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If you're going for dual-wield/Gunslinger IMP, go escort the tourists from Chitzena at the first available opportunity, those .50 Beowulf Automags are loving beautiful in close quarters, especially loaded with hollowpoints.
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# ? Feb 14, 2012 23:24 |
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# ? Jun 2, 2024 03:47 |
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Mister Bates posted:If you're going for dual-wield/Gunslinger IMP, go escort the tourists from Chitzena at the first available opportunity, those .50 Beowulf Automags are loving beautiful in close quarters, especially loaded with hollowpoints. As soon as my first shipment of medical supplies arrives and I can heal up, I may give that a shot. My fallback option was dual wielding sawed-off shotguns but I'll see how that goes, thanks.
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# ? Feb 14, 2012 23:35 |
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signalnoise posted:Here's hoping BiA gets the Temple of Elemental Evil treatment
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# ? Feb 14, 2012 23:57 |
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dud root posted:What happened to ToEE? It was really terrible and some fan mods made it slightly less terrible.
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# ? Feb 14, 2012 23:58 |
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Are we ever gonna get a new thread for BIA talk? Just cause it's kinda lame seeing all these responses and it's all stuff I don't care about because I'm not thinking of getting BiA until it's not terrible. And on sale. Actual JA2 talk: You can't autofire both weapons. But you can autofire the one in your 'main' hand. If you want dual wielding shenanigans, you want fox and whats-his-face from MERC. oh my god that whole "hold alt, paint targets" thing? loving AMAZING. My IMP just mowed down like four dudes standing together in one turn. SpookyLizard fucked around with this message at 00:32 on Feb 15, 2012 |
# ? Feb 15, 2012 00:03 |
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SpookyLizard posted:Are we ever gonna get a new thread for BIA talk? Just cause it's kinda lame seeing all these responses and it's all stuff I don't care about because I'm not thinking of getting BiA until it's not terrible. And on sale. Yeah, it's totally lame. Totally, to the max. Deal with it. Besides, neither this or a proposed BIA thread move fast enough to warrant two seperate threads. Bloody Hedgehog fucked around with this message at 02:09 on Feb 15, 2012 |
# ? Feb 15, 2012 00:08 |
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Dr. Video Games 0031 posted:It was really terrible and some fan mods made it slightly less terrible. You mean added half the game that Troika were forced to cut back in, then a shittonne of improvements, and basically made it into the best video game translation of D&D in existence. Shame it's 3.x, but still, Circle of Eight is really impressive work.
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# ? Feb 15, 2012 00:17 |
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Bloody Hedgehog posted:Yeah, it's totally lame. Totally, to the max. Deal with it. I agree, besides, I find it kind of interesting to skim over the BIA posts every now and then to stay updated about how the game actually plays and whenever patches get released. I might just buy the game when it's on sale and in a couple of months, provided it's moddable and the devs fix the biggest issues I've had with the demo.
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# ? Feb 15, 2012 00:27 |
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I've been having a lot of fun with BiA. If you can ignore being OCD about picking up every item around the inventory management is not a big deal. I pick up any guns I find lying around to give to my militia as soon as I clear a sector and deal with item trading between mercs after I clear it as well (leaving and returning to the map regroups your dudes so it's quick). I don't get so annoyed at the really bad inventory management system this way and can focus on putting bullets into bad guys. Everything else is minor. I waste my cash on tons of things maintaining my mercs as it is, they don't need to impose some daily/weekly/biweekly money management restrictions. Character portraits, who cares. Weapons/calibers/attachment system, that stuff was pretty limited in vanilla JA2 as well - it's just a matter of time for the modders to improve on it. PnG is too much fun to let the small details get in the way of my enjoyment.
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# ? Feb 15, 2012 01:08 |
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I find it's faster to drop poo poo on the ground and then pick it up with another merc rather than dealing with the item trading in BiA. I don't get why they didn't just let me shift stuff around between mercs using the inventory screen, but oh well. Repairing guns is still a huge pain in the rear end though. But the point I'm at this early in the game, I can afford to ignore maintenance because I generally find a newer, better gun for each merc by the time theirs starts breaking down, and give the old one to militia.
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# ? Feb 15, 2012 01:15 |
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So, I recently bought this game after seeing the thread and new one coming out. Turns out, I am not totally terrible at it which makes me happy. Few things though. My pal Igor is bleeding after a lucky shot and I don't have any medkits on me. Is there anything I can do to stop him from passing out and dying before getting some? Does it matter if someone dies while working for me? Other than the obvious he won't be able to work anymore.
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# ? Feb 15, 2012 01:24 |
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I just re-read the last page and laughed that someone thinks it's smart to just hire the most expensive person. Costs ramp WAY up once you hit 30 000$ mercs and you make a fraction of the cash in this game than you did in JA2. Have fun sitting in the strategy screen on fast forward for 40 days as you earn 4 000$ a day to buy a single merc IF you can even manage to defend that one mine with Grunty.
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# ? Feb 15, 2012 01:30 |
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Me and a few friends have been talking about games like this, and one game we keep bringing up is 7.62mm. Namely, how we wished we could get it and how much of a shame it was the let's play of it ended on a rage quit. However neither of us really pursued it, we all thought the title was '7.62mm'. Then someone else mentioned '7.62mm High Caliber'. Is that the same game? Apparently it has a UK release, which means its in English, no? I'd spend 15 bucks in a heartbeat to get that game.
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# ? Feb 15, 2012 02:24 |
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Lemon Curdistan posted:You mean added half the game that Troika were forced to cut back in, then a shittonne of improvements, and basically made it into the best video game translation of D&D in existence. For real. Now when I try to play other DnD games like NWN2, the lack of balancing for the ruleset in regards to real time with pause is glaring. Regarding BiA, I'm not going to buy it until I start seeing improvements from the fanbase. Sword of the Stars 2 is enough evidence for me that this "release barely playable build to the peasants" bullshit is becoming more and more common. 7.62 was decent but the lack of polish killed the game for me. Grammar is horrid, the game is buggy as poo poo and the quests are too similar. The combat is good and balanced enough that even having a tech advantage over the enemy is not an automatic "I win" button. /rant mode on Here is how I would've approached a JA2 Remake. 1) License Silent Storm Sentinels engine. 2) Update it to support more modern graphics, more than 4GBs of RAM and 64 bit environments, the works. 3) Contact Sir Tech (I know, I know...these guys are no longer around) and try to license most of the valuable assets (speech files, characterization). Polish what can be polished, reuse what can be reused. 4) Make the game moddable as gently caress. 5) Recreate the campaign as is. 6) Profit. I'm no game designer but it makes me a sad man that there is the technology, the game engines to get DAMNED good JA sequel, yet every company that buys it, changes the hell out the game, alienating the existing fanbase and failing to attract enough of a new fanbase to make the franchise profitable. /rant mode off. Sorry for the wall of text, I needed to get that off my chest. Leal, you can buy an English version of the game in Gamersgate. http://www.gamersgate.com/DD-762/762-high-calibre Get it, patch it with the Blue Sun Mod v1.9 http://bluesunmod.webs.com/ Cry because a polished turd, is still a turd. Still I love Paquito, his drunken rear end and the borderline-hebephrenic gently caress of a cousin.
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# ? Feb 15, 2012 02:51 |
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I'm liking BiA a lot, although I've never played any of the other Jagged Alliance games. I tend to prefer real turn based games when it comes to strategy stuff cause I always tard out and neglect certain squad members in real time games. The command mode thing helps me out with that a lot and it's really cool to put together a nice little plan and watch it go horribly wrong and have my whole team die. I think most of my problem is that my squad is the Keystone Kops of the mercenary world, I bought basically the 4 cheapest people and the scottish explosives expert. Fox has turned out to be my best squad member bizarrely because she's sneaky as hell. I gave her Grunty's SMG and put a silencer on it and she prowls around the level in her underwear burst firing people to death. Buns runs around playing dirty harry with a magnum revolver I found, Bull and Grunty have become team sniper and Red has been shot to death and revived so many times he just limps around with the spas shotgun killing charging axemen and clearing rooms through windows. My main complaints with the game are that sometimes orders get weirdly stuck until you clear them in command view so your plan gets hosed up and that you have to be in juuust the right place to heal someone. People having to reload their gun every time you switch weapons is stupid, and people don't reload in between maps which is dumb. It'd be nice to have a big inventory screen with a pool where you can swap stuff between characters like they did in Xcom too.
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# ? Feb 15, 2012 03:22 |
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Zigmidge posted:IF you can even manage to defend that one mine with Grunty. Turns out this is really easy to do
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# ? Feb 15, 2012 04:19 |
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FirstPersonShitter posted:and the scottish explosives expert. Barry? But he's Hungarian...
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# ? Feb 15, 2012 04:52 |
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TerryLennox posted:
I'd just use CryEngine. It can do large tropical environments, lots of enemies, all that stuff and working in a turn system shouldn't be difficult.
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# ? Feb 15, 2012 05:29 |
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TerryLennox posted:
Hm... securom. I've heard a ton of bad things about securom, gonna have to think about it. Also checking out the achievements, it seems the developers didn't think anyone would actually use militia or something. There is an achievement for recruiting 100 militia in several playthroughs. I'm at 72 on my first playthrough, and I really have like.. 6 places to my name.
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# ? Feb 15, 2012 05:35 |
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NovemberMike posted:I'd just use CryEngine. It can do large tropical environments, lots of enemies, all that stuff and working in a turn system shouldn't be difficult. Does it allow for fully destructible terrain? That's the primary reason anybody would want the Silent Storm engine - in that game explosives and high caliber bullets (or large amounts of smaller caliber bullets) could punch holes in walls and destroy objects, and, with sufficient time/firepower you could level entire buildings. It really put a new twist on close quarters combat to be able to shoot through walls at enemies you've only detected by hearing, or to be able to create your own door anywhere, or circumvent inconvenient staircases by simply shooting a hole in the floor and climbing through it.
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# ? Feb 15, 2012 05:35 |
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To an enormous degree. It allows for both component based destruction and procedural destruction of solid pieces. Here's a demo that somebody did with just the mod tools, not the actual dev kit. http://www.youtube.com/watch?v=kz41t_pGQcY&feature=related EDIT: If you haven't seen the visuals, this example from somebody importing a section of Skyrim shows it off pretty well. http://www.youtube.com/watch?v=hgw9DlIK8DY&feature=related NovemberMike fucked around with this message at 05:54 on Feb 15, 2012 |
# ? Feb 15, 2012 05:49 |
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Doesn't the Cryengine cost an enormous amount of money to license, that even the most popular JA2-like game in the current era could never afford it?
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# ? Feb 15, 2012 06:00 |
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Bloody Hedgehog posted:Doesn't the Cryengine cost an enormous amount of money to license, that even the most popular JA2-like game in the current era could never afford it? The new Mechwarrior game is using it, so I doubt that.
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# ? Feb 15, 2012 06:18 |
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I haven't played BiA, but what I feel it really needs: Real time with pause (Which is what I take plan and go to be), with a wide range and variety of options and etc. Being able to force your dudes to face a certain direction, how much time to spend aiming, etc. What stance your dudes move in, how quietly/quickly, etc. Being able to see their line of sight/firing arcs/where their bullets can hit. Should also have options to deploy bipods, fold/collapse stocks, all that neat stuff. This would be hugely important to get right. You'd also need alerts showing you why the game paused, what other pause triggers/alerts may be stacked, preferably in a way that actually told you what was going on. Being able to stack orders would be great, but could be dealt without. Also sensible goddamned camera controls. Reuse/polish up as much stuff from JA2 as possible. Some stuff could be redone for higher resolutions and stuff to fit a newer engine and stuff. If sounds nad stuff ahve to be redone, they should (hopefully) find the original voice actors. If so, they should try to stay as true to the original as possible. I also wouldn't say no to new lines of dialog and stuff. While it's not "the original" I think they could actually get people to write things that are y'know, good. Certain things, though, should not be changed. Like Ira. Or Skyrider. I wouldn't say no to certain changes though, like removing some the random stuff (where skyrider spawns, where the ice cream truck, etc. I'd be fine if there were just short(ish) quests to find 'em. I also wouldn't mind if gasoline was a bit easier to find, if still expensive. Destructible terrain would be pretty sweet, though it seems like it would end up making arulco into a pock-marked wasteland within hours of my team landing. And every building would be rapidly levelled in intense, room to room, door to door CQB fighting. Support the game and the mod community that will undoubtedly follow. Don't try that nickel and dime DLC crap. DLC should be actual missions/expansions, preferably containing extra characters and weapons.
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# ? Feb 15, 2012 06:34 |
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NovemberMike posted:The new Mechwarrior game is using it, so I doubt that. I just did a little snooping and the CryEngine is currently the most expensive engine on the market. From what I gathered, the price for CryEngine 3 hasn't been revealed to outsiders yet, but the price of CryEngine 2 was $500,000+, so 3 is likely even more expensive. I love JA2 and games like it, but spending $500,000 just on the engine to make a similar game would be a pretty poor move. There's just not enough of a market for these style of game to warrant such an expensive outlay. The Mechwarrior game likely uses it because the publisher could afford it and most likely expects to recoup their costs after the game is micro-transactioned all the to hell.
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# ? Feb 15, 2012 06:36 |
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I've taken Drassen & trained up some militia. Whats a good next town/area to assault? I've got Dimitri on his way + 3 other mercs. Should I be splitting into more than 1 group?
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# ? Feb 15, 2012 06:47 |
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dud root posted:I've taken Drassen & trained up some militia. Whats a good next town/area to assault? Head west. You can make some easy-ish money in San mona, but you may want to keep going and take Chitzena for more regular income, and there's a SAM site right to south of it, two squares below the chitzena mine. Should be able to get right to where the first set of AR's are unlocked in bobby rays when you take either citzena or the SAM site. It's up to you on splitting up your mercs. I kinda prefer keeping a larger force together, generally four or five mercs. But that's just me. It's up to you, where you attack, and how you play.
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# ? Feb 15, 2012 07:33 |
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Mr. Peepers posted:JA2 1.13 questions: 1. Last time I played 1.13. you could only full auto your main hand gun when dual wielding - BUT - if you have a merc with the Psycho trait they do fire both weapons on full auto once they freak out.
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# ? Feb 15, 2012 09:14 |
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Galaga Galaxian posted:Barry? But he's Hungarian... I'm guessing he means the dude where it says he learned explosives "the oldschool way" or something. e; this dude: http://jaggedalliance.wikia.com/wiki/Ernie_%27Red%27_Spragg
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# ? Feb 15, 2012 10:58 |
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Goddamn, I was browsing that wiki and look what I find: http://jaggedalliance.wikia.com/wiki/Terry_%22Slay%22 I played this game probably a million times, with and without 1.13, Wildfire and what have you. It's been one of may favorite games ever since the demo came out back in 1999. Never knew you could recruit the wheelchair guy. This loving game.
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# ? Feb 15, 2012 12:12 |
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grate deceiver posted:Goddamn, I was browsing that wiki and look what I find: And he's actually a pretty decent merc too. The only problem is he'll gently caress off after a couple of days, never to be seen again, IIRC. I usually recruit him for a day or two and then kill him to cash in the bounty EDIT: \/\/\/ Ahh, fair enough. Burning Mustache fucked around with this message at 12:26 on Feb 15, 2012 |
# ? Feb 15, 2012 12:16 |
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Burning Mustache posted:And he's actually a pretty decent merc too. The only problem is he'll gently caress off after a couple of days, never to be seen again, IIRC. There is a setting in 1.13 ini file so he doesn't leave after a week
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# ? Feb 15, 2012 12:23 |
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From reading that page, there seems to be an in-game way to recruit him permanently. I mean that part about "recruiting him for real". Time to install JA2 again I guess.
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# ? Feb 15, 2012 12:25 |
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So, uh, in Back in Action, where's the SAM sites? I've only found Cambria and the other two northern ones are not on the map.
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# ? Feb 15, 2012 14:53 |
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grate deceiver posted:Goddamn, I was browsing that wiki and look what I find: http://jaggedalliance.wikia.com/wiki/Igmus_%22Iggy%22_Palkov I never saw this guy. I started playing this game before i was a teenager and i still discover new poo poo.
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# ? Feb 15, 2012 15:31 |
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Rutkowski posted:So, uh, in Back in Action, where's the SAM sites? I've only found Cambria and the other two northern ones are not on the map. Not sure if there are multiple sites or not. After hearing there is no helicopter in the game, I asked myself what good it is capturing a SAM site.... Then I captured it.
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# ? Feb 15, 2012 16:04 |
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Filthy Monkey posted:Which makes me doubly sad that the vintorez uses 9mm ammo. I want some real armor piercing ammo for it! In general though, the weapons really need a rebalance. I am not terribly worried about that issue, as I am sure that is the sort of thing a modder will handle well.
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# ? Feb 15, 2012 17:12 |
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BiA: The official forum has some good fixes by modders for things like IMP program (build-a-merc), UI fixes, ammo/caliber corrections, weapon rebalancing, etc. I would recommend the IMP mod and R@S weapon mod, it doesn't mess with weapon balance at all but it fixes the caliber issue (and adds things like 9x39mm ammo).
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# ? Feb 15, 2012 18:23 |
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There's already an IMP mod? Waiting to play BiA was definitely a good decision.
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# ? Feb 15, 2012 19:07 |
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# ? Jun 2, 2024 03:47 |
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BiA: I couldn't find the answer anywhere, but is there a guide yet on what you need to get certain mercs to join? I'm trying to get Buns or Spider to join, and both of them give me something being rough around the edges, and I have no clue what they want me to do.
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# ? Feb 15, 2012 19:08 |