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PoisonedV posted:The game looks fantastic and its one of the first that I ever actually wanted to do this in. The only issue is deciding which type I want to be.... Same here. I'm definitely tempted to up my donation to $50 and become a scientist.
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# ? Jul 13, 2012 15:33 |
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# ? Apr 29, 2024 15:48 |
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Hi folks, I've never participated in this thread and I'm very new to the whole kickstarter idea. However a very good friend of mine has been developing an old school style RPG and has reached a crunch. He speaks better about what he is trying to do so I'm going to link his project. He's got a pretty solid loyal following but it's very small. It's based out of the Dominions 3 community. http://www.kickstarter.com/projects/2142391904/legacy-of-the-last-refuge-revenge-of-the-old-schoo
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# ? Jul 13, 2012 16:58 |
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Maerlande posted:Hi folks, Also, both Maer and I can relay questions or comments to the developer
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# ? Jul 13, 2012 17:11 |
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TheDemon posted:Also, both Maer and I can relay questions or comments to the developer Fix the art (pick any of the images shown below, gameplay screenshots, anything) and reorganize the video to lead with the gameplay footage, and this would show a lot stronger.
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# ? Jul 13, 2012 17:34 |
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Shalinor posted:The art he's got set for the video splash is quite bad, and he takes over half the video to get to showing gameplay footage. Agreed. The screenshots don't look terrible (though I'm still not a fan of the environment art), but I almost closed the page without looking into it further when I saw that devil image.
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# ? Jul 13, 2012 18:40 |
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Thanks for the feedback folks. I'm relaying it.
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# ? Jul 13, 2012 18:46 |
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Shalinor posted:The art he's got set for the video splash is quite bad, and he takes over half the video to get to showing gameplay footage. Yeah, definitely cut out the two minutes of nostalgia masturbation, I don't think people watching will care about all that as much as you think they might.
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# ? Jul 13, 2012 19:36 |
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Hidden Path, the guys behind Defense Grid: The Awakening are making a sequel on a brand new engine, multiplayer and a level editor! Safe to say that I am excited since DG was the game that got me into Tower Defense games to begin with. http://www.kickstarter.com/projects/hiddenpath/defense-grid-2 This will be the first Kickstarter that I have pledged to. Just spreading the word. They also plan to first release some of the second game's story for the first game once they hit their first milestone and on top of that once they hit further milestones they will remaster the content from the first game and put it into the second one! Boar It fucked around with this message at 23:49 on Jul 13, 2012 |
# ? Jul 13, 2012 23:46 |
Torabi posted:Hidden Path, the guys behind Defense Grid: The Awakening are making a sequel on a brand new engine, multiplayer and a level editor! Safe to say that I am excited since DG was the game that got me into Tower Defense games to begin with. Note that the sequel will only be funded if the KS reaches $1m, which is sort of a weird "stretch goal" when it's listed as the name of your KS. Also, Defense Grid had a story?
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# ? Jul 13, 2012 23:51 |
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GrandpaPants posted:Note that the sequel will only be funded if the KS reaches $1m, which is sort of a weird "stretch goal" when it's listed as the name of your KS. Yeah it is quite a high goal. Would've been amazing if they reached. But why can you only use Amazon to back the project? Is it like this with all of the kickstarters or did Hidden Path choose that themselves? I would much rather use Paypal or something. Mainly since Amazon doesn't even exist in Sweden. And yes it did, might not have been the strongest story ever but it was interesting enough. I have yet to complete the game but it has a lot of mystery to it, or so it seems. I also love the voiceactor.
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# ? Jul 13, 2012 23:54 |
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GrandpaPants posted:Note that the sequel will only be funded if the KS reaches $1m, which is sort of a weird "stretch goal" when it's listed as the name of your KS. It's odd, but on the other hand at least doing it this way ensures that they get some money and that backers get some product in return. If they went for the whole million they probably wouldn't make it and then no one gets anything. Torabi posted:But why can you only use Amazon to back the project? Is it like this with all of the kickstarters or did Hidden Path choose that themselves? I would much rather use Paypal or something. Mainly since Amazon doesn't even exist in Sweden. Yeah they pretty much have to use Amazon payments for some obscure reason I can't recall. Probably due to Paypal's ridiculous rules about how they will handle your money, and how they can randomly decide to take all your money and put it in a locked closet somewhere for months and months on a whim.
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# ? Jul 14, 2012 02:25 |
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BobTheJanitor posted:Yeah they pretty much have to use Amazon payments for some obscure reason I can't recall. Probably due to Paypal's ridiculous rules about how they will handle your money, and how they can randomly decide to take all your money and put it in a locked closet somewhere for months and months on a whim. Oh yeah.. that. Makes sense since otherwise all successfull projects would be flagged as scam projects by Paypal as soon as they go past $10000 or something and the money would be never seen again. I sure hope they make it. I might bother with Amazon eventually.
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# ? Jul 14, 2012 10:19 |
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Torabi posted:But why can you only use Amazon to back the project? Is it like this with all of the kickstarters or did Hidden Path choose that themselves? I would much rather use Paypal or something. Mainly since Amazon doesn't even exist in Sweden.
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# ? Jul 14, 2012 11:50 |
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Torabi, register with one of the European Amazons like the UK one. We don't have Amazon in my country either and it never stopped me from funding projects (or buy really cheap books and games from Amazon UK ).
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# ? Jul 14, 2012 12:22 |
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GrandpaPants posted:Note that the sequel will only be funded if the KS reaches $1m, which is sort of a weird "stretch goal" when it's listed as the name of your KS. I want them to reach the 500,000 mark. Co-op would be a great time with friends!
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# ? Jul 14, 2012 23:53 |
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So apparently some guys got the license of Bad Dudes to make a sequel, though the fact they got nothing to show besides some lovely concept art (though they've cleared up they got a proper artist now) isn't very encouraging.
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# ? Jul 15, 2012 04:56 |
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Castle Story, a game I've been following the development of for some time, just submitted to Kickstarter, apparently. Awaiting approval now.
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# ? Jul 15, 2012 05:19 |
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MikeJF posted:Castle Story, a game I've been following the development of for some time, just submitted to Kickstarter, apparently. Awaiting approval now. Wow, that one completely left my brain. I too remember thinking it looked awesome. I think I was looking at it around the time of the Voxatron Humble Bundle when I was looking all over at voxel games. I hope he was able to put up a reasonable funding goal! (i.e. less than 100k)
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# ? Jul 15, 2012 05:26 |
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MikeJF posted:Castle Story, a game I've been following the development of for some time, just submitted to Kickstarter, apparently. Awaiting approval now. I will keep an eye out for this as well, wooo unity
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# ? Jul 15, 2012 22:29 |
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So the Jack Houston and the Necronauts Kickstarter made like, half of it's goal in the first day or two, and now has became rather stagnant. The game looks really sick and hope a few more people check this out. I see it's in the OP's list of Kickstarters but I've heard next to nothing, anywhere, about this game so I hope I can at least get a few people to be aware of it.
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# ? Jul 16, 2012 00:17 |
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Dbhjed posted:I want them to reach the 500,000 mark. Co-op would be a great time with friends! I'm going to double my pledge, I want Defense Grid 2 really bad. Surely if they get enough support in the Kickstarter, with the tiered system they've got, they can at least shop the concept around with some clout behind it. If they can hit $500,000 for the new engine that's a huge start, even if they fall shy of a million.
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# ? Jul 16, 2012 00:30 |
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MikeJF posted:Castle Story, a game I've been following the development of for some time, just submitted to Kickstarter, apparently. Awaiting approval now. Apparently I'm not the only one who saw this before and since forgot about it. In case that happens again, please mention it again when the KS goes live!
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# ? Jul 16, 2012 01:31 |
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MikeJF posted:Castle Story, a game I've been following the development of for some time, just submitted to Kickstarter, apparently. Awaiting approval now. Thanks for the heads up! This is the first I've heard of the game and it looks pretty cool. I wonder how much it costs to get a copy of the game when the Kickstarter is up.
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# ? Jul 16, 2012 02:40 |
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I actually emailed Hidden Path to ask if they'd still try to make Defense Grid 2 even if they didn't make the million (Which doesn't look too likely).quote:Hi xxxxx,
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# ? Jul 16, 2012 02:43 |
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SupSuper posted:So apparently some guys got the license of Bad Dudes to make a sequel, though the fact they got nothing to show besides some lovely concept art (though they've cleared up they got a proper artist now) isn't very encouraging. Heh, you guys remember when Bad Dudes was so great to make fun of because of the stupid story? Hurr hurr, are you a bad enough dude to rescue the president? I can't help but feel that they're trying to take this outdated joke too far.
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# ? Jul 16, 2012 03:17 |
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The bad part about it is that I don't think they "get" Bad Dudes. Why age the characters at all? Why not just make the drat thing take place in the 80s? Also those character designs are atrocious and it makes me think the "story" will just try and beat the dead horse that is the Bad Dudes ending. I played the poo poo out of Bad Dudes and I don't want them messing it up
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# ? Jul 16, 2012 06:00 |
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Category Fun! posted:I actually emailed Hidden Path to ask if they'd still try to make Defense Grid 2 even if they didn't make the million (Which doesn't look too likely). I figured it'd be something like this. They shopped the idea, got a lukewarm reception, they'll now be able to frontload development and sell content to help support continued development and bring more to the negotiating table. Not perfect, but enough for me to move up a few tiers. Go go DG2!
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# ? Jul 16, 2012 06:27 |
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Overemotional Robot posted:The bad part about it is that I don't think they "get" Bad Dudes. Why age the characters at all? Why not just make the drat thing take place in the 80s? Also those character designs are atrocious and it makes me think the "story" will just try and beat the dead horse that is the Bad Dudes ending. Here's hoping it ends with Old Bad Dude failing to save the president and contemplating suicide.
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# ? Jul 16, 2012 14:26 |
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Yodzilla posted:Here's hoping it ends with Old Bad Dude failing to save the president and contemplating suicide. The only way this would appeal to me is if they went off the rails with this. Instead I'm sure it's going to be crammed with "I can haz president?"
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# ? Jul 16, 2012 14:35 |
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At Comic-Con last Saturday there was a panel called "Gaming Kickstarter":quote:Gaming Kickstarter— Gaming industry veterans Oded Sharon (developer for Leisure Suit Larry), Chris Jones (Tex Murphy), Chris Pope (Two Guys from Andromeda: SpaceVenture), Jordan Weisman (Shadowrun), and Chris Avellone (Wasteland 2) discuss the new development model in gaming: Kickstarter! Join them as they discuss the ins-and-outs of the process, challenges, and lessons learned in creating a new generation of games for gamers through the Kickstarter model. Strategies, fan input, and advice for other projects are all on the table-learn firsthand what you can do to get your dream project funded! Room 7AB Did anyone make it to this event, or even find anyone reporting about it online? I haven't yet. I think that perspectives from experienced, successful professionals would be useful for There were a bunch of Kickstarter-related events at Comic-Con this year. I don't know if that's good or bad, but I'll bet there won't be this many in 2013. Ema Nymton fucked around with this message at 18:58 on Jul 17, 2012 |
# ? Jul 17, 2012 17:07 |
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AlternatePFG posted:So, has a major fully funded Kickstarter game been released yet? I really want to see how well these games actually sell when they're actually released considering that many people who would be interested in the game in the first place "bought" it through Kickstarter. I could be missing something really obvious here, please correct me if I am. A lot of these guys (DFA, Wasteland 2, Shadowrun Returns, Dead State, etc.) have come out and said that they're going to take their time with development and NOT rush these games - a lot of these developers have despaired at the fact that publishers forced their games out before they were ready (Brutal Legend, Vampire: The Masquerade - Bloodlines/Every Single Troika Game Ever, KoToR 2). Ergo, they really want to take the time to polish these games and as such, are going to take at least 18 months. Kudos to them for being so upfront about the time development needs instead of, erm, promising an entirely new console in less than a year's time.
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# ? Jul 17, 2012 18:25 |
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LuiCypher posted:A lot of these guys (DFA, Wasteland 2, Shadowrun Returns, Dead State, etc.) have come out and said that they're going to take their time with development and NOT rush these games - a lot of these developers have despaired at the fact that publishers forced their games out before they were ready (Brutal Legend, Vampire: The Masquerade - Bloodlines/Every Single Troika Game Ever, KoToR 2). Ergo, they really want to take the time to polish these games and as such, are going to take at least 18 months.
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# ? Jul 17, 2012 18:53 |
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For the new Tex Murphy game (which has less than $1 million, to my knowledge) the company that's making it, Big Finish Games, is quite small. But they've actually made 4 games before, so I believe they can do it. The last Tex Murphy game, Overseer was indeed rushed out thanks to Microsoft and a deal with Intel that didn't work out. This really hurt the game (not that it wasn't good). The DVD version of the game (1998!) was a damned mess. Pretty much no one can get the DVD version to work today. And the story was a re-make of the first Tex game, so it didn't have the depth of the penulitmate game. Nobody wants to see another rushed Tex game, least of all the people who put money into it.
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# ? Jul 17, 2012 19:05 |
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Cicero posted:I wonder how practical that will be when they only have a few million. That's not that much money, unless their dev teams are really small. It's practical for some developers like DoubleFine (DFA), inExile (Wasteland 2), and Harebrained Schemes (Shadowrun Returns) because they still have additional revenue streams coming in from prior-developed games. Companies like DoubleBear (Dead State) and Goldhawk (Xenonauts) aren't as fortunate - they are reliant on the founder's saved-up wealth, what they can get from the Kickstarter, and pro bono work. For the most part, Dead State and Xenonauts were developed on a more volunteer basis as everyone involved had day jobs to go to, so they didn't really have to pay as much out of pocket. What the Kickstarter did for these developers though, is allow them to work on the project full-time by making the company able to employ them. DoubleBear in particular was especially forthcoming about these details, basically stating that when they hit certain stretch goals, it would give them the money to hire an additional person full-time to do related work. Also, they aren't spending a dime on advertising/marketing, which is something that publishers pay a lot of money to do. By getting back to some of the fundamentals of game development, they can save money and put out a quality product. To illustrate, I believe the original Sins of a Solar Empire cost less than $1 million to make - demonstrating that developing a complex, quality, well-selling game is much cheaper than we think (but still requires a significant capital investment). Story here: http://www.gamasutra.com/php-bin/news_index.php?story=20026
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# ? Jul 17, 2012 19:22 |
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Ema Nymton posted:At Comic-Con last Saturday there was a panel called "Gaming Kickstarter": I managed to attend the Gaming Kickstarter panel at Comic-con. It was interesting to listen to, and I got the chance to talk with Chris and Jordan afterwards. They mostly talked about how they decided to try a Kickstarter, and some of the events and feelings that took place during the course of the fundraising.
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# ? Jul 17, 2012 19:29 |
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While this isn't a kickstarter to fund a new game, if anyone happens to be interested in a physical version of SpaceChem, now's your chance.
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# ? Jul 18, 2012 00:28 |
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Overemotional Robot posted:The bad part about it is that I don't think they "get" Bad Dudes. Why age the characters at all? Why not just make the drat thing take place in the 80s? Also those character designs are atrocious and it makes me think the "story" will just try and beat the dead horse that is the Bad Dudes ending. They already made a sequel to Bad Dudes and took it to the best possible place - 80's post-apocalyptic cyberpunk. gently caress this dumb thing
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# ? Jul 18, 2012 12:24 |
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Tom Fulp at Newgrounds made a "Bad Dudes" in Flash 11 years ago in 3 days. It's super short, but it was so satisfying at the time. Could Tom Fulp make a good new Bad Dudes game? Absolutely! But he's too busy making original games. Like Castle Crashers. Capskye posted:I got the chance to talk with Chris Thanks for the info. I hope someone somewhere has more news about that event. Ema Nymton fucked around with this message at 15:18 on Jul 18, 2012 |
# ? Jul 18, 2012 15:14 |
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So Skyjacker is probably not going to make it on this round of Kickstarter, but if it doesn't, they'll break up the development into smaller pieces offering some sort of software for money up-front. Also "who there prayed for Skyjacker in OUYA? Your dreams are not such unreal now )"
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# ? Jul 18, 2012 17:49 |
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# ? Apr 29, 2024 15:48 |
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F2P and Premium subscription Shadowrun for the browser. http://www.kickstarter.com/projects/1964352341/shadowrun-online?ref=category Scalding Coffee fucked around with this message at 17:55 on Jul 18, 2012 |
# ? Jul 18, 2012 17:53 |