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The two games I would love to get made are IWAR2:Edge of Chaos and a new crimson skies game. IWAR2 was almost perfect in every way, just remake it with better graphics and more playable ships. Who do I have to harass to make this happen?
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# ? Jun 19, 2024 19:47 |
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CancerCakes posted:a new crimson skies game. Whooooaaa.
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Saoshyant posted:
But... did they ever make games? I know them more for their boardgames ![]()
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Who made Rocket Jockey and what hole do I have to drag him out of.Saoshyant posted:It's the turn-based strategy return of Shadowrun by its creator! $400.000 goal, 24 days left. This is how you make a good Kickstarter video. e: holy poo poo Smith & Tinker. man absolutely nothing came out of that Yodzilla fucked around with this message at 15:36 on Apr 4, 2012 |
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Your Civilization has entered a Golden Age!
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Saoshyant posted:
Worthy of it's own thread.
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I'm kind of curious, given how finicky Steam can be with indie games, mainly how they reject indie games without much of a reason or even with any sort of consistent policy, how are all these Kickstarters so sure that they'll get on Steam? Do they actually talk it over with Valve or are they just optimistic?
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GrandpaPants posted:I'm kind of curious, given how finicky Steam can be with indie games, mainly how they reject indie games without much of a reason or even with any sort of consistent policy, how are all these Kickstarters so sure that they'll get on Steam? Do they actually talk it over with Valve or are they just optimistic? They're optimistic that since they're a kickstarter with buzz that they'll be more attractive to Steam. I mean, it's a sure thing that Double Fine Adventure will be accepted for those reasons. There's really no telling who will get accepted until they're accepted or denied, though. Edit: Backed Shadowrun due to the great video. In the past, I was never really interested in turn-based strategy or turn-based rpgs, but I guess I'll be GETTING interested because I've backed like 3 of them now...
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signalnoise posted:Your Civilization has entered a Golden Age! Golden goose, more like.
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GrandpaPants posted:I'm kind of curious, given how finicky Steam can be with indie games, mainly how they reject indie games without much of a reason or even with any sort of consistent policy, how are all these Kickstarters so sure that they'll get on Steam? Do they actually talk it over with Valve or are they just optimistic? mutata posted:They're optimistic that since they're a kickstarter with buzz that they'll be more attractive to Steam. I mean, it's a sure thing that Double Fine Adventure will be accepted for those reasons. There's really no telling who will get accepted until they're accepted or denied, though. It's almost exactly this. Lots of initial buzz, coupled with (if possible) good pre-release reviews and gaming news coverage goes a long way to helping an indie game get on Steam. That's the hopes, at least.
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SparkTR posted:Worthy of it's own thread. I'd agree with that. Has anybody emailed RPS yet too? ![]()
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And... and... Jane Jensen, the developer behind Gabriel Knight and more recently Gray Matter, has just kick-started -- guess what? -- a game studio to develop new cool adventure games: http://www.kickstarter.com/projects/1005365109/jane-jensens-pinkerton-road-2012-2013-csg Can't they space these things out a bit, dammit. Donated to this and Shadowrun and oh my god.
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Goddamnit, Tim Schafer! What have you done now? I don't have money to support all of these awesome projects. But, but Gabriel Knight! I want more games like that. gently caress being responsible. Tufty posted:Has anybody emailed RPS yet too? Please do. Saoshyant fucked around with this message at 15:57 on Apr 4, 2012 |
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CrookedB posted:And... and... Jane Jensen, the developer behind Gabriel Knight and more recently Gray Matter, has just kick-started -- guess what? -- a game studio to develop new cool adventure games: Why does Jane Jensen think she's in a Twilight inspired photo shoot? I honestly cannot tell you why those photos of her that she put up bother me so much, but I guess that sort of "brooding" atmosphere just seems very...off. And tangentially, why isn't Gray Matter on Steam?
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I really really hope that the fact that the Shadowrun game will be developed on Moai for Android and iOS will not dilute what the PC game could (should) be.
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GrandpaPants posted:And tangentially, why isn't Gray Matter on Steam? Gray Matter's entire publishing history was a joke. It had basically no advertising outside of press releases and then it was in stores for literally about a week. They did at least put it on Gamesplanet but they never bothered with Steam. Even though that would've probably at least doubled their sales. It's a lot better if she goes indie with the next project.
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GrandpaPants posted:Why does Jane Jensen think she's in a Twilight inspired photo shoot? I honestly cannot tell you why those photos of her that she put up bother me so much, but I guess that sort of "brooding" atmosphere just seems very...off. She does look silly in that pic, but come on, it's Jane Jensen! Cut her some slack. No idea why Gray Matter isn't on Steam yet. Maybe if everyone spams Steam with requests? Hmm.
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Shadowrun goes really fast. So early after start they have over $40,000 already. People are hyped and it hasn't even hit the news yet.
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Shadowrun definitely looks like it'll reach its goal. So exciting! Also, I think I'll create a separate thread for Jane Jensen's Kickstarter, if nobody minds. Her project isn't going to be as "big" as Shadowrun obviously, but it's three new adventure games designed by Jensen and oh how I hope it succeeds.
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Saoshyant posted:
I came here to make sure this was posted and being evangelized. This announcement/Kickstarter deserves a thread of its own. Shadowrunner loving owns. I played the balls out of the SNES back in the day. Edit: I swore there was a Shadowrunner LP on the LP Archive too. drat it. Berk Berkly fucked around with this message at 17:01 on Apr 4, 2012 |
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I hope each of those games will have that creepy photo on the cover with just #1, #2 and #3 written in the corner.
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Berk Berkly posted:This announcement/Kickstarter deserves a thread of its own. If nobody does it before I get home, I'll try and make a thread about it, explaining what Shadowrun was, etc. So HYPE right now. e: oh nvm
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Saoshyant posted:If nobody does it before I get home, I'll try and make a thread about it, explaining what Shadowrun was, etc. So HYPE right now. Somebody just beat you to it ![]() http://forums.somethingawful.com/showthread.php?threadid=3476514
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What the hell has happened? During the last 10 years we've seen only a handful of interesting turn-based role-playing games, but suddenly they're getting kickstarted left and right. ![]() Tim Schafer might've have accidentally saved the CRPG scene. Also, Shadowrun! ![]()
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I've started a separate thread for Jane Jensen's spiritual successor to Gabriel Knight kickstarter: http://forums.somethingawful.com/showthread.php?threadid=3476529 I'm kinda awful at OPs, but hopefully it gets at least a few people to donate. ![]()
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edit: wrong thread
theblackw0lf fucked around with this message at 19:28 on Apr 4, 2012 |
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Kickstarter has painfully reminded me how all of the big names from yesteryear are making casual poo poo and cell phone games. These people were the superstars of the 80s and 90s but somehow they've been reduced to designing disposable flash games. How? Were they too pioneering to be placed on modern teams? Would they rather found their own teams that subsist off casual games than cater to big publishers (that's what Fargo seems to be inciting)? When I look at all the designers I looked up to 10 years ago that are still relevant, they're doing big name games I couldn't give two shits about (Molyneux with Fable, Cliffy B with Gears of War). I'm glad Kickstarter is helping these people get the income necessary to see their old projects come back to life. It's a crime they've been pushed to the wayside because they all have really good ideas.
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al-azad posted:Kickstarter has painfully reminded me how all of the big names from yesteryear are making casual poo poo and cell phone games. Brian Reynolds needs to take Zynga's golden pacifier out of his mouth and Kickstart a spiritual sequel to Alpha Centauri. ![]()
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Saoshyant posted:
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Smol posted:What the hell has happened? During the last 10 years we've seen only a handful of interesting turn-based role-playing games, but suddenly they're getting kickstarted left and right. The important thing to keep in mind is that these games have to be developed within the budget they're given through Kickstarter, and that they have to sell more when they release despite a huge chunk of their customer base already investing in the game. Even if a business is happy to just break even on a project (which most aren't), they still have to make a little bit of profit to support the company until they get more funding for another project. If Wasteland gets 2.1 million to make a game, and they make a game with all that 2.1 million, but then it doesn't sell well because everyone who would have purchased the game already invested it in through Kickstarter, than it isn't really a "success". Of course you could argue that generating 2.1 million for a project through strict word of mouth on the internet for a crowdfunding initiative proves there is some worth to making similar games, but publisher's aren't likely to see it that way. On the flip side, if they got 2.1 million and spent just 1 million, that's a pretty decent success. Be curious to see what kind of reaction would come out of that, or people would even know. Or what if it was a 1.5 million game with 600k of marketing?
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If the games are any good at all and avaliable on Steam at the very least they are going to make money for years to come, let alone if they are iPad/Tab ports.
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al-azad posted:Kickstarter has painfully reminded me how all of the big names from yesteryear are making casual poo poo and cell phone games. These people were the superstars of the 80s and 90s but somehow they've been reduced to designing disposable flash games. How? Were they too pioneering to be placed on modern teams? Would they rather found their own teams that subsist off casual games than cater to big publishers (that's what Fargo seems to be inciting)? When I look at all the designers I looked up to 10 years ago that are still relevant, they're doing big name games I couldn't give two shits about (Molyneux with Fable, Cliffy B with Gears of War). And Levellord has said that he's spending his retirement making eye spy games for old ladies. Casual games are attractive to developers because they require less financial risk and can have even more massive returns than hardcore games. Casual game startups also give out stock options, which traditional game studios never do. It's easier to have a 40 hour work week at a casual game company, and it's easier to develop and own your own IP. Casual publishers are more hands off, and project cycles are shorter. Casual game companies don't let scores of people go after a big project gets completed. Basically casual game companies are better than traditional companies in every way from a work perspective.
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Saoshyant posted:
Holy poo poo, they're gonna pass that goal on the first day at this rate..
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The Shadowrun guys posted a video and seem to be a little overwhelmed! ![]()
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Donated for Wasteland 2. Hoping we can forever keep Obsidian from having to deal with a publisher. I'll throw $50 at a 1/1000 chance of keeping Activision/EA from ever having influence over my favored RPGs again. No reward needed. This can be utilized to free a developer from requiring a publisher to having the capital to self-publish. People who rag on the system are right in the sense that if everyone gave indiscriminately then it would be silly. I wish Steam would implement/moderate something like Kickstarter. Add some functionality like dev tracking so you can read about the people who are on-board and moderate it to keep out trolls.
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Shadowrun needs to make a triumphant comeback in video game form. That mediocre shooter never happened.nessin posted:On the flip side, if they got 2.1 million and spent just 1 million, that's a pretty decent success. Be curious to see what kind of reaction would come out of that, or people would even know. Or what if it was a 1.5 million game with 600k of marketing? This is one of the concerns some people have. "Oh they reached their goal but now they're asking for more so clearly they're in it for the money!" It could happen, sure, but I have good faith the extra money is being put towards making the project better.
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Just saw this linked in the RPS article about Shadowrun, in case anyone else wants to part with more cash: http://www.kickstarter.com/projects/732317316/starlight-inceptiontm
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al-azad posted:This is one of the concerns some people have. "Oh they reached their goal but now they're asking for more so clearly they're in it for the money!" It could happen, sure, but I have good faith the extra money is being put towards making the project better.
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nessin posted:Just saw this linked in the RPS article about Shadowrun, in case anyone else wants to part with more cash: Following up "the game's style is photo real, gritty" with 90s era CGI was probably a poor choice.
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# ? Jun 19, 2024 19:47 |
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Whelp, the Shadowrun Returns thread sure is shitted up by people who don't understand Kickstarter, instead of y'know talking about the game.
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