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Wasn't the big news the site make-over and official venture into indie gaming?
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# ? Mar 23, 2012 15:32 |
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# ? May 24, 2024 16:33 |
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They started their new teaser videos https://www.youtube.com/watch?v=-zCtynCk-S0
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# ? Mar 23, 2012 18:37 |
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Nice valve on the back of the knight.
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# ? Mar 23, 2012 19:07 |
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Well that's throwing down the gauntlet.
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# ? Mar 23, 2012 19:07 |
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Blodskur posted:Nice valve on the back of the knight. I noticed that, but didn't make the connection. Pretty cute.
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# ? Mar 23, 2012 19:31 |
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I think they did something like that with one of the screenshots on the Blood 2 page http://www.gog.com/en/gamecard/blood_2_the_chosen_expansion (The red one on the lower left)
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# ? Mar 23, 2012 19:35 |
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Neat sale, picking up Darklands.
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# ? Mar 23, 2012 21:51 |
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Whenever it goes on sale I think about picking up Total Annihilation, but I got really overwhelmed by Supreme Commander and could't play it, and I worry that TA is the same. Does it have a huge learning curve?
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# ? Mar 23, 2012 21:55 |
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doctorfrog posted:Neat sale, picking up Darklands. This sale does own, time to pick up some tactical isometric top down cowboy shooting! Am I fooling myself thinking this game is Fallout Tactics with cowboys?
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# ? Mar 23, 2012 21:57 |
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AxeManiac posted:This sale does own, time to pick up some tactical isometric top down cowboy shooting! You're thinking of Desperadoes, I imagine. And yeah, it's nothing like Fallout Tactics, it's literally Commandos: Behind Enemy Lines with cowboys.
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# ? Mar 23, 2012 22:00 |
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AxeManiac posted:This sale does own, time to pick up some tactical isometric top down cowboy shooting! Still fun though.
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# ? Mar 23, 2012 22:02 |
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Oh, commandos is pretty cool, hope I get to drink whiskey and shoot horses.
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# ? Mar 23, 2012 22:18 |
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Now that my love affair with the Mass Effect series is over, I want more space exploration. The retro PC RPG thread has me looking at Starflight 1+2 on GOG, but my question is, would Star Control 1+2/3 be worth it (or better options)? It looks like they are pretty clearly spiritual successors to Starflight.
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# ? Mar 23, 2012 22:38 |
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Agrias120 posted:Now that my love affair with the Mass Effect series is over, I want more space exploration. The retro PC RPG thread has me looking at Starflight 1+2 on GOG, but my question is, would Star Control 1+2/3 be worth it (or better options)? It looks like they are pretty clearly spiritual successors to Starflight. Star Control 2, which is very good, is freely available in the form of The Ur-Quan Masters, an open-source project that combines the best features of the PC and 3DO versions of the game, including the latter's joyfully amateur voice acting. Star Control 1 is forgettable. Star Control 3 wasn't made by Toys for Bob and is pretty janky and has an awful plot full of inconsistencies and plotholes and terrible puppets. So there really isn't any reason to pay for any of the Star Control series.
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# ? Mar 23, 2012 22:51 |
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Dominic White posted:Nobody seems to ever read the freeware games thread, which is sad Thanks for pointing me that thread! I'm getting C&C Tiberian Sun right now! (Also requesting someone to upload the 1.201 patch for WGR2 Siege Breaker because the link from moddb is broken). My post here.
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# ? Mar 23, 2012 22:56 |
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This sale seems quite nice. Now I have to decide if I have the patience for some old 4x games like Master of Magic and MoO1/2. Darklands also looks kinda cool.
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# ? Mar 24, 2012 01:11 |
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Galaga Galaxian posted:This sale seems quite nice. Now I have to decide if I have the patience for some old 4x games like Master of Magic and MoO1/2.
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# ? Mar 24, 2012 03:50 |
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How complicated is it though, compared to, say, GalCiv II? I tried that several years ago and it was just too much to keep track of and micromanage. I prefer more lightweight 4X games like Sword of the Stars.
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# ? Mar 24, 2012 03:58 |
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Galaga Galaxian posted:How complicated is it though, compared to, say, GalCiv II? I tried that several years ago and it was just too much to keep track of and micromanage. I prefer more lightweight 4X games like Sword of the Stars. You might like MOO1, actually. MOO2 is a bit more micromanage-y than the original game.
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# ? Mar 24, 2012 03:59 |
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Agrias120 posted:Now that my love affair with the Mass Effect series is over, I want more space exploration. The retro PC RPG thread has me looking at Starflight 1+2 on GOG, but my question is, would Star Control 1+2/3 be worth it (or better options)? It looks like they are pretty clearly spiritual successors to Starflight. Star control 1 isn't like starflight really (it's entirely combat focused), the best version of star control 2 is free and open source, and star control 3 blows. So don't buy any of them.
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# ? Mar 24, 2012 04:17 |
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Galaga Galaxian posted:How complicated is it though, compared to, say, GalCiv II? I tried that several years ago and it was just too much to keep track of and micromanage. I prefer more lightweight 4X games like Sword of the Stars.
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# ? Mar 24, 2012 07:19 |
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gradenko_2000 posted:MOO2 has aged really well and is still super-playable. I can't get over how primitive MOM's graphics are, though.
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# ? Mar 24, 2012 10:31 |
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So when they start selling newer games, what's the acronym going to stand for? Gaggles of Games?
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# ? Mar 24, 2012 10:34 |
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El Generico posted:So when they start selling newer games, what's the acronym going to stand for? Gaggles of Games? Globs of Games
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# ? Mar 24, 2012 10:37 |
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El Generico posted:So when they start selling newer games, what's the acronym going to stand for? Gaggles of Games? G.O.od Games
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# ? Mar 24, 2012 10:40 |
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El Generico posted:So when they start selling newer games, what's the acronym going to stand for? Gaggles of Games? Good, Our Games. Say it like Yoda.
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# ? Mar 24, 2012 15:19 |
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Gee, Oodles of Games!
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# ? Mar 24, 2012 17:00 |
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gradenko_2000 posted:MOO2 has aged really well and is still super-playable. I'm currently playing as Klackons, I guess continuing my MOO1 race, and holy crap they're fun to play when you're already familiar with the game. They're very powerful, but somewhat crippled with the "uncreative" trait, meaning you don't get to choose the research at each level. First, this mitigates a human player from exploiting stacking bonuses for a long time. Second, it basically forces you to be an aggressive dick from early on to steal important techs either through invasion or spying. Or alternatively, you can try diplomacy. Either way, you can't really hole up.
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# ? Mar 24, 2012 17:29 |
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Has anyone else had problems getting MOO2 to run on Win 7 in Boot Camp? Dosbox just keeps dying on me without giving me any particularly useful information about why. I tried adjusting a bunch of the command line arguments for Dosbox, but no dice. Is there a resource for this that I'm not finding?
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# ? Mar 24, 2012 17:34 |
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You'd prefer to use Boot Camp instead of DOSbox in OS X? I can't really help you, just wanted to make sure you were aware of that option.
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# ? Mar 24, 2012 17:42 |
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Trig Discipline posted:Has anyone else had problems getting MOO2 to run on Win 7 in Boot Camp? Dosbox just keeps dying on me without giving me any particularly useful information about why. I tried adjusting a bunch of the command line arguments for Dosbox, but no dice. Is there a resource for this that I'm not finding? Try it in boxer instead, it's a dosbox wrapper for os x that handles all of the tricky stuff for you so you can just install and go. Almost always works in my experience.
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# ? Mar 24, 2012 17:48 |
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Speaking of DOSbox, I just noticed a long interview with the GOG guys from January 2011 on their home page (http://www.dosbox.com) that I don't remember ever being posted here. It's too long to cut & paste, especially if I'm not correct about it not being posted before, but I thought this part was interesting and topical:quote:For the games that use these OS's (DOS, 3.1, 9x, XP) which are the hardest to make compatible? Do you have any plans for 16bit Windows games?
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# ? Mar 24, 2012 17:54 |
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teethgrinder posted:You'd prefer to use Boot Camp instead of DOSbox in OS X? I can't really help you, just wanted to make sure you were aware of that option. I knew that there was a DOSbox for OSX, but I wasn't sure if I could run the GOG MOO2 in it. I've only had a Mac for a week or so now, so I'm fairly new to the VM stuff. Thanks, and thanks to andrew smash, for the suggestions!
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# ? Mar 24, 2012 18:06 |
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teethgrinder posted:100% agreed. Which makes MOO3 all the more a bigger travesty. Enough time has gone by that I think a developer could just make a slightly enhanced version of MOO2 and we'd all buy it up. On the opposite side, the creative trait is grossly overpowered, even for eight points. Getting every single tech out there allows you to pick some pretty nasty negative traits, just to ignore and even surpass them in the late game. The AI will never catch up with a human player toting creative in the larger universes. I wouldn't pick it for the two smaller sized universes, unless, of course, you're playing the game with a roleplayed race in mind, and not just to win.
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# ? Mar 24, 2012 18:35 |
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So how are the Blood games? I seem to remember hearing good things about the first one at least. Or looking for recommendations for anything currently on sale (aside from MOO, probably going to get that already).
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# ? Mar 25, 2012 00:27 |
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spoon0042 posted:So how are the Blood games? I seem to remember hearing good things about the first one at least. Or looking for recommendations for anything currently on sale (aside from MOO, probably going to get that already). Blood 1 is one of those classic 2.5d FPS games that have barely aged a day. It still has a small modding/mapping scene, too, and a full-length fan-made expansion came out last Halloween. Blood 2 is a goddamn multiple trainwreck. Literally. They copy-pasted the same 'subway train crashes' level several times through the game and just changed the enemy placement between them.
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# ? Mar 25, 2012 00:30 |
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The final boss in Blood 2 is also the greatest bullet sponge ever created, if that Let's Play proved anything. The entire level is also eye-searing red.
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# ? Mar 25, 2012 04:15 |
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spoon0042 posted:So how are the Blood games? I seem to remember hearing good things about the first one at least. Or looking for recommendations for anything currently on sale (aside from MOO, probably going to get that already). Blood 1 is excellent. It is extremely over the top and lethal - both to your and your enemies - and loads of fun. Its biggest problem is that there's no engine remake for it yet, since (unlike Duke3d, which it shares most of an engine with) the source code was never released, but there is one in progress, BloodXL. As for other games on the list - Total Annihilation was the best RTS of the 90s, and the spiritual predecessor to the more recent Supreme Commander (1, not 2) and AI War: Fleet Command. TA: Kingdoms is not nearly as good as TA, but it does do two things not commonly seen in an RTS - four sides that all play totally differently, and one campaign that shows you all four sides of the conflict at once - and may be worth a look for that. Independence War 1+2 are two fairly hardcore space combat sims, with full newtonian physics and a focus on commanding a small warship rather than a single-seater fighter. IW1 can be kind of a bitch to get running prettily, but is worth it. IW2 I haven't gotten to yet, but I'm told that it carries over the best parts of IW1 and takes a more sandboxy approach.
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# ? Mar 25, 2012 04:18 |
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THE BAR posted:On the opposite side, the creative trait is grossly overpowered, even for eight points. Getting every single tech out there allows you to pick some pretty nasty negative traits, just to ignore and even surpass them in the late game. The AI will never catch up with a human player toting creative in the larger universes. I wouldn't pick it for the two smaller sized universes, unless, of course, you're playing the game with a roleplayed race in mind, and not just to win. Anyway, as it turns out, the Klackons seem pretty damned overpowered! I guess I never played with them before. Uncreative, but with the +1 to both production and farming, they just rush right out the gate. I was able to colonise far faster than every other race on average. Also somewhat unfortunately, I got two leaders with major diplomacy bonuses early on and the AI barely ever attacked me so I got a huge tech lead. On the other hand, the Antarans just decimated me over and over for the longest time. My best beams were mass drivers. I could only hurt them with merculite missiles, but they weren't enough and I had them for maybe 70% of the game. I eventually learned to just move all but one of the population away and sell off my buildings and let the colonies get destroyed.
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# ? Mar 25, 2012 06:46 |
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# ? May 24, 2024 16:33 |
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Dr Snofeld posted:Whenever it goes on sale I think about picking up Total Annihilation, but I got really overwhelmed by Supreme Commander and could't play it, and I worry that TA is the same. Does it have a huge learning curve? Also, SupCom only has 1 type of engineer unit. TA has a ton of different type of engineers across all 3 levels. You have your air construction engineers, your submarine engineers, your land engineers, vehicle engineers, etc. There are a lot more units to deal with. Upgrading to the next tech level is also different. In SupCom, you upgraded your factories. In TA, you have to use a level 1 engineer to build a level 2 factory. To build a level 3 factory, you have to build a level 2 engineer of that factory's type, then use it to build the level 3 factory. TA also features a much more diverse set of units than SupCom, and none of them really give you an indication as to how they are supposed to be used. It will be a lot of experimentation or Internet searching to figure out what the units can do. It is still a great game, though, especially when played against friends. It is still one of my favorite RTS games of all time.
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# ? Mar 25, 2012 06:47 |