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The other day I was playing Monster Hunter Portable Third. I was hunting a Rathalos (basicly a big wyvern), and a little Malynx (literally a house-cat standing up) was trying to steal my stuff while I was trying to avoid being crushed by the Rathalos. It didn't take long for me to get fed up with this cat, so while running from the Rathalos with the Malynx hot on my tail, I promptly spun around and punted the little cat at the wyvern. I just wanted the cat to go away, instead, I watched the cat fly in a perfect arc to the Rathalos, bounce off its head, and land face first in a stream. I was laughing so hard that I completly forgot that I was running for my life, and the wyvern promptly stomped on my face. It's a tiny little thing, but I love that someone in Capcom expected the players to kick the cats at dragons, and coded them to bounce. Edit: Also I'm quoting this because it doesn't deserve to be left at the bottom of the last page. FreshFeesh posted:You would probably love this -- someone compiled each of the characters/voices singing "Take on Me:" https://www.youtube.com/watch?v=y9BoIEY4xA4 Ape Has Killed Ape has a new favorite as of 18:19 on May 30, 2012 |
# ? May 30, 2012 18:16 |
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# ? Apr 28, 2024 09:52 |
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Probably mentioned, but the Portal series: GlADOS is a music lover. Obvious with the turrets, but things like laser switches and the hard light bridges emit musical notes as well.
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# ? May 30, 2012 18:27 |
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Yeah, I like the singing companion cube myself. https://www.youtube.com/watch?v=06EvL48ABXY Here's the soundtrack version of it. https://www.youtube.com/watch?v=dg3JakqJWHU&t=75s
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# ? May 30, 2012 19:09 |
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Lolitas Alright! posted:Another "Saints Row 2" one from me, but it seriously made my day.
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# ? May 30, 2012 21:42 |
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U.T. Raptor posted:For some reason, the Mexiboss voice loves that song. I've got an Asian woman using that voice and it's the only song on the radio I've ever heard her singing to. From what I remember each voice only sings along with one song, except they all sing with Take On Me.
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# ? May 30, 2012 21:45 |
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ChiaPetOutletStore posted:From what I remember each voice only sings along with one song, except they all sing with Take On Me. Yep. CockneyBoss (best Boss) sings The Final Countdown, which is the only one I know off the top of my head. To make the story even better, I think I remember hearing that when they recorded the singalongs, they didn't provide the VAs with lyrics. Just stuck them in there and told them to sing along. Just like when you're driving in the car and don't nearly remember all the words to a thing.
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# ? May 30, 2012 22:19 |
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FreshFeesh posted:You would probably love this -- someone compiled each of the characters/voices singing "Take on Me:" https://www.youtube.com/watch?v=y9BoIEY4xA4 I am giggling like a school girl at this far more than I should be-OH GOD, I JUST GOT TO 1:59!! Can't breath!
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# ? May 30, 2012 22:28 |
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The same thing happens in Saints Row The Third, where you and your lieutenant Pierce sing along to "What I got" by Sublime. Even if you have the zombie voice. https://www.youtube.com/watch?v=BbcOwjH1m_g
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# ? May 30, 2012 23:24 |
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olaf2022 posted:I liked the description of the sunglasses in Castlevania: Symphony of the Night: I hope this hasn't been mentioned but there are some secret boots in the same game that mention they make you taller... and they do. By about 1 pixel. edit: and of course I see it was mentioned on like page 4. Curses! isochronous has a new favorite as of 23:32 on Jun 1, 2012 |
# ? May 31, 2012 00:59 |
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The ending to the bossfight in Portal 2. Sure, if you wait long enough you're pretty much told where to lay the final portal, but if you'd been paying attention to some of the completely extraneous voice logs throughout the game and remember just what portalable surfaces are made of, there's a brilliant moment of dawning realisation.
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# ? May 31, 2012 02:01 |
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I was playing Batman: Arkham Asylum earlier, and when you first enter the morgue and the voices are saying "Get out, you don't belong here, leave now," they're actually telling you what to do. There is nothing in that room the first time you go in, you have to go back the way you came. edit: I spel gud
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# ? May 31, 2012 02:14 |
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Dickeye posted:Yep. CockneyBoss (best Boss) sings The Final Countdown, which is the only one I know off the top of my head. I'd like a full listing of which Boss sings along to what song, is there one? I think my 'white female' voiced Boss was humming along to Everybody Wants To Rule The World, but I couldn't be certain.
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# ? May 31, 2012 03:27 |
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Breetai posted:The ending to the bossfight in Portal 2. If you just fire in that direction by accident like I did it's just confusing. :-/
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# ? May 31, 2012 05:01 |
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Breetai posted:The ending to the bossfight in Portal 2. Oh god yes! I literally said out loud "Oh gently caress yeah!" when that moment came up. Disgaea The whole series is just so self-aware of what it is. Characters break the 4th wall, ability go juuuuuust that much too far, etc. Just when you start thinking the game needs robots/pirates/zombies/etc the next battle there they are.
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# ? May 31, 2012 05:07 |
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In The Saboteur nazis walk around on the streets, and every so often youll see one run up to a citizen and point their gun at them. If you just watch a truck will drive up and the nazi will march the citizen to the truck to be taken away. If you stop this before the truck gets there, the citizen will give you booze & cigs aka contraband (the game's currency). And often if you just kill a nazi walking around on the streets a citizen will run up and kick at the corpse.
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# ? May 31, 2012 05:19 |
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isochronous posted:I hope this hasn't been mentioned but there are some secret boots in the same game that mention they make you taller... and they do. By about 1 pixel. With the description "Discreetly increases height!"
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# ? May 31, 2012 06:51 |
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Related Castlevania: In caves you can find both Toadstools and Amanitas as mushrooms. You can eat either as food; but the amanita will poison you rather than restore health. Know your mushrooms!
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# ? May 31, 2012 07:46 |
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Cleretic posted:I'd like a full listing of which Boss sings along to what song, is there one? I think my 'white female' voiced Boss was humming along to Everybody Wants To Rule The World, but I couldn't be certain.
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# ? May 31, 2012 08:58 |
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Masa posted:I'm replaying Grim Fandango, and I'm loving the mural on the save screen. Not only is it an interesting way of showing how far you are in the game (It starts out completely darkened and small squares get highlighted every time you make any progress), but it's also an amazing stylized representation of just about everything in the game: That's amazing! It just shows how perfectly the game fused Art Deco with traditional Mexican folk art!! It's beautiful. The Soundtrack to Grim Fandango is amazing as well. [video type=""]http://www.youtube.com/watch?v=jT4A-MSQgoI[/video]
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# ? May 31, 2012 18:25 |
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Breetai posted:The ending to the bossfight in Portal 2. The other thing that's nice about this is that they accurately accounted for how long it would take for light to travel to the moon.
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# ? May 31, 2012 18:33 |
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A lot's been said about RDR. One of the best has to be "You can't kill me! I'm Herbet Moooooon!" There wasn't much variance to it, but the chatter during poker games was always fun. "I hear that John Marston is workin fer tha Jews!"
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# ? May 31, 2012 21:24 |
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Cleretic posted:I'd like a full listing of which Boss sings along to what song, is there one? I think my 'white female' voiced Boss was humming along to Everybody Wants To Rule The World, but I couldn't be certain. Male Voice 1: "The Final Countdown" by Europe Male Voice 2: "Sister Christian" by Night Ranger Male Voice 3: "Working for the Weekend" by Loverboy, "Don't You Forget About Me" by Simple Minds Female Voice 1: "Everybody Wants to Rule the World" by Tears for Fears Female Voice 2: "The Reflex" by Duran Duran Female Voice 3: "Land Down Under" by Men at Work You can hear them all here. They're all gloriously bad.
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# ? May 31, 2012 22:11 |
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In Deus Ex, when you reach the home of Maggie Chow for the first time, you can of course take a good long look around the place before talking to her. There are books and data cubes all over the place, all full of great flavour text. One of the rooms you can visit is Maggie Chow's office, which has her computer in it. Of course, hacking computers is pretty easy in DX even with a very basic hacking skills, but even if you have no such skills, DX will never put you into an unsolvable position. There is a non-invasive way to get into every computer. You can always get the password somehow. (The same is true of keypads.) So you guess from the pattern of usernames earlier in the game that the username will be "mchow". Then you hunt around for clues and can't find anything. All you find is another datacube: quote:Mr. Hundley, Hang on a second. You recognise that word from elsewhere. You go back to the maid's bedroom and you find the book "Tai-Fun" in there, but it has no clues in it. Then you discover a note in the hall: quote:When you have the time, May-Sung, I would suggest that you read two of my One guess what Maggie changed her password to. It's really not that hard a puzzle to solve. What I loved was that if you weren't paying attention, you would quite easily miss the puzzle entirely. The world is full of flavour text and every other password in the game is spelled out for you.
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# ? May 31, 2012 23:33 |
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DrBouvenstein posted:I am giggling like a school girl at this far more than I should be-OH GOD, I JUST GOT TO 1:59!! Can't breath! Oh my God, it's so goddamn good. OH SHIIIIIIIIIIIT. Babbage posted:Male Voice 1: "The Final Countdown" by Europe Male Voice 1 "singing" "The Final Countdown" is goddamn amazing and I am in tears right now. This is the best game. EDIT: Oh God, Male Voice 2. GUITARS AND poo poo OH SHIIIIIT! Lolitas Alright! has a new favorite as of 01:11 on Jun 1, 2012 |
# ? May 31, 2012 23:36 |
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Still with Deus Ex. This is another case of not actually realising that there's a puzzle in front of me. I mentioned that there are no unsolvable keypads in the game. The code is always somewhere in the level. There's one exception. In the very last part of Area 51 are three machines which continually spit out enemies. This is very aggravating, but each machine also has a door in front of it which can be closed and permanently locked using a nearby 4-digit keypad. The keypad can be overridden using multitools, but by this time in the game I knew that DX never puts you in a situation where this is absolutely necessary. It's a matter of principle. I combed the entire level from top to bottom looking for a dead engineer or a datacube which might tell me how to shut the things down. I must have spent about three hours wandering in circles (it's a huge and complicated area, plenty to miss), finding nothing. I checked all my notes and recorded conversations. Eventually I dug out the game script (which is about 800kB of text) and hunted through that for explicit four-digit codes and then for text allusions to four-digit codes (like "count backwards from four"), which would maybe hint as to where the code was hidden in the game level. Nothing. In the end I gave up and spent about 12 multitools closing the doors the hard way. However, although DX doesn't always give you the code you need, it never puts you in an unwinnable situation. Can you figure it out? Hint: I forgot about this, but there is actually another keypad earlier in the game where you don't get given the code. It's a two-digit keypad, though, so most people just brute-force it. The code is 12 so this approach pays off fast, even starting at 00. Answer: If the code isn't given explicitly, it must be something obvious and easily guessable. It's 1234.
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# ? May 31, 2012 23:46 |
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If you don't know what it is, Puyo Pop Fever is the evolution of Kirby's Avalanche or Dr. Robotnik's Mean Bean Machine. One of the changes they made was giving characters pieces with more than two blobs. There is a single character who only drops pairs. She happens to be the character from the older games, and when you face her in the story mode, the music changes to a remix of an old theme.
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# ? Jun 1, 2012 00:36 |
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qntm posted:Hint: I forgot about this, but there is actually another keypad earlier in the game where you don't get given the code. It's a two-digit keypad, though, so most people just brute-force it. The code is 12 so this approach pays off fast, even starting at 00. You're supposed to guess it from references to Majestic-12. I got that keycode in a different way - I found it, shrugged, picked a random number out of my head and typed it in. It happened to be 12.
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# ? Jun 1, 2012 01:51 |
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Animal Crossing for the Gamecube. In order to make new patterns for clothing you have to design them at the tailor shop run by two sisters, one 8 years the other's senior. When you first meet them, the one running the shop is very professional and gives you the sales pitch, and if you talk to the one with her nose to the sewing machine she'll brush you off as being too busy. The more patterns you make (and more money you spend), the friendlier they get with you, eventually both giving you warm welcomes and the busy one even stopping her work to say hello. Eventually, they'll tell you about the tragic story of their mother's death. She died of illness when they were still fairly young, the youngest sister even says she has no actual memory of their mother. The eldest says how she had to take care of her little sister and you get the idea that she never really had time to grieve, burying herself in her work to keep it off her mind. They point out what looked like just a tapestry on the wall is actually a quilt their mother made and left behind. That story came out of nowhere and left me feeling so sad for them.
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# ? Jun 1, 2012 02:52 |
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In Skyrim the perk you unlock for reaching level 100 in Pickpocketing is the ability to pickpocket equipped items, including clothes. It's like the devs went "You just sunk a bunch of your limited number of perk points into a fairly useless skill, as a consolation prize you can now make everybody naked. Go hog wild! "
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# ? Jun 1, 2012 03:36 |
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unpronounceable posted:If you don't know what it is, Puyo Pop Fever is the evolution of Kirby's Avalanche or Dr. Robotnik's Mean Bean Machine. One of the changes they made was giving characters pieces with more than two blobs.
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# ? Jun 1, 2012 03:57 |
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qntm posted:Hint: I forgot about this, but there is actually another keypad earlier in the game where you don't get given the code. It's a two-digit keypad, though, so most people just brute-force it. The code is 12 so this approach pays off fast, even starting at 00. There's a similar test in Human Revolution - there's only one keypad you can't get the code for, the makeshift detonator for a bomb. You have to either hack it, or make a guess. The code is 0000.
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# ? Jun 1, 2012 05:24 |
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Cleretic posted:There's a similar test in Human Revolution - there's only one keypad you can't get the code for, the makeshift detonator for a bomb. You have to either hack it, or make a guess. Or you can just shoot one of the glass chemical containers. I didn't even know there was a terminal to hack for my first couple of playthroughs since I just channeled Die Hard when I saw the thing.
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# ? Jun 1, 2012 05:43 |
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ShrewdOrganMerchant posted:Marvel Vs Capcom 3 has tons of unique intros for certain pairs of characters: Regarding Deus Ex: HR Control Volume posted:Or you can just shoot one of the glass chemical containers. I didn't even know there was a terminal to hack for my first couple of playthroughs since I just channeled Die Hard when I saw the thing. Then again, nothing can even hold a candle to how many scenarios of "WTF! You can get THAT as an outcome?!?!" exist in Alpha Protocol. Like how you can goad Conrad Marburg into fighting you to the death in the museum if you've been so annoyingly with him the entire time that he snaps and fights, instead of running away. I tried to replay that sequence and get that outcome, but no luck. But as for Deus Ex, it had way better moments than DX:IW and DX:HR of "Ok, I've done this, now I just exit and... where am I? Oh shiiiiiiiit" Namely, MJ-12 facility inside Level 4 at UNATCO, and coming out of VersaLife into the canals. I was actually so chicken that first time I went in to VersaLife to try and grab the sword, that I didn't take the tour of the huge lab with the greasel, greys, and bum, because I was scared of all the MiBs. I figure they'd have a profile of you and shoot on sight, since Waltons and Page both know exactly who you are. So I just saw it from the clear glass walkway far above and thought, wow, that's a really cool setup they made for you not even being able to go see it down there. And then in a later playthrough I manned up and realized you could walk around in there unimpeded... and release the creatures if you wanted. I was blown away. Holistic Detective posted:Metroid Prime was amazing for stuff like this, I'll never forget the first time I stepped off the ship on Tallon Overworld, looked up in the sky and saw raindrops splatter on Samus' visor. Or walk through a steam vent and see it fog up. Or saw Samus' face reflected in it when a bright light goes off nearby.
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# ? Jun 1, 2012 09:51 |
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SpelledBackwards posted:Holy crap, you know at 1:04, where Deadpool says "HAHAHA! Magneto! Welcome to die!"? That's from the old X-Men arcade game, which came out almost 20 years before this one: https://www.youtube.com/watch?v=IdAmkx8eAos The whole of MVC3 is loaded with details, because fanservice is basically its lifeblood, but Deadpool in particular gets to have a lot of fun with this thanks to his habit/"power"/character trait of frequently breaking the fourth wall. Also, they gave him the shoryuken in the game because of this: This isn't the first time a Marvel character aped Street Fighter in the crossover series, though. Rogue could steal other characters' special moves in X-Men vs. Street Fighter with one of her specials, which was a cool touch, but even cooler was the fact that if she did it on Akuma she also got access to the Raging Demon super move, making her one of a (surprisingly large) handful of characters to learn it at some point. That move in particular has some fun references/tweaks in several of the games but it's late and I'm tired.
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# ? Jun 1, 2012 12:12 |
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Farbtoner posted:In Skyrim the perk you unlock for reaching level 100 in Pickpocketing is the ability to pickpocket equipped items, including clothes. It's like the devs went "You just sunk a bunch of your limited number of perk points into a fairly useless skill, as a consolation prize you can now make everybody naked. Go hog wild! " But stealing a bandit chief's armor before giving him a good shanking is the icing on the cake
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# ? Jun 1, 2012 14:22 |
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SpelledBackwards posted:Regarding Deus Ex: HR You're thinking of a different part. The bomb in the factory goes off if you spend too long at Sarif Industries dicking around before flying out there. I don't think the amount of time you spend in the factory affects the bomb.
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# ? Jun 1, 2012 15:35 |
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scamtank posted:They do. It's been ages since I've played, though, so I don't really remember how they rectify the situation once the backup gets there. Either he gets relieved to replace it at the armory or command just stops asking status reports. Not to mention how well it payed homage to Heart of Darkness. The final stage of the game was harrowing. It was pretty similar to Apocalypse Now. U.T. Raptor posted:Also when you start singing along to the radio in SR2. My boss loved that "Land Down Under" song https://www.youtube.com/watch?v=y9BoIEY4xA4 Frosted Flake has a new favorite as of 15:50 on Jun 1, 2012 |
# ? Jun 1, 2012 15:48 |
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SpelledBackwards posted:Then again, nothing can even hold a candle to how many scenarios of "WTF! You can get THAT as an outcome?!?!" exist in Alpha Protocol. Like how you can goad Conrad Marburg into fighting you to the death in the museum if you've been so annoyingly with him the entire time that he snaps and fights, instead of running away. I tried to replay that sequence and get that outcome, but no luck. Obligatory "this loving game" goes here. Beyond Good and Evil which I'm replaying right now, has some of the most natural voice acting I've hear in years, old games or new. The way characters react to environment triggers doesn't feel like a trigger, just like something the characters would say given the situation.
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# ? Jun 1, 2012 15:51 |
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Don't know if it was mentioned, but in Assassin's Creed 2 one mission in Venice requires you to clear guards off of a few boats to clear a route to your next target. If you hide out on one boat for long enough the guards will start talking about this strange, smelly cargo from China and how it's been ordered by a nobleman for "some party". The next stage/chapter takes place during Carnevale, a city-wide party that includes fireworks. I thought it was a neat bit of optional foreshadowing.
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# ? Jun 1, 2012 16:52 |
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# ? Apr 28, 2024 09:52 |
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Xander77 posted:Beyond Good and Evil which I'm replaying right now, has some of the most natural voice acting I've hear in years, old games or new. The way characters react to environment triggers doesn't feel like a trigger, just like something the characters would say given the situation. The console versions of Beyond Good and Evil also had a great way of entering text where the letters were on a sort of spiral instead of the typical on screen keyboard. It worked really well and needs to be in more games.
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# ? Jun 1, 2012 23:01 |