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I like that they've got the convenient strawman of getting to pretend that all of the fan outrage is because of Dante's character redesign, and not because Ninja Theory's games both control terribly and have pathetically terrible combat. I'm sure this'll be the best game Ninja Theory has ever made, but it's also going to be the second worst Devil May Cry game ever made.
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# ? Jan 26, 2012 19:24 |
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# ? Apr 29, 2024 13:42 |
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Maybe I'm in the minority but the appeal of DMC for me was the combat system, Dante's design was secondary. Hell I felt his DMC3 design was atrocious but the game's combat and multiple styles more than made for something so minor as his look. And Bayonetta is the bar most of those games will be compared to now, thus far nothing I've seen of this re-design looks even remotely close to the speed and control that game offered.
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# ? Jan 26, 2012 19:31 |
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Alteisen posted:And Bayonetta is the bar most of those games will be compared to now, thus far nothing I've seen of this re-design looks even remotely close to the speed and control that game offered. To be fair to them, only WIP videos have been released at this time, so it could change. I doubt it though, and have the same opinion as you. DMC1 started the genre, Bayonetta perfected it. DmC will probably be a step backwards more than forwards, despite how agressively it's "story" and visuals are being marketed.
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# ? Jan 26, 2012 19:40 |
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I actually really liked the character designs in DMC3 (except the devil trigger, that was awful.) The face especially was a really stylized without being outright cartoony.
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# ? Jan 26, 2012 20:15 |
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Pesky Splinter posted:To be fair to them, only WIP videos have been released at this time, so it could change. I doubt it though, and have the same opinion as you. The simple fact that the game is made on the unreal 3 engine is all the info you need, that game just cannot handle the kind of speed DMC gameplay is known for.
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# ? Jan 26, 2012 21:47 |
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notZaar posted:I actually really liked the character designs in DMC3 (except the devil trigger, that was awful.) The face especially was a really stylized without being outright cartoony. The devil trigger costumes were designed by the Zone of the Enders artist, if I remember that correctly.
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# ? Jan 26, 2012 22:10 |
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That loving Sned posted:The devil trigger costumes were designed by the Zone of the Enders artist, if I remember that correctly. No, they were designed by Kazuma Kaneko, best known for Shin Megami Tensai. He also did one design for a Zone of the Enders 2 robot, but mostly SMT. That's the reason Dante showed up in Shin Megami Tensei: Nocturne, it was a company crossover thing.
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# ? Jan 26, 2012 22:23 |
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DMC3 devil triggers always struck me as a bit weird. Like, Vergil's head in the devil trigger was just silly and Dante's always seemed off. DMC4 thankfully gave Dante a significantly cooler looking Devil Trigger.
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# ? Jan 26, 2012 22:24 |
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That loving Sned posted:The devil trigger costumes were designed by the Zone of the Enders artist, if I remember that correctly. And the same guy who designs the monsters and characters from the Shin Megami Tensei stuff. It was due to Dante appearing in SMT: Nocturne (Lucifer's Call). [e]Beaten. I didn't mind them so much. Bit on the goofy side, but I like some of the Sparda DT you can see in them. Pesky Splinter fucked around with this message at 22:32 on Jan 26, 2012 |
# ? Jan 26, 2012 22:24 |
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Dante's DT keeps changing, seems to be as much effected by his outfit as his demonic heritage. I do like how his DT in DMC4 has insect-like elements, just like Sparda.
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# ? Jan 26, 2012 22:38 |
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Someone's put up a translation of a Russian preview of DMC, which has some newish information.quote:The aim of the next release of Devil May Cry, as decided at Capcom's Japanese subsidiary, is to increase the number of fans of the famous [third person] action game. "Interesting" is not synonomous with "fun to play". quote:In thinking about this, the [US division] of Capcom, suggested to involve Nina Theory in the project - the publisher had several encounters with Taamem Antoniades and other key figures in the British studio. That is a great mental image. quote:Ninja Theory's strength is creating great narrative, and Capcom in fighting; and with the supervision of the director of DMC3 and DMC4 Hideki Itsuno, the result of this union can take the series to have a more of a fresh air. Can't argue with that. quote:Capcom Japan wanted to see the hero Dante differ from his predecessors. So Capcom is to blame for his drastic redesign. I would like to point out that I'm sorry I gave Ninja theory flak for it, as if they were the sole reason for it. I can, however, give them flak for this: quote:As a result, DMC Dante- one of the most popular characters of Marvel vs Capcom 3, lived through several cosmetic changes - changed the shape of the nose, with bruises under the eyes, black hair and without muscles. Yes, we desperatly need to know why his hair is a different colour, why he used to be as scrawny as gently caress and has bruises under his eyes. I can give you several reasons for those: Hairdye, anorexia and being punched in the face. Is that really worth making a story about? It then goes into the whole FPS discussion. quote:As recently announced by the developers, the events in DmC has nothing to do with what happened in the original series. DMC4 slow? quote:
Fish swim, birds fly, Ninja Theory makes good visuals. I've skipped the next section, which covers the first trailer and the DT, which we already know about. This moves into the Angelic and Demonic abilites quote:Angelic and demonic abilities will be useful not only to Dante in combat, but also in platforming sections. I like the idea of the Burger/Gluttony thing, but I'm still not impressed by the whole Human world and Purgatory thing, for one simple reason, which I'll explain through the medium of dance. quote:[Dante] seems like a school boy, caught by an uncontrollable force, and here you see him trying to get away from the monsters and demons. Tameem Antoniades hastens to dispel doubts about the willingness to get involved in the fight of our hero; "I smoulder with generic rage." Now we head into more new and interesting game mechanic stuff. quote:
Angel= speed and ice. Demon= strength and fire. quote:If we assume that of these four will be on two forms, the prospects are fascinating. Useful for testing platforms (as well as to manipulate objects), skills are also distributed between modes. They already mentioned the "dash" skills which allows the character to fly up to the subjects, refer to the angelic forces. And the ability with which Dante drags to his enemies - to the demonic. In fact, just similar to the hand of Nero in DMC4, but now the player has the freedom to choose. Angel= ariel. Demon= ground. Is it symbolic enough for you yet? It ends on an interview, with Alex Jones (Capcom US) and Antoniades (NT). quote:
They're providing a story reason for the barriers? Okay. That's...that's not exactly new, and while the idea that they're trying to impliment and provide reasons for game mechanics is to be commened, I think they're focusing a tad too much on the story aspect of things. It continues: quote:Purgatory, is more modern (than the city in the previous DMC ), but we have not yet decided how to visually "fictionalize" getting skills, etc. I can only say that, as with any other important element of the DMC , we want to find a balance between the conventions of previous issues, and modernity. Don't worry Antoniades, I can provide an even more apt comparison. quote:"Why did it take you to enter the regime of the Demonic mode and Angelic mode? Why not just provide a set of Dante's weapons that he can change on the fly and skills useful in the platform trials (such as in DMC4)?" Oh my god, will you shut up about the loving story already. He's a half breed and hates demons and is caught in the middle blah blah blah. We get it. Anyway, so yeah, it appears that these Angel/Demon modes have replaced the styles of the previous games, which to me sounds like a slight step backwards, considering how much fun it was in DMC4, and how well it worked. There really haven't been enough gameplay videos or a demo out to make a call on that though. quote:"Why did you decide to use the music, instead of the usual text message to inform players about the style ranking which they receive, while fighting with the enemy? Previously, those who played badly, he could not enjoy a lengthy combination, and now it turns out, from the soundtrack now of how little that he hears?" I have my reservations on this, but time will tell. quote:"It is logical that the action is "fast, but weak" and "slow, but more devastating" attacks, but when Dante, the character traditionally associated with rapid methods, brandishing a much slower, whether it is contrary to the expectations of fans?" It's been done. quote:"Why are you staying on the engine, Unreal, and did not use MT Framework, or have your own?" quote:"You are not going too turn to the "Divine Comedy", as did the authors of the first DMC? I thought that in that case it would be very logical, if Dante's journey through hell, accompanied by Virgil. But in the TGS trailer with a conductor Dante - a girl, so it turns out, Virgil would have changed gender?" Bunch of queyntes. Sources: http://www.gameland.ru/ps3/dmc/previews/51826/ (Hope you can speak Russian) http://devilmaycry.org/community/threads/dmc-preview-of-site-the-gameland-with-new-screenshots-and-interview.10265/ (Translation) Pesky Splinter fucked around with this message at 01:18 on Feb 8, 2012 |
# ? Feb 8, 2012 00:53 |
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quote:Ninja Theory has now explained that DmC exists in two universes; the first- the normal world which is familiar to people, the other- the demonic world where demons manipulate our world 'behind the scenes'. Demons manipulating things behind the scenes through subliminal posters, you say? Close enough. Dante will travel between worlds by wearing sunglasses with a deep and meaningful backstory- ya know, so they have a reason to be there and don't feel shoehorned in for the purpose of game mechanics! THEY... uh, CHANGE-DEVIL-MAY-CRY-UNFAVORABLY
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# ? Feb 8, 2012 06:22 |
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If I can just cherry pick one of your responses here, DMC4 actually does feel really sluggish after playing Bayonetta. The only way I can enjoy it anymore is on the PC with turbo mode turned on.
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# ? Feb 8, 2012 09:42 |
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notZaar posted:If I can just cherry pick one of your responses here, DMC4 actually does feel really sluggish after playing Bayonetta. The only way I can enjoy it anymore is on the PC with turbo mode turned on. Yeah, I suppose it does in comparison to Bayonetta, but in regards to other DMCs it didn't feel that slow to me, in regards to how the combat went. There wasn't any point I thought "this is taking too long", like I did with DMC2's fights (this is of course a subjective thing). And yeah, turbo mode is the only way I can get my fix too.
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# ? Feb 8, 2012 12:34 |
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Pesky Splinter posted:Yes, we desperatly need to know why his hair is a different colour, why he used to be as scrawny as gently caress and has bruises under his eyes. I don't know about you but I'd play a wacky side-DMC game that involved the trials of Young angsty teen Dante on his way to the store to buy some hair dye but with the city continually getting in his way like that one trailer that was released where words popped up in the walls and ground. No real plot, just "Oh shoot, I'm out of dye." followed by Dante walking out of his door to have crazy poo poo start happening with no explanation.
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# ? Feb 8, 2012 15:04 |
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Wrist Watch posted:I don't know about you but I'd play a wacky side-DMC game that involved the trials of Young angsty teen Dante on his way to the store to buy some hair dye but with the city continually getting in his way like that one trailer that was released where words popped up in the walls and ground. Someone send this to capcom, right now.
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# ? Feb 8, 2012 15:12 |
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Wrist Watch posted:I don't know about you but I'd play a wacky side-DMC game that involved the trials of Young angsty teen Dante on his way to the store to buy some hair dye but with the city continually getting in his way like that one trailer that was released where words popped up in the walls and ground. D.M.D - Dante Must Dye. I'd play the poo poo out of it.
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# ? Feb 8, 2012 15:17 |
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An entire DMC game whose entire existence is for the sake of a terrible pun? Perfect.
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# ? Feb 8, 2012 15:35 |
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DMC 3 director speaks about the upcoming DmC.quote:DmC Devil May Cry has caused a stir since it was revealed by Ninja Theory and Capcom. However, Devil May Cry 3 director Hideaki Itsuno has said fans shouldn't worry. source:http://www.nowgamer.com/news/1247971/dmc_devil_may_cry_dont_worry_says_dmc_3_director.html So yeah. No real information other than the same, "we promise you this is going to blow you away", speech Capcom and NT have been saying since forever. The proof of the pudding is in the eating. Pesky Splinter fucked around with this message at 17:48 on Feb 17, 2012 |
# ? Feb 17, 2012 14:26 |
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Why not just show us the drat gameplay? I'm utterly confused by this. If it's really so mind-blowing just show us ten minutes of a really good fight sequence instead of promising.
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# ? Feb 17, 2012 16:14 |
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ImpAtom posted:Why not just show us the drat gameplay? I'm utterly confused by this. If it's really so mind-blowing just show us ten minutes of a really good fight sequence instead of promising. Its too good. If they showed you even 10 minutes of raw footage people would riot in the streets and demand the game before its finished. That or it looks like crap right now but their target is gonna be awesome, we swear.
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# ? Feb 17, 2012 16:18 |
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Some new pictures showing Dante's weapons and some wifebeater action. Ebony and Ivory's new design looks like something out of a 90's Marvel comic. http://www.vandal.net/noticia/65779/dante-y-sus-armas-se-muestran-en-las-nuevas-imagenes-de-dmc-/
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# ? Mar 1, 2012 19:18 |
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I'm not sure why they bothered to redesign Ebony and Ivory but it's not a huge issue. They look only slightly more goofy and it isn't like DMC isn't full of goofy weapons. I still hate the Dante design though.
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# ? Mar 1, 2012 19:28 |
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Not-Dante's dumb coatless look with the wifebeater is quite frankly disgusting and anti-hype compared to the glorious coatless DMC3 Dante that made you feel hype as gently caress when playing. Also the game is still going to be bad.
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# ? Mar 1, 2012 19:31 |
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They're definitely nailing the artwork. I love it.
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# ? Mar 1, 2012 21:13 |
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Azure_Horizon posted:
The art direction itself is really good for this game, it's just not the look of a DMC to me. I actually really like the gun design, it's simple and effective. The sword though just looks like generic fantasy sword #385978. And Dante's wife beater look is awful still. It's still better than the initial trailer design, but the rest of it is still as boring as gently caress. It looks like the Stinger Move will be making a reappearance at least. Pesky Splinter fucked around with this message at 22:13 on Mar 1, 2012 |
# ? Mar 1, 2012 22:06 |
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Man, if they nail down one thing in the game it's gonna be the art direction I guess. I'm not all that optimistic about the game but I've gotta say, the designs look fantastic. Not so hot on the Ebony/Ivory retooling... They're supposed to be modified M1911's, not some kinda goofy H.R. Giger-esque bio-mechanical space gun! Maybe they're working up an explanation for the infinite bullets or something...
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# ? Mar 2, 2012 00:50 |
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Monkey Fracas posted:Not so hot on the Ebony/Ivory retooling... They're supposed to be modified M1911's, not some kinda goofy H.R. Giger-esque bio-mechanical space gun! Maybe they're working up an explanation for the infinite bullets or something... IIRC, the explanation in the regular DMC games, is that Dante uses his demonic power to make the bullets. The same is true for Bayonetta, except it's her magic that does it instead.
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# ? Mar 2, 2012 01:09 |
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Pesky Splinter posted:IIRC, the explanation in the regular DMC games, is that Dante uses his demonic power to make the bullets. The same is true for Bayonetta, except it's her magic that does it instead. Indeed, I only mentioned it because they seem pretty interested in tying gameplay elements that really need no explanation ("That's not just some random demonic barrier stopping you from progressing until you kill everything! The city is trying to stop you!") to the story in some way. \/\/\/EDIT\/\/\/ Stop it Splinter, you're scaring me! Monkey Fracas fucked around with this message at 05:38 on Mar 2, 2012 |
# ? Mar 2, 2012 02:51 |
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Monkey Fracas posted:Indeed, I only mentioned it because they seem pretty interested in tying gameplay elements that really need no explanation ("That's not just some random demonic barrier stopping you from progressing until you kill everything! The city is trying to stop you!") to the story in some way. Ah well, in that case...umm....Dante's guns are actually the Devil Arm forms of his angel-mother and demon-father, and they fire magical bullets made out of love and protection for their son, because they died tragically outside a movie theatre one night to the demon mafia because they wanted to rebel against a society that wouldn't let them love despite their differences, thus setting Dante on his quest to free the humans and
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# ? Mar 2, 2012 03:00 |
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Spermando posted:Some new pictures showing Dante's weapons and some wifebeater action. Ebony and Ivory's new design looks like something out of a 90's Marvel comic.
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# ? Mar 2, 2012 04:22 |
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http://www.siliconera.com/2012/03/01/dmc-devil-may-crys-dante-grew-up-in-orphanages-run-by-demons/quote:Remember the very first DmC Devil May Cry trailer that showed Dante at some sort of rehabilitation facility? Capcom and Ninja Theory haven’t talked much about that aspect of his background, but this morning, we got a few more background details on Dante’s past. Holy poo poo my sides hurt.
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# ? Mar 2, 2012 15:09 |
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Ryaomon posted:Holy poo poo my sides hurt. Wait, so the new plot of Devil May Cry is Dante is a reformer for mental health institutions and children's care facilities? Oh man I can't wait to be writing letters to my representative and then Devil Trigger so I can get lobbying help.
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# ? Mar 2, 2012 15:29 |
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You don't need to invent a reason for a young man to be flippant at society and athority, come now peoples!
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# ? Mar 2, 2012 15:29 |
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Ryaomon posted:http://www.siliconera.com/2012/03/01/dmc-devil-may-crys-dante-grew-up-in-orphanages-run-by-demons/ And this is the backstory Ninja Theory wanted to tell? Nice to see they're hitting all the cliches here. All that's missing is Dante being molested by a creepy Uncle. Holy loving christ, this is really where they're going with this. Time to bring up one of the quotes from an old interview! Old interview with Capcom and NT posted:...a videogame story, which hopefully for once, treats us like sophisticated adults. [e]: I'm surprised this wasn't brought up: quote:In the game, Dante’s Rebellion sword is given to him by his father Sparda so he can better protect himself against the demons which hunt him. It’s still unknown how he came to be in possession of his pistols Ebony and Ivory – or where they came from – but each, like his sword, were crafted a long time ago and have “sent innumerable demons to their doom.” So demon dad is still called Sparda. But does he still have a monocle of asskicking? Pesky Splinter fucked around with this message at 15:50 on Mar 2, 2012 |
# ? Mar 2, 2012 15:45 |
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Ryaomon posted:http://www.siliconera.com/2012/03/01/dmc-devil-may-crys-dante-grew-up-in-orphanages-run-by-demons/ Ha ha ha are you loving kidding me? Yo Devs, good show having a loving 14 year-old write the script. How many people looked at this and went "Yeah, Demon Mental Health Care. This is so what we're goin' with. That's what those crazy kids want these days, right? Wait, we said we're supposed to be treating them like adults? poo poo. Well whatever, people are pretty stupid nowadays anyhow. Proceed!" Never fails to astound me how the least expensive part of making a game gets so neglected...
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# ? Mar 2, 2012 17:58 |
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According to the DSOGaming, DmC may end up getting a PC release:quote:We know that Capcom has been supporting the PC platform this entire time. And in case you were unaware of, Devil May Cry 3 & 4 were really successful on the PC. Therefore, we were quite shocked when the latest DmC game was initially announced for only X360 and PS3. However, things might be a little different as the official FB page of the game indicates that the game will be coming to our beloved platform. Source: http://www.dsogaming.com/news/official-fb-page-indicates-that-the-latest-devil-may-cry-game-might-come-to-the-pc/
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# ? Mar 4, 2012 05:03 |
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That would be great, despite everything I do still want to play this game and I would prefer it to be on PC. I don't understand this playing coy bullshit, why not just yes or no on the PC rather than that BS evasive answer.
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# ? Mar 4, 2012 14:30 |
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I have two predictions on what this game will achieve on release. 1. It'll be the best Ninja Theory game. 2. It will be better than Devil May Cry 2 Anything else that it actually accomplishes will be a pleasant surprise.
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# ? Mar 4, 2012 14:43 |
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# ? Apr 29, 2024 13:42 |
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The great thing about getting a PC release is being able to play it at 60 fps. Having a higher frame rate will give you faster visual feedback as well as more responsive controls, because there is less time between you pressing a button and that action happening on screen. By the way, have any of you tried DMC4 on iOS? I'm impressed by how Capcom have tried getting some very ambitious games on the platform, including Resident Evil 4 and Street Fighter IV, even though they would benefit from actual buttons.
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# ? Mar 4, 2012 15:33 |