Mikan posted:13th Age explicitly insists you change your power names to make them unique and reskin as necessary. When you say "reskin", does that mean you can swap damage types and such without begging the DM, like turning a Burning Hands-type power into a stream of frigid cold?
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# ? May 29, 2012 21:21 |
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# ? Apr 28, 2024 08:53 |
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QuantaStarFire posted:
No.
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# ? May 29, 2012 21:21 |
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I don't see why you couldn't though, it's just not explicitly said in the rules like Renaming/Fluffing .
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# ? May 29, 2012 21:23 |
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If that's your thing, sure.
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# ? May 29, 2012 21:23 |
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QuantaStarFire posted:
I don't see why you couldn't, and it wouldn't break anything to do so. I know I would allow it.
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# ? May 29, 2012 21:24 |
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Mikan posted:13th Age explicitly insists you change your power names to make them unique and reskin as necessary. Weeaboo anime bullshit of game design. Also get the public playtest out, so I can contrast it with 5E for my home group.
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# ? May 29, 2012 21:25 |
Mechanical stability, fluff flexibility. I guess we could play around with elemental types and effects, but it's a play-test so right now everyone's just playing as written, for obvious reasons. We can talk about homebrew rules for rifles and flashbangs later.
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# ? May 29, 2012 21:27 |
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ocrumsprug posted:Weeaboo anime bullshit of game design. Man, forget the Public Playtest, someone make it the future so I can just buy a copy of this game already.
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# ? May 29, 2012 21:27 |
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I think somewhere in the rules for "damage types" it says something akin to "do whatevs, we don't care, won't break anything".
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# ? May 29, 2012 21:27 |
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I have a strong feeling everyone will get to see 13th Age gameplay very soon.
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# ? May 29, 2012 21:28 |
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Markovnikov posted:I think somewhere in the rules for "damage types" it says something akin to "do whatevs, we don't care, won't break anything". Ah I must have missed it, though to be fair the entire document isn't really written that clearly or cohesively in quite a few places. Everyone in my group has already included "hire a technical writer" in their feedback.
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# ? May 29, 2012 21:29 |
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Mikan posted:I have a strong feeling everyone will get to see 13th Age gameplay very soon. Will the log be posted on your site?
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# ? May 29, 2012 21:31 |
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Countblanc posted:Ah I must have missed it, though to be fair the entire document isn't really written that clearly or cohesively in quite a few places. Everyone in my group has already included "hire a technical writer" in their feedback. I like the "indie charm" of "Rob does this in his game, Jonathan does that"
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# ? May 29, 2012 21:33 |
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Markovnikov posted:I like the "indie charm" of "Rob does this in his game, Jonathan does that" Yeah it's cute, but that's stuff to save for side bars, not to just mix into the rules whenever they feel like it. Don't get me wrong, I realize this isn't the final draft and the technical writer comment was mostly a joke, but there's times where I feel less like I'm reading a book that's explaining the rules to a game and more like I'm reading a blog.
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# ? May 29, 2012 21:43 |
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i'll be buying 5 of these for my home group, to help support "Good loving Game Design™"
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# ? May 29, 2012 21:44 |
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Mikan posted:I have a strong feeling everyone will get to see 13th Age gameplay very soon. Tease! Seriously, all of you stop making me want to play a d20 game. I'm supposed to dislike them! Really interested in the whole gridless map system too, as I've never really liked playing with maps due to slowing play and originally not really caring much about "tactical crunch" (though I play on IRC these days so I guess it goes slow anyways ). However my friends love that kinda stuff so if we can get a happy medium ground. I am enjoying this promise of looking forward to enjoying others enjoying this playtest.
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# ? May 29, 2012 21:46 |
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I really liked the tone here, but at the same time the informal writing in Burning Wheel made me hate the poo poo out of that ren-faire gently caress who is going on about the "multitudous imp voices that chattereth" in his head.
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# ? May 29, 2012 21:47 |
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This Saturday, I too will be Enjoying This Playtest as a GM. Wish me luck. Here are a few ideas I threw out to my players by email: https://plus.google.com/118159213077641426961/posts/ZeRdj91ZE84?hl=en
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# ? May 29, 2012 23:42 |
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waderockett posted:This Saturday, I too will be Enjoying This Playtest as a GM. Wish me luck. quote:Halflings: Rowdy bastards who love to drink, sing and fight. They're the Pogues, but four feet tall. I love this, and am stealing it for any game with halflings. I want to play Tiny Shane MacGowan so much now.
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# ? May 29, 2012 23:55 |
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Nolanar posted:I love this, and am stealing it for any game with halflings. I want to play Tiny Shane MacGowan so much now. The first PC that I got back after sending that out was a halfling tavern bouncer and loan collector who was an altar boy of the Great Gold Wyrm. I was so happy.
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# ? May 30, 2012 00:07 |
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Mikan posted:I have a strong feeling everyone will get to see 13th Age gameplay very soon. waderockett posted:Thanks for asking! I'll PM you to discuss it. And I thought I was special
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# ? May 30, 2012 00:09 |
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Countblanc posted:Ah I must have missed it, though to be fair the entire document isn't really written that clearly or cohesively in quite a few places. Everyone in my group has already included "hire a technical writer" in their feedback. I'm a technical writer! I will do this for (very reasonably priced) love! Wade R, drop me a PM, I am super serious.
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# ? May 30, 2012 00:42 |
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General Ironicus posted:And I thought I was special I hope I pass muster, I'm reviewing the files now and once I give them a once-over I'll email Wade and see what can be done with them. SageNytell fucked around with this message at 01:34 on May 30, 2012 |
# ? May 30, 2012 00:47 |
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The patient Lich King is the best Lich King! I used to do editing / proofing professionally, but it's been years. If you'd like a (cheap) extra pair of eyes on it before it goes to print, let's talk!
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# ? May 30, 2012 01:31 |
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Silly question, but how does one learn such a thing as "technical writing"?
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# ? May 30, 2012 02:05 |
Classes. If you're interested, take one at your local community college, it's not much more expensive than buying a collection of how to books and the hands on instruction from a teacher is invaluable.
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# ? May 30, 2012 02:10 |
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Mystic Mongol posted:Classes. If you're interested, take one at your local community college, it's not much more expensive than buying a collection of how to books and the hands on instruction from a teacher is invaluable. Derp, figures. Was wondering more wether it was a full University degree or something like a Tertiary degree or somesuch.
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# ? May 30, 2012 02:23 |
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waderockett posted:The first PC that I got back after sending that out was a halfling tavern bouncer and loan collector who was an altar boy of the Great Gold Wyrm. I was so happy. Wait, is it cool to talk about our Player's Characters? Cause holy poo poo this game makes it so sweet to make interesting characters.
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# ? May 30, 2012 02:23 |
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Mystic Mongol posted:Classes. If you're interested, take one at your local community college, it's not much more expensive than buying a collection of how to books and the hands on instruction from a teacher is invaluable. Additionally, read a lot of good technical writing. The 4e books are an obvious example that everyone knows, but there's tons of things ranging from board games to computer hardware installation manuals to building a shed to store your tools/dead bodies. It's hard to quantify good technical writing to someone who hasn't really studied it already, but you really know it when you see it (and know when it isn't there).
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# ? May 30, 2012 03:40 |
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ZenMasterBullshit posted:Wait, is it cool to talk about our Player's Characters? Cause holy poo poo this game makes it so sweet to make interesting characters. Nothing he said really had anything to do with the mechanics of the game so it doesn't seem like an issue unless you start saying how those character traits are affected by the game's systems.
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# ? May 30, 2012 03:41 |
Markovnikov posted:Derp, figures. Was wondering more wether it was a full University degree or something like a Tertiary degree or somesuch. Who said get a degree? Take a class or two, pick up the core skill and move on. You don't need a degree for continuing adult education, plus it gets you out of the house and meeting interesting people. I quite liked the saffron-garbed Buddhist Monks I met, although they didn't get excited about anything.
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# ? May 30, 2012 03:51 |
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Mystic Mongol posted:Who said get a degree? Take a class or two, pick up the core skill and move on. You don't need a degree for continuing adult education, plus it gets you out of the house and meeting interesting people. I quite liked the saffron-garbed Buddhist Monks I met, although they didn't get excited about anything. I think that might be the whole point behind their being Buddhist Monks, Mongol. Speaking of, they'd be bad 13th Age characters, since "Escaping the great wheel of karma through meditation" is not a really good Heroic Motivation.
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# ? May 30, 2012 08:14 |
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Anyone from the first round of playtests wanna share how (out of combat) magic works? I had the rockin' idea of spellcasting abilities being encapsulated as backgrounds. A wizard with the background "studied divination" could, say, roll to detect traps–whereas a rogue might notice the suspicious stonework or hear moving plates beneath the dungeon walls, a wizard might be able to spend time preparing a spell and roll to get a vision of a dude preparing a trap or a vision of the last party who walked through this dungeon dying horribly or whatever. Maybe his DC would be higher, because "studied divination" is a way more general-use ability, i dunno.
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# ? May 30, 2012 13:05 |
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I have officially enjoyed this playtest! My group had a blast once they got into the swing of the storygame stuff (we have a couple of folks who haven't played anything other than 3.5/pathfinder, and it took them a little bit to figure out the more flexible system). I'll get the playtest report sent out shortly!
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# ? May 30, 2012 13:47 |
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Laphroaig posted:I think that might be the whole point behind their being Buddhist Monks, Mongol. A fundamental feeling of oneness with the world should make for good technical writing, though.
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# ? May 30, 2012 15:15 |
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Ugh, I don't know if I'm going to have time to run the second round of the playtest. The cutoff date is next week, right? I am not enjoying doing a terrible job in this playtest.
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# ? May 30, 2012 15:30 |
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Evil Mastermind posted:Ugh, I don't know if I'm going to have time to run the second round of the playtest. The cutoff date is next week, right? I only had time to do a single one-shot with my playtest. If all else fails, turn in feedback based on what you have. I'm sure it will still be useful to the designers.
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# ? May 30, 2012 15:36 |
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Evil Mastermind posted:Ugh, I don't know if I'm going to have time to run the second round of the playtest. The cutoff date is next week, right? 7th June, IIRC.
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# ? May 30, 2012 15:40 |
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We have only had one game but I got a surprising amount of notes out of it. Even if you can only find one other player, you're going to help more than just looking at the book. I planed four games this month, and so far 2 of 3 didn't happen. (We're adults with hardcore family and job obligations.) Don't give up!
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# ? May 30, 2012 16:02 |
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# ? Apr 28, 2024 08:53 |
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Hey familiar obligations buddies. We've only managed one session yet. I'm scheduling next tuesday night to finish our dmeonic reskinning of the included adventure and squeeze an after game session to try and generate something useful.
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# ? May 30, 2012 16:44 |