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BobTheJanitor posted:So if this yogs game can deliver on something similar, where people without any real programming experience can still put together a playable adventure map that can then be shared freely, I could see it actually being something pretty awesome. Time will tell, I suppose. I think Craftstudio has more chance of accomplishing this: http://www.indiegogo.com/craftstudio
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# ? Apr 7, 2012 13:00 |
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# ? Apr 29, 2024 10:24 |
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seorin posted:It looks like the Tortured Hearts kickstarter has been adding more game info and put up a new pitch video. It's like a pitch video done by your own mother, and I can't help but feel sad at how few backers there are. The game honestly doesn't look bad, they've explained far more about it than any of the more popular kickstarters, they've given a very solid idea of what exactly the money is for, and everything about the project is just so drat earnest that I really want it to succeed. Yeah, they've gotten just enough things right to make me feel bad about what they're doing wrong.
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# ? Apr 7, 2012 14:16 |
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Cracky posted:The Yogscast video is just poor taste. Even though Yogscast is terrible (Which isn't surprisingly most of the most popular youtube channels are awful), it was all Notch not them. Dude didn't pay anything for any of the guests (the only reason anyone would go to Minecon) then posted a twitter pic of a 5 grand watch he bought.
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# ? Apr 7, 2012 14:23 |
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I keep getting charged like an extra £2 for a foreign transaction every time I back a project. I'm in the UK and the projects are all in dollars. Is there a way I could pay in pounds or something? I mean it's just loving ridiculous, a two pound charge on a one dollar donation. I'm with Lloyds TSB if that helps.QUICK NERD BOTTLE posted:Even though Yogscast is terrible (Which isn't surprisingly most of the most popular youtube channels are awful), it was all Notch not them. Dude didn't pay anything for any of the guests (the only reason anyone would go to Minecon) then posted a twitter pic of a 5 grand watch he bought.
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# ? Apr 7, 2012 14:36 |
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Megazver posted:Yeah, they've gotten just enough things right to make me feel bad about what they're doing wrong. At this point, what is it they're doing wrong, do you think? It looks like they've fixed the complaints people had, and I'm just kind of hoping it isn't too little too late. I'm not saying it has no problems, but maybe it's more that I can't quite put my finger on what they might be.
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# ? Apr 7, 2012 14:49 |
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LumberingTroll posted:So it wont be going live for at least another 2.5 weeks. but id like some feedback The "Pre-Alpha Update 8"-video starts with quote:Copywrite Badland Studio LLC"
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# ? Apr 7, 2012 15:55 |
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Megazver posted:I think Craftstudio has more chance of accomplishing this: That's looking great as well, but compare the total being asked. One is clearly 'guy in basement' while the other is trying to fund a team of developers to finish something by the end of the year. I'd be happy to have both of them released though, and there's not really a reason to pretend like they're competing at the moment. The finished versions could theoretically be, but that's a long way off.
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# ? Apr 7, 2012 16:22 |
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Tamba posted:The "Pre-Alpha Update 8"-video starts with yeah I noticed that, not much I can do at this point besides taking it down
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# ? Apr 7, 2012 16:26 |
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seorin posted:At this point, what is it they're doing wrong, do you think? It looks like they've fixed the complaints people had, and I'm just kind of hoping it isn't too little too late. I'm not saying it has no problems, but maybe it's more that I can't quite put my finger on what they might be. What they're doing wrong is not being famous and asking for more than 10 grand. That project is proof that kickstarter is not some great new funding mechanism for mid budget games but simply a way for developers with a devoted following to monetize that into making a midbudget game. That's still a good thing, but it's far from being the end of publishers even for non AAA games. No matter how much they've got done they simply can't find a way to convince people that the 300 Grand they're asking for is a reasonable amount because no one who's not famous is allowed to ask for that much. They've also gone about developing the game in a way that doesn't match what others do. For most projects it seems you have an artist, programmer and designer all from the get go so you can build everything together, instead they don't have an artist so all the back end work is pretty much done but it's in a wholly indemonstrable stage. People expect "here's a small section of the game help us expand" not "we've done everything except this one part, help us do that part." It's not necessarily bad, but it's different.
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# ? Apr 7, 2012 17:12 |
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A lot of the popular projects right now with thousands in funding are from unknown people. I'm not sure I get your point.
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# ? Apr 7, 2012 17:44 |
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Since they're in LA, I'm trying to contact the winterkewl studios. I'm really excited about the yogventures game, and want to find out from them if they might have any entry level positions for animators in the future. I'm currently trying to break into the animation industry as opposed to the games industry, but yogventures really seems like the type of game I'd love to work on - minecraft with fun blizzard-ish character animation and design. I'd love to be a worker bee on something like that.
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# ? Apr 7, 2012 17:49 |
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dvorak posted:A lot of the popular projects right now with thousands in funding are from unknown people. I'm not sure I get your point.
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# ? Apr 7, 2012 17:55 |
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Peaceful Anarchy posted:What they're doing wrong is not being famous and asking for more than 10 grand. That project is proof that kickstarter is not some great new funding mechanism for mid budget games but simply a way for developers with a devoted following to monetize that into making a midbudget game. Oh you mean like this low-budget indie game being made by no-names that asked for $10,000 but got $200,000? Or this one that asked for 100K and got nearly twice that? Or The Banner Saga which doesn't have famous or popular developers associated with it, just industry professionals?
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# ? Apr 7, 2012 18:05 |
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http://www.kickstarter.com/projects/343838885/nekro dunno if anyone else has mentioned this already but this looks fairly neat.
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# ? Apr 7, 2012 18:34 |
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Tufty posted:Oh you mean like this low-budget indie game being made by no-names that asked for $10,000 but got $200,000? Or this one that asked for 100K and got nearly twice that? Or The Banner Saga which doesn't have famous or popular developers associated with it, just industry professionals? That said, I'll admit I was being too dismissive with my comment. There are obviously a range of things kickstarter can fund, but beyond a certain point it's clear that trust in being able to complete something is more important than the project itself. So you're right, the issue isn't really no-names can't ask for big money, but rather, the smaller name you are the more work you have to have done, and be able to show, to convince people. Money, name and work done are the three main variables and the relationship between them isn't direct, so making up for a bit of one with a bit of another doesn't always work. I don't think the quality of the project, or its feasibility, are the issue here. Which leads me to believe the failure is due to an expectation gap between what backers want to see and what this lady is capable of showing off. I don't think it's inherently wrong to develop a game the way she has, but it makes the sell that much harder because people want to actually see, not just quantity and quality, but certain specific things. If she had the professional pedigree of even the Banner Saga guys I don't think this would be a problem, similarly if she were asking for less money I think this could have snowballed and been successful, and if she could front the money for a one location demo of gameplay and art that would probably work too. She needs that little bit extra which at the moment doesn't appear to be in her power to provide. Her reward tiers also suck, but I'm not really sure how that could be fixed and it doesn't explain the low number of backers even in the lowest tier.
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# ? Apr 7, 2012 18:40 |
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Peaceful Anarchy posted:So is it press then? Yes. More accurately, it's exposure, which comes from marketing, which comes from knowing how to sell an idea. If you want anyone, ANYONE to notice this, you're going to have to actually put yourself out there and get every possible person you can looking at the project and then interested in it. This is nothing new at all and is a fundamental part of marketing, which these people will have to do to make sure people play the games after they get made as well.
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# ? Apr 7, 2012 18:47 |
TOOT BOOT posted:It seems logical to me that they'd want to try making a Minecraft clone. I'm sure they've spent some time thinking about what kind of game they would have liked Minecraft to have been. It's odd they'd put themselves up as competent managers of this though, having never produced or designed games. And then to basically propose a clone game no less of Minecraft... seems like a waste of a project. I love the Yogscast's Guild Wars 2 videos, and look forward to seeing them goof off in games I like. I just think with this they're exploiting an audience that don't know how hard it is to make a good game. It will end up being a novelty product with their avatars in it.
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# ? Apr 7, 2012 18:48 |
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silfay posted:http://www.kickstarter.com/projects/343838885/nekro Love the art on this one, might finally take the plunge.
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# ? Apr 7, 2012 18:59 |
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Spiky Ooze posted:It's odd they'd put themselves up as competent managers of this though, having never produced or designed games. Except that's not really what's going on here. They're not even presenting themselves as managers at all, but rather as characters. Not as in in the game, but as in the characters they are when doing SoI and pretty much all their other youtube vids. They're presenting themselves as marketers and marketing material, which is 100% where there strengths lie. quote:And then to basically propose a clone game no less of Minecraft... seems like a waste of a project. Which it... isn't? Nothing that is being proposed there is outside the realm of feasibility with the engine being used, especially with anyone who has done any development work at all. Yes, procedural content is hard. No, Notch isn't some sort of super genius who managed to find a novel way of doing things. Almost the opposite, in fact. What's being proposed here is more everything Minecraft isn't, which is to say a way of providing things like adventure maps and adventure map content without having to fight some pretty severe game limitations. quote:It will end up being a novelty product with their avatars in it. Nothing in the video says otherwise.
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# ? Apr 7, 2012 19:02 |
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I'm really curious to know if the Yogscast guys actually got confirmation from Steam already or if they're just assuming they'll be able to make it on.
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# ? Apr 7, 2012 19:05 |
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That Yognaut thing actually sounds like a cool concept and seems like it would be a nifty game to play and mess around in, except it does really seem like it's going to be a novelty stupid thing with a dwarf and a star trek officer going "AaaaaAAAAAA!" whilst surrounded by memes.
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# ? Apr 7, 2012 19:11 |
NINbuntu 64 posted:What's being proposed here is more everything Minecraft isn't, which is to say a way of providing things like adventure maps and adventure map content without having to fight some pretty severe game limitations. And they're going to be better at providing complicated features like making totally user-friendly content creation tools that take lots of extra development time? (And magically erase all limitations that typically exist for a reason?) More power to them if they can do all that in the next few months for the low low price of $15 but I'm rightfully skeptical.
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# ? Apr 7, 2012 19:32 |
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Spiky Ooze posted:And they're going to be better at providing complicated features like making totally user-friendly content creation tools that take lots of extra development time? (And magically erase all limitations that typically exist for a reason?) More power to them if they can do all that in the next few months for the low low price of $15 but I'm rightfully skeptical. Yes, these things take development time. Yes, they are hard to implement. That is why there is a team of developers and artists behind the project. Also, "next few months"? They didn't really give a timeframe.
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# ? Apr 7, 2012 19:35 |
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Spiky Ooze posted:It's odd they'd put themselves up as competent managers of this though, having never produced or designed games. And then to basically propose a clone game no less of Minecraft... seems like a waste of a project. They had a huge hand in organizing some of the mega mod packs in Minecraft too, I think they know what their limits are. And remember Minecraft itself was a clone of a game at the start, Infiniminer, that Notch tweaked to his vision. They are essentially doing the same thing.
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# ? Apr 7, 2012 19:59 |
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Uncle Jam posted:They had a huge hand in organizing some of the mega mod packs in Minecraft too, I think they know what their limits are. And remember Minecraft itself was a clone of a game at the start, Infiniminer, that Notch tweaked to his vision. They are essentially doing the same thing. That, and this isn't really accurately described as a clone of Minecraft. If anything it's a clone of a facet of Minecraft that organically grew out of the game on its own. (i.e. adventure maps) As far as I can tell from the Yogventures page (although I do wish they were a bit more exact on how it all works) the game is going to have a creating mode which will be no gameplay, pure world building, and then an adventure mode, where people play the map you've created. What I'm not getting out of it is that it's going to have any Minecraft style punch-trees, build-houses, collect-ore style gameplay. That may not be right, of course. It's just how I'm reading it. Their list of features has everything all jumbled together. I doubt, though, that when playing through an adventure map that you really want your players to be able to "raise a mountain range or create a vast ocean", like it mentions. One would assume that's part of the world creation tools.
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# ? Apr 7, 2012 20:16 |
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BobTheJanitor posted:That, and this isn't really accurately described as a clone of Minecraft. If anything it's a clone of a facet of Minecraft that organically grew out of the game on its own. (i.e. adventure maps) As far as I can tell from the Yogventures page (although I do wish they were a bit more exact on how it all works) the game is going to have a creating mode which will be no gameplay, pure world building, and then an adventure mode, where people play the map you've created. What I'm not getting out of it is that it's going to have any Minecraft style punch-trees, build-houses, collect-ore style gameplay. Dedicated "creation zones" could make for a pretty radical adventure map though.
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# ? Apr 7, 2012 20:18 |
Uncle Jam posted:And remember Minecraft itself was a clone of a game at the start, Infiniminer, that Notch tweaked to his vision. Well yeah, if by tweak you mean added an entire wiki worth of content and new gameplay stuff to. I can't fault people for having trust in their icons but I could see this as one of the Kickstarters that will have big issues. I mean the closest analogy I can think of is the Penny Arcade games, which while having the charm of the series are clunky as hell. That "clunky as hell" part I wouldn't want attached to something people are supposed to be able to make content for.
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# ? Apr 7, 2012 20:23 |
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Spiky Ooze posted:Well yeah, if by tweak you mean added an entire wiki worth of content and new gameplay stuff to. Yes, after a few years I would hope it has an entire wiki worth of new content, but when Minecraft first came out it had less features than Infiniminer. I mean its not a big deal if you think its a dumb idea, you just don't support the kickstarter then.
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# ? Apr 7, 2012 20:32 |
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Megazver posted:I think Craftstudio has more chance of accomplishing this: I have high hopes for this. It's also funded already which is great (backed it anyway, though). e: vvvvvvvv I know, I meant I hope it turns out great in the future. Same for their game they're making with it. vvvvvvvvv lordfrikk fucked around with this message at 20:58 on Apr 7, 2012 |
# ? Apr 7, 2012 20:33 |
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lordfrikk posted:I have high hopes for this. It's also funded already which is great (backed it anyway, though). You can actually play it already, on their site.
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# ? Apr 7, 2012 20:39 |
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silfay posted:http://www.kickstarter.com/projects/343838885/nekro Their concept looks great, and I love anything randomly generated, I backed them though I feel their goal may be a little steep unless they get a lot more exposure.
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# ? Apr 7, 2012 20:43 |
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seorin posted:At this point, what is it they're doing wrong, do you think? It looks like they've fixed the complaints people had, and I'm just kind of hoping it isn't too little too late. I'm not saying it has no problems, but maybe it's more that I can't quite put my finger on what they might be. Peaceful Anarchy posted:Thousands is not hundreds of thousands, there's a scope limit for unknowns. Also, their unusual workflow is an issue as I mentioned. What else would you say they're doing wrong? Do you not believe they've got a 100 hour game written and designed with characters, locations, etc? Cause I do. What they've got to show us right now is the narrative and area design work done, but they seem to be more than a little clueless about systems design and general game engineering. In a way, this is very much a "fantasy heartbreaker". The system appears to be the usual "D&D but with more everything and no classes and our elves are different!" They ask whether the players want the game to be TB or RT - which is a sign that they have no idea what game mechanics to use. Their skill system is the amateur usual of "what is everything that a character can do that I could think of" with no regard to balance or Why do they need so much money? "Now we need to get a lot of other professionals involved to do the parts we aren't expert enough to accomplish (and do a good job on) by ourselves. That's the graphics, the music and sounds, and better programming." Well, yeah. Duh. My advice to them would be to either focus on their strengths and do it in Ren'Py or, perhaps, RPGMaker or to try gathering a team of volunteers to do the game around the stuff they already have for free. Ren'Py is the most likely scenario. And it's not actually a bad choice. They should do a vertical slice of what they feel is an exciting part of a game and do another Kickstarter with that on offer. "Hey, here's an hour of exciting RPG questifying, if you pay us 20k we will be able to hire graphics designers to make it all pretty and add ninety nine hours more."
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# ? Apr 7, 2012 21:34 |
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I can offer a suggestion for why it's failing to get funded, but it's just based on my reaction to the pitch and the assumption that a lot of people out there will have the same reaction combined with the fact that there's no press or buzz about it prompting people to investigate. You click onto the kickstarter and you're greeted with "Tortured Hearts, or How I Saved the Universe Again" and a picture of a hearts suite playing card that looks like it was drawn by a 15 year old girl and put on her Deviantart. It then goes on about it being an 'epicly epic satirical RPG' that is funny and subverts all the common tropes of epic RPGs. I see and read that and I don't care about anything else on the page, I instantly do not want to keep on looking and certainly do not want to pledge.
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# ? Apr 7, 2012 21:55 |
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Tufty posted:I can offer a suggestion for why it's failing to get funded, but it's just based on my reaction to the pitch and the assumption that a lot of people out there will have the same reaction combined with the fact that there's no press or buzz about it prompting people to investigate. Yes. There's also that.
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# ? Apr 7, 2012 22:01 |
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Uncle Jam posted:They had a huge hand in organizing some of the mega mod packs in Minecraft too I feel like I need to correct you on this. Yogscast have done a lot for Yogbox and Technic sure, but 'a huge hand in organizing' is not correct. PudHux does the Yogbox (which used to be the NOW pack), with little or no input from Lewis or Simon. Technic existed before, and the Launcher was developed internally. They are separate projects from the Yogscast as far as building or organizing. Where the Yogscast shines is being characters and pointing their million-subscribers at things. Technic owes is jump to Yogscast, Yogbox has its pull because they put their name on it. Simon and Lewis are characters, and they are characters that a *lot* of people really like. I have no doubt their game will get funded, and I have no doubt that a lot of people will be excited to play it. This is why they talk about how they aren't the ones actually making it.
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# ? Apr 7, 2012 23:11 |
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The Yogscast game is definitely going to be funded. It will probably be a functional but terrible game at best, and a disaster on the level of the Zybourne Clock at worst. If someone tells you his very first game is going to be exactly like a famous best-selling game, but better, run for the hills. Chances are poor that it will be anything resembling good.
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# ? Apr 7, 2012 23:26 |
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Megazver posted:In a way, this is very much a "fantasy heartbreaker". The system appears to be the usual "D&D but with more everything and no classes and our elves are different!" They ask whether the players want the game to be TB or RT - which is a sign that they have no idea what game mechanics to use. Their skill system is the amateur usual of "what is everything that a character can do that I could think of" with no regard to balance or quote:I can offer a suggestion for why it's failing to get funded, but it's just based on my reaction to the pitch I don't know why I've spent so much time thinking about this old lady's kickstarter. It just makes me feel so sad for her.
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# ? Apr 7, 2012 23:57 |
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Peaceful Anarchy posted:I don't know why I've spent so much time thinking about this old lady's kickstarter. It just makes me feel so sad for her. This is where I'm sitting at, yeah. I just feel so sad whenever I look at it. I guess what it comes down to is that I understand where they're coming from and why their couple of shortfalls exist - they're a successful mod team trying to make a stand-alone game, so in that context, the lack of mechanical specifics and the similarity to D&D make sense. I don't think that means the game will be horrible, though I wouldn't expect it to be amazing, either. In some ways, I think that's a good thing, because expectations for some other kickstarters are so high that they can't possibly be anything but a letdown. Even if you think of the final game as likely to be average and somewhat flawed, both the individual amount they're asking ($10) and the final goal ($300k) seem pretty reasonable and realistic respectively. When I put all of that down, though, it's obvious not everyone is going to give it that much consideration or even reach the same conclusion if they do. So drat sad, though. If anyone hasn't watched the video yet, you really should take a look for your daily dose of
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# ? Apr 8, 2012 01:28 |
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Also, is it me, or are the Dead Linger guys totally overreaching and are probably full of poo poo?
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# ? Apr 8, 2012 13:05 |
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# ? Apr 29, 2024 10:24 |
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Megazver posted:Also, is it me, or are the Dead Linger guys totally overreaching and are probably full of poo poo? I wish I could say. The fact they haven't released a gameplay video of any sort really bothers me.
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# ? Apr 8, 2012 13:07 |