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This game looks pretty awesome but from what I can gather is pretty plot heavy(one of the reasons it drew me in). Will I be lost if I just jump in here? Or is it worth picking up 1 or 2 to get a good feel for the series?
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# ? Mar 9, 2012 00:01 |
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# ? May 13, 2024 06:38 |
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So this NG+ happy unicorn and rainbows ending rumor is bogus right?
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# ? Mar 9, 2012 00:02 |
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Kung Food posted:
His dot is really great if you are a vanguard. It trigger biotic explosions and then stays on the target if it's alive. If it dies, it hops to a new target. And then you can explode that one. His aura is pretty great too.
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# ? Mar 9, 2012 00:02 |
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Roving Reporter posted:This game looks pretty awesome but from what I can gather is pretty plot heavy(one of the reasons it drew me in). Will I be lost if I just jump in here? Or is it worth picking up 1 or 2 to get a good feel for the series? 1 is kind of trash from a gameplay perspective, but unfortunately, the plot kinda goes through all three games. 2 is great, and still the best in the series for me, but you might be lost without knowing what happened in 1.
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# ? Mar 9, 2012 00:03 |
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Kung Food posted:So now that trash enemies don't have defenses on insanity, an adept with Liara is hilarious. We both have barely any cool downs on singularity and warp so it is a nonstop parade of warsplosions resulting in a hurricane of shiny blue murder. Even shields aren't so bad after I discovered you can combo warp then throw and still get an explosion. Will be even easier when I can get energy drain as a bonus power. Someone a few pages back said adept seemed like a support role, we this is far from the case, adepts in ME3 are really aggressive. I actually really dug the DLC character for the story. He was little glib at points, but bringing him along for the mission acquiring the Asari artifact was downright amazing.
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# ? Mar 9, 2012 00:03 |
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LazyDivey posted:So this NG+ happy unicorn and rainbows ending rumor is bogus right? Most likely, I'll find out in a day or so though.
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# ? Mar 9, 2012 00:04 |
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Deutsch Nozzle posted:Did BioWare state a reason for not including film grain in this game? The game just doesn't feel the same without it. RIP film grain. I know it wasn't too popular around these parts but I miss it so much. Especially in ME1, it really gave the feel of a big budget 80s sci-fi flick.
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# ? Mar 9, 2012 00:07 |
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Is there a place where I can download ME2 saves? I really don't feel like finishing ME2 again and I lost my save.
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# ? Mar 9, 2012 00:08 |
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Roving Reporter posted:This game looks pretty awesome but from what I can gather is pretty plot heavy(one of the reasons it drew me in). Will I be lost if I just jump in here? Or is it worth picking up 1 or 2 to get a good feel for the series? Fag Boy Jim posted:1 is kind of trash from a gameplay perspective, but unfortunately, the plot kinda goes through all three games. 2 is great, and still the best in the series for me, but you might be lost without knowing what happened in 1. Pretty much this. Watch this "Mass Effect In 5 Minutes" video to catch up on the whole story from the 1st one without actually playing it, because the gameplay is horrible and has been fixed a LOT for ME2/ME3. I played it for like two hours myself, hated it and never finished it. But that was right before 2 came out, and 2 looked awesome, so I just watched this video and then went right into 2 and had a blast. https://www.youtube.com/watch?v=k5ns3lSWPs8 After this, play through 2 and then go on to 3. 2's a hell of a game. Maybe even better than 3, but 3 is no slouch either.
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# ? Mar 9, 2012 00:09 |
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Streaming again - about 26 hours in nearing the endgame. http://twitch.tv/gyoruspy keyframe posted:Is there a place where I can download ME2 saves? I really don't feel like finishing ME2 again and I lost my save. http://masseffect2saves.com
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# ? Mar 9, 2012 00:09 |
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When does From Ashes kick in? Is it a mission available from the very beginning? If so, I'm going to have to murder my Origin install. Hell, I might just do it anyway on principle... Also: what do you get from the digital deluxe N7 items?
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# ? Mar 9, 2012 00:11 |
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Mr. Pumroy posted:Anyway, about the ending: Exactly. (Ending) And honestly I would have been so happy with just a Fallout Slideshow that tells us where things go from here. Instead they destroy the pillars of galactic society (the relays and the citadel) and force you into a bizarre decision that's never been looked at before from any perspective. Also, the decision SUCKS. Why would I want to kill the Geth? I fought for them. I saved them from the Reapers and the Quarians alike. No, I don't want to be a machine. I want to be me! No, I don't want to dissipate into AI form and become the new Reapers. There's not one decent choice to be made. I could deal with that if there was some rationale behind it, but there isn't. There's a five minute argument with TIM about the fact that he's been indoctrinated. I wanted him to turn into reaper spawn that I had to kill. He'd have been an awesome final boss. At the end of the day this is a game, not a dissertation on philosophy. Going into this, I was expecting a much simpler ending, or set of endings, that I believe would have worked much better. Ending possibilities: 1) Your Anti-Reaper WMD (the crucible) works, but you have to put in the work to make it happen. You win and it's okay, you and your LI retire somewhere and have blue babies if it's Liara. 2) Your Anti-Reaper WMD works, but the losses are really really bad. Shepard isn't retiring, because he/she has to help rebuild what little is left of a broken world. 3) Your Anti-Reaper WMD doesn't work because you didn't rally enough support to help hold off the reapers while you plug it in. Rocks fall, everyone dies. I'd have been very happy with that. Instead, no matter what you actually do, every loving ending is... well, Rocks fall, everyone dies. Fenrir fucked around with this message at 00:14 on Mar 9, 2012 |
# ? Mar 9, 2012 00:12 |
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OAquinas posted:When does From Ashes kick in? Is it a mission available from the very beginning? Don't worry, it fits in with the context of the game at any time. After you get a certain party member they'll show you some information they found about a place you visited in Mass Effect 1. You go there whenever to get the character/etc.
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# ? Mar 9, 2012 00:12 |
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Hank Morgan posted:Funny you should mention this. I was getting sick of all this circular arguing about multi vs single and assets etc so I spent a few minutes testing with Gibbed's coalesed.bin extractor. I want to do this, but I'm way past that point in the game. I haven't met the quarians/geth yet, (but I just met Samara) is there something else I can use?
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# ? Mar 9, 2012 00:12 |
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Posted it late last night but I'll try again just in case anyone knows the answer. Thanks in advance. Catsworth posted:I'm trying to avoid as many spoilers as possible but this one I have to know:
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# ? Mar 9, 2012 00:14 |
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DrNutt posted:RIP film grain. I know it wasn't too popular around these parts but I miss it so much. Especially in ME1, it really gave the feel of a big budget 80s sci-fi flick. I really enjoyed the effect, and it made the graphics look so much better than they actually were. I'm a bit upset that they didn't even allow the option for it.
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# ? Mar 9, 2012 00:14 |
Bwah. Anyone seen this yet?
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# ? Mar 9, 2012 00:17 |
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jcp982 posted:I don't know if it would have been PERFECT. I can't be the only one who finds the Fallout endings a little lacking? I think it would have worked better here because we knew all the characters a lot better, but honestly I think they needed more of a Return of the Jedi ending, where everyone is around the fire celebrating and commemorating the dead. I like the sudden change in perception of the Fallout endings. Everything about the endings in the Fallout 3 games was basically picked apart mercilessly for a time. Personally I've always felt that Mass Effect has always been bigger than Shepard and his crew. As soon as you learn of the Reapers in ME1, you're on the road to learning about how this is a thing that has progressed for MILLIONS of years, without end in sight. Everything you're doing in the games is a delaying action at best, and the measures offered (and possibly taken) grow more extreme as the games continue. By ME2's Arrival, the best known defense against Reaper invasion is to sacrifice star systems and the only known method of instantaneous Galactic travel. That's hardly a victory, it's delaying the inevitable. This is one of the biggest themes of Mass Effect as a whole: The end is coming, today or tomorrow, it doesn't make a difference. It's coming. You never had a chance to stop it in the first place. You may be a 'special' human, but you're one person trying to stand against something that has just been the way the galaxy has worked beyond all reckoning. Paragon and Renegade Shepard always talks a big game about he/she is going to stop the Reapers, about how the galaxy is going to stand up and be ready. Anderson or Udina say they'll be ready. Cerberus said it will be ready. And the truth is that nobody has ever been 'ready' to fight the Reapers. It's silly, in retrospect, how optimistic ME1 tried to make everything sound. "Hooray guys, we'll stop the Reapers with the power of friendship, ya'll!" *faunts.mp3* Except by the end of ME2, you see a void that is FILLED with Reapers, and for all the talk about how the Reapers were made 'knowable' by ME2, they certainly weren't made to be 'beatable'. One ship clowned the Citadel races until magical plot device saved the day in ME1. How can anyone possibly expect to stand against a fleet of Reapers you can't even properly get the numbers of? ME3 Spoilers abound: I think ME3 absolutely nails your helplessness against forces greater than your own. If the Reapers and their technology were neatly swept aside to make room for a happy ending, it would be the ultimate blow to any sense of impending danger they represented. I don't believe they handled the final sequence of events with the Normandy and your crew well, but I can ignore that. In the end, while the story did follow them, it was bigger than them. Every single galactic culture evolved along the desired paths of the Reapers, there was little good that came of it. Except your space waifu/husbando of the current cycle, if that's your thing. There's talk about how there can't be more done in the universe because everything sucks without the relays, but I disagree. There's PLENTY that can be done. It's not like every single species up and falls into luddism and renounces all technology. In an optimal ending, you have the Quarians and the Geth IN THE SAME SOLAR SYSTEM. The Salarians! Yoo-manity! Literally some of the best minds in the galaxy, even accounting for combat losses, across every coalition species. People have the imagination to assume that the Normandy crew descends into grimdark cannibalism with no hope of rescue, and everything dies a horrible death, and apparently optimism is 'wrong'. Despite the very ending itself basically showing that yes, times were rough for a while, but the galaxy moves on. The sacrifice of the Normandy, Shepard, every major sapient species, let the galaxy move beyond a clean sweep every 50,000 years. That's much better than the alternative. I'd say that the fleet that went to Earth DID manage to do something more than curl up and die. But that's my take on it.
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# ? Mar 9, 2012 00:17 |
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"I'm Garrus Valkarian and THIS IS NOW MY FAVORITE SPOT ON THE CITADEL." The bits like that in this game are awesome.
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# ? Mar 9, 2012 00:17 |
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LazyDivey posted:So this NG+ happy unicorn and rainbows ending rumor is bogus right? IGN claims otherwise. Beats me. On the one hand, it's a weird thing to say if it's not true, and you'd think they'd explore it fully, but on the other hand, video game 'journalism'. Once I finish my second playthrough, I'll do one and see. (My first one had some stuff I didn't like, so I'm going with this instead.)
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# ? Mar 9, 2012 00:17 |
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Lawlicaust posted:His dot is really great if you are a vanguard. It trigger biotic explosions and then stays on the target if it's alive. If it dies, it hops to a new target. And then you can explode that one. His aura is pretty great too.
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# ? Mar 9, 2012 00:17 |
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Dolash posted:(ending spoilers) I think you nailed it, and that's why the ending is so jarring. It's a great game with amazing character moments. That's what everyone's going to remember from the game. Not...whatever the ending was trying to be. You don't even really get to see the consequences of your actions beyond a few glimpses. The relays blow up, the Reapers die, turn blue, turn green, but what happens to the people? The galaxy? Dreylad fucked around with this message at 00:23 on Mar 9, 2012 |
# ? Mar 9, 2012 00:18 |
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This new fuel and reaper evading system sucks a lot. Also how do I know if I found all my little model ships on my spaceship?
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# ? Mar 9, 2012 00:21 |
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Kung Food posted:Wait... If it stays on the target after an explosion, can you continue to combo off it after the first? If so you could just put it on a tougher baddie like a brute and just spam throw until dead and would be pretty game breaking. Or does it just stay on and not let you explode off it anymore? There's either a cd on how often it can explode or it's once per target. Either way you can't just spam explosions. It does let you easily chain explosion across mobs though.
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# ? Mar 9, 2012 00:21 |
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CaptainCarrot posted:IGN claims otherwise. Beats me. On the one hand, it's a weird thing to say if it's not true, and you'd think they'd explore it fully, but on the other hand, video game 'journalism'. Once I finish my second playthrough, I'll do one and see. (My first one had some stuff I didn't like, so I'm going with this instead.) Ending stuff: I think what they mean is that in the Destroy ending, Shepard can actually survive if you have enough war assets. They show him/her moving and breathing for a couple seconds after the Normandy crash sequence. Otherwise, there are no pre-rendered cutscenes in the game's folder to indicate a secret ending.
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# ? Mar 9, 2012 00:22 |
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Ham posted:Ending stuff: No, they described that as a regular ending. IGN posted:If you complete a second (New Game+) playthrough of Mass Effect 3 there is one additional ending you can unlock.
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# ? Mar 9, 2012 00:30 |
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Oh man, I just remembered something from the start of my playthrough that wound up disappointing me: (Spoilers reveal a primary antagonist): After killing Eva on Mars you get a short scene with TIM and a mysterious figure in the shadows (which turns out to be Kai Leng). He has a similar looking ponytail to the hairstyle on my FemShep and I thought TIM had gone and made a clone of me for me to shoot the poo poo out of and generally be antagonised by. Instead Shepard gets in a depressed funk because she couldn't kill a stupid ninja in a scripted fight
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# ? Mar 9, 2012 00:33 |
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How in the blue gently caress are you supposed to paint the Reaper on the Quarian homeworld with a targeting laser without getting loving killed? I've died like a dozen times now.
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# ? Mar 9, 2012 00:36 |
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I bet this game would be really rad if it didn't crash every time I tried to start it. Thanks, Origin.
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# ? Mar 9, 2012 00:37 |
Shroomie posted:How in the blue gently caress are you supposed to paint the Reaper on the Quarian homeworld with a targeting laser without getting loving killed? From what I hear, you need to stand still for the last shot, it locks on faster. I think my courier is psychic. The tracking site updated right as I was about to call them and ask why the gently caress my preorder hadn't been picked up yet.
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# ? Mar 9, 2012 00:38 |
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Shroomie posted:How in the blue gently caress are you supposed to paint the Reaper on the Quarian homeworld with a targeting laser without getting loving killed? I know exactly what you mean. It's easy if you know the trick, and impossible otherwise. What you need to do is start on the right edge, and move left to avoid the laser, rolling if necessary. Once it passes above you, move right a few feet so you have plenty of space to continue moving left and finish the strike. After each strike, move to the right edge again, and repeat, though the Reaper beam will reach you more quickly since it's moved closer to you. At the last one, when it's slow-motion, I'm pretty sure you don't have to move. I rolled, because that's what happened in the IGN video, but whatever. Also, even though rolling doesn't help the targeting laser, no matter how close you are to firing, roll out of the way if the beam is close to you. It's tempting to keep moving normally, but not worth the risk. All of this works the same for beginning on the left and moving right, of course, but I figured it'd be clearer to explain the strategy for one direction and note afterwards that either one works.
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# ? Mar 9, 2012 00:41 |
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CaptainCarrot posted:No, they described that as a regular ending. Perhaps they were talking about the perspective of a newcomer to the series? One that didn't import an ME2 save? Because I think these guys don't get the after credits "The Shepard" sequence unless they complete the game again.
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# ? Mar 9, 2012 00:46 |
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Ham posted:Perhaps they were talking about the perspective of a newcomer to the series? One that didn't import an ME2 save? Because I think these guys don't get the after credits "The Shepard" sequence unless they complete the game again. I thought that part was pretty funny and a perfect way to explain everything that happened. The name Shepard is just ridiculously symbolic, plus the "oh well some of the details got lost" explains how Shepard can be either Space Goody Two Shoes or Space rear end in a top hat Murder All My Friends.
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# ? Mar 9, 2012 00:48 |
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Davincie posted:This new fuel and reaper evading system sucks a lot. Also how do I know if I found all my little model ships on my spaceship? The wall behind your desk has a set number of brackets...if all the brackets are full, you probably have them all. Edit: the fuel system isn't new; its the same one from ME2. The only difference is that the reapers have blown up the gas stations in the systems they control. As for the reaper evasion...well, it's not the best implementation and smacks of a "checkbox" design method (simulate 'behind enemy lines', free movement until you do something, removes need to scan/probe every planet, overwhelming force summoned once you're detected). That said, it's not the worst gameplay gimmick. If things were a little more randomized it would probably be more interesting...as it stands, if you hate it you can save scum all the hotspots. OAquinas fucked around with this message at 00:53 on Mar 9, 2012 |
# ? Mar 9, 2012 00:48 |
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Zomodok posted:Ending stuff; I wish this was a possibility as well. Give the fans their happy rainbow ending and this.
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# ? Mar 9, 2012 00:49 |
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Ham posted:Perhaps they were talking about the perspective of a newcomer to the series? One that didn't import an ME2 save? Because I think these guys don't get the after credits "The Shepard" sequence unless they complete the game again. I don't think so. They addressed importation. Here's the page: http://www.ign.com/wikis/mass-effect-3/Endings
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# ? Mar 9, 2012 00:50 |
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Smash Tokio posted:I wish this was a possibility as well. Give the fans their happy rainbow ending and this. Considering this, Bioware probably did a decent job not going in either direction. You get to survive, due to the efforts of your Shepard and his allies and all the fleets that amassed, but not at a heavy price. Just wish they could have executed it better.
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# ? Mar 9, 2012 00:51 |
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Smash Tokio posted:I wish this was a possibility as well. Give the fans their happy rainbow ending and this. Yeah. I really appreciated how grim the game could get at times, which was appropriate considering, you know, Reapers have come to kill everyone. A bad ending with maybe an epilogue where a faroff alien future species is pondering some ancient human beacon, and what its message of machine gods from beyond the galaxy coming to destroy everything must mean.
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# ? Mar 9, 2012 00:52 |
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jcp982 posted:This was my initial reaction when I read about the endings before the game came out. Having played through it, I now think more that they made a mistake not providing the option of a reunion of some sort at the end. Or an option closer to a bad rear end action flick. Because I think Mass Effect was really strong at emulating that style - I think they set up certain expectations with the last 2 games - and I can definitely see why some players were like genuinely creeped out once Shepard woke up on the Citadel. A lot of the stuff - with Shepard bloody and burned - was genuinely unnerving to me. It was a genre switch for sure. What's especially jarring about this is that the ending of Mass Effect is precisely that sort of "just kidding, good guys win" type ending, and the ending of Mass Effect 2 has that "we're going to beat the odds and bring fuckin' everybody home alive" option.
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# ? Mar 9, 2012 00:53 |
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# ? May 13, 2024 06:38 |
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Smash Tokio posted:I wish this was a possibility as well. Give the fans their happy rainbow ending and this. That would be great. Go out of your way to be Failshep, and the Reapers can win. Go out of your way to be Awesomeshep, and the galaxy isn't hurt too horribly. Sure, it's a little ridiculous for the Reapers to be dispatched so cleanly, but given the nature of the Crucible they kind of balance out.
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# ? Mar 9, 2012 00:53 |