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I'm actually okay with this. I'm absolutely not going to rebuy the game just for one skin, which in my opinion doesnt really look that great anyway, but the voice work is now in place to allow TW to make more characters in the future. TW have gone about this in an odd way and the fan reaction is justified, but if it leads to more content I'm fine with it. More content is good.
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# ? Apr 19, 2012 23:02 |
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# ? May 1, 2024 11:34 |
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Scyantific posted:What I want to know is how she'll sound when tossing out the dosh. It would be magical if the German and French voice packs were just horribly accented English saying the original lines.
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# ? Apr 19, 2012 23:34 |
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They better release a Ms. Foster.
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# ? Apr 19, 2012 23:38 |
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Alteisen posted:They better release a Ms. Foster. Mr. Foster was too busy with Karaoke to get married.
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# ? Apr 20, 2012 00:57 |
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It's good to see how they still care for this game, and I'd love to see this care extended to bugfixes. When I host a game for more than 1 people, we simply cannot do MountainPass as it will kick the bucket with a GPF babbling about SpriteEmitters and SkeletalMeshes. Deleting-reinstalling (as recommended by the official forum) didn't help so far, and my friends are too lazy to set up their routers to host.
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# ? Apr 20, 2012 06:19 |
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They need to fix the 6 shooter glitch, fix the glitch now where weapons vanish if they're on the floor and the trader countdown ends and there's some more trader glitches around as well.
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# ? Apr 20, 2012 06:22 |
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Alteisen posted:They need to fix the 6 shooter glitch, fix the glitch now where weapons vanish if they're on the floor and the trader countdown ends and there's some more trader glitches around as well.
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# ? Apr 20, 2012 11:40 |
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Jim DiGriz posted:It's good to see how they still care for this game, and I'd love to see this care extended to bugfixes. When I host a game for more than 1 people, we simply cannot do MountainPass as it will kick the bucket with a GPF babbling about SpriteEmitters and SkeletalMeshes. Deleting-reinstalling (as recommended by the official forum) didn't help so far, and my friends are too lazy to set up their routers to host. Are you making a listen or dedicated server? Is it only when you host?
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# ? Apr 20, 2012 18:50 |
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Scyantific posted:The vanishing weapons thing isn't a glitch, it's intentional. Something about memory or graphics overload. And if you're talking about the weight bug on the magnums that allowed people to stock every weapon possible, that was also apparently "fixed." No, I mean the fact that guns weigh 2 but show up as 4 when you buy them, they need to fix that.
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# ? Apr 20, 2012 19:11 |
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Mans posted:Are you making a listen or dedicated server? Is it only when you host? I'm listening. Never seen that issue with only one player joining, but with 2 it's much more probable and with 3 it's pretty much unavoidable. We'll try another guy to be the host, I'll try some other levels as well (though MP is so much fun...)
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# ? Apr 20, 2012 22:26 |
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Is somebody using the flamethrower? The firebug weapons almost always cause GPFs for me, but they are also the only things that cause GPFs for me.
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# ? Apr 20, 2012 22:33 |
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THE CHORSE posted:Is somebody using the flamethrower? The firebug weapons almost always cause GPFs for me, but they are also the only things that cause GPFs for me. I've read this, too, and yes, we had a firebug - but last time we tried without it, and I threw a grenade, and the explosion killed the game as well. I set physics and decals to low, I'll check if there are any other related settings, but I'm running out of ideas.
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# ? Apr 21, 2012 08:27 |
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I ran into game crashes with firebug a lot when playing LAN games, we eventually figured out that it had to do with the particle effects + a non-dedicated server. Try setting up a dedicated server and seeing if the problem persists? Edit: Oh, nevermind, someone already mentioned this. Well, making a dedicated server solved the problem for me.
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# ? Apr 21, 2012 17:46 |
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Mitsuo posted:I ran into game crashes with firebug a lot when playing LAN games, we eventually figured out that it had to do with the particle effects + a non-dedicated server. Try setting up a dedicated server and seeing if the problem persists? Well, I'm off to try this route then, some Google searching has shown that one can have a dedicated server on their machine and play on it too, so we'll see to this. Thanks for the tips, all.
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# ? Apr 21, 2012 20:01 |
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Jim DiGriz posted:Well, I'm off to try this route then, some Google searching has shown that one can have a dedicated server on their machine and play on it too, so we'll see to this. Thanks for the tips, all.
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# ? Apr 21, 2012 22:45 |
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Insert name here posted:Yeah I got into the habit of always hosting a dedicated server instead of a listen one when I play with friends because back when the game first came out there were a bunch of bugs related to listen servers (like smoke never disappearing if you weren't the host) and I don't know if they were ever fixed. Then you might have some extra tips to check, because I've spent an hour trying to get my friends to connect to my server. The strange thing is: I could connect to it via my external IP address (and DynDNS domain) flawlessly, they only got "Server not responding", no matter how they tried to join (invite, Steam->Join Game, adding my IP to the favourites). Settings are the same as when I listen, ports all forwarded, everything is by the books, but no help.
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# ? Apr 21, 2012 23:16 |
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Basically all I did was forward the ports, start the dedicated server, join the server through the LAN menu because it would show up there, and then just go over to one of those sites that shows you your external IP and give that number to my friends who would open the console and join by typing "open [IP number]". Inviting and joining through Steam won't work because it'll try to join on your internal IP (which obviously doesn't work). I hope that helps somehow.
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# ? Apr 21, 2012 23:25 |
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Insert name here posted:Basically all I did was forward the ports, start the dedicated server, join the server through the LAN menu because it would show up there, and then just go over to one of those sites that shows you your external IP and give that number to my friends who would open the console and join by typing "open [IP number]". Inviting and joining through Steam won't work because it'll try to join on your internal IP (which obviously doesn't work). I hope that helps somehow. Yeah, same here, except for the whole it being operational part. The most screwed-up part is how I could connect to my external IP without a hitch, yet they couldn't. Oh well, no firebugs, no big, open levels until I fix this somehow. Thanks.
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# ? Apr 21, 2012 23:35 |
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I just broke Commando level 4, I am not looking forward to killing another 1200 Stalkers
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# ? Apr 22, 2012 00:47 |
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Commando is really boring to level. The damage requeriment is not that bad but it took me countless hours farming Stalkers on private servers with friends to get to level 5 and im still on 2554/3600 to lvl6
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# ? Apr 22, 2012 00:58 |
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I didn't find getting to Commando 6 that bad. It took a couple of weeks of playing normally while prioritising stalkers over any other enemy and the kill count roughly kept up with the damage requirement. I didn't feel the need to grind kills or anything. I guess if you're in a hurry you could just SAM it. I think commando is one of the best and most fun classes and one way or another well worth getting to 6. Your guns are so cheap and ammo is so plentiful you're a drat murder machine. Easily the most fun class.
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# ? Apr 22, 2012 03:50 |
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Guillermus posted:Commando is really boring to level. The damage requeriment is not that bad but it took me countless hours farming Stalkers on private servers with friends to get to level 5 and im still on 2554/3600 to lvl6 You're going to want to download the map kf-survival. Run through it once or twice solo on Easy every few days and you shouldn't need to sweat stalker kills holding you back. That's the only way I ever 'cheated' my stats and only then because stalker kills are just way out of wack with the other leveling requirements. I think I had enough damage for lv6 at lv4...
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# ? Apr 22, 2012 09:35 |
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Cheers for pointing me that map, I'll try it and see if i can get it to 6 soon.
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# ? Apr 22, 2012 15:14 |
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Whilst I remember playing on some special maps to boost Stalker numbers, for the most part I just ensured I had a Bullpup no matter what class I played, and switched to it whenever Stalkers appeared. I think Manor seemed to spawn a lot, but that's anecdotal and likely not true at all.
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# ? Apr 23, 2012 00:27 |
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TW caves to public outrage, will release chick character as DLC:The Yoshiro @ 05:26PM on April 24, 2012 posted:Here we are, 5 days after the initial unveiling of the Killing Floor Gold packaging and the introduction of Female Characters to the game. Much has been said in this short period of time, and we have been listening. But first, lets look at the history of these characters. Takes No Damage fucked around with this message at 23:32 on Apr 24, 2012 |
# ? Apr 24, 2012 23:28 |
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Takes No Damage posted:TW caves to public outrage, will release chick character as DLC: Wow. What other developer would donate 20% for this? Mad respect.
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# ? Apr 24, 2012 23:38 |
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literally the first good decision TWI has made this year.
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# ? Apr 24, 2012 23:42 |
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Tripwire owns. Period.
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# ? Apr 24, 2012 23:43 |
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August? But I wanna play as her now.
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# ? Apr 25, 2012 00:03 |
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Is TWI actually working on a KF sequel? They've been making other games that haven't done that well or haven't reviewed well. They could really do great things with an up-to-date KF.
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# ? Apr 25, 2012 02:04 |
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I don't care if they reuse every art asset in a new engine, I just want a game where everything doesn't have a bizarre greenish or reddish tint due to rendering with low color precision.
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# ? Apr 25, 2012 02:11 |
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Dudebro posted:Is TWI actually working on a KF sequel? They've been making other games that haven't done that well or haven't reviewed well. They could really do great things with an up-to-date KF. If they are there's been no word of it, though it would make sense for it to be their next game. Probably really far off either way.
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# ? Apr 25, 2012 02:19 |
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I'm not sure I want a KF after the disaster RO2 was.
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# ? Apr 25, 2012 02:41 |
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I would actually be kind of surprised if they found a way to screw up KF, but who knows anymore.
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# ? Apr 25, 2012 02:46 |
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folgore posted:I would actually be kind of surprised if they found a way to screw up KF, but who knows anymore.
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# ? Apr 25, 2012 03:51 |
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Insert name here posted:Considering they're adding crosshairs and removing free-aim in RO2 I would say yeah they'll probably screw up KF2. Gromit posted:Whilst I remember playing on some special maps to boost Stalker numbers, for the most part I just ensured I had a Bullpup no matter what class I played, and switched to it whenever Stalkers appeared.
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# ? Apr 25, 2012 13:20 |
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What are some features/additions you'd want to see in a KF sequel? Honestly, the only thing I can think of off the top of my head is a better (prettier) graphical engine. Other then that I'm pretty happy with KF as-is, warts and all.
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# ? Apr 25, 2012 13:47 |
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I ended up on the MIG server yesterday and holy crap, there's some great 3rd party maps out there. We played a few survival, never ending maps that were a hell of a lot of fun. It got to be that there were so many uglies running around that it was absolute pandemonium. Except for Lockdown. Lockdown sucks nuts.
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# ? Apr 25, 2012 13:52 |
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Literal Nazi Furry posted:I've played a ton of commando and manor was originally my map for farming stalkers, since two stalker/crawler spawns are right next to eachother. Meaning you can very easily farm stalker kills from the linked spot if you want. Either that spot on Manor or the rooftop on Offices seem to be the easiest for grinding Stalkers on vanilla maps. Though at that point, you're really probably better off just using a third party map (or SAM)..
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# ? Apr 25, 2012 15:08 |
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# ? May 1, 2024 11:34 |
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Require More Fire posted:What are some features/additions you'd want to see in a KF sequel? Honestly, the only thing I can think of off the top of my head is a better (prettier) graphical engine. Other then that I'm pretty happy with KF as-is, warts and all. I'd like to see more weapons that are beneficial for more than one class. Perhaps an explosive shotgun for demo and support, flare gun for sharp shooter and pyro... etc And purely for me, not something that'd likely happen. I want a story line set a few years after the first game. Remember at the end of Shawn of the Dead where people have just gotten used to zombies and they use them for manual labor, and in the dvd's extra features they even have zombies competing in a wacky game show for meat. basically that, instead of roaming around ruined london boroughs, it's all a big game show with some smug smarmy host announcer, maps varying from walled up parts of london with lots of cameras and lights, to game arenas that look like zombie filled pinball machines. Basically 3d undead multiplayer smash tv. With maybe some of the competitive zombie smashing games from Dead Rising 2 thrown in.
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# ? Apr 25, 2012 15:23 |