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Saoshyant posted:I keep hearing this complaint. How is it that there's apparently no mod that improves or fixes some of the annoyances of the combat? A mod? The game is not, out of the box, moddable. The combat mechanics are hard-coded into the engine in any case, and Septerra Core doesn't have a large following of dedicated hackers reverse engineering it. Valkyrie Studios might have someday released modding tools and even source code, but they went out of business shortly after releasing SC. Ownership of everything - tools, file format specifications, source, copyrights, everything - is now in the hands of Topware Interactive, who are douchebags. So, no, there's no mod. Toadsniff posted:I bought this game back in the day, it was called Odium here in the US. It is by far the hardest, cheapest strategy game I've played, it's ammo management is even worse than the first Resident Evil's, there are encounters every 5 steps, and they all take like 10-20 minutes to complete. I didn't find it fun, but maybe there's an apologist around somewheres... I kind of enjoyed Odium, but...yeah. Ammo and resource management is completely unforgiving, combat is brutal, you're usually outnumbered, outgunned, or both, and while encounters aren't random or repeating, most of them don't show up on the map either - enemies just burst from nowhere. If you approach it as a super-hardcore turn-based tactical combat game (rather than the tactical JRPG it kind of presents as) it's not too bad, but then you have to answer the question "why am I playing this instead of X-COM or Jagged Alliance 2", and I have yet to come up with an answer for that question.
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# ? Feb 10, 2012 18:07 |
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# ? Apr 28, 2024 22:49 |
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synertia posted:Or you can use gems and take screenshots to keep for later.
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# ? Feb 10, 2012 18:21 |
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Thanks to this thread, I saved a whole 2 dollars on The 7th Guest! But in all seriousness, MAN, this is a good game. (Then again, it might be me looking through rose-colored glasses.) Especially once you enable the General MIDI - that opening sequence sends shivers down my spine every time.
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# ? Feb 10, 2012 20:17 |
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Dominic White posted:Oh yeah, for those who are using Tafferpatch for Thief 2, check out the DDFix.ini file after install. You might want to turn down the bloom amount (128 is fine - 255 is way excessive), but also turn on the Dynamic Gamma option, which gives Garrett convincing night-vision. No longer will you wander into a dark room and be completely blind, as he'll gain cat-like sight in a few seconds. Loving the dynamic gamma. After a little tweaking it's pretty perfect, getting a consistent level of visibility from complete darkness to bright lit rooms and the effect is seamless. Now you can always see but without looking washed out. Increased the decay so things brighten up faster and also scaled down the health icons and stealth gem so there's less glare from them. Just less visual fatigue from all that high contrast. Still seems like a modern game.
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# ? Feb 11, 2012 02:06 |
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I take it dynamic Gamma is Thief 2 only? Not present in Thief 1?
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# ? Feb 11, 2012 02:34 |
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Galaga Galaxian posted:I take it dynamic Gamma is Thief 2 only? Not present in Thief 1? Check the DDFix.ini in your Thief folder. Turn on postprocessing and tweak dynamic gamma if needed. Not sure though. e: Looks like those features were added in ddfix 1.5.11. I have to try this with SS2. Gaph fucked around with this message at 02:58 on Feb 11, 2012 |
# ? Feb 11, 2012 02:50 |
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Is the Earth 21xx series still worth playing? How do the games compare to CNC games?
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# ? Feb 11, 2012 02:57 |
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Gaph posted:Check the DDFix.ini in your Thief folder. Turn on postprocessing and tweak dynamic gamma if needed. Not sure though. Well, I think they're in there. I swapped a few 0s for 1s, but I can't really tell if its working in game, nothing seems to be changing. Here is what it looks like after I changed it: code:
code:
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# ? Feb 11, 2012 03:15 |
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Toadsniff posted:I bought this game back in the day, it was called Odium here in the US. It is by far the hardest, cheapest strategy game I've played, it's ammo management is even worse than the first Resident Evil's, there are encounters every 5 steps, and they all take like 10-20 minutes to complete. I didn't find it fun, but maybe there's an apologist around somewheres... Same here, I hated it. Imagine a somewhat less-in-depth Jagged Alliance expect all your guns suck and ammo is rarer than the holy grail. I couldn't even get past the first fight because I kept running out of ammo. ^^^^^^^^^^^^^^^^ Galaga Galaxian posted:Well, I think they're in there. I swapped a few 0s for 1s, but I can't really tell if its working in game, nothing seems to be changing. I did that same and didn't notice any difference. I assume something isn't working right. Game still plays well regardless but it would be nice to have all the bells and whistles.
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# ? Feb 11, 2012 03:20 |
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Lines starting with ; are comments. They don't do anything. Try replacing this: code:
code:
code:
FWIW, my settings are postprocessing on, saturation 255, bloom 96, bloom spread 4, dynamic gamma 0.15.
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# ? Feb 11, 2012 03:57 |
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I did wonder about if that stuff was commented out, but since every single line in the .ini is commented out like that, I wasn't sure. I'm not good at this ini editing stuff. Well, that definitely didn't work. code:
Galaga Galaxian fucked around with this message at 04:08 on Feb 11, 2012 |
# ? Feb 11, 2012 04:02 |
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ToxicFrog posted:Lines starting with ; are comments. They don't do anything. Thanks! Turns out I forgot to turn post-processing on. Not sure why Galaga Galaxian .ini is all commented out though. That's weird.
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# ? Feb 11, 2012 04:06 |
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Red Mundus posted:Thanks! Turns out I forgot to turn post-processing on. Not sure why Galaga Galaxian .ini is all commented out though. That's weird. Are you playing Thief 1? Copy your ddfix.ini into pastebin pretty please?
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# ? Feb 11, 2012 04:09 |
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Red Mundus posted:Thanks! Turns out I forgot to turn post-processing on. Not sure why Galaga Galaxian .ini is all commented out though. That's weird. quote:;Sample initialization file for ddfix. The settings are the defaults and
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# ? Feb 11, 2012 04:11 |
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Anyone know how Dream Pinball stacks up to Pro Pinball (Timeshock especially)?
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# ? Feb 11, 2012 05:35 |
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Galaga Galaxian posted:Are you playing Thief 1? Copy your ddfix.ini into pastebin pretty please? Here you go! http://pastebin.com/5zG7zANm
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# ? Feb 11, 2012 05:47 |
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Red Mundus posted:Here you go! Hmmm, with that I just get a white screen (with GUI), like its being way too bright to the point of white out. Oh wait, other loads/attempts get a similar scrambled screen to my first one. Galaga Galaxian fucked around with this message at 06:09 on Feb 11, 2012 |
# ? Feb 11, 2012 06:01 |
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r1ngwthszzors posted:Is the Earth 21xx series still worth playing? How do the games compare to CNC games? Didn't play much of it, but the first one is roughly on par with the original C&C which to me is just too dated to play anymore
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# ? Feb 11, 2012 06:11 |
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Foodahn posted:Anyone know how Dream Pinball stacks up to Pro Pinball (Timeshock especially)? Not very well. Neither the physics nor the table layouts come close. If you need more pinball and don't want to mess around with Future Pinball or wait for Pinball Arcade then it'll work in a pinch, but that's it.
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# ? Feb 12, 2012 04:22 |
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So I'm about to buy Darklands and was curious if there is anything I need to know before diving in.
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# ? Feb 12, 2012 05:44 |
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It'd be hard to make a post that tops the manual and hintbook for usefulness. Just look in the downloadable extras and give them a read.
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# ? Feb 12, 2012 08:00 |
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For Darklands, I actually found this youtube let's play really useful. It's not stellar by any means, but he actually bothers to go through the trouble of describing what everything means and how it works. Watch him play to get a feel for the flow, if you want. After you make your characters, just keep fighting thieves at night until you can win easily then head off on some quests. After that, it's just hitting towns and seeing what's going on. The story will emerge eventually.
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# ? Feb 12, 2012 12:20 |
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Awesome, thanks to both of you! I'll take a peek in the manual it seems. I'm so used to manuals being useless fluff that I keep forgetting that it's required reading for older games.
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# ? Feb 12, 2012 17:53 |
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I was browsing through the catalog for SWAT 4 and noticed they didn't have it. Is it worth getting SWAT 3 instead? Looks good but I'm afraid it might be dated a bit.
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# ? Feb 12, 2012 18:34 |
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Red Mundus posted:I was browsing through the catalog for SWAT 4 and noticed they didn't have it. Is it worth getting SWAT 3 instead? Looks good but I'm afraid it might be dated a bit. Wait for part 4. It really doesn't compare.
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# ? Feb 12, 2012 18:37 |
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Red Mundus posted:I was browsing through the catalog for SWAT 4 and noticed they didn't have it. Is it worth getting SWAT 3 instead? Looks good but I'm afraid it might be dated a bit. SWAT 3 is quite a bit older than 4 and is a pretty different game. It's aged decently, I think, but then again, there really aren't many rainbow-six style games coming out to compare it to nowadays. E: SWAT 4 with the SWAT 3 map pack is probably the best way to play SWAT 3 for the first time.
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# ? Feb 12, 2012 18:43 |
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I own both SWAT 3 and 4 retail and have to say that SWAT 3 is a great game by itself. But if you want something less clunky SWAT 4 is the way to go, it picked the same formula and refined it. My only complain is that SWAT 4 isn't on Steam and I'm too lazy to install my retail version and patch it.
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# ? Feb 12, 2012 18:52 |
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I threw my DDFix.ini for Thief 1 & 2 up on Mediafire if anyone wants a quick set of presets. You'll want to set your own resolution, of course, but everything else should be simple.
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# ? Feb 12, 2012 19:31 |
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Rinkles posted:Any backers of Gorky? I finish it, it has a good atmosphere but other than that it's not great. Party members will turn on you at some points of the game and you need to use stupid tactics to survive some boss battles (like blocking them with a crate...). You want to use hatchets & CC weapons all the time and keep your ammo for the bosses. I had it for free with a magazine back in the day but no walkthrough made it a real bitch to finish.
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# ? Feb 12, 2012 19:47 |
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Jesus Christ, I just got to the lost city level in Thief gold and I am ready to give the gently caress up. It's torture. No loot, no secrets, nothing. Just stone corridor after stone corridor. Also why the gently caress are there motion lights in a forgotten lost city? Was there a forgotten lost Home Depot down there as well? Ugh. PLEASE tell me Thief 2 is better.
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# ? Feb 12, 2012 21:23 |
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Red Mundus posted:Jesus Christ, I just got to the lost city level in Thief gold and I am ready to give the gently caress up. It's torture. No loot, no secrets, nothing. Just stone corridor after stone corridor. Also why the gently caress are there motion lights in a forgotten lost city? Was there a forgotten lost Home Depot down there as well? Yes, it is better.
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# ? Feb 12, 2012 21:25 |
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pixelbaron posted:Yes, it is better. Thanks, glad to hear it. I loved all the levels so far, even bonehoard, but this is just killing me. I have to force myself to go through all this crap. Doesn't help that the game seems to be slowly abandoning stealth with each passing level. Still, the mage's tower almost makes up for it.
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# ? Feb 12, 2012 21:27 |
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Red Mundus posted:Jesus Christ, I just got to the lost city level in Thief gold and I am ready to give the gently caress up. It's torture. No loot, no secrets, nothing. Just stone corridor after stone corridor. The Lost City actually has more loot than any other level in the game, excepting Escape. Maybe you just aren't looking hard enough? Red Mundus posted:I loved all the levels so far, even bonehoard, but this is just killing me. I have to force myself to go through all this crap. Doesn't help that the game seems to be slowly abandoning stealth with each passing level. It's what? You may be slowly abandoning stealth, but I'm pretty sure the game isn't. (Also, I'm pretty sure you're the only person alive who liked Down in the "Where Am I" Bonehoard but dislikes The Lost City) Anyways, take heart. Power through it with a walkthrough if you have to. The next two levels (Song of the Caverns and Undercover) are both classic sneakathons; then you have Return to the Cathedral, which I personally did not enjoy, but if you liked Down in the Bonehoard there's a good chance you will. Escape is also pretty sneaksie. I don't remember much about Strange Bedfellows, but Into the Maw of Chaos is a fantastic finish to the game. pixelbaron posted:Yes, it is better. Given the context, I'm not sure I agree with this. Yeah, Thief 2 (like Thief 1!) has some fantastic levels, like Life of the Party and First City Bank & Trust - but it also has some stinkers, like Kidnap and Sabotage at Soulforge. Given that Mundus loved every prior level but is now ready to give up on the game entirely just because of The Lost City, I suspect that he'd have the same experience halfway through Thief 2 as well.
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# ? Feb 12, 2012 22:25 |
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Red Mundus posted:Thanks, glad to hear it. I just finished the game today, and it is definately worth ploughing through the lost city to reach the next few missions. The one immediately afterwards is probably the best in the game. Unfortunately the quality then nosedives into exactly those problems you mentioned. I was willing the game to be over towards the end just to be done with it. ^^^ToxicFrog^^^ Well horses for courses, but I had the same issues with The Lost City and the direction the game was going in, so I would not advise him to get his hopes up for the end game. Austen Tassletine fucked around with this message at 22:40 on Feb 12, 2012 |
# ? Feb 12, 2012 22:26 |
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ToxicFrog posted:It's what? You may be slowly abandoning stealth, but I'm pretty sure the game isn't. Yeah, the entire game is all about stealth. Maybe there's something hardwired in some gamers brains that makes them forget about sneaking the moment they see a zombie or non-human enemy, but they're even slower and easier to avoid than the guards!
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# ? Feb 12, 2012 22:42 |
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I really liked the Lost City, but then I just liked exploring the Thief world sometimes and getting lost in it. And when I played ThiefG, there was nothing even close to offering the same kind of gameplay. I don't think I'm the only one either: there are several missions (and TTLG forum jokes) about the "Alarus Extension" in Bonehoard, another divisive mission. That is, as large as Bonehoard was, there still is a desire in some to seek out the evasive entrance to the Alarus Extension.
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# ? Feb 12, 2012 23:05 |
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I'm at the opera house and just fell in love with the game again. Almost the best level so far. Honestly lost city was just too barren and the "city" itself was just brown boxes and faux-Egyptian crap. Almost all the loot is concentrated in one area or in small patches. If the level was a tad shorter/more diverse in color I would have enjoyed it a lot more. What I meant by abandoning stealth is that they seem to be just increasing monster spawns with no logic behind it at all. At one point I entered a room and saw 4+ monsters just hanging around. This seems to be the norm more and more. Putting in a ton of enemies is fine but running around blackjacking burrowers (forgot their name) just gets tedious after awhile. I find the human enemies are a lot better as their AI is more diverse and they at least have some personality. That and human enemies seem to patrol more often giving me a chance to slip by. Most monsters barring zombies and ghosts don't really patrol much so I either have to cheese their AI or just spam arrows from above. To be fair to the game it doesn't happen very often but when it does the game play turns to poo poo. Zombies are a joke though. Even if they see you, you can just run/sneak right past and they do nothing. They're basically a non-enemy. Also Lost city wasn't the only level that annoyed me. The haunted Cathedral was a bit of a let down. It was short and the loot was spread out a bit so I didn't mind it too much. *edit* Forgot to mention but I laughed when I got to the Colosseum. Talk about a let down. I expected a nice, large underground cavern but instead got more corridors. The tower was nice though even if I kept glitching off the sides and falling. Red Mundus fucked around with this message at 00:41 on Feb 13, 2012 |
# ? Feb 13, 2012 00:39 |
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I can see the dislike for the Lost City. For a thief level it is pretty linear, especially at the start. But the second half of it was fantastic, just for how you use the rubble of the city, and clever use of rope arrows, to progress. Then again I always liked the way thief tackled tomb-raider type platforming. Hitting the edge of a platform after jumping across a chasm and mantling the rest of the way up just felt so awesome. Then shooting a rope arrow at a rafter to get to the talisman because the stairs were broken. Always wished there had been more sequences like that. You don't see level design like that anymore.
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# ? Feb 13, 2012 00:51 |
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Antignition posted:I can see the dislike for the Lost City. For a thief level it is pretty linear, especially at the start. But the second half of it was fantastic, just for how you use the rubble of the city, and clever use of rope arrows, to progress. Then again I always liked the way thief tackled tomb-raider type platforming. Hitting the edge of a platform after jumping across a chasm and mantling the rest of the way up just felt so awesome. Yep, agreed. Once I got a bit closer to the tower itself it got better but the beginning really turned me off. Especially when I had to fight those tiny spiders that seem impossible to hit. I liked climbing all over the massive rubble and structures and finding some neat stuff. The level itself just felt too long and just too many monsters at the start gave me a really bad impression. Also, a quick question. What's the best way to deal with tile floors? If I so much as take a step on them almost everyone around hears me and homes in on my position. I use moss arrows but I feel nervous about using so many of them at times.
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# ? Feb 13, 2012 01:00 |
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# ? Apr 28, 2024 22:49 |
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Red Mundus posted:Also, a quick question. What's the best way to deal with tile floors? If I so much as take a step on them almost everyone around hears me and homes in on my position. I use moss arrows but I feel nervous about using so many of them at times. Moss arrows are indeed your friends but there's also an extremely slow walk speed option from what I recall that also works pretty well.
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# ? Feb 13, 2012 01:11 |