinion) a lot less weight. You saw the trailer, maybe played the demo and probably read at least one review before making your purchase of the completed game. In this situation, at this point Double Fine has at best a concept (that they haven't shared) and probably a software framework from previous projects. Now, it's subjective, but investing money at this stage in the production process, even earlier than the Indev stage of Minecraft, many more people are definitely going to feel justified in getting involved and voicing their opinions loudly.
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# ? Feb 9, 2012 19:20 |
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StoryTime posted:Two men walk into a bar, and one of them says "adventure games are dead" . Of course selling directly to fans and bypassing major companies is a viable model, it's been a viable model in just about every creative industry for several years now. It's no longer an open question.
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# ? Feb 9, 2012 19:21 |
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Spiky Ooze posted:It worked for Mount & Blade, Minecraft, and other indie games before. It's an extremely viable model to develop a small budget game on pre-orders, but you of course need to make a heck of an entrance and have the kind of ideas people want to see developed. Sure, but you'll have to agree that the magnitude of this is on another level. We're closing on a $million for just an idea and a name drop, in a very short time. It's kind of hard to believe that all of this is just from old fans wanting to see another adventure game. Of course it could be that I'm just getting too old to understand how the internet works anymore. drat. Anyway, I put my money in the moment I saw this, I can't wait to see how it all turns out. StoryTime fucked around with this message at 19:27 on Feb 9, 2012 |
# ? Feb 9, 2012 19:22 |
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Beanpants posted:I don't think its about publisher spite, at least not almost $800k of publisher spite. I don't know man, there's a lot of spite on the Internet. But to be honest, I wish they could get as much of the original crew of MI 1 and 2 together (even the ones that hate each-other) with some of that extra money. I mean, if this guy can essentially use nostalgic magic to get a hold of 800 thousand dollars, why can't we continue to dream?
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# ? Feb 9, 2012 19:28 |
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Shame nobody reads manuals anymore. I miss Jo "Captain Tripps" Ashburn's name popping up in credits.
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# ? Feb 9, 2012 19:30 |
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One way to handle that kind of user input thing without actually giving in to the masses' stupid ideas would be to have periodic polls like "Okay, so what happens to Ladycomb Fourpsteel next?: A. Something awesome. B. Something funny. or C. Something stupid no one will actually vote for." and let that be considered user input. Yeah it's kind of a shill way to do things, but it's better than the alternative.
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# ? Feb 9, 2012 19:30 |
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I am ok with that.
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# ? Feb 9, 2012 19:33 |
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"What should I have for lunch tomorrow? A: Ham and cheese sandwich B: A healthy salad C: Ham and cheese sandwich with a side salad" And have that be the only thing posed to the community. Donaters get a picture of Tim Schafer enjoying his lunch.
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# ? Feb 9, 2012 19:33 |
In the Kickstarter page, they say they will let the fans vote in case the Developers can't decide on something. Meaning, we would vote between two or three great decisions the developers have thought of, but can't decide which one is best due to conflict amongst themselves. That's both something that matters and something that won't gently caress the project up, so don't worry about that.
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# ? Feb 9, 2012 19:34 |
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Mazreal posted:One way to handle that kind of user input thing without actually giving in to the masses' stupid ideas would be to have periodic polls like "Okay, so what happens to Ladycomb Fourpsteel next?: A. Something awesome. B. Something funny. or C. Something stupid no one will actually vote for." and let that be considered user input. This happened in Gears 3, they had that poll and there's still that scene that could go either way on Carmine dying and it ends up working pretty well. However they do it I have full confidence in Tim Schafer and can't wait to see all the ins and outs of development (after it's released). 30$ for me, can't wait to see how much they rake in after a month if they're steadily approaching 1 million in a day haha.
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# ? Feb 9, 2012 19:46 |
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Subra posted:This happened in Gears 3, they had that poll and there's still that scene that could go either way on Carmine dying and it ends up working pretty well. I have to imagine it will drop off pretty sharply in 24-48 hours. Especially as the goal has been met. I'm open to the internet proving me wrong, though!
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# ? Feb 9, 2012 19:51 |
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It'll probably taper off soon but they're gonna double their original goal before that point which is awesome.
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# ? Feb 9, 2012 19:53 |
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# ? May 15, 2024 03:12 |
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Beanpants posted:I don't think its about publisher spite, at least not almost $800k of publisher spite. I'm sure there's a number of backers where that's the case, but I think most of it is a genuine interest in a Tim Schafer adventure project. This funding model definitely has potential, but Tim Schafer is a unique case. His name is well known among adventure gamers, and games press everywhere helped spread the word the moment he made the announcement. Double Fine's recent output has also been decent enough that there's little uncertainty about the quality of the final product. Don't expect a lesser known or newer studio to get the same results.
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# ? Feb 9, 2012 19:59 |