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Transient People posted:Coulda swore I saw this before...dunno how I forgot about it. Does the builder run with out the cb loader? and does it spit out a log file when it gives the error message? That is a new one on me, might have to uninstall and use the cleanup bat file and then re-install the builder and its files.
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# ? Feb 21, 2012 16:47 |
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# ? Apr 29, 2024 07:46 |
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I just wanted to point out that the assassin power called poisonous shuriken is coded as a melee weapon power when it is a ranged weapon power. could somebody please fix this? or show me how?
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# ? Feb 21, 2012 18:56 |
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urzafrank posted:I just wanted to point out that the assassin power called poisonous shuriken is coded as a melee weapon power when it is a ranged weapon power. could somebody please fix this? or show me how? 7 posts before yours
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# ? Feb 21, 2012 19:10 |
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I'm totally missing Binding Initiate from my character builder. Unless I'm an idiot and just not seeing it...
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# ? Feb 21, 2012 19:15 |
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joatmaos posted:Does the builder run with out the cb loader? and does it spit out a log file when it gives the error message? Nope, running the builder causes it to puke the same error out. How'd I go about doing the cleanup?
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# ? Feb 21, 2012 21:58 |
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Just pointing out that the online builder updated yesterday and now contains Heroes of the Elemental Chaos. Also, Dragon 406 and Dungeon something-or-other. Oddly it still does not have War Wizard Expertise or White Lotus Dueling Expertise (or whatever the White Lotus expertise feat was called.)
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# ? Feb 22, 2012 21:14 |
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Undrhil posted:Oddly it still does not have War Wizard Expertise or White Lotus Dueling Expertise (or whatever the White Lotus expertise feat was called.)
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# ? Feb 23, 2012 02:44 |
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Hello all So, just a shout out to whomever wrote up the "Infernal Prince" theme from dragon #406. For some reason it isn't adding the +2 power bonus to "bluff" & "Diplomacy" you're supposed to gain at 5th level from that theme. If someone could tell me how to fix this that would be awesome.
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# ? Feb 23, 2012 03:37 |
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Greyhawk Fan posted:Here we are at the sunset of fourth edition and they still can't decide if their dragon magazine created items are "good enough" for pushing content live. Crazy! It's still kind of sad that they can't get this kind of simple material out in a reasonable amount of time. Hell, they can just get the bloody thing from us and save themselves some trouble...
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# ? Feb 23, 2012 07:03 |
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Alright, here's all 607 RulesElements from the lastest OCB with "Heroes of the Elemental Chaos" as their source (including the source element itself). Like with the Feywild file I posted, these have NO rules sections, meaning they won't grant powers/bonuses/whatever, and some of the prereqs might not work right in the LCB, but it's a good starting point. Plus, you know, the powers should work without really any work. http://dl.dropbox.com/u/49758175/elemental.zip EDIT: I should probably mention I'm also working on the Elementalist class... scpredmage fucked around with this message at 12:35 on Feb 23, 2012 |
# ? Feb 23, 2012 07:38 |
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J.B. posted:Hello all Fixed.
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# ? Feb 23, 2012 14:08 |
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scpredmage posted:Alright, here's all 607 RulesElements from the lastest OCB with "Heroes of the Elemental Chaos" as their source (including the source element itself). Starting Epic Destinies and Paragon Paths ...(Done) Starting Themes Tivaan fucked around with this message at 21:54 on Feb 23, 2012 |
# ? Feb 23, 2012 14:13 |
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Scpredmage I added this for the origin, in case u need it. <RulesElement name="Elemental Origin" type="Racial Trait" internal-id="ID_TIV_RACIAL_TRAIT_ELEMENTAL_ORIGIN" source="Heroes of the Elemental Chaos"> <specific name="Short Description"> You have the elemental origin </specific> <specific name="Level"> 1 </specific> Your ancestors were native to the Elemental Chaos, so you are considered an elemental creature for the purpose of effects that relate to creature origin. </RulesElement> I couldnt find any reference to an elemental origin ID for some of the prereq. Unless someone else found one besides the "Elemental Origins (Genasi Body)" or "Elemental Origins (Sherigras/Genasi)"
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# ? Feb 23, 2012 14:47 |
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Here's the Elementalist-build Sorcerer. My apologies for the slight delay on posting this, but I was having some difficulty with the Elemental Specialist features; apparently the LCB doesn't like it when you give statadds level requirements, and was giving me the old "contact customer support" error every time I tried. As a work-around, I created hidden class features that kick in at levels 5 and 15 to grant the resistances and save bonuses. I think I have it implemented right (otherwise I wouldn't be posting it), but as always I'd appreciate it if someone else gave it a once-over to check for stupid mistakes. http://dl.dropbox.com/u/49758175/elementalist.zip
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# ? Feb 24, 2012 01:32 |
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What syntax were you using for the leveled statadds? I've done plenty of them for house rules, and had no trouble.
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# ? Feb 24, 2012 02:29 |
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SabreCat posted:What syntax were you using for the leveled statadds? I've done plenty of them for house rules, and had no trouble. code:
code:
And the sad thing is, I've seen code CURRENTLY IN USE that same form without issue. Also, turns out I had the damage bonus to arcane powers from Elemental Magic scaling wrong; I had it scaling at 11th and 21st levels (like other Spell Sources do), but it's supposed to scale at 5th, 15th, and 25th. Fixed it, and the link in my last post has the updated version. http://dl.dropbox.com/u/49758175/elementalist.zip scpredmage fucked around with this message at 05:28 on Feb 24, 2012 |
# ? Feb 24, 2012 05:21 |
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Here are the Epic Destinies Paragon Paths Themes http://dl.dropbox.com/u/27143905/parts.zip please review for errors or omissions My computer at home is down so I cant check the code properly, but can work on it at work. Tivaan fucked around with this message at 22:30 on Feb 24, 2012 |
# ? Feb 24, 2012 21:53 |
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Was there ever a file put together for the Amethyst books?
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# ? Feb 25, 2012 06:47 |
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Darn, finding a way to spawn a manifest for CBLoader is proving harder than it looked - everything I find tells me to recode stuff at a very low level. Anybody know of an easier to way to create a manifest that doesn't require loving with the code, guys?
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# ? Feb 25, 2012 09:04 |
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I notice that the ('final') wizard changes from the last "update" aren't in the current fileset; is this something that is in progress, or something I could usefully help out with?
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# ? Feb 25, 2012 22:16 |
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I'm trying to add a custom item for one of my players and running into two errors: A) Adding a power to the item (which is in its own .part file), even copying and pasting from a real .part, causes the builder to break on an alleged invalid 44th character in the line before it. B) Without the power, the item works, but I still get "Inner Exception: Object reference not set to an instance of an object" when the .parts load. I thought I recalled somebody else having problem B, but I couldn't find it easily.
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# ? Feb 25, 2012 23:45 |
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tzirean posted:A) Adding a power to the item (which is in its own .part file), even copying and pasting from a real .part, causes the builder to break on an alleged invalid 44th character in the line before it.
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# ? Feb 26, 2012 16:44 |
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Balesir posted:I notice that the ('final') wizard changes from the last "update" aren't in the current fileset; is this something that is in progress, or something I could usefully help out with? if u want to update the wizard stuff and post it, it can be added
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# ? Feb 26, 2012 16:45 |
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tzirean posted:I'm trying to add a custom item for one of my players and running into two errors: post ur code so we can look at it
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# ? Feb 26, 2012 16:46 |
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Ok I believe my puter is now working again (Yay) anyways i am going to post the new files that are completed at this point themes pp ep elementalist Tivaan fucked around with this message at 17:29 on Feb 26, 2012 |
# ? Feb 26, 2012 16:48 |
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I was miscounting lines. The builder chokes on the • character, but as that's directly copied from 03-base-items.part, I don't see why it does. The full code: code:
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# ? Feb 26, 2012 17:11 |
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It's been so long since I updated my character builder that I have forgotten how. Also sometimes when I print off sheets for my players the power cards come up blank? Does anyone have the same problem?
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# ? Feb 26, 2012 19:21 |
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tzirean posted:I was miscounting lines. The builder chokes on the • character, but as that's directly copied from 03-base-items.part, I don't see why it does. CBLoader doesn't like special characters like that. Try replacing it with something like 2022; (without the space inbetween) and retry. I can't remember off-hand what the exact number is. Alternatively, replace that special character with *. That should make it work. As to why it was in the original base items part file and copying it directly doesn't work, I think it has to do with the editor originally used. If you're using Notepad, copying from one file to another will cause this issue. Entilzha4 fucked around with this message at 21:47 on Feb 26, 2012 |
# ? Feb 26, 2012 21:44 |
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Nice, haven't had the chance to check everything but I've noticed two problems so far. The Elementalist's Elemental Power doesn't seem to scale past 5th level, where it becomes con+2. And the Primordial Adept theme doesn't seem to let me pick the starting feature. It sends me to the class page to pick a class feature, but no options show up under the Primordial Adept Starting Feature heading.
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# ? Feb 26, 2012 22:57 |
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Ryuujin posted:Nice, haven't had the chance to check everything but I've noticed two problems so far. The Elementalist's Elemental Power doesn't seem to scale past 5th level, where it becomes con+2. In 24-sorcerer.part, in the Elemental Magic class feature, lines 176 and 177 are: code:
code:
Entilzha4 posted:CBLoader doesn't like special characters like that. Try replacing it with something like 2022; (without the space inbetween) and retry. I can't remember off-hand what the exact number is. Alternatively, replace that special character with *. That should make it work. This: code:
If you open the file in Notepad++, and select "Convert to UTF-8" from the "Encoding" menu and save the file, it should fix the problem.
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# ? Feb 27, 2012 00:24 |
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A very minor issue with the elementalist from HotEC: when choosing the Earth Elementalist specialty, the added rider for Elemental Bolt lists an incorrect benefit. (The power inflicts the slowed condition on a hit rather than dealing extra damage.)
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# ? Feb 27, 2012 04:10 |
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Tivaan: Awesome work with the themes. If you could be so kind as to follow the style of the Mercenary Theme (for consistencies sake), that would be great. For whatever reason, your style of theme puts the powers out of order, which makes things confusing. The merc style setup also includes the starting feature power with the text of the starting feature (if there are additional goodies, like earthforger), which makes it easier to parse.
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# ? Feb 27, 2012 07:03 |
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Drewjitsu posted:Tivaan: I went ahead and reorganized the themes as suggested hopefully that corrects teh issue also added the posted fixes now working feats
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# ? Feb 27, 2012 14:51 |
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The primal aspect (?) theme is supposed to allow you to choose between two powers as the starting feature. I see where there is a place in the Class tab to choose something for the theme, but there is nothing to select. There is also no power selection in the Powers tab, which is where I thought that selection would be made anyway.
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# ? Feb 27, 2012 15:07 |
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MMAgCh posted:A very minor issue with the elementalist from HotEC: when choosing the Earth Elementalist specialty, the added rider for Elemental Bolt lists an incorrect benefit. (The power inflicts the slowed condition on a hit rather than dealing extra damage.) code:
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# ? Feb 27, 2012 17:39 |
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Tivaan posted:if u want to update the wizard stuff and post it, it can be added
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# ? Feb 28, 2012 00:24 |
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Entilzha4 posted:CBLoader doesn't like special characters like that. Try replacing it with something like 2022; (without the space inbetween) and retry. I can't remember off-hand what the exact number is. Alternatively, replace that special character with *. That should make it work. Having the * in there instead of the • doesn't look as nice, but it loads! Thanks! Still can't get rid of the "Inner Exception: Object reference not set to an instance of an object," though.
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# ? Feb 28, 2012 01:21 |
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tzirean posted:Having the * in there instead of the • doesn't look as nice, but it loads! Thanks! The bullet character is 149; (without the space) if you want to use it.
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# ? Feb 28, 2012 01:33 |
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Echophonic posted:The bullet character is 149; (without the space) if you want to use it. Yeah, I looked it up and it didn't work; doesn't break, but just appears as a box in the builder.
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# ? Feb 28, 2012 01:45 |
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# ? Apr 29, 2024 07:46 |
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tzirean posted:Still can't get rid of the "Inner Exception: Object reference not set to an instance of an object," though.
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# ? Feb 28, 2012 01:47 |