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I don't think so. It was there last year though I believe.Lynx Winters posted:Sign up anyway because even if you lose you will still come away with new people to play who will probably not mind helping you get better. Buhbuhj posted:It's day 1 so barely anyone is going to have any time with the game prior to the tourney. I'm sure there are going to be some people that can get by on pure fundamentals but I wouldn't worry about it. Cool, sounds good. I'll sign up soon. I don't mind losing at all so worst case scenario is me being a fun practice funny. Also sorry if I bothered anyone with the post I got banned for. I wasn't trying to be a douche but it probably wasn't the best thing to say.
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# ? Apr 7, 2012 04:09 |
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# ? Mar 28, 2024 11:08 |
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Final FNF before release! http://www.gametrailers.com/video/friday-night-skullgirls/728881 http://www.gametrailers.com/video/friday-night-skullgirls/728883 http://www.gametrailers.com/video/friday-night-skullgirls/728885
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# ? Apr 7, 2012 04:24 |
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Has there been any custom Peacock stick art yet?
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# ? Apr 7, 2012 04:35 |
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Zaa Boogie posted:Final FNF before release! One thing that concerns me after watching these videos is that the infinite prevention system seems way too sensitive. There was like 5 or 6 different moments in that video where they could burst out despite not being in anything even mildly resembling an infinite.
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# ? Apr 7, 2012 04:39 |
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Zaa Boogie posted:Final FNF before release!
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# ? Apr 7, 2012 04:42 |
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AXE COP posted:One thing that concerns me after watching these videos is that the infinite prevention system seems way too sensitive. There was like 5 or 6 different moments in that video where they could burst out despite not being in anything even mildly resembling an infinite. It doesn't resemble an infinite because it stops it before it gets obvious.
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# ? Apr 7, 2012 04:44 |
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I wonder if having customizable assists is gonna make alpha counters more prevalent than in other fighting games?
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# ? Apr 7, 2012 04:55 |
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GOD THIS GAME IS SO CLOSE NOW I CAN ALMOST TOUCH IT AAAAAAAAH
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# ? Apr 7, 2012 05:10 |
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Zaa Boogie posted:Final FNF before release! I didn't notice before, but it looks like characters lose their red health for DHCing in. Has that always been how it is in this game?
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# ? Apr 7, 2012 05:16 |
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Xuuel posted:I wonder if having customizable assists is gonna make alpha counters more prevalent than in other fighting games? You can do a lot of crazy/dumb stuff with alpha counters in this game. For example, special moves can be kara-cancelled into supers. This lets you do something like Cerecopter for an assist, and alpha counter cerebella in, and kara cancel into 360 super to punish stuff that feels like it should be safe. You can also set unconventional stuff like dashing to the assist, and then crouch cancel it (if the character can wavedash) off an alpha counter to be mostly safe-ish and maybe have some cool punish opportunities. Alpha countering owns in this game and I can't wait for people other than mike z to start doing it. Eeevil posted:I didn't notice before, but it looks like characters lose their red health for DHCing in. Has that always been how it is in this game? Yeah, that's how it was in all the old vs games. Marvel 3 bucked the trend because ?????
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# ? Apr 7, 2012 07:42 |
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Just wanted to post some awesome Peacock stuff I've been getting linked to me. http://askpeacock.tumblr.com/post/19614519344/can-anyone-guess-what-day-it-is This guy owns.
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# ? Apr 7, 2012 08:00 |
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AXE COP posted:One thing that concerns me after watching these videos is that the infinite prevention system seems way too sensitive. There was like 5 or 6 different moments in that video where they could burst out despite not being in anything even mildly resembling an infinite. It's because the IPS rule is so basic that it catches anything that even resembles a loop. The rule is, "Don't link into a move you've used before." The upside to it is that it's impossible to perform an infinite that doesn't break that rule. The downside is that you have to be really creative with your combos to make them last beyond, say, 3 or 4 links (which is a secret upside for spectators).
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# ? Apr 7, 2012 08:07 |
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AXE COP posted:One thing that concerns me after watching these videos is that the infinite prevention system seems way too sensitive. There was like 5 or 6 different moments in that video where they could burst out despite not being in anything even mildly resembling an infinite. Bits of explanation from SRK: Mr. X posted:Round 2 Also Mike Z posted:Good thinking. More like to showcase the existence of the IPS, but yeah, they're 100% on purpose.
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# ? Apr 7, 2012 11:42 |
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Zaa Boogie posted:Final FNF before release! I plan on playing Solo Parasoul so these videos are very enlightening and exciting. Using the tear pop to pick someone off the ground after the crumple from sniper shot into launch is just so
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# ? Apr 7, 2012 12:48 |
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Man, I'm so excited for this that I'm playing through all my fighting games, which I now realize is a lot, in like an 80's style training montage.
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# ? Apr 7, 2012 13:40 |
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IN one of those videos, the announcer says "this is tuna with bacon!" for his show time bit. What's that a reference to?
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# ? Apr 7, 2012 15:12 |
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Boxman posted:IN one of those videos, the announcer says "this is tuna with bacon!" for his show time bit. What's that a reference to? http://www.youtube.com/watch?v=FpM0irAOZvA
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# ? Apr 7, 2012 15:15 |
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Boxman posted:IN one of those videos, the announcer says "this is tuna with bacon!" for his show time bit. What's that a reference to? Capcom vs SNK 2's London stage had a slight chorus to it. You would often hear "This is true love we makin'", but needless to say, the voice makes that particular line sound ambiguous, so... it's another fighting game in-joke. EDIT: ^ or that.
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# ? Apr 7, 2012 15:15 |
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Can this be this be the Skullgirls version of the club avatars?
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# ? Apr 7, 2012 17:05 |
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I'm gonna go with no. Hopefully there's no club avatars this time, even though I made like 20 of them last time .
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# ? Apr 7, 2012 18:01 |
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Kilometers Davis posted:Is this going to be newbie friendly or are most of you fairly decent at fighting games? I'd really love to join but I don't see myself doing very well at all. I'm not very good at fighting games, but I'll give it a whirl too
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# ? Apr 7, 2012 20:10 |
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Two days away people! Get hype: http://www.youtube.com/watch?v=OsgOvyEAqME Thankfully this game is coming out the day after I finish two big exams, and not the other way around. I wanted a Ms. Fortune club avatar with text "It costs an arm and a leg to get into this club!" but if Buhbuhj won't make it again for me out of the kindness of his big buh heart I don't know who will.
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# ? Apr 7, 2012 20:47 |
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Saw a Cerebella at PAXE with what amounted to a gigantic cheeto on her head.
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# ? Apr 7, 2012 21:53 |
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SpaceBees posted:I wanted a Ms. Fortune club avatar with text "It costs an arm and a leg to get into this club!" but if Buhbuhj won't make it again for me out of the kindness of his big buh heart I don't know who will. Liar Lyre fucked around with this message at 22:23 on Apr 7, 2012 |
# ? Apr 7, 2012 22:21 |
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If I hadn't just switched to the Archer club I'd be all over one of Ms. Fortune's seperated head and its derpy expressions.
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# ? Apr 7, 2012 22:26 |
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Captain Invictus posted:Saw a Cerebella at PAXE with what amounted to a gigantic cheeto on her head. Dangerously Cheesy.
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# ? Apr 8, 2012 01:46 |
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Saint Freak posted:
Can't wait for the Chester Cheetah reveal trailer.
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# ? Apr 8, 2012 02:55 |
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dj_de posted:I forget did we already know about the Rockafeller laugh on happy birthdays? Also what is that Filia color a reference of I swear it's something.
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# ? Apr 8, 2012 02:57 |
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Saint Freak posted:
To be fair Cerebella is probably the hardest character in the game to cosplay.
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# ? Apr 8, 2012 04:19 |
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There was a pretty good Valentine too, didn't get a pic
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# ? Apr 8, 2012 04:44 |
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I guess you could go hatless, but that's missing her second biggest asset.
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# ? Apr 8, 2012 04:46 |
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SpaceBees posted:To be fair Cerebella is probably the hardest character in the game to cosplay. Dude, Double. (unless you wanna cheat and use her pre-fight look but gently caress that)
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# ? Apr 8, 2012 04:54 |
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SpaceBees posted:To be fair Cerebella is probably the hardest character in the game to cosplay. I'm pretty sure doing some Balloon work would make a good Samson [I think that's the hat's name..]
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# ? Apr 8, 2012 05:12 |
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Holy crap Painwheel has a Pleinair color scheme, that loving owns. Anyone know if Parasoul has a Mitsuru Kirijou scheme? Their overall appearances are extremely similar.
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# ? Apr 8, 2012 05:13 |
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Vanrushal posted:Anyone know if Parasoul has a Mitsuru Kirijou scheme? She most definitely has one. I'm pretty sure it was one they chose to show off when talking about palette swap references early on in the game's life.
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# ? Apr 8, 2012 05:26 |
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Dizz posted:I'm pretty sure doing some Balloon work would make a good Samson [I think that's the hat's name..] Samson is filia's hair, Vice-Versa is Cerebella's hat ^_^
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# ? Apr 8, 2012 05:26 |
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Broken Loose posted:The upside to it is that it's impossible to perform an infinite that doesn't break that rule. The downside is that you have to be really creative with your combos to make them last beyond, say, 3 or 4 links (which is a secret upside for spectators). Wouldn't this place more of an emphasis on hitting the same bnbs over and over though? VVVVVVVVVVVVVV oh god kater fucked around with this message at 05:36 on Apr 8, 2012 |
# ? Apr 8, 2012 05:29 |
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I was watching the IGN preview of Ms. Fortune from awhile back and realized that when she grabs you and puts you in the yarn ball for her back throw, the yarn is actually made of the muscle tissue of her legs, and her legs disappear during the animation and reattach when she's done. Its the little things that make this game great.Overbite posted:There was a pretty good Valentine too, didn't get a pic That's really unfortunate. Were there anymore cosplayers?
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# ? Apr 8, 2012 05:31 |
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kater posted:Wouldn't this place more of an emphasis on hitting the same bnbs over and over though?
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# ? Apr 8, 2012 05:41 |
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# ? Mar 28, 2024 11:08 |
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kater posted:Wouldn't this place more of an emphasis on hitting the same bnbs over and over though? Fights will basically resemble this but with less floating and mashing to build meter: https://www.youtube.com/watch?v=sVTdAOb54xI But the trick is that you can extend a combo by varying the moves used in the combo, and being careful what you use to start chains. So, for instance, the following no longer works due to Peacock changes but the combo itself is totally legit: https://www.youtube.com/watch?v=qmoqIYzba38 edit: details Shoryuken Wiki posted:The complete combo can be written out as: Broken Loose fucked around with this message at 05:55 on Apr 8, 2012 |
# ? Apr 8, 2012 05:46 |