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notZaar posted:Funny you mention that because I am playing Ninja Gaiden Sigma right now and the Dragon Sword is my go-to weapon because of the Flying Swallow, Still, Lunar is pretty fantastic, if only for speed/coverage. All of the NG Black/Sigma weapons felt pretty good to me; I just wish they were more tactically varied so the player would be encouraged to use them against different enemies. If you get good with the DS or Lunar (or any of the melee weapons, really), it's rare that you need to use anything else.
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# ? Apr 15, 2012 00:23 |
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# ? May 31, 2024 07:10 |
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randombattle posted:Man all this is just making me wonder when we are gonna see a Bayonetta sequel or something along those lines. Not to harp on it but I think something like a spiritual sequel to Bayonetta instead of a direct one would work well, probably something on the other side of the aestetic with bright colors, like some drug-addled anime combo of Okami and No More Heroes by way of Utena. It'd be nice to see something deliberately colorful and shiny.
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# ? Apr 15, 2012 16:50 |
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notZaar posted:I think that's more because those are Western issues and really more of a big deal in the US than else-where, DMC4 just uses that Japanese cliche of organized Christianity being a cynical power grab, which I guess was true for a long time, they don't have too much influence on states these days. I don't know how true it is, but the idea of "cynical power grab" from a Japanese standpoint is stuff set in the feudal era ('safe') or the early 20th century (a death sentence to anything being released internationally, considering). Its just a way to use a less politically loaded, from their point of view, setting.
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# ? Apr 15, 2012 18:01 |
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BobbyBaudoin posted:Well it was fun getting my favorite serie completely ruined with NG3, now DmC's seems to be going on the same path! Before Operation Raccoon City ( Hey, it's Resident Evil, Capcom wouldn't let poo poo be released using one of their main franchises right? WRONG ) I was pretty willing to give DmC a go. Ninja Theory do make some nice looking games after all, even if the execution is a bit lacking. Heavenly sword still looks pretty good for a launch title. Definitely be waiting for the reviews now, and I'll be keeping a wary eye on RE 6 as well in case Capcom's standards go from slipping, into a full nose-dive at the ground.
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# ? Apr 15, 2012 18:27 |
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limited posted:Before Operation Raccoon City ( Hey, it's Resident Evil, Capcom wouldn't let poo poo be released using one of their main franchises right? WRONG )
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# ? Apr 15, 2012 18:50 |
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At least they were pretty drat close to having a good game, too bad I can't play it due to constant bugs in versus objectives modes. At least Ninja Theory knows how to do good levels, Heavenly sword's last segment was pretty effin' amazing.
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# ? Apr 15, 2012 19:04 |
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If this game didnt take this political poo poo seriously and just had Dante cruise by killing demons because "That's what I get paid for, isn't it?" or "Fuckers ruining my holiday spot, I should be paid overtime for this crap", it would have been much better. It would be enough to just mock the right-wingers instead of failing an attempt at '~deep~' satire.
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# ? Apr 16, 2012 15:14 |
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I don't want this thread to get archived before the next bit of hype rolls out, so I'll share some thoughts on the HD collection. I've been playing DMC and DMC3, and playing both so close together I really start to question whether 3 is the best from the PS2 generation. Obviously it's much deeper, but I wouldn't necessarily say the controls are any snappier. The original game still holds up very well control wise. From a design perspective, DMC3 can't even approach the original. The left over Resident Evil design philosophy really adds a lot, and the soundtrack is really great in the HD collection, I forgot how creepy DMC can be in the night levels before you go to the Underworld. Finally, I noticed that the guns and Devil Trigger have a lot more pop in the original game. They just feel really powerful. Especially the shotgun, compared it to the pitifully weak DMC3 shotgun and you can really see the difference.
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# ? Apr 30, 2012 13:13 |
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What would be quite nice would be a remake of the first 3 games using the 4ths controls and visuals. I mean, you can keep the gothic feel of the first 3 and such, but the visuals in 4 were far and away the nicest. Then the controls, Dante in 4 just controlled amazingly, being able to flip between styles at the click of a button just made him feel so much more powerful during combat, a lot closer to his cutscene counterpart. Being able to play 3 with all weapons on rota and all styles just a direction pad button away would really be something else. Anyway, DmC, after the most recent trailers it's nice to see Dante seem a little more Dante-ish, not much but it's something. And the style-meter's back which I believe was originally stated to not be included. It's a nice sign that they at least listened to some cries of pain from the fanbase.
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# ? Apr 30, 2012 13:28 |
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I find Dante much easier to control in 3 than I did in the original. He feels faster and more responsive, what with the faster pace and additional movement options. Whether you like that less than the sort of weighted feel he has in 1 is personal preference I suppose, but they both control fine. I do still feel that DMC 1 still has the best overall regular enemy and level design of the whole series. Bosses are just as good in DMC 3 at least even if the regular enemy design is a little more...subdued is the word I'd use. Still waiting for HD Shadow.
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# ? Apr 30, 2012 13:31 |
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edit: double post
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# ? Apr 30, 2012 13:40 |
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notZaar posted:I don't want this thread to get archived before the next bit of hype rolls out, so I'll share some thoughts on the HD collection. I've been playing DMC and DMC3, and playing both so close together I really start to question whether 3 is the best from the PS2 generation. Obviously it's much deeper, but I wouldn't necessarily say the controls are any snappier. The original game still holds up very well control wise. From a design perspective, DMC3 can't even approach the original. The left over Resident Evil design philosophy really adds a lot, and the soundtrack is really great in the HD collection, I forgot how creepy DMC can be in the night levels before you go to the Underworld. I agree with a lot of your points, especially about the atmosphere. It really adds something that none of the other DMC games have. DMC3 has a lot more enemies, but a lot of them are very similar, and there's none that I really love like the Shadow or the Blitz. I also don't like the emphasis on Devil Trigger Explosions. I prefer DT as being a temporary awesome-mode, like in DMC1. Having replayed DMC1 on the HD collection, I'm having a lot of trouble deciding whether DMC1 or DMC4 is my favorite of the series. DMC4 takes a ton of cues from DMC1, which I love, especially in regards to enemy design. The SSS kills are DMC1 Critical Hits resurrected. I freakin LOVE Critical Hits, by the way. Especially against Blades. Jumping around, shotgunning them, knocking them over, and then bringing that sword down on their spines for an instant kill... so awesome. Ifrit's my favorite weapon in the series. I've always loved the gauntlets, and Ifrit has a hell of a punch without taking too long to charge. The ability to throw freakin fireballs is just wonderful, and Inferno is super powerful and satisfying to use. I've also decided that Nightmare 3 is my favorite boss in the series. Once you know enough about it, it's not a reactive fight at all like most bosses, because you know exactly what he's going to do next, and how to get him to do what you want. It's like you're following choreographed steps, and it's a lot of fun having such control over a boss. Also, DMC1's DMD mode is easily my favorite in the series. DMC4's is too easy, and DMC2's and 3's can both be tedious, but DMC1's really hits the sweet spot for me. Fights are usually brutally fast, with you either demolishing your opponent or getting destroyed. It also has my favorite soundtrack of the series. Some of the boss themes are just fantastic.
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# ? Apr 30, 2012 14:53 |
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I think DMC1 has the best enemy design, DMC3 has the best weapon/equipment/general skill lineup and most interesting scoring system and DMC4 has the best general mechanics. I think DMC3 is the overall most solid though. I like DMC4's mechanics but find the level design boring as crap and wish there was more a little more variation. You can really feel how much DMC1 has aged, although it's still good. I like 'em all though. How odd they never made a DMC2 tho', I bet that would have been great!
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# ? Apr 30, 2012 14:59 |
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Its really hard for me to play DMC1 anymore. The unchangable controls and outdated controls really make it hard for me to play anymore. DMC3 is personally my favorite game of the series, the chief reason being the weapon selection and style selection system. I loved choosing the four best weapons for every situation/boss and the best style to go with them, and I loved having specific setups for specific bosses and stuff like that. The weapon variety was really good in the game too. I will agree that the enemy design was overall weaker in DMC3 than DMC1 though. Many enemies were just tedious to fight (loving fallens!!!) and not very fun. DMC4... I think DMC4's big weakness is its lack of bosses. Replaying DMC3 made me realize how many bosses the older games had, where DMC4 has like... 5 different bosses. Plus I didn't really like how Dante only got 6 weapons, and had all 6 on at the same time, double tapping weapon select felt kind of awkward to me.
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# ? Apr 30, 2012 15:15 |
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DMC HD remaps jump to X and melee to Triangle, which pretty much makes the controls perfect. I just wish they would have removed the stupid requirements to lock on before shooting on the ground.
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# ? Apr 30, 2012 15:21 |
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DMC1 has a rotten camera. No matter how much else in the game is excellent, the camera placement is just absolutely horrible in a way that makes DMC3 and 4 better by default for me.
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# ? Apr 30, 2012 15:22 |
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notZaar posted:DMC HD remaps jump to X and melee to Triangle, which pretty much makes the controls perfect. I just wish they would have removed the stupid requirements to lock on before shooting on the ground. Maybe for you but I don't use anything close to the default control scheme for DMC3 or 4. I was really disapponted they didn't add remappable controls to DMC1 that would've been nice.
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# ? Apr 30, 2012 16:03 |
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ImpAtom posted:I like 'em all though. How odd they never made a DMC2 tho', I bet that would have been great! It is strange for a comapny to jump straight from 1 to 3 isn't it? Funnily enough, there is a wikipedia page for a "DMC2", but most of it consists of somebody's fanfiction and fake screenshots. It's a pretty convincing fake, I'll admit; they've even got reviews from people who've alleged to have played the game. It must have been an April fool's joke or something, because they're not fooling anybody What I liked most about DMC4's controls (for Dante at least) was the abilty to change styles on the fly, the only downside being the "Dark Slayer Style", which is less a style, than it is being able to slice things with Yamato. I was also slightly weirded out by Dante having all his weapons on him too. It just felt really clunky at times switching to the right weapon in the heat of battle, remembering to cycle through them another time. 4's biggest problem for me though, is that it's not really Dante's game. You spend the majority with Nero, and getting used to his okay, if slightly unrefined control scheme, and by the time you've finally got it down, here comes a new character with a completely different (and vastly more complicated) playstyle. And then by the time you've got used to Dante, and remembering that he doesn't have Devil Snatch, you're changed back to Nero again, and have to get used to playing as him again, and not having access to Dante's arsenal. There's also the weird pacing issues, and the lazily recyled bosses and levels as previously mentioned by somebody. [e]: Don't get me wrong, I think Nero was really fun to play as, and there's a great deal of satisfaction to be had smashing enemies to bits or throwing them across the room, and I wouldn't have even minded if Dante just made a cameo, and that was that. Maybe if it followed the DMC2 approach and had seperate campaigns for both Nero and Dante with their stories intersecting at points, it would have been easier to get adjusted to things. It's more the confusion of switching between both characters and trying to snatch someone as Dante and wondering why he's dashed into their face. VVV Pesky Splinter fucked around with this message at 01:28 on May 2, 2012 |
# ? May 2, 2012 00:49 |
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I actually preferred Nero in DMC4, once you get the hang off him you realize he has as many moves as Dante, he just doesn't need to a style change, not to mention much better ground control with the buster.
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# ? May 2, 2012 01:22 |
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Nero did not have close to as many moves as Dante don't be silly. Honestly the thing that disappointed me the most about Nero was that he only had one Devil Arm and one Gun. The thing that really drew me to DMC3 and makes it the best game in the series in my opinion is the variety of Devil Arms and Guns you find in the game. DMC4 only had one new Devil Arm and Gun for Dante and Nero only had his defaults. I do agree that a DMC2 style full campaign for both of them would've been really awesome. Imagine if both Dante and Nero got the full 5 Devil Arms and 5 Guns, and then you would choose two of each just like DMC3. And maybe Dante could unlock 7 styles (Four base, Dark Slayer, Quicksilver Doppelganger) and you could choose four of them. I wish Dante was just more fleshed out. Plus no Devil Arm in any game is going to be as sweet as Nevan.
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# ? May 2, 2012 15:09 |
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ChewyLSB posted:And maybe Dante could unlock 7 styles (Four base, Dark Slayer, Quicksilver Doppelganger) and you could choose four of them. Oh man, that would be so awesome. Gunslinger's always been the ultimate "all-style, barely-any-substance" stance for me; being able to drop it in favour of Quicksilver or god forbid Doppleganger would make for even crazier combos. Is there any button in DMC's layout that isn't used? I'd imagine they could add in what Bayonetta did with weapon sets: two weapon sets with two weapons each, and you could swap between them mid-fight.
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# ? May 2, 2012 19:49 |
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toasterwarrior posted:Is there any button in DMC's layout that isn't used? Not now, I don't think, at least not with Dante. It's the shoulder buttons for defense and traget lock-on (both for DT), left and right triggers for cycling guns and swords, all the usual buttons (circle or A and the rest), the analog for movement, and the directional pad for style changes. They even managed to squeeze a fifth style change there too with double tapping. They really made the most of the controls really. I was really disappointed with the Dark Slayer Style in 4, it's like they didn't want to add another weapon to cycle through, but still wanted to put it in there anyway. And it's kinda finicky to use too.
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# ? May 2, 2012 20:39 |
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Oh, hey, some guy got an interview with Ninja Theory, submitting questions from the users of Devil May Cry.org. It's mostly stuff we've heard, but news seems to have died down a tad since the last trailer: DMC.Org User submitted Interview with NT posted:Tiran: What aspects, if any, of the original Devil May Cry series did Ninja Theory feel were the most essential in preserving for DmC? Source: http://devilmaycry.org/687/score-ssstylish-exclusive-interview-ninja-theory.html So yeah, mostly stuff we already know, or questions answered in an evasive way. [e]: By the by, I wouldn't recommend reading any of the comments in the DMC.org forums, because they mostly consist of stuff like: Typical DMC.Org Poster posted:
Pesky Splinter fucked around with this message at 21:03 on May 2, 2012 |
# ? May 2, 2012 20:51 |
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quote:ZeroLove: The news of a Devil May Cry reboot is extremely exciting, with many hailing it as the next logical step for the franchise, but there has also been a very vocal minority of hardcore fans that have not been especially receptive to the series’ change in direction. How has both the positive and negative feedback influenced DmC’s development?? "Why are you so awesome and why does everyone who disagrees with you suck?" Some hard hitting questions right there.
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# ? May 2, 2012 20:58 |
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I do like that they got some DMC vets in there, I wonder who they picked and how. They are surely under NDA, but maybe NT is saving some testimonials as part of a PR ramp-up leading to release. I'm sure we'll hear what they have to say, if it's positive.
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# ? May 2, 2012 21:10 |
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notZaar posted:I do like that they got some DMC vets in there, I wonder who they picked and how. They are surely under NDA, but maybe NT is saving some testimonials as part of a PR ramp-up leading to release. I'm sure we'll hear what they have to say, if it's positive. Well, Accounting Nightmare has been very quiet recently Some more stuff is that Amazon now has a placeholder date for release, of 31st December 2012. Of couse, that's probably subject to change, and an extremely unlikely date. The placeholder art is just the DmC logo. On the topic of logos and things, because I found the DMC HD collection cover to be rather ugly, this is now what graces the cover of my copy: Pesky Splinter fucked around with this message at 22:18 on May 2, 2012 |
# ? May 2, 2012 21:27 |
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I haven't really been following DmC too much but its just so hard for me to get excited for the dumb game with Ninja Theory at the helm since their track record has just been completely awful. It also feels like we haven't even seen that much gameplay and any gameplay we have seen is just the same dumb aerial combo. How can you take a series like Devil May Cry and have such lovely and lacking gameplay footage so far. EDIT: And its the same whole crap with the Syndicate FPS and the XCOM FPS right? Why not just create a new IP if the game's overall tone and delivery is going to skew off so differently from the original that its barely even recognizable as being the same game. ChewyLSB fucked around with this message at 21:40 on May 2, 2012 |
# ? May 2, 2012 21:33 |
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Pesky Splinter posted:
Wait, what? Hasn't the series always been dubbed in English, thus implying that even the Japanese dialogue editors considered the translation just fine? Anyway, I'm wondering if Ninja Theory is being real cagey with releasing substantial info about the game because they know it'll just being more heat on them. It's a shame, the recent trailer didn't shatter my hopes completely so I'm curious to see just how deep that combat system goes.
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# ? May 2, 2012 21:46 |
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toasterwarrior posted:Wait, what? Hasn't the series always been dubbed in English, thus implying that even the Japanese dialogue editors considered the translation just fine? Yep, dubbed in English by English speaking VAs, but with Japanese subs for the Japanese audience. The only time it hasn't was with the anime and in Marvel Vs Capcom 3. Ditto for Bayonetta, all the voice work is in English (aside from one comment she'll make if you do a certain move), except for narration over a single trailer or something, IIRC and that was only a placeholder. Outside of a few overlooked 'L's and 'R's (here's rooking at you Nelo Angelo), there's nothing really that screams of a bad translation. Bad direction, certainly. Plenty of plot holes, also. But basically, to not understand what's happening, you'd have to have not paid attention to anything in the game, at all. And these aren't complex stories either. Even 2 is fairly easy to understand what's happening in it. Or the gist of it, anyway.
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# ? May 2, 2012 22:01 |
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Yea, just like Resident Evil, Devil May Cry has always had English voices. I don't remember if they've even had voice work in other languages.
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# ? May 2, 2012 22:03 |
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Not DmC News, but DMC news, Dante is appearing in another cross-over game. Something called Project X Zone. And here's a roster: Capcom: Ryu (Street Fighter IV) Ken (Street Fighter IV) X (Mega Man X) Zero (Mega Man X) Demitri Maximoff (Darkstalkers) Hsien-Ko (Darkstalkers) Dante (Devil May Cry) Frank West (Dead Rising) Chris Redfield (Resident Evil: Revelations) Jill Valentine (Resident Evil: Revelations) SEGA: Shinguji Sakura (Sakura Wars) Ogami Ichiro (Sakura Wars) Pai (Virtua Fighter) Akira (Virtua Fighter) Kurt (Valkyria Chronicles) Riela (Valkyria Chronicles) Ulala (Space Channel 5) Cyrille (Shining Force EXA) Touma (Shining Force EXA) Zephyr (Resonance of Fate) Leanne (Resonance of Fate) Namco Bandai: Sanger Somvold (Super Robot Wars) Jin Kazama (Tekken) Ling Xiaoyu (Tekken) Kos-Mos (Xenosaga) T-elos (Xenosaga) Yurie (Tales of Vesperia) Estel (Tales of Vesperia) Kite (.hack) Black Rose (.hack) Alisa Amiella (God Eater Burst) Soma Schicksal (God Eater Burst) Nice to see that regular Dante is still sticking around, even if it is for these X vs X crossovers. This is his sixth cameo in another game. Seventh if you count a non-offical appearance in the Bayonetta Art book. Trailer Official Website (JP)
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# ? May 9, 2012 00:41 |
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Capcom x Sega and we don't get to see a Bayonetta vs Dante matchup. Way to drop the ball Sega.
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# ? May 9, 2012 07:48 |
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Maybe now that Cool Dante isn't so busy he can show up in the next Bayonetta game? (Please Capcom? )
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# ? May 9, 2012 14:53 |
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notZaar posted:Capcom x Sega and we don't get to see a Bayonetta vs Dante matchup. Way to drop the ball Sega. I suppose it boils down to who owns the rights to her. And there's still a chance that more characters will be playable, and that she may be among them. It's unlikely though with Platinum Games upcoming brawler, which she stars in.
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# ? May 9, 2012 15:04 |
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DMC.Org User submitted Interview with NT posted:You can compare what DmC is in contrast to the previous 4 games with what Christopher Nolan’s Batman is in contrast to Adam West’s Batman from the 60’s. "Nero, hand me that can of demon repellant!" DMC.Org User submitted Interview with NT posted:Dante can switch between 3 forms on the fly: Human, Angel and Demon. Please don't tell me that there's going to be a 'moral choice' bar that's affected by this.
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# ? May 9, 2012 15:22 |
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That loving Sned posted:Please don't tell me that there's going to be a 'moral choice' bar that's affected by this. I think it's just the styles under a different name. Or it could well be: A) Murder demon - +5 Renegade B) Discuss peaceful non-violent alternative - +5 Paragon C) Satirize demons and their political views - +10 Hamhandedness Pesky Splinter fucked around with this message at 15:45 on May 9, 2012 |
# ? May 9, 2012 15:43 |
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I don't know. Early info mentioned how "Angel" was air-focused attacks and "Demon" was ground focused attacks. (Get it? Get it?) I'd hope they are different styles but I have the weird feeling it's just "air combos are angel, ground combos are devil, guns are human" or something like that. It'd be nice if I'm wrong.
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# ? May 9, 2012 15:54 |
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On the topic of the angel/demon/human stuff, here's a hands-on preview:DmC: Devil May Cry Hands-On Preview – Angels and Demons posted:There's been a lot of talk about DmC since its original announcement back at TGS in September 2010, most of which has revolved around the colour of the rebooted Dante's hair. Yes, his hair is no longer white. Yes, it's been cropped and it's black. But having got our hands on Ninja Theory's take on Devil May Cry, we soon forgot about all of that daft hair business. Not that we actually cared about the colour of Dante's barnet to begin with. It's a "reimagining", or a "reboot". Not a prequel. And having to hold down the trigger buttons to activate a mode sounds pretty clunky - this is what they got rid of the lock-on for? source:http://www.xbox360achievements.org/news/news-11620-DmC--Devil-May-Cry-Hands-On-Preview-%E2%80%93-Angels-and-Demons.html Pesky Splinter fucked around with this message at 16:30 on May 9, 2012 |
# ? May 9, 2012 16:17 |
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Well, I guess I was wrong. Angel is "fast attacks", devil is "slow attacks" and human is "medium attacks." Welp.
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# ? May 9, 2012 16:20 |
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# ? May 31, 2024 07:10 |
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ImpAtom posted:Well, I guess I was wrong. Angel is "fast attacks", devil is "slow attacks" and human is "medium attacks." Welp. For chrissakes they're even re-using the "hold trigger to change moveset" thing. Monkey Fracas fucked around with this message at 17:13 on May 9, 2012 |
# ? May 9, 2012 17:09 |