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andrew smash
Jun 26, 2006

smooth soul
Yeah, in the "unreal" key bindings it's shift. Make sure you're pressing regular walk and not run, and then hold shift down to walk extra slow. You make some noise but it's cut down to a fraction of what you would make taking running steps.

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Gaph
May 15, 2007

Flying blackjacks can be especially useful around loud surfaces. With timing you can knockout a guard before your feet hit the floor, ninja style. Hold down attack to prime the blackjack, get a running jump/fall and then release in mid-air when close enough.

hong kong divorce lunch
Sep 20, 2005

Gaph posted:

Flying blackjacks can be especially useful around loud surfaces. With timing you can knockout a guard before your feet hit the floor, ninja style. Hold down attack to prime the blackjack, get a running jump/fall and then release in mid-air when close enough.

This is something not many people mention and works really well. And remember, if there are gaps in carpets or anything, you can jump over tile and land soundlessly back on the soft ground.

I actually really liked the lost city. Those praying mantises freaked me out. Really scary stuff for the day.

Mystic Stylez
Dec 19, 2009

Regarding Thief, should I use any of the premade keyboard settings or make a custom one? :downs:

Red Mundus
Oct 22, 2010

Gaph posted:

Flying blackjacks can be especially useful around loud surfaces. With timing you can knockout a guard before your feet hit the floor, ninja style. Hold down attack to prime the blackjack, get a running jump/fall and then release in mid-air when close enough.

Very much agreed. I'm been doing that since The Sword level when I ran out of moss arrows. I was goofing around and never thought it would actually work so well.

Leaning forward and blackjacking enemies looking at you works well too.

VisAbsoluta posted:

Regarding Thief, should I use any of the premade keyboard settings or make a custom one? :downs:

I'd say go with custom. Make sure you bind blackjack and flash bombs to an easily reachable button as you will want to be able to pull it out on a moment's notice.

pixelbaron
Mar 18, 2009

~ Notice me, Shempai! ~

ToxicFrog posted:

Given the context, I'm not sure I agree with this. Yeah, Thief 2 (like Thief 1!) has some fantastic levels, like Life of the Party and First City Bank & Trust - but it also has some stinkers, like Kidnap and Sabotage at Soulforge. Given that Mundus loved every prior level but is now ready to give up on the game entirely just because of The Lost City, I suspect that he'd have the same experience halfway through Thief 2 as well.

But the horrible levels in Thief 2 never overstay their welcome (except Soulforge gently caress that level), and Kidnap specifically (which I agree sucks) can be finished in about 20 minutes if you just concentrate on the objectives. I just feel like Thief 1 was experimenting with gameplay and levels and some of them fall flat, and Thief 2 tightens everything up and gets most everything right and is a better overall experience.

pixelbaron fucked around with this message at 05:22 on Feb 13, 2012

Dominic White
Nov 1, 2005

Regarding Thief, I decided to help all newcomers here. Here's the quick n' easy guide to upgrade the GOG versions from 'Good as they were in the 90s' to 'Good as they can be today'.

Thief 1 Gold
Buy the game and install.
Download TGFix 1.05.
Unpack to your Thief directory.
Edit Cam.CFG to set your custom resolution, if you want above 1024 x 768.
Optional: Download this DDFix.ini and overwrite yours. It contains some graphical presets which give you automatic HDR-esque night vision and improves the lighting in general.

Thief 2: The Metal Age
Buy the game and install.
Download the latest TafferPatcher Beta. Best to tick every addon/tweak - they're all good.
Follow the wizard and pick your resolution and other perks.
Optional: Download this DDFix.ini and overwrite yours. It contains some graphical presets which give you automatic HDR-esque night vision and improves the lighting in general.

Thief 2X: Shadows of The Metal Age (Excellent fan-made expansion)
Do all the Thief 2 stuff above.
Download T2X from the official site and install.
Open Darkinst.cfg in \Thief 2\T2X\ and comment out (add a ; at the start) to the line that reads 'cd_path \'
Optional: For more feature support, download the latest DDFix from here. Unpack it to your T2X directory. No need to get the 'pre-patched' EXE.
Optional: Download this DDFix.ini and overwrite your T2X version. It contains some graphical presets which give you automatic HDR-esque night vision and improves the lighting in general.

And you can find hundreds upon hundreds of recommended Thief 1 & 2 levels on this site here. T2X is widely considered by many to be the cream of the crop, though.

10 minutes of effort now will provide a great deal of thievery-packed joy later.

Dominic White fucked around with this message at 17:39 on Feb 13, 2012

Gaph
May 15, 2007

Finished 'Shipping... And Receiving' last night, took 1 hour 51 minutes. I don't get to say immersive very often anymore but Thief is crazy immersive. It's cool just how involving each mission becomes, the gameplay has you intensely focused the entire time. Missions start as big unknowns that you slowly piece together as you explore. By the end you've gotten intimately familiar with the place. Each mission stands as it's own experience and you can probably only stomach one session at a time without a break in between. Technically I guess that means it has terrible pacing and the intensity should be carefully dosed throughout the entire game but instead Thief gives you one concentrated experience after another and you set the pace. Just something you don't see anymore.

Gaph fucked around with this message at 18:50 on Feb 13, 2012

Dr Snofeld
Apr 30, 2009
It's interesting to note the difference in level design methodology between T1 and T2. In the latter, so the dev team claimed, they created the levels first and fit the objectives into them, completely the inverse of T1. This is very noticeable when comparing the first levels of each - Bafford's Mansion does not at all seem like a place where someone could live.

Color Printer
May 9, 2011

You get used to it. I don't
even see the code. All I see
is Ipecac, Scapular, Polyphemus...


So is there any way at all to use prepaid gift cards on GOG or did I just waste $28 thanks to my paranoid tendencies?

Mystic Stylez
Dec 19, 2009

Dominic White posted:

Regarding Thief, I decided to help all newcomers here. Here's the quick n' easy guide to upgrade the GOG versions from 'Good as they were in the 90s' to 'Good as they can be today'.

Thanks for this, much appreciated! Any way you could upload a good keyboard preset? I'm kinda confused because it seems like the game doesn't accept certain combinations of keys.

Dominic White
Nov 1, 2005

VisAbsoluta posted:

Thanks for this, much appreciated! Any way you could upload a good keyboard preset? I'm kinda confused because it seems like the game doesn't accept certain combinations of keys.

Okay, here's mine. All fairly standard WASD stuff, with Z, X & C being the lean keys. Q and E cycle through inventory, Tab clears item.

It's for Thief 2. Not sure if it'll work on the first game without grumbling, though.

Gaph
May 15, 2007

http://freetexthost.com/a14mlgf1kt

There's mine. Got everything I need close by. You can open the .BND files with notepad to edit them, they are in the SAVES folders.

Red Mundus
Oct 22, 2010
So I just got to the return to the cathedral level in Thief gold and would like to apologize about my bitching about lost city. Why? Because this level is just abysmal. I can't believe I didn't like lost city now that I have the utter bottom of the barrel to compare it to.

With that said, is there a way to skip levels? I give up trying to pass this legitimately. I don't mind sneaking around super-speed haunts but when doors start closing in your face and you have to take several leaps of faith into rooms and hope for the best I just can't do it.

I was doing fine up until a ghost gave me a fetch quest and I have to stay longer in this shithole. I also looked it up and after I give him his items I have to go back and bury his buddy. gently caress that.

Gaph
May 15, 2007

Ctrl+Alt+Shift+End = autowin, skip to the next mission.

Red Mundus
Oct 22, 2010

Gaph posted:

Ctrl+Alt+Shift+End = autowin, skip to the next mission.

I love you so much right now.

*edit* Had to skip over "escape!" too. This game kinda....poo poo itself near the end didn't it?

No matter, still one of the best games I've played. Just kind of wished "all monster, all the time" wasn't the game design philosophy near the end.

Red Mundus fucked around with this message at 05:05 on Feb 14, 2012

The Kins
Oct 2, 2004
New Release: Hitman 2 for :10bux:

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

In my opinion Silent Assassin still holds up pretty well. Its biggest flaw is probably that the developers didn't realize yet that quality > quantity when it comes down to levels. Some of them are really forgettable and there's one you WON'T forget because it's really awful (Hidden Valley).

Still, controls and AI behaviour are both far better than the first game. It helps that the sequel allowed you to save during a level too.

Mystic Stylez
Dec 19, 2009

Some of Silent Assassin's levels are the finest in the franchise, but I remember that the mechanics of the game were extremely frustrating at some points and nowhere near the Contracts and (specially) Blood Money amounts of fun.

God, talking about it, I wish GOG would get over that single track bullshit and get Contracts :emo:

doctorfrog
Mar 14, 2007

Great.

I lost interest in the Hitman series on the Japan level in Hitman 2. The gameplay feels like a first-person Commandos, where you are basically compelled to puzzle out the optimal outcome through trial and error. What's so great about Contracts?

Gaph
May 15, 2007

Red Mundus posted:

*edit* Had to skip over "escape!" too. This game kinda....poo poo itself near the end didn't it?

No matter, still one of the best games I've played. Just kind of wished "all monster, all the time" wasn't the game design philosophy near the end.

I knew you were going to skip that one too! I just remember being trapped below ground with ratmen and spiders for an eternity. Escape! makes the other monster missions seem like pure gold. In fact the Bonehoard and Lost City are gems IMO. Mantling and rope arrows; it's like Tomb Raider and it works. Even the zombies and burricks are welcome cohabitants in a harmless "that's cute" sort of way, they're just curiosities in between you and your loot.

kuddles
Jul 16, 2006

Like a fist wrapped in blood...

doctorfrog posted:

I lost interest in the Hitman series on the Japan level in Hitman 2. The gameplay feels like a first-person Commandos, where you are basically compelled to puzzle out the optimal outcome through trial and error. What's so great about Contracts?
Contracts and especially Blood Money start reaching the full potential that is hinted at in the first two games, where there starts being a plethora of options for you sneak over to your target and complete your missions.

The extremely punitive save system was always the worst about these games, though. It takes the game design that seems to thrive in experimentation and throws it out the drat window.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


I liked the controls of Hitman 1. :(

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


kuddles posted:

Contracts and especially Blood Money start reaching the full potential that is hinted at in the first two games, where there starts being a plethora of options for you sneak over to your target and complete your missions.

Opera level from Hitman Blood Money is one of my favorite levels of any game. You have to take out a person from the audience and the whole living level together with rehersals, technical rooms, civillians is open for you and every, even most outlandish idea for the kill is plausible. From setting up an unlikely accident, to performing a stealth kill, to an open assault and up to something that could be taken for a full-on terrorist attack is possible (and many other). Each of those possibilities could also be completed through different means, disguises and weapons, bloody or not. It was a pleasure replaying that level several times and seeing all the different ways you could try. I simply love this game.

EDIT: gently caress, now I have to reinstall.

Rabhadh
Aug 26, 2007
Chucking a toolbox with a bomb in it into the diplomats viewing room then running for the door was a fun last ditch attempt I made that worked like a treat.

Pornographic Memory
Dec 17, 2008
You could even take the place of the guy with the pistol on the stage, and shoot the actor target in the middle of the performance. If I remember the Hitman thread correctly, people even said you could get away with it as an "accident" if you timed it just right.

Captain Scandinaiva
Mar 29, 2010



Pornographic Memory posted:

You could even take the place of the guy with the pistol on the stage, and shoot the actor target in the middle of the performance. If I remember the Hitman thread correctly, people even said you could get away with it as an "accident" if you timed it just right.

Even better, you could replace the actor's gun with a real one without anyone noticing, make him do your dirty work.

As good as Blood Money is (never bothered with the other Hitman games) I never found "all out assault" to be really viable. I tried recreating scenes from No Country for Old Men using a silenced shotgun but always got swamped by enemies and killed within seconds, since there was no way to conceal larger weapons.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


Pornographic Memory posted:

You could even take the place of the guy with the pistol on the stage, and shoot the actor target in the middle of the performance. If I remember the Hitman thread correctly, people even said you could get away with it as an "accident" if you timed it just right.

Kill the actor as an "accident", when the real target comes running in crush him with a chandellier that falls down just at the right time thanks to a previously planted explosive :smug:.

Dominic White
Nov 1, 2005

Pornographic Memory posted:

You could even take the place of the guy with the pistol on the stage, and shoot the actor target in the middle of the performance. If I remember the Hitman thread correctly, people even said you could get away with it as an "accident" if you timed it just right.

You could even get away with sniping from the balcony if you time a silenced shot to match the fake stage gun firing exactly. You've packed up and left the building by the time they realize the guy isn't just playing dead.

Dr. Video Games 0031
Jul 17, 2004

doctorfrog posted:

I lost interest in the Hitman series on the Japan level in Hitman 2. The gameplay feels like a first-person Commandos, where you are basically compelled to puzzle out the optimal outcome through trial and error. What's so great about Contracts?

Very few "action" levels are in Contracts. Absolutely no action levels exist in Blood Money. It's still a puzzle game, and there's still some trail and error, but it's really about exploration. In most of the missions, you can spend as much time as you need to explore and find the solution to your current target. Blood Money is the pinnacle of this sandbox gameplay that makes it hugely different from Hitman 1 and 2.

Lemon-Lime
Aug 6, 2009

Palpek posted:

Opera level from Hitman Blood Money is one of my favorite levels of any game. You have to take out a person from the audience and the whole living level together with rehersals, technical rooms, civillians is open for you and every, even most outlandish idea for the kill is plausible. From setting up an unlikely accident, to performing a stealth kill, to an open assault and up to something that could be taken for a full-on terrorist attack is possible (and many other). Each of those possibilities could also be completed through different means, disguises and weapons, bloody or not. It was a pleasure replaying that level several times and seeing all the different ways you could try. I simply love this game.

EDIT: gently caress, now I have to reinstall.

The best part of this level is that to get SA the first time around you need to do this elaborate ploy that involves finding your way through the labyrinthine basement of the opera house, but once you have the silenced sniper you can SA the mission in 30s flat.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Are you guys talking about Hitman 2 or a different game in the series?

I've never played the series before, but I was thinking of giving one a shot. Just wondering which/what I should consider getting.

[edit] Oh wait, reading closer you guys are talking about Blood Money. :downs:

Galaga Galaxian fucked around with this message at 06:42 on Feb 15, 2012

hong kong divorce lunch
Sep 20, 2005
I haven't played Blood Money. I actually played the demo of Hitman 1 when it came out ages ago and had lots of fun beating it different ways. I actually beat the whole first game a few years ago on Steam, but now I'm tempted to play the rest. Should I play 2? Or skip that one and go on to the other ones people are really loving?

Tokyo Incident
Nov 1, 2011

relax
Big old spoiler for Hitman 2: the second last level is one of the best twist moments in gaming. You get your target, same as any other mission. You collect the rifle and move to the ideal spot to snipe from. All business as usual so far. Line him up in your sights, pull the trigger and...nothing. You realise you've been given blanks and also your target looks a little...wooden. The whole thing's a set up.

That reminds me: later releases of 2 had a level cut due to some controversy. I'd assume it's missing from this version too but can anyone confirm?

synertia posted:

I haven't played Blood Money. I actually played the demo of Hitman 1 when it came out ages ago and had lots of fun beating it different ways. I actually beat the whole first game a few years ago on Steam, but now I'm tempted to play the rest. Should I play 2? Or skip that one and go on to the other ones people are really loving?

If you aren't too interested in taking in the whole series or putting up with aged mechanics, controls and graphics from the earlier games then go straight to Blood Money. Otherwise 2 is worth playing. It has some annoying sections and the detection AI is pretty unfair at times but there are occasions of brilliance if you can wade through the bad.

Scalding Coffee
Jun 26, 2006

You're already dead

doctorfrog posted:

I lost interest in the Hitman series on the Japan level in Hitman 2. The gameplay feels like a first-person Commandos, where you are basically compelled to puzzle out the optimal outcome through trial and error. What's so great about Contracts?
I didn't find anything of worth for Contracts. Disguises tend to get immediately blown outside of that biker mission, and don't you dare pull out a piece while wearing one. They didn't account for having the appropriate weapon to go with the disguise, so the SWAT will gun you down in a second.

You like missions where you have little time to prepare and follow one fixed path with no room for error or you die quickly? There are about three. Three missions where you are running.

The game is so bad about disguises that being in front or behind random distracted civilians in a police outfit, can determine if you get outed instantly. (you walk in front to get by)

Guillermus
Dec 28, 2009



Badguy posted:

Big old spoiler for Hitman 2: the second last level is one of the best twist moments in gaming. You get your target, same as any other mission. You collect the rifle and move to the ideal spot to snipe from. All business as usual so far. Line him up in your sights, pull the trigger and...nothing. You realise you've been given blanks and also your target looks a little...wooden. The whole thing's a set up.

I think that part was absolutely brilliant. I thought 'hey, this is a hitman 1 throwback' and then you need to get the poo poo out of your sniping spot after you realise that your target is fake..

I'm waiting for a Square-Enix sale to pick all Hitman games (despite having them on Steam), Thief and Deus Ex (again). My wallet is waiting for that.

The Kins
Oct 2, 2004
New Release: Soulbringer for $6. I... have never heard of this game before. Metacritic scores are mixed, for what it's worth.

Threep
Apr 1, 2006

It's kind of a long story.

The Kins posted:

New Release: Soulbringer for $6. I... have never heard of this game before. Metacritic scores are mixed, for what it's worth.
I'm impressed with this release because it barely even ran when it first came out

Gravy100
Oct 24, 2005

WIGWAMBAM!

The Kins posted:

never heard of this game before

Me neither, someone said on gog that it had something to do with the people behind Realms of the Haunting (looks like the same engine too?) and I love that game so...I dunno, this kind of unexpected stuff is why I love gog though, Deus Ex and Thief are all well and good but I knew they were good at the time so already have them.

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Momonari kun
Apr 6, 2002
Yes, you needed video.
I think Soulbringer was the game that was in that one double pack with Planescape: Torment that was being sold like 10 years ago. I never did try that game, actually.

Edit: Yeah, it was.

http://www.amazon.com/Planescape-Torment-Soulbringer-Combo-Pack/dp/B0012TNASM

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