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Hahaha holy poo poo I think I just "got" RoF. I ended up in a fight with a lv. 44 Dwellist again, not the Dolled up one but a different one. He was flanked by two MG enemies each around lv. 10, so no big deal with them, but the big guy had me worried. I sent Vashyron over to the left to run pretty much straight at the left side enemy, and took him out easy. By this time, the Dwellist was standing close to Zephyr. I used a hero action to move Zephyr away from the Dwellist but targeted it, thinking I'd do some scratch damage as I ran off towards the other MG enemy. I ended up scratching off his entire health bar in two charges. That was... just... amazingly lucky shooting, holy poo poo. I had a resonance point when it was Leanne's turn, so I thought what the hell, did a tri-attack and she proceeded to convert like 2,000 scratch damage to direct in her first two attacks during the tri-attack. That was incredible
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# ? Feb 24, 2012 08:23 |
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# ? Apr 24, 2024 06:06 |
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Really looking forward to the F2P relaunch of KZ3 multiplayer. It wasn't perfect, but it was fairly fun for a while, and it probably has the best Move implementation I've seen in an FPS yet. Wonder if they've nerfed it at all? I was headshotting people with HMGs from across the map with all assists disabled last time.
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# ? Feb 24, 2012 11:39 |
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Code Jockey posted:Hahaha holy poo poo I think I just "got" RoF. I love how badass that game makes you feel when you get it right. All the times you end up loving up because you're in the wrong position make it difficult for me to want to continue playing, though, especially in the chapter where you only have two characters
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# ? Feb 24, 2012 12:20 |
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I started Uncharted 2 last night. While I haven't gotten far enough to judge it as a whole, it feels better than the first. The main thing that I want to say, though, is that the first burglary mission is incredible. drat that was cool.
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# ? Feb 24, 2012 14:00 |
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csidle posted:I started Uncharted 2 last night. While I haven't gotten far enough to judge it as a whole, it feels better than the first. The main thing that I want to say, though, is that the first burglary mission is incredible. drat that was cool. Get used to that feeling. Uncharted 2 has its problems, but I think "drat that was cool" is the perfect one sentence review for that game.
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# ? Feb 24, 2012 14:25 |
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csidle posted:I started Uncharted 2 last night. While I haven't gotten far enough to judge it as a whole, it feels better than the first. The main thing that I want to say, though, is that the first burglary mission is incredible. drat that was cool. The game has a lot of moments like the burglary mission that are not, by themselves, any more unique than any other game, but they are just so drat polished.
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# ? Feb 24, 2012 14:40 |
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I've bougth Shadows of the Damned cheap but I've been having some issues with the controls, once in a while the game register a button input I never pressed. Like I go to the merchant and then I instantly exit because it somehow read the circle button.
Honest Thief fucked around with this message at 16:13 on Feb 24, 2012 |
# ? Feb 24, 2012 15:59 |
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Honest Thief posted:I've bougth Shadows of the Damned cheap but I've been having some issues with the controls, once in a while the game register a butto input I never pressed. Like I go to the merchant and then I instantly exit because it somehow read the circle button. Get used to it. The game was rushed and it`s riddled with bugs as a result.
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# ? Feb 24, 2012 16:10 |
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Dominic White posted:Really looking forward to the F2P relaunch of KZ3 multiplayer. It wasn't perfect, but it was fairly fun for a while, and it probably has the best Move implementation I've seen in an FPS yet. Wonder if they've nerfed it at all? I was headshotting people with HMGs from across the map with all assists disabled last time. Is this the reason why I always hear bad things about KZ3 multiplayer? I would think people using a move controller would get a pretty unfair advantage versus people with regular controllers. Though I may be overestimating the accuracy of the move. ChetReckless posted:Get used to that feeling. Uncharted 2 has its problems, but I think "drat that was cool" is the perfect one sentence review for that game. Yea, I just finished 2 for the 4th time yesterday and will be starting 3 soon. This is the first series that I actively went out of my way to get all the trophies. I also was completely surprised at how much fun the multiplayer can be. At first, I thought it was just a gimmick thrown into the game, but now it's actually one of the best multiplayer games I've played on a console. Cardboard Fox fucked around with this message at 16:53 on Feb 24, 2012 |
# ? Feb 24, 2012 16:35 |
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Cardboard Fox posted:Though I may be overestimating the accuracy of the move. ... which doesn't make me want a Move so much as it makes me just want to not bother with any VS FPS that supports Move I mostly play co-op or asymmetric VS games anyways, though - stuff where the aiming isn't as critical.
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# ? Feb 24, 2012 17:49 |
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The inevitable is coming.quote:South African retailer “BT Games” started taking pre-orders for God of War IV today. The game was also included on the company’s latest newsletter. This rumor has a bit more weight because this particular retailer also leaked out the Mass Effect 3 multiplayer and other titles before they were announced. So, believe it or not it's (mostly) going to happen.
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# ? Feb 24, 2012 17:50 |
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Polite Tim posted:I love how badass that game makes you feel when you get it right. All the times you end up loving up because you're in the wrong position make it difficult for me to want to continue playing, though, especially in the chapter where you only have two characters Oh that sounds fun... Man the game is way easier now that I'm doing it right. It's not easy, but at least it's not "if I miss even slightly I'm going to run out of hero gauge and be totally hosed" What's the best way to recharge the hero gauge when it's empty anyway? Picking up broken pieces of it don't do it, it seems like I just have to take pot shots at enemies and hope to off them or otherwise charge my gauge that way. I need to go look up the ways that hero gauge recharges anyway, it seems like there's ways that I gain it back seemingly randomly [beyond just killing enemies]. Hooray for paying attention to tutorials :P
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# ? Feb 24, 2012 18:27 |
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Shalinor posted:You're not. Check out video of players using it. It provides accuracy not unlike the various hacked mouse+kb solutions. It has the same limitations (you can't insta-turn like you could with a mouse), but it remains a substantial edge. The hilarious thing is that the Move is perceived by most players as being wildly inferior, so nobody complains when you start headshotting them from across the map with a chunky full-auto support weapon! Sony really screwed up on marketing that controller. They should have pushed it harder as being a pinpoint-accurate device for core gamers in addition to being ideal for casual gaming, too. Glad to see a little more stuff supporting it now.
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# ? Feb 24, 2012 18:32 |
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I wonder if they'd have the balls to go after a completely different mythology with the next God of War game.
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# ? Feb 24, 2012 18:39 |
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notZaar posted:I wonder if they'd have the balls to go after a completely different mythology with the next God of War game. I'd hope so, because Jaffe's original idea for God of War 3 was literally Kratos teaming up with the versions of Kratos from every religion ever and loving poo poo up, which sounds much cooler than what we ended up with.
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# ? Feb 24, 2012 18:44 |
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Dominic White posted:The hilarious thing is that the Move is perceived by most players as being wildly inferior, so nobody complains when you start headshotting them from across the map with a chunky full-auto support weapon! Meanwhile I tried to use the Move controller to play Killzone 3, and I found it to be so inaccurate and difficult to use that I had to use a regular controller. In the first level after the tutorial, I used every single bullet I had in my gun and couldn't kill even a single guy, and I tried recalibrating the thing 4 or 5 times to try to find a deadzone that would work appropriatly for me.
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# ? Feb 24, 2012 19:17 |
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Palleon posted:Meanwhile I tried to use the Move controller to play Killzone 3, and I found it to be so inaccurate and difficult to use that I had to use a regular controller. In the first level after the tutorial, I used every single bullet I had in my gun and couldn't kill even a single guy, and I tried recalibrating the thing 4 or 5 times to try to find a deadzone that would work appropriatly for me. It takes quite a bit of finesse - it's definitely more involved than playing with a gamepad. I've found that having a very small deadzone for moving around, then just locking facing when I'm aiming works best.
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# ? Feb 24, 2012 19:24 |
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It's also environment-dependent. One living room could have the right spacing, layout and lighting for the Move to work miraculously, and the other living room could be too cramped, too 'busy' too dark, too bright, etc...
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# ? Feb 24, 2012 19:26 |
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Feenix posted:It's also environment-dependent. One living room could have the right spacing, layout and lighting for the Move to work miraculously, and the other living room could be too cramped, too 'busy' too dark, too bright, etc... I've used it in a whole variety of rooms - so long as you're just sitting still, you should be fine. The actual aiming is mostly done with the gyros, anyway.
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# ? Feb 24, 2012 19:27 |
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Dominic White posted:The hilarious thing is that the Move is perceived by most players as being wildly inferior, so nobody complains when you start headshotting them from across the map with a chunky full-auto support weapon! MAG is still the only game I am any good at sniping at on the consoles because of the Move. Man, I need to play MAG again. I didn't give it nearly enough time, and it's a fun game. Plus, like I've said before, one of the main reasons I got a Move was for FPS games. Now if only MW3 or BF3 would get Move support [a bonus would be the community outrage that I'm sure would follow]
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# ? Feb 24, 2012 19:31 |
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Dominic White posted:The hilarious thing is that the Move is perceived by most players as being wildly inferior, so nobody complains when you start headshotting them from across the map with a chunky full-auto support weapon! I have troubles using the move to my fullest gaming extent. As I have said before though, I don't play with crosshairs, and a hud so I tend to have no idea where the action is or where I am exactly pointing, but I really like it for being just my gun on the screen and the ironsights pulled up, it feels real immersive, even if I die every 6 minutes. What is awesome though, when I get sick of dying a lot I can switch to a controller and start owning people. Even with no crosshairs, having a gun weighted to firing at 0,0 makes it really easy to still line up good body->headshots with the SE m82(?) What I don't understand is how is this "cap" or level thing working? As is I only play medic, so is it safe to assume I could play on the "demo" version?. Color me excited though, I'll be tempted to hop into mp a lot more just for a map or two. I just hope this version will support custom music playback, which is arguably one of my favorite features.
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# ? Feb 24, 2012 21:43 |
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Code Jockey posted:What's the best way to recharge the hero gauge when it's empty anyway? Picking up broken pieces of it don't do it, it seems like I just have to take pot shots at enemies and hope to off them or otherwise charge my gauge that way. I need to go look up the ways that hero gauge recharges anyway, it seems like there's ways that I gain it back seemingly randomly [beyond just killing enemies]. Hooray for paying attention to tutorials :P Breaking off pieces of enemies gives you one so if you break someones hat and shades off you get two back also gauge breaking gives some and i think you get 1-3 back when you kill something. Just wait until you start dual wielding. Marogareh fucked around with this message at 23:52 on Feb 24, 2012 |
# ? Feb 24, 2012 23:49 |
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Marogareh posted:Breaking off pieces of enemies gives you one so if you break someones hat and shades off you get two back also gauge breaking gives some and i think you get 1-3 back when you kill something. Just wait until you start dual wielding. Ohhhh that's got to be it. drat, that makes sense. I'm like "oh cool I just got back two hero gauge but I have no idea why" but yeah it'd make sense that it was because of bustin' parts off of things. MY WIFE is out of town this weekend so I plan to marathon the gently caress out of this game since this is the first weekend in ages I have no plans. I'm hooked. It says something when even the normally grindy [in any other game] random battles are fun. Judging by the size of the trophy list I probably won't beat it, and I plan to sink some more time in FF9 and my neglected GT5 too [my G27 has dust on it and that is a crime] but drat I want to play this more. I'm also sinking way too much money into
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# ? Feb 25, 2012 03:18 |
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The game isn't that long it's just the arena that takes for loving ever to finish. Of all the PS3 games i've played this is the only one that gave me the drive to platinum.
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# ? Feb 25, 2012 03:50 |
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Dominic White posted:The hilarious thing is that the Move is perceived by most players as being wildly inferior, so nobody complains when you start headshotting them from across the map with a chunky full-auto support weapon! Well that depends. The "Chunky Full Auto support weapon" is an absolute beast if you get the helghan LMG. All you have to do is crouch and lay on the trigger to take out anything even at relatively far distances. In fact, I think I play engineer more than medic now just because that gun is awesome while I think the 3 round burst rifle the medic gets sucks.
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# ? Feb 25, 2012 04:52 |
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Marogareh posted:The game isn't that long it's just the arena that takes for loving ever to finish. Of all the PS3 games i've played this is the only one that gave me the drive to platinum. Hey, I platinumed Saboteur. I can handle things taking a while. Oh, and also, now that I'm home and fired it up, something else worth mentioning: RoF has a gorgeous soundtrack. I'm sure I haven't even heard the best of it but I'm sitting in the home base right now and the string music playing is just beautiful, and there's been a few other points where I was like "drat, this is some really beautiful music" It works really well with the atmosphere of the game. e. AWWW YEAH SON FINALLY GOT THE DOLLED UP DUELLIST god drat this feels like that feeling when I finally whacked Flamelurker in Demon's Souls It was close too. Lost hero gauge, had him down to like 300 hp, had Vashyron toss two Molotov++'s at him to bring him down to a literal pixel of health, and he took off running towards one of my broken gauge crystals to heal. Leanne put a stop to that, and RIGHT before he got it, THWAP THWAP THWAP dead. The Real Resonance of Fate Starts Here Code Jockey fucked around with this message at 07:32 on Feb 25, 2012 |
# ? Feb 25, 2012 06:30 |
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Code Jockey posted:Hey, I platinumed Saboteur. You are a powerful and sexually potent individual with excellent taste in games. We will always be friends.
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# ? Feb 25, 2012 15:07 |
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So according to a tweet by Kojima it seems that ZOE2 on the HD collection will be the "Special Edition" of the game.
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# ? Feb 25, 2012 17:56 |
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What's different in the special edition? I tried playing through the first ZoE some time ago and it was pretty difficult; that game hasn't aged all that well. ZoE 2 on the other hand... I can't wait to see that poo poo in HD.
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# ? Feb 25, 2012 17:58 |
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Hey Kojima/Konami/American PSN, where's my digital MGS Collection?
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# ? Feb 25, 2012 18:02 |
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Stare-Out posted:What's different in the special edition? I tried playing through the first ZoE some time ago and it was pretty difficult; that game hasn't aged all that well. ZoE 2 on the other hand... I can't wait to see that poo poo in HD. New and improved visual effects, a couple of new gameplay sections that don't add much, and a lot of extra missions, boss rush, survival mode, etc. (were those in the US version?).
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# ? Feb 25, 2012 18:12 |
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Spermando posted:New and improved visual effects, a couple of new gameplay sections that don't add much, and a lot of extra missions, boss rush, survival mode, etc. (were those in the US version?). Guess the last part is guaranteed in the HD version.
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# ? Feb 25, 2012 18:21 |
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Parkingtigers posted:You are a powerful and sexually potent individual with excellent taste in games. We will always be friends. Finally someone who gets me. That was a fun game though. It never got old trolling Nazis, despite having to do it a zillion times.
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# ? Feb 25, 2012 19:56 |
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I'm late to the party, but I just finished Uncharted 3 to complete the series today. Has Naughty Dog said anything about continuing the series or are they going to give it to sony and work on The Last of Us?
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# ? Feb 25, 2012 21:01 |
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Cardboard Fox posted:I'm late to the party, but I just finished Uncharted 3 to complete the series today. Has Naughty Dog said anything about continuing the series or are they going to give it to sony and work on The Last of Us? Nothing official has been announced or anything, but considering the Last of Us was being worked on at the same time Uncharted 3 was being completed, and that Naughty Dog is now a 2 game studio, I bet there will be an Uncharted 4 and it will be made by Naughty Dog.
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# ? Feb 25, 2012 21:05 |
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Maybe they'll follow their history and Uncharted 4 will be a racing game.
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# ? Feb 25, 2012 21:08 |
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UnKarted?
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# ? Feb 25, 2012 21:11 |
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If the Vita is anything to go by, it's become very apparent that Sony knows not to gently caress around when it comes to launching a new console and I'd say that it's a safe bet that whenever the PS4 launches, they'll have a couple of major franchises ready to push out for the launch window. My money personally would be on Uncharted 4 and Gran Turismo 6, or perhaps something new from the LittleBigPlanet team It's also worth noting that since completing Uncharted 3, Naughty Dog instantly started hiring for modelers who can work with very high-poly 3D models, which indicates that they've started work on a PS4 game of some kind. I think that abandoning the Uncharted series to do something new entirely would be a great shame.
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# ? Feb 26, 2012 01:43 |
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Gran Turismo 6 will be set as a launch game for PS4 but show up in the console's 4th year. It will have amazing detail on 600 of the 1000 cars, but no windshields modeled. Interestingly, it will have an AutoTrader Channel where you can bid on real used cars.
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# ? Feb 26, 2012 01:51 |
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# ? Apr 24, 2024 06:06 |
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The Last Guardian will be a PS4 launch title.
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# ? Feb 26, 2012 01:59 |