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Captain Capitalism posted:So, today's the big day with the release events. I didn't do any prerelease events because it's not like DKA where they had a format that wouldn't exist afterwards, and the payout is terrible. I think I might try to draft black for now until it catches on more. Are there any cards you all consider to be snap picks besides Bonfire, Entreat and Deadeye Navigator? I wouldn't call it a snap-pick but don't underestimate Nephalia Smuggler. White-Red aggro is probably the strongest potential deck but I feel like Ux (preferably UG) soulbond and bounce shenanigans is the easiest to put together and most rewarding to play. Every card the deck needs is at common, plenty that improve it are at uncommon, and green is deep enough it can be pretty heavily cut and still work for you. A half-decent blue/green deck with flicker and bounce shenanigans will beat stuff that's just wildly superior on paper if you play it right. Monoblack can be pretty fantastic but it's hard to know if it's open which means it's a bit of a gamble.
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# ? May 24, 2012 04:25 |
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# ? May 29, 2024 10:50 |
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Here's an AVR draft I did. Tell me how bad I am: http://www.raredraft.com/watch?d=39y55 I ended up 1-2 in it. I got beaten by some lucky 4 color jank crap and a really pretty good WR deck.
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# ? May 24, 2012 04:57 |
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Nehru the Damaja posted:Monoblack can be pretty fantastic but it's hard to know if it's open which means it's a bit of a gamble.
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# ? May 24, 2012 05:06 |
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Bugsy posted:Yes, that falls under 'Unsporting Conduct - Theft of Tournament Materials' and is a DQ and getting kicked out of the building. Any chance you could link me to the exact ruling? I'm kind of tired of the bullshit that happens at my local store.
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# ? May 24, 2012 05:37 |
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TenjouUtena posted:Here's an AVR draft I did. Tell me how bad I am: You should have jumped on red at that p1p5 Pillar I think. Fifth pick Pillar is I think pretty strong indication that red might be open.
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# ? May 24, 2012 07:12 |
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Uh, so Zealous Conscripts seems really good. Just won a game where I was at 1 life and my opponent was at 14 by dropping Conscripts, soulbonding with a Trusted Forcemage, stealing his Demonic Taskmaster, then casting Joint Assault to swing for lethal.
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# ? May 24, 2012 07:34 |
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Lunael posted:You should have jumped on red at that p1p5 Pillar I think. Fifth pick Pillar is I think pretty strong indication that red might be open. Yeah, going through this, Pillar, then late Thatcher, then late Ringleader are all screaming "GO RED."
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# ? May 24, 2012 08:40 |
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Ultima66 posted:Rise is fine without rare fatties. Really the only good rare fatties were Ulamog and Kozilek anyways. Emrakul was uncastable and the other rare Eldrazi aren't really better than Artisan of Kozilek or Pelakka Wurm. The important fatties are Artisan, Pelakka Wurm, and Crusher. Thanks, that's good to know. Peasant battleship magic ahoy! Aston posted:The list for Innistrad and Dark Ascension is going to be pretty small, something like Graveyard Shovel, Gruesome Deformity, Infernal Plunge and Rooftop Storm (and possibly Curse of Oblivion and Cellar Door) from INN, and from DKA Favour of the Woods, Curse of Exhaustion, and Seance. Everything else is pretty much playable, if not necessarily good. It depends on how high of a power level or how reminiscent of actual Innistrad draft you want your cube to be - I can't see something like the Burning Vengeance or Spider Spawning decks really working in a singleton format. Thanks, I'll strip most of those out. I was considering using 2x uncommon and 2x common in the cube and making it INN/DKA/AVR so it probably won't be much like the real drafting experience. But maybe I'll end up splitting off AVR.
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# ? May 24, 2012 13:20 |
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TenjouUtena posted:Here's an AVR draft I did. Tell me how bad I am: I don't get your boner for Amass the Componants here - it's not a bad card but you'll get them in the 8th-12th pick range. 2nd pick Latch Seeker is so much better. Agreed w/ the above that red was wide open. Likely the person to your left picked up on this and wound up with a great red deck. PJStelford posted:A question for paper tournament (specifically draft) rules. Luckily the people at my LGS don't do this but there's another one I went to that has a "you are allowed to purchase one pack" rule that drove me nuts. A) because this store owner was kind of unethical and supported it mostly because it would allow him to sell extra packs, B) it's not really fair for the other drafters (can't you just abuse the hell out of this if you open a really bad pack with a money rare so you can get a good card for your deck too?) and C) it would often delay things several minutes. Hate it so much.
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# ? May 24, 2012 13:43 |
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InternetJunky posted:I was in four swiss drafts online today and managed mono-black in all of them. People don't like black in AvR and I don't understand why. Demonic taskmaster with a Predator's Gambit won me more than half my games. No kidding. Demonic Taskmaster is my current favorite limited card since... Rapacious One in Rise of the Eldrazi. Dude has done tons of work for me so far, and there are so many synergies drafting black/whatever other color to make him a nice centerpiece.
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# ? May 24, 2012 13:54 |
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If I had ever opened a pack with like, foil Liliana + Snapcaster, Snaps+Garruk, or whatever, you can DQ me all you want, I ain't passing something like that.Ebethron posted:Thanks, that's good to know. Peasant battleship magic ahoy!
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# ? May 24, 2012 16:49 |
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Zero_Grade posted:If I had ever opened a pack with like, foil Liliana + Snapcaster, Snaps+Garruk, or whatever, you can DQ me all you want, I ain't passing something like that. Then you're a dick.
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# ? May 24, 2012 16:55 |
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I saw a guy register and then pass a pool with Tezzeret + foil Tezzeret at shards prerelease. Needless to say he was not happy.
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# ? May 24, 2012 16:59 |
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Yeah, whenever I've played (which, granted, isn't often) the packs are part of the tournament and don't belong to the players, so that would be straight up theft.
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# ? May 24, 2012 17:14 |
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If I ever open a cube pack with two moxes in it, I'm not passing it. I'm going home.
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# ? May 24, 2012 17:27 |
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I went with this for my sealed, anything anyone sees that I really messed up on?
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# ? May 24, 2012 18:24 |
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Wandering Wolf is very good, and Hunted Ghoul is terrible. Mental Agony is probably better than Scroll of Avacyn.
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# ? May 24, 2012 18:30 |
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Speaking of multicolor jank in AVR, here's my clunky obnoxious miser deck from my first AVR draft (Swiss): My first opponent wasn't very good, but my second opponent got off to some good starts involving Trusted Forcemage. Somehow though I managed to trade and mise my way through the early game until I found my premium flyers (and more miser spells of course). Crippling Chill is insane. My finals opponent had a bunch of expensive fat Angels that seemed potentially troublesome, but my obnoxious luck held, and he lost to his poor connection after intermittently making some plays. I P1p1'd the Somberwald Sage but I never saw it early enough for its ability to matter; P1p2 was Gryff Vanguard over Tough picks were Borderland Ranger #2 over Trusted Forcemage, and both Seraph of Dawns over Goldnight Redeemers, all of which I'm very happy I made. I wish I'd taken Haunted Guardian over Havengul Skaab P1p12; they're both terrible, but my deck would've actually ended up playing the former. P3p5 Nephalia Smuggler over Seraph of Dawn / Nettle Swine was definitely way too dreamy. Also it's possible I should've taken Nightshade Peddler or Abundant Growth over Infinite Reflection P1p5. I wish I'd noticed that Lair Delve was going to underperform in my deck, but fortunately I didn't pick them over any real cards. Something I'd really like to know (I'm pretty new to MODO): Are booster prices going to go back up? Should I secure my supply now while people are selling them for 3.5 tix?
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# ? May 24, 2012 18:34 |
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GonSmithe posted:I went with this for my sealed, anything anyone sees that I really messed up on? Lost round one because he had Soul of the Harvest turn 5 both games, and I was stuck on 3 swamps round 2. Sigh.
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# ? May 24, 2012 18:47 |
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Dunno if I really like Somberwald Sage. You top out at 5 so unless you miss a land drop or a creature drop I'm not sure how it's going to be much better than a 3 mana Birds of Paradise. One mistake I can see is not playing Peel from Reality - that card is SO good in this format, you have to take out something for it (maybe Galvanic Alchemist? it's too weak to play in a splash color). As far as your picks go - Ranger over Forcemage sucks, but if you didn't get any Abundant Growths, you kind of have to. I don't know if I'd go Smuggler over Seraph - Seraphs are just so drat good, especially in multiples. The other thing is that these G/U/W controllish decks tend to have trouble vs. really fast human starts w/ Feverant Cathars and quick efficient creatures like, say, Wolf into Forcemage. Seraph is great vs. both those decks (especially red), and while Smuggler is definitely good, I would think with your deck, once it's really online, you're probably ahead to begin with. I kind of think you're overvaluing the Nettle Swine - do you think he's really 2nd pick worthy? Did you win out or just split the end?
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# ? May 24, 2012 18:52 |
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GonSmithe - you gotta play Wandering Wolf (take out Hunted Ghoul - I know 1/2 for B ain't bad but that "can't block Humans" is surprisingly relevant as Humans are like 75% of all the small groun creatures)
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# ? May 24, 2012 18:55 |
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Death Pits of Crap posted:Wandering Wolf is very good, and Hunted Ghoul is terrible. Agreed, with the addition that Homicidal Seclusion is the absolute nuts if you can get it to work, which isn't too hard.
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# ? May 24, 2012 19:00 |
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Good point about the Somberwald Sage. Also I forgot to mention that 18 lands was probably way too paranoid. Cutting Galvanic Alchemist didn't even occur to me; I felt really happy to have a Horned Turtle for my deck. Also I was thinking of my deck as full-on three colors, even with only 4 Islands. I got the win (it was Swiss).
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# ? May 24, 2012 19:14 |
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Sigh. I can't catch a break in this format at all. Every game is either mana flood/screw while my opponent has a t1, 2, 3, 4 play, which are usually better than mine.
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# ? May 24, 2012 19:25 |
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I am enormously unimpressed by this format so far. In my second sealed event now, and it feels like every game I'm ahead, I'm ahead, I'm making good plays and then BAM, suddenly I'm blown out from nowhere. Neither of my pools have had the blowout bombs, and it feels like no amount of anything else can overcome them.
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# ? May 25, 2012 00:15 |
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Just draft black, no one else does and then you win.
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# ? May 25, 2012 00:26 |
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Ugh, so right now I'm having trouble dealing with the envy that happens when you open six of the crappiest rares in the set and your first two opponents have Sigarda and Entreat the Angels. (Drawing 8 lands in a row doesn't help, either) Edit: And Silverblade Paladin, really Edit: Pretty sure R/W is a trap, gently caress MaRo gently caress AVR CharlieFoxtrot fucked around with this message at 05:26 on May 25, 2012 |
# ? May 25, 2012 04:32 |
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Any thoughts on this draft? http://www.raredraft.com/watch?d=3a537 I wound up losing to a lot of the cards I passed. I'm trying to figure out when I should have switched into R/G but p1p6 is my first opportunity and even then I'm passing another good red card. Some crazy good late picks in those colors (including a Pick 12 Borderland Ranger!!) I thought my deck was decent, but I lost to R/G (imagine that) in a pretty insane fashion. Game 1 I wound up getting ambushed with a Blessings of Nature. Game 2 he gets the combo of Nightshade Peddler and Haniwar Lancer which is killer (and I get finished off by Burn at the Stake...ouch) Both games I drew very expensive hands - couldn't get creatures before a turn 5 Spectral Guards, had Spear in opening hand both times, couldn't get stabile or even close to stabile. Bad draft or just bad situation?
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# ? May 25, 2012 04:48 |
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JAMOOOL posted:Any thoughts on this draft? p1p2: I'd take Pilgrim. I love Nephalia Smuggler but Pilgrim is good with nearly anything. Smuggler really wants Mist Ravens or to a lesser extent Griff Vanguards. p1p5: I'd take Lancer. Peel wants cards you haven't seen yet. Lancer is good all around and red/white is really powerful. p1p6: Like you said, you have flyers aplenty in UW making Wingcrafter less exciting. And Burn at the Stake is just a huge game-ending bomb. I can't believe nobody took it. p2p3: I like Crippling Chill but it feels like more of a tempo card and you're looking for the long game. I think you're underestimating Shieldmate. p2p6: With as many flyers as you're going for, I'd pick up Favorable Winds here. The wall's a common so you're more likely to get another crack at it in the next pack. (This turned out not to be the case, but only in hindsight would we know that.)
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# ? May 25, 2012 07:44 |
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an skeleton posted:Just draft black, no one else does and then you win. yea, but you have to pair it with something. I drafted B/g around 4x grave exchange and 2x death winds (the common?) as well as a few Taskmasters and I couldn't not pick up Druid Familiars or forcemages and it just becomes a mess.
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# ? May 25, 2012 08:16 |
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meanolmrcloud posted:yea, but you have to pair it with something. I drafted B/g around 4x grave exchange and 2x death winds (the common?) as well as a few Taskmasters and I couldn't not pick up Druid Familiars or forcemages and it just becomes a mess. Grave Exchange is a horrible, horrible tempo card. I hesitate to run one of them in a B/x tempo deck, much less four (!?!) of them.
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# ? May 25, 2012 11:01 |
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an skeleton posted:Just draft black, no one else does and then you win. I just came 3rd in a draft with a mono black deck, complete with 3 Death Wind, 3 Soulcage Fiend, 2 Barter in Blood and a Blood Artist along with a whole lot of solid black weenies to Bone Splinter with, so it's definitely a good color to draft if no one's playing it. Having said that there isn't as much bomb creatures in the color apart from Harvester of Souls, Griselbrand and Dark Imposter, and your creatures aren't as efficient as the other colors. I still lost the last round to a miracled Entreat the Angels. It's such a dumb card in limited that it and Bonfire might as well just read 'Eh, who needs skill- you win! Ding ding!'.
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# ? May 25, 2012 12:20 |
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Nehru the Damaja posted:p1p2: I'd take Pilgrim. I love Nephalia Smuggler but Pilgrim is good with nearly anything. Smuggler really wants Mist Ravens or to a lesser extent Griff Vanguards. Thought about this for a while and I'm starting to agree. Especially since I already have one real mana-intensive card. I remember reading someone saying "every single soulbound creature besides Escort is underrated" Nehru the Damaja posted:p1p5: I'd take Lancer. Peel wants cards you haven't seen yet. Lancer is good all around and red/white is really powerful. I might be overestimating Peel. I love it because it busts up Soulbound and can do all sorts of things for you. I think if I had taken Pilgrim I'd have gone this route. I guess I'm starting to see where I went wrong. Nehru the Damaja posted:p1p6: Like you said, you have flyers aplenty in UW making Wingcrafter less exciting. And Burn at the Stake is just a huge game-ending bomb. I can't believe nobody took it. Well, it's only pick 6. If I take Lancer pick 5 then yes I'd probably go Burn but at this point taking a RRR bomb seems like a bad way to go. I'm really surprised that so many people passed on this card too. Nehru the Damaja posted:p2p3: I like Crippling Chill but it feels like more of a tempo card and you're looking for the long game. I think you're underestimating Shieldmate. I'm not big on Shieldmate since there really isn't a lot of removal period. I picked Chili because it's cheap and can stall early on while I build to 5 mana to cast Spectral Guards Nehru the Damaja posted:p2p6: With as many flyers as you're going for, I'd pick up Favorable Winds here. The wall's a common so you're more likely to get another crack at it in the next pack. (This turned out not to be the case, but only in hindsight would we know that.) I'm kind of torn on Favorable Winds. At this point I'm really worried that I'm not getting like any 1-3 drops so that Wall became really important. TBH I kind of figured that I'd pick up the Winds if any were opened in pack 3 b/c I can't see anyone else wanting it. I'm not sure how powerful it really is in this deck. (sure as hell didn't help in the match I played)
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# ? May 25, 2012 14:50 |
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Tamagod Sushi posted:I just came 3rd in a draft with a mono black deck, complete with 3 Death Wind, 3 Soulcage Fiend, 2 Barter in Blood and a Blood Artist along with a whole lot of solid black weenies to Bone Splinter with, so it's definitely a good color to draft if no one's playing it. Having said that there isn't as much bomb creatures in the color apart from Harvester of Souls, Griselbrand and Dark Imposter, and your creatures aren't as efficient as the other colors. I really think you underestimate homicidal seclusion as an bomb. Card owns for an uncommon. It makes your cheap dorks tough to deal with. And Taskmaster is really good and efficient, not a 'bomb' persay but if you play him early hes hard to deal with, especially if you're the one of the few people with black removal. And I agree with you bonfire and entreat really make this limited format much less fun. I've beat those cards when they arent miracled, but when they are holy crap. Also, even though this set wasn't 'designed' to be played INN/DKA/AVR, I really want to just to see what nonsense could come from it.
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# ? May 25, 2012 14:50 |
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For once I'm glad of glad mythic rares exist. Because Bonfire and Entreat in pretty much any late game situation are really dumb. I dislike them too for the same reason. If you're playing any kind of slow deck and you know your opponent has one of them in their deck, every turn gets that much more intense, knowing that everything you're doing could get blown away any turn. Not fun at all (even when you're the one with the Bonfire! It feels so dirty.)
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# ? May 25, 2012 14:53 |
I thought the Smuggler and Peel picks were fine. But Voice of Providence is such a honeypot trap, I'd never draft more than one anymore, and I couldn't even bring myself to p2p1 it. p1p7 I hated Scroll over Defang p2p6 I was strongly leaning towards Galvanic Alchemist, which is situationally way more useful than Angelic Wall, but I only know this via my successes/failures with Ux in the past. p2p13 Nooooo take the Skaab! Gum up the ground and get the combo! p3p4 It has to be Fatty Ghost. This card is good in nearly everything, but if your UW build is expected to run under 14 creatures passing Fettergeist for a Righteous Blow is inexcusable. p3 had many more opportunities to pickup 1 Skaab, but alas. Really, the recursion with Mist Raven/Griff is good enough as a secondary win plan to the Moonsilver recursion.
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# ? May 25, 2012 15:11 |
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Never even considered playing Skaab. Seems like such a bad card and I can't imagine not cutting it. Scroll over Defang: was really hoping that I'd have more Angels for the Scroll, but yeah. I guess I'm not really sold on Defang yet. Blow over Fettergeist: I don't really like Fettergeist much since my deck is pretty mana intensive already, but I hadn't really considered that it would be one of my only small drops. I like Righteous Blow so much because it helps A LOT vs. R/W humans, taking out Ringleaders, Lancers, Heirs, etc. I think this one is close but in hindsight I already had two Peels and probably should have just tried to snag creatures. Wall over Alchemist: Either seems fine here - again I went with Wall b/c it's cheaper and I really needed early guys. btw I'm not sure what you would have taken p2p1 - everything looked bad. the Voice was the only card there that I think would have even made the deck!!
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# ? May 25, 2012 15:21 |
You know what is also good against RW? A 3/4 flying creature that can kill or trade with everything mentioned. It's defensive and offensive. The "mana drawback" has great synergy with Peel and if you're paying more than 2 a turn you're probably already in a winning position, or have enough mana up to pay and draw-go to keep Peel mana up on their turn. You make them deal with it, while working up to 6 mana. It may be hindsight for you, but I don't think it was close at all. And the reason for Alchemist over wall is mostly for the 1 point of power. As people are discovering, there are quite a few 1 toughness impact creatures in the format. But having the ability to fight back and untap are more useful than flying. As an anecdotal example, Alchemist was an All-Star in a UG deck with Revenge of the Hunted I had once (which you had the choice to go this route maybe), and in so many cases the 7/10 math was perfect to keep my guy alive and kill 2 or all of theirs, not to mention their creatures would be untapped because of the presence of the Alchemist in the first place. The way your deck was turning out, a third win condition was possible (Stern Mentor) had they been passed, so unless there were tempo and curve issues I couldn't see taking Wall over Alchemist.
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# ? May 25, 2012 15:56 |
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Jet Set Jettison posted:Also, even though this set wasn't 'designed' to be played INN/DKA/AVR, I really want to just to see what nonsense could come from it. Same, I bet they'll have INN/DKA/AVR queues online at some point. They briefly had ZEN/WWK/ROE drafts last summer I think.
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# ? May 25, 2012 19:44 |
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# ? May 29, 2024 10:50 |
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I find it kinda hard to believe they didn't put at least some effort into setting up the three set draft. AVR obviously has its own show and that's enough, but a bunch of the limited power level cards seem to reference cards elsewhere in the block. And obviously almost all the tribal stuff still works just fine. Like Crypt Creeper hoses one or maybe two cards, while hosing about a hundred in the complete block. Vessel of Endless rest might have been printed to reshuffle miracles, but in full block there's more shuffling and more things to hose, etc etc. Seems like it went both ways. Spiderdrake fucked around with this message at 20:33 on May 25, 2012 |
# ? May 25, 2012 20:28 |