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Buh, I guess the NDA hammer coming down means I can't ask about how weapons work, but oh well. Hopefully this turns out well, it sounds pretty interesting.
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# ? Mar 22, 2012 19:31 |
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# ? Apr 27, 2024 14:33 |
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whydirt posted:You may not know that Tweet was behind the 3e version of Gamma World (aka Omega World) as published in Dungeon/Polyhedron. It brought us the first usage of reserve points, which were basically the first step toward healing surges and reducing the role of Clerics as walking first-aid stations. His first name is whydirt?
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# ? Mar 22, 2012 19:32 |
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It's a shame to hear but I understand where they are coming from as a publisher/knowing how early alphas and betas can shape opinions right out of the gate these days. Here's hoping within the next month or two things are cleaned up to where they are confident in a late alpha playtest to include more of us and allow some positive feedback as press. For now I guess I'll daydream about neat escalation mechanics and being super gamey with this, like solos being able to use the escalation die, or reset the players' while it doubles its own/converts the number on the escalation die into minions/battlefield effects.
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# ? Mar 23, 2012 00:49 |
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Well, for what it's worth, what has been discussed is enough to sell me on the concept. Literally the only reason the game I'm about to start running is in Pathfinder and not 4E is because the limited experience we had with 4E had abysmally slow combat - not entirely the fault of the system, but people come away with first impressions and they tend to stick. With what you're describing in terms of the escalation die and other aspects, it seems like just the sort of pace I'm looking for to sell my group on. Let us know when you can talk about it again!
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# ? Mar 23, 2012 02:48 |
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Well this is a huge buzzkill...
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# ? Mar 23, 2012 16:23 |
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I am enjoying this playtest.
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# ? Mar 23, 2012 16:28 |
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Gone from pretty cool to complete BS in a few days. How do they expect to build any type of discussion or hype about their game?
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# ? Mar 23, 2012 22:44 |
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This is still the first iteration of the playtest rules and they're probably planning on letting people talk in the future, so it's really not a big deal.
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# ? Mar 23, 2012 22:45 |
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Mikan posted:This is still the first iteration of the playtest rules and they're probably planning on letting people talk in the future, so it's really not a big deal. I, for one, am happy that you fancy beta test jerkoffs can't brag about your super special fancy game and make us 99%ers jealous.
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# ? Mar 23, 2012 22:48 |
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Haha joke's on you I can still brag about being in the playtest. Hey 13th Age playtesters let's go hang out in the secret playtesters-only club
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# ? Mar 23, 2012 22:50 |
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I'd love to talk some more about the game's innovative 'ice-cream & hookers' resolution system, but this NDA has my hands tied. Oh well, off to the secret club!
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# ? Mar 23, 2012 22:53 |
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Xand_Man posted:I'd love to talk some more about the game's innovative 'ice-cream & hookers' resolution system, but this NDA has my hands tied.
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# ? Mar 23, 2012 22:56 |
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Mikan posted:Hey 13th Age playtesters let's go hang out in the secret playtesters-only club Don't forget the secret handshake. We wouldn't want any of these squares to sneak inside!
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# ? Mar 23, 2012 22:56 |
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This is now a no play testers sub forum. We'll allow one to remain but you must battle to the death for that privilege.
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# ? Mar 23, 2012 22:58 |
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rantmo posted:This is now a no play testers sub forum. We'll allow one to remain but you must bathe to the death for that privilege. Fixed for how I read it, which I think is a much more entertaining mental image.
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# ? Mar 23, 2012 23:04 |
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Just one little tidbit that has nothing to do with the game itself, but should torment the non-playtest-havers: Clock Land: This weird island is probably from another world. It's full of clockwork creatures that build themselves into a semblance of civilization and then fall apart. Their magic doesn't seem to translate well off the island. Modrons on a floating island, yo.
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# ? Mar 24, 2012 23:18 |
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I really wish we could talk about the setting and how funny the writing is.
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# ? Mar 24, 2012 23:24 |
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It's been harder to recruit a playtest group than I expected, but I finally have enough to go. I linked people to the blurb on the site, and unless you know exactly who those people are and why they're awesome, it reads like Another loving D20 OGL Fantasy (which everybody's been sick of for 4+ years). Then the D20 people I know (mostly Pathfinder now) get turned-off by "indie game", and the indie gamers are too good for a D20 game. And now the NDA says not to tell people why they should care about this. If you're trying to minimize interest in a game, calling it an old-school indie OGL title is a great start. e: I am enjoying this playtest. moths fucked around with this message at 23:37 on Mar 24, 2012 |
# ? Mar 24, 2012 23:35 |
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Hah, I got lucky with that. My group is all diehard 4e (because they are cool people and have objectively superior RPG opinions) so all I had to tell them was "hey that guy who made 4e good made another game and it has another guy who made some cool games too". Then again, our favorite games are 4e and indie games.
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# ? Mar 24, 2012 23:39 |
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Tendales posted:Clock Land: This weird island is probably from another world. It's full of clockwork creatures that build themselves into a semblance of civilization and then fall apart. Their magic doesn't seem to translate well off the island. OMG, adventures on the Isle of Misfit Toys! SOLD.
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# ? Mar 25, 2012 00:35 |
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Mikan posted:I am enjoying this playtest. moths posted:e: I am enjoying this playtest. I am enjoying reading about people enjoying this playtest. No, seriously, I am. Edit:Yeah, this is what I am talking about. vvvvvvvvvvv Rexides fucked around with this message at 02:11 on Mar 25, 2012 |
# ? Mar 25, 2012 01:57 |
Just finished a test combat, we ran the scene where you fight a bunch of goblins. It was goddamn amazing. The combat rules rule and replace fiddly fretting over squares with running about being awesome... and as a Monk I got bonuses to running back and forth across the battlefield causing trouble, instead of just scrounging for bonuses against whoever we happened to be focus firing on. And the escalation die is great, although under the tighter NDA I can't really say why, so just accept it encourages action. I had a few concerns with wording on specific things (beta poo poo, really) and at one point I got a lucky crit that gave more than my HP cap with temps, that probably needs to be looked at.
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# ? Mar 25, 2012 02:00 |
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If they're going by what's been done in 4th Ed, then temp hp goes over your max anyway. Unless I'm mis-reading your post.
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# ? Mar 25, 2012 08:40 |
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Hamboning posted:If they're going by what's been done in 4th Ed, then temp hp goes over your max anyway. Unless I'm mis-reading your post. It sounds like he doubled his max HP with temp HP. Which sounds like a bit of a design flaw, yeah.
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# ? Mar 25, 2012 08:51 |
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I will be running this tomorrow and I hope I will end up enjoying this playtest! My initial reading is very positive if nothing else so I am really excited to see how how it will work in actual play. Also (and I think this falls in line with their new revised nda) I have to say that I am really liking the fluff which is not something I was expecting at all. I was all set to just run this in Eberron, but now I think I shall use the basic world.
Failboattootoot fucked around with this message at 16:25 on Mar 25, 2012 |
# ? Mar 25, 2012 10:25 |
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If anyone is really that concerned about waiting for the next round of playtests there's redacted
Fenarisk fucked around with this message at 20:30 on Mar 25, 2012 |
# ? Mar 25, 2012 18:41 |
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:/ Seriously? Nobody will break the NDA on the massive D&D 5 playtest, but people are pirating an actual good game that deserves a shot? Let's not encourage that, please.
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# ? Mar 25, 2012 18:46 |
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Yeah that's all kind of and I'd rather not have that in here. It's pretty lovely it went online so quickly, but expected I guess. From that rpg.net thread pelgrane was caught completely off guard by the enthusiasm. Edit: to clarify, I'm okay with talking about how pelgrane hosed up by sending out a raw, editable doc file with no watermarks. I'm not okay with encouraging people to seek out the inevitable consequences of that gently caress up. fosborb fucked around with this message at 19:02 on Mar 25, 2012 |
# ? Mar 25, 2012 18:52 |
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I imagine that seeing it will just make me want to pay for a properly formatted and illustrated version that much more.
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# ? Mar 25, 2012 18:55 |
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The current version is okay but it won't compare to the Mikan-playtested final version, don't bother
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# ? Mar 25, 2012 18:56 |
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Mikan tested, Bravo approved.
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# ? Mar 25, 2012 19:01 |
Gul Banana posted::/ Seriously? Nobody will break the NDA on the massive D&D 5 playtest, but people are pirating an actual good game that deserves a shot? Let's not encourage that, please. One group has scarier lawyers. Personally, I think it's a little silly they're keeping something this amazing under wraps, even incomplete (entire sections are missing, leaving only headers--it's like an incomplete geocities page) but I can see how a major figure behind 4e would be paranoid about people hearing pre-release information, making a snap judgement, and deciding to spend the next five years badmouthing it regarding things that aren't remotely true.
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# ? Mar 25, 2012 19:21 |
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Which makes that blurb on Pelgrane, seemingly designed to have something in it to actively piss off everyone, so loving hilarious. But seriously Fenarisk, it'd be cool to at least edit out where the gently caress to look for the leak.
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# ? Mar 25, 2012 19:27 |
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fosborb posted:Which makes that blurb on Pelgrane, seemingly designed to have something in it to actively piss off everyone, so loving hilarious. I edited it, but keep in mind that I didn't provide an actual link and it literally took less than 10 seconds on a search engine to find the link on the largest document website that doesn't ever take down copyrighted PDF's anyway.
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# ? Mar 25, 2012 20:31 |
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All of the Icons are just literally straight up the epic level PCs from the D&D game I'm in, it's incredible. I can't wait for this to come out
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# ? Mar 25, 2012 21:16 |
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I have a friend who is a big fan of 4e. He read the rules and was initially put off by several things. However, after participating in the playtest, he really liked the system and saw how it all worked together. That is why they want people to play the game, not read it online and discuss it without playing it. You've got to play the game to test it properly, and that is why they don't want people sharing the documents and discussing it without being in the playtest you know, playing the game.
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# ? Mar 25, 2012 21:19 |
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You do know, that whoever does download it could you know, do something with it... like play it.
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# ? Mar 25, 2012 21:22 |
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Korwin posted:You do know, that whoever does download it could you know, do something with it... like play it. Or they could trash an unfinished product online with the same vitriol they applied to 4e. Which (if you look at that RPGnet thread) already happened. Now give those assholes a file full of half-finished soundbites and missing sacred cows to remove from context, and just try to give 13A a fair shot. Why doesn't Fireball do 6D6 damage? Because Heinsoo wasn't done raping Gary's dreams. Alternative, they could love the game. So much that they rush a knockoff PDF out the door and when 13A launches out everyone talks about how badly it ripped off indie There's more reasons to actually adhere to the NDA than not.
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# ? Mar 25, 2012 21:57 |
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Laphroaig posted:That is why they want people to play the game, not read it online and discuss it without playing it. You've got to play the game to test it properly, and that is why they don't want people sharing the documents and discussing it without being in the playtest you know, playing the game. Paizo said the same thing, and we all saw how that turned out. There's nothing wrong with working out the math, discussing potentially problematic issues or figuring things out independent of gameplay. In fact, I'd feel a lot better if people had playtest notes based on objective, unemotional analysis instead of "I played it and it was fun and I liked it"
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# ? Mar 25, 2012 22:00 |
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# ? Apr 27, 2024 14:33 |
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moths posted:Alternative, they could love the game. So much that they rush a knockoff PDF out the door and when 13A launches out everyone talks about how badly it ripped off indie Ahahahaha what For reference I'm running this next week instead of our usual fantasy FATE game, it looks fun and something right up my group's alley, although I do already see a few small flaws/issues in the early playtest which hopefully I'll see change if I get into the second round.
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# ? Mar 25, 2012 22:09 |