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It's kind of interesting watching Vic's posts kinda growing a bit more bitter and annoyed as the Kickstarter donations start to taper off. At one point he states they didn't put in the Kickstarter presentation that the 500k will be going for English dubbing because they believed the funding was a done deal, and it wasn't needed. Now that they're unsure about funding, they won't be doing any dubbing other than the opening song. Oh, and no Japanese company is going to want to work with them anymore if this doesn't go through, so all of their other plans will die. Just really... reactionary, increasingly bitter sounding stuff.
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# ? Apr 1, 2012 03:06 |
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# ? Apr 29, 2024 15:02 |
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Edison Carter posted:It's kind of interesting watching Vic's posts kinda growing a bit more bitter and annoyed as the Kickstarter donations start to taper off. At one point he states they didn't put in the Kickstarter presentation that the 500k will be going for English dubbing because they believed the funding was a done deal, and it wasn't needed. Now that they're unsure about funding, they won't be doing any dubbing other than the opening song. Oh, and no Japanese company is going to want to work with them anymore if this doesn't go through, so all of their other plans will die. Just really... reactionary, increasingly bitter sounding stuff. What project is this, and where are these posts?
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# ? Apr 1, 2012 03:43 |
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It's the hilariously awful Class of Heroes 2 kickstarter. I don't see any posts on kickstarter itself, but someone in the comments links a NeoGAF thread where Vic Ireland is posting. I don't know what's harder to believe, that Vic Ireland is trying to make a comeback, or that he's managing to gently caress things up yet again.
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# ? Apr 1, 2012 03:58 |
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seorin posted:It's the hilariously awful Class of Heroes 2 kickstarter. I don't see any posts on kickstarter itself, but someone in the comments links a NeoGAF thread where Vic Ireland is posting. I don't know what's harder to believe, that Vic Ireland is trying to make a comeback, or that he's managing to gently caress things up yet again. Ah, I knew it was that horrible project, just didn't know where to look to find the bitching. I'm glad to see it's not doing that well (more money for better translation? really?).
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# ? Apr 1, 2012 04:00 |
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I find it hard to believe that there actually seem to be people over on NeoGAF willing to support that poo poo to the tune of $100 or more.
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# ? Apr 1, 2012 04:02 |
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Urdnot Fire posted:Ah, I knew it was that horrible project, just didn't know where to look to find the bitching. I'm glad to see it's not doing that well (more money for better translation? really?). Sorry, yeah it's the NeoGaf thread I was referring to. I should have been more specific. Looking at the Kickstarter for it again, it still amazes me that he's allowed to put the project up there, the primary reason for it being the CE of the game, and he pretty literally gives no details about what is going to be in the box. I mean the tiers have little trinkets that get added, but the base boxed CE, the central reason for the existence of this whole thing, is completely undefined. I'm kind of surprised that's allowed by Kickstarter itself.
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# ? Apr 1, 2012 04:03 |
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Edison Carter posted:Sorry, yeah it's the NeoGaf thread I was referring to. I should have been more specific. Looking at the Kickstarter for it again, it still amazes me that he's allowed to put the project up there, the primary reason for it being the CE of the game, and he pretty literally gives no details about what is going to be in the box. I mean the tiers have little trinkets that get added, but the base boxed CE, the central reason for the existence of this whole thing, is completely undefined. I'm kind of surprised that's allowed by Kickstarter itself. I'm surprised that they don't include any video of an already released game. And it's amusing that they took down that horrible fanart with that anime girl's bra snapping.
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# ? Apr 1, 2012 04:08 |
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Urdnot Fire posted:I'm surprised that they don't include any video of an already released game. It's a project for translating a released gane and they included no gameplay footage?
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# ? Apr 1, 2012 04:18 |
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Seashell Salesman posted:It's a project for translating a released gane and they included no gameplay footage? They have a few screenshots (added in an update), but no video at all. That's a first for the Kickstarter projects I've seen, except for the also terrible Your World one (how a millionaire couldn't make a video I have no idea).
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# ? Apr 1, 2012 04:20 |
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Star Guarded posted:I think iOS is tricky because if you give away the game in the pledges, then it makes it harder to make the sales charts, right? Star Command didn't give out their game for that reason. Check out their kickstarter for some ideas (also see how hilarious and awesome their pitch video is): This has definitely pushed me in the right direction, thanks!
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# ? Apr 1, 2012 04:22 |
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Yodzilla posted:I find it hard to believe that there actually seem to be people over on NeoGAF willing to support that poo poo to the tune of $100 or more. Another forum (not GAF) I read had a thread about this kickstarter, and it's some of the most battered-wife syndrome poo poo I've read in a long time. Remember, this is the same kickstarter that
And yet still people were spending $100+ on this. Why? Because they were hoping that it'd influence Gaijinworks to bring over/provide CEs of games they actually wanted to play. Like, that was the reason they were donating. Most of the donators didn't even want the game, they just wanted Gaijinworks to localize some other, more desired japanese game. It's really the weirdest loving thing, talking to a backer for this project, since there's this real Stockholm Syndrome-esque "Oh, I know they're treating me terribly and this is a huge loving grift RIGHT NOW, but maybe in the future..." NieR Occomata fucked around with this message at 04:32 on Apr 1, 2012 |
# ? Apr 1, 2012 04:29 |
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Occupation posted:Another forum (not GAF) I read had a thread about this kickstarter, and it's some of the most battered-wife syndrome poo poo I've read in a long time. They are also assuming that 6 people will want to spend 50,000 dollars to be added into the game as a character. How they plan on doing this with this project just being localization... Well I dunno. Everything about that project is mind boggling... I loving played Class of Heroes 1 and it was god awful. A horrible Wizardry clone for systems that oh yeah.. HAVE A FANTASTIC REMAKE OF WIZARDRY ALREADY HUUURG. Super kawaii anime desu Wizardry was poo poo and I am not surprised Atlas said no to 2. Hell I doubt CoH2 even had a budget of 500k for development. I'm just glad all of this didn't lead to ridiculous amounts of funding for every inane video game project on Kickstarter. That would have sent an even worse message if anyone who put something up during this initial rush got whatever amount of money they asked for. That would have been a bubble so fragile that the inevitable crash could be seen from space. randombattle fucked around with this message at 04:52 on Apr 1, 2012 |
# ? Apr 1, 2012 04:49 |
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randombattle posted:They are also assuming that 6 people will want to spend 50,000 dollars to be added into the game as a character. How they plan on doing this with this project just being localization... Well I dunno. Wow, I did not even notice the add a character thing. Maybe that's what the 500k is actually for? That or they'll just rename some NPC.
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# ? Apr 1, 2012 04:56 |
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Wendell posted:Wow, I might just give them money simply because they have a reasonable goal. This just makes $69,000 for that Metacell game even more retarded. $69,000 really isn't all that much for developing a game. Metacell has 6 people on staff, and they say it's going to take about 38 weeks to complete, which is approximately 1440 working hours or so per person, or 8640 man hours combined. If these guys pay themselves the federal minimum wage (7.50 an hour) for the entirety of the project and have no other expenses, then that's gonna cost $64,800, which is actually above what they'd actually receive from Kickstarter if they hit their target on the nose. Also that cost doesn't include all of the other expenses such as software, hardware, marketing, licensing and any other unexpected surprises that could push that budget out. So what I'm saying here is: Don't balk at $50k+ projects as if the developers are just being greedy, that's just how much games cost to make. Some other projects will pop up asking for substantially less, but a lot of those are either very near completion, have smaller teams and/or scopes, are only working on them part time (Which will result in less overall effort being put into the game), or may have even had a previous external investment. Not all projects are equal, so their funding is going to vary wildly.
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# ? Apr 1, 2012 05:38 |
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Occupation posted:Another forum (not GAF) I read had a thread about this kickstarter, and it's some of the most battered-wife syndrome poo poo I've read in a long time. Okay, to be fair, the Kickstarter was specifically for the UMD CE, so the only package they were planning for sale of the UMD was the CE box, so that tier makes sense (in context of the Kickstarter, not that the kickstarter itself makes much sense). The rest of your complaints, I get you. Maybe not with the fervor you're throwing it out there with, but I agree with your points. It's weird, Working Designs sincerely has some of the most loyal fans out there. I loved them way back when no other companies were doing what they did, but over time they got to be pretty irrelevant, and their changes just stood out as being more aggravating than welcome. I really think Victor thought people's nostalgia for him and his old company (remember, this is a guy that used to talk frequently about a fan literally kneeling down and kissing his feet as he left a meeting at E3) was on the level of Tim Schafer/Wasteland. I kind of wonder what's going through his mind now after getting what, only around 10% of what he needs after several days.
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# ? Apr 1, 2012 05:40 |
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Yodzilla posted:Also found Fist Puncher which looks like it might be a neat River City Ransom style game. Maybe. The reward tiers are a little weird though. They are, and its too bad. But, I am going to throw a bit their way anyhow; been waiting way to long for the real RCR2 to come out anyway. And it looks like it has a decent sense of humor.
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# ? Apr 1, 2012 05:56 |
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AntiPseudonym posted:So what I'm saying here is: Don't balk at $50k+ projects as if the developers are just being greedy, that's just how much games cost to make. It's substantially less than how much games cost to make. Tim Schafer gave a figure of $2-3 million for your average XBLA game. (But of course those are made at a real company with an actual office, on computers that aren't just someone's personal laptop, using expensive licensed software, with everyone being paid fair wages.)
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# ? Apr 1, 2012 06:13 |
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AntiPseudonym posted:$69,000 really isn't all that much for developing a game. What about people asking 500 thousand dollars to translate a subpar Wizardry clone?
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# ? Apr 1, 2012 06:26 |
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Master_Odin posted:Notable Ongoing Projects Banner Saga's at $340k+ right now so I'd say it's funded! FTL's Kickstarter ended today, they raised $200,542, more than 20 times their goal.
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# ? Apr 1, 2012 06:30 |
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seal it with a kiss posted:Banner Saga's at $340k+ right now so I'd say it's funded! I'm glad to see so many of these actually intelligent sounding and interesting games getting way above and beyond what they were asking for. It's absolutely encouraging intelligent game design and not just whatever people think sounds popular. Though looking at a lot of the successful kickstarted projects I can see a lot of these failing. There is no way some indie studio is gonna put together a fully featured MMO for 32k. It's just not gonna happen. A lot of the successful projects really don't look like they were asking for anywhere near enough to actually do what they want to do. I think the real test for a kickstarter system being used solely to make games is really gonna happen about 5-6 months down the line when a lot of these pie in the sky concepts turn out to be unfeasible with the funding they were looking for.
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# ? Apr 1, 2012 06:57 |
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randombattle posted:I'm glad to see so many of these actually intelligent sounding and interesting games getting way above and beyond what they were asking for. It's absolutely encouraging intelligent game design and not just whatever people think sounds popular. They may not be asking for money to make the game though. Could be just enough to fill in a missing feature, looking for enough to make an alpha which can then be used to secure a publisher, or just looking for enough funding to get it out the door after a lot of work has been done (or private funding not being enough).
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# ? Apr 1, 2012 07:02 |
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randombattle posted:I think the real test for a kickstarter system being used solely to make games is really gonna happen about 5-6 months down the line when a lot of these pie in the sky concepts turn out to be unfeasible with the funding they were looking for. And when the Double Fine Adventure honeymoon wears off.
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# ? Apr 1, 2012 07:05 |
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https://twitter.com/#!/JustinMcElroy/statuses/186328300069715969 "Got a press release for "EA Team Up" where you pay to "jumpstart" games that interest you. EA matches player funding. #GROSS" dying laughing, can't breathe
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# ? Apr 1, 2012 07:30 |
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I'm amazed I haven't come across any Kickstarter April Fool's jokes, that twitter notwithstanding.
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# ? Apr 1, 2012 07:47 |
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Kaboobi posted:https://twitter.com/#!/JustinMcElroy/statuses/186328300069715969 I know it's April Fools and all but I really want to believe that something this hilariously sick could exist.
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# ? Apr 1, 2012 10:11 |
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HondaCivet posted:I know it's April Fools and all but I really want to believe that something this hilariously sick could exist. That's what indie games lack, DLC milkage
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# ? Apr 1, 2012 11:00 |
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seal it with a kiss posted:FTL's Kickstarter ended today, they raised $200,542, more than 20 times their goal. I'm really excited about this game, I didn't get around to donating for it but I'm definately picking it up on release. 10k was a decent enough marker for them to get it done with, dev tools or whatever. But 200k will let them work on it full time for a longass time without having to worry about other work or expenses.
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# ? Apr 1, 2012 12:46 |
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Kaboobi posted:https://twitter.com/#!/JustinMcElroy/statuses/186328300069715969 I really want this to be real, because it's really funny. Also, don't think for a second that this wouldn't become a successful endeavor for them.
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# ? Apr 1, 2012 13:33 |
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If that somehow gets EA to hire indie developers to remake a bunch of their awesome old games I'd be completely on board. New Strike, Road Rash, Haunting Starring Polterguy and Crue Ball games ahoy!
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# ? Apr 1, 2012 14:27 |
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The Takedown supporters are desperate. With 5 hours left to raise another $25,000, they are spamming the comment sections of other projects.
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# ? Apr 1, 2012 19:43 |
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Let's hope that the Kickstarter mods takedown those spam comments.
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# ? Apr 1, 2012 19:58 |
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I backed Takedown, but I had a feeling it wouldn't make it. $200k to "prove that there is interest" is a really bad pitch.
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# ? Apr 1, 2012 20:02 |
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Blodskur posted:Let's hope that the Kickstarter mods takedown those spam comments. Oof.
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# ? Apr 1, 2012 20:12 |
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Rebel Blob posted:The Takedown supporters are desperate. With 5 hours left to raise another $25,000, they are spamming the comment sections of other projects. Why aren't they just throwing the last bit of money at it themselves? Going of what was said on the Bombcast in the past week, paying a bit for 175k is a lot better than nothing at all. I guess they'll do that at the last minute but they're kind of pushing it with the time they have left.
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# ? Apr 1, 2012 20:21 |
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Rebel Blob posted:The Takedown supporters are desperate. With 5 hours left to raise another $25,000, they are spamming the comment sections of other projects. From Wasteland: quote:Ivan Felix about 1 hour ago quote:Jacques Lafargue about 1 hour ago "No title should be rejected." loving come on now. e: oh hey Valdis Story met their goal and apparently are adding a new playable character and a Mac version at launch http://www.kickstarter.com/projects/460275866/valdis-story-abyssal-city Yodzilla fucked around with this message at 20:35 on Apr 1, 2012 |
# ? Apr 1, 2012 20:24 |
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$1300 left for Takedown with 3 hours to go, I think they're going to actually squeeze by. Edit: Refreshed and they made it!
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# ? Apr 1, 2012 22:05 |
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Takedown's
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# ? Apr 1, 2012 22:07 |
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I still don't understand what's even going to come out of Takedown and now it just feels like they guilted people into donating.
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# ? Apr 1, 2012 22:09 |
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Yodzilla posted:it just feels like they guilted people into donating. It's pretty much what just happened. I considered pledging before, but the more I see of this project, the less I feel inclined to help.
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# ? Apr 1, 2012 22:11 |
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# ? Apr 29, 2024 15:02 |
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I didn't donate, but I wouldn't mind paying for an actual good, tactical shooter in the vein of SWAT 4 if they ever manage to release it.
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# ? Apr 1, 2012 22:14 |