|
I had a fog bank holding off a 20/20 hamlet back goliath in a sealed game. I was able to drop in my 7/7 wurms without repercussions. If you have a durdly deck, you can do a lot worse than that for your 2 drop. If your top end is high, then it is important to stay alive in the early turns to even get there. Early fog banks and late kraken hatchlings really help that.
|
# ? Jul 31, 2012 21:41 |
|
|
# ? Jun 11, 2024 05:22 |
|
Entropic posted:Unless their exalted deck is running Tormented Soul or Spiked Baloth (it is). Spiked Baloth, the green card? I haven't seen any non W/B decks that relied heavily on exalted...
|
# ? Jul 31, 2012 21:54 |
|
JAMOOOL posted:Spiked Baloth, the green card? I haven't seen any non W/B decks that relied heavily on exalted... G can pair nicely with B or W, both colors that run exalted. Plus green has access to Rancor which is incredible in a base W or B exalted deck.
|
# ? Jul 31, 2012 22:13 |
|
Certainly, but those decks are usually fighting over exalted dudes. Outside of the trampler and Rancor there's not a whole lot of synergy there - green decks generally want to attack with a bunch of ground pounders. Either way, yeah, Fog Bank is pretty good
|
# ? Jul 31, 2012 22:19 |
|
Yeah, but if you've got an early pick in an otherwise dead pack, picking up some Exalted for value isn't too bad if your BG / WG or something like that. Curving Knight of Infamy in to Centaur Courser is pretty awesome. If they've got a slow start then you have the option to just punch through for 5 and if they've got something on the board you can attack with a 4/4 Centaur. Right now people are going pretty much all-in on the BW Exalted plan but either one can pair well with green.
|
# ? Jul 31, 2012 22:26 |
|
W/g Exalted is a thing. Trample + Exalted is really good.
|
# ? Jul 31, 2012 22:55 |
|
Yeah BG exalted is good too.
|
# ? Jul 31, 2012 22:59 |
|
Certainly. I guess what I'm trying to say is Fog Bank is plenty good vs. Exalted.
|
# ? Jul 31, 2012 23:20 |
|
(this was from a draft on tappedout.net) What do you think? Playable? The main win con seems to be the Entrancers although I suppose the flyers could get there eventually. I just couldn't believe that I kept getting passed O-rings
|
# ? Jul 31, 2012 23:30 |
|
AlsoD posted:
You should be running both Kraken Hatchlings, cutting an Archaeomancer and probably the Courtly Provocateur. I know it looks cute with the Stuffy Doll and Divine Verdicts, but without good creatures on the board, Provocateur doesn't do much.
|
# ? Jul 31, 2012 23:38 |
|
My instinct is to say maindeck an Erase because of all the enchantment-based removal in M13 but it looks like you got all the enchantment-based removal.
|
# ? Jul 31, 2012 23:51 |
|
Besides putting in the Hatchlings, I'd cut another Archaeomancer for that Healer of the Pride. 2/3 with a lifegain ability seems a lot better than a 1/2 without a lot of good targets (you've git two Divinations and an Unsummon, and that's it.l).
|
# ? Aug 1, 2012 00:56 |
|
^^ Also has 3 divine verdicts.Vanilla Bison posted:You should be running both Kraken Hatchlings, cutting an Archaeomancer and probably the Courtly Provocateur. I know it looks cute with the Stuffy Doll and Divine Verdicts, but without good creatures on the board, Provocateur doesn't do much. I may have splashed for public execution. I havent decided if that card is a good one to splash or not, but it can be a blow out. But you've definitely got a fine deck there . With your unsummon and archeomancers, you effectively have 2 fog banks.
|
# ? Aug 1, 2012 01:40 |
|
Jet Set Jettison posted:^^ Also has 3 divine verdicts. I think Execution is a ok splash, but he only has 4 creatures with a power greater than 1. It isnt going to be that much of a blowout in that deck.
|
# ? Aug 1, 2012 02:49 |
|
Casting Elderscale Wurm in Sealed makes me feel gross. What an unfair card. It has gotten the immediate scoop every time I cast it.
|
# ? Aug 2, 2012 01:48 |
|
rabidsquid posted:Casting Elderscale Wurm in Sealed makes me feel gross. What an unfair card. It has gotten the immediate scoop every time I cast it. It's pretty cool until your opponent switcheroos it for a 2/2
|
# ? Aug 2, 2012 03:28 |
|
Ableist Kinkshamer posted:It's pretty cool until your opponent switcheroos it for a 2/2 Or prey upon a deathtouch creature, or divine verdict, or unsummon and kill you. All of those things happened but it was still a totally nuts card, and it actually made the hexproof ring worth running I think. edit: I doubt the Wurm will be as much of a beating in Draft, but even so it was one of the more dominant cards I've gotten to use in a Sealed pool. rabidsquid fucked around with this message at 03:40 on Aug 2, 2012 |
# ? Aug 2, 2012 03:37 |
|
rabidsquid posted:Or prey upon a deathtouch creature, or divine verdict, or unsummon and kill you. All of those things happened but it was still a totally nuts card, and it actually made the hexproof ring worth running I think. I can't imagine a situation where I would ever swing with an eldersale wurm into an open 3W. EDIT: VV might want to move that tooltip out of the way. Also, I don't think Augur of Bolas is a good fit in your deck. That sideboarded ring of thune looks a lot better. cheetah7071 fucked around with this message at 03:43 on Aug 2, 2012 |
# ? Aug 2, 2012 03:40 |
|
How's this look? EDIT: Hurrdurr I'm a moron. Fixed. The Lord of Hats fucked around with this message at 03:46 on Aug 2, 2012 |
# ? Aug 2, 2012 03:40 |
|
It's hard to tell uder the dialog box for the war monk.
|
# ? Aug 2, 2012 03:44 |
|
cheetah7071 posted:I can't imagine a situation where I would ever swing with an eldersale wurm into an open 3W. I swung into four open mana, including a white, for a really sick Faith's Reward blowout and a bunch of damage. It sped up my clock and got rid of his removal so I could swing for the win instead of sitting around and letting him draw answers vv edit: It was probably impatient of me to do but it let me swing for lethal next turn instead of waiting for him to tap out, which may have never happened since he had 9 lands on board. I agree with you though, swinging the Wurm into Divine Verdict is normally not a good idea! Second edit: And may not have even been a good idea there! rabidsquid fucked around with this message at 04:01 on Aug 2, 2012 |
# ? Aug 2, 2012 03:55 |
|
Almost went 4-0 with this deck that had horrible, horrible mana. Yes, Stormtide Leviathan was a reach, and 7 blue sources for it is just awful. I still managed to cast it anyway. I was tempted by Red and/or Green but ended up going for this Exalted-type deck. I also managed to live the dream of Mark of the Vampire on a Tormented Soul with 3 Exalted guys backing it up. I ended up losing in the 4th round to a UG deck that streamrolled with the new Overrun.
|
# ? Aug 2, 2012 04:40 |
|
So, after about 7 years out of the Magic thing, I've gotten back in in the last week. I've run a wad of drafts, all of them ending in horrible, horrible defeat. And then I drafted this That got me a 4-0 for matches, one cussing out by a guy for being bullshit, and one game where I lost by decking with with lethal damage on the board for the last ~6 turns, held back by blockers and my burn all countered away. I think I did well for someone who is extremely rusty. The Odric served to get hit with removal in every match and nothing else, Serra never got played, and Arms Dealer came out once, and only to promptly sac himself. I also had a mound of more burn in the sideboard, but I can only fit so many cards in a deck . Edit: Also, the draft before, I opened an Ajani. I'll call that a win, even though I washed out first round. CJTheran fucked around with this message at 10:13 on Aug 2, 2012 |
# ? Aug 2, 2012 10:11 |
|
That deck is awesome and you are awesome. I will say that I'd probably have played more Plains since your only double-red cards are mid-late game deals whereas your double-white cards are on the earlier side of the midgame. But other than that, it looks sick. How did the Fervor and Dragon Hatchling work for you? Those strike me as the two trappiest cards.
|
# ? Aug 2, 2012 10:22 |
|
JerryLee posted:That deck is awesome and you are awesome. I will say that I'd probably have played more Plains since your only double-red cards are mid-late game deals whereas your double-white cards are on the earlier side of the midgame. But other than that, it looks sick. How did the Fervor and Dragon Hatchling work for you? Those strike me as the two trappiest cards. The Fervor was a murder machine; the dude ends his turn thinking he's cute by wiping my board or pacifisming my biggest threat, and then 3 soldiers and a squad of goblins drop from the sky screaming for blood. The Dragon Hatchling carried me to victory entirely on his back one game, and 2/3 of the way there in a second (the second is the one where I got decked).
|
# ? Aug 2, 2012 10:30 |
|
I put tricks of the trade on the 4/4 vigilant reaching spider, making him a 6/4 unblockable vigilant reaching spider and then I was all like . I did this in 2 games, and my opponents conceded both times. Man that 4/4 spider is one heck of a creature for limited.
|
# ? Aug 2, 2012 12:24 |
|
Just lost a draft with this. I constantly felt like I had nowhere near enough creatures or answers. I thought it was pretty good, though. How would someone else have put this together?
|
# ? Aug 2, 2012 15:27 |
|
Definitely few creatures you want to be playing: + Aven Squire, no reason to leave it on the board + Chronomaton, it can grow surprisingly threatening over time - Tricks of the Trade, I don't think anything you have plays well enough with it to make it maindeckable - Rewind, it's just an expensive counterspell for you, I think you rather have creatures Faith's Reward feels a little bit too cute, but having not played with it or against it, I think I'd play it just to see how it works. Thought about Downpour or Glorious Charge over it.
|
# ? Aug 2, 2012 15:37 |
|
I love me some Ox.
|
# ? Aug 2, 2012 16:07 |
|
I've been pretty impressed with Chronomation. 1-drops generally suck in Limited but this one is definitely over the hump.
|
# ? Aug 2, 2012 16:16 |
|
In that kind of durdly blue deck, you should definitely be playing Vedalken Entrancer. If he stays on the board for even a few turns, he makes the game much more difficult for your opponent to win, and he can even win the game on his own sometimes!
|
# ? Aug 2, 2012 16:36 |
|
went 3-1 with this, i don't feel too great about it. Granted that my loss was to drawing all 3 forests and no plains, but I won round 4 because my opponent had to mull to 5 in game 3 and got stuck on two lands. What should I have done differently?
|
# ? Aug 2, 2012 16:58 |
|
You really didn't have to splash Green there. I actually like Downpour and maybe Safe Passage there (anyone else like Safe Passage? I never got to play with it much but Terrifying Presence in AVR was definitely playable and this seems better)
|
# ? Aug 2, 2012 17:08 |
|
Roaring Primadox + Attended Knight + Healer of the Pride is a surprisingly easy combo to pick up in draft. High quality durdling.
|
# ? Aug 2, 2012 17:14 |
|
The one I keep getting is 3x Scroll Thief and 3x Tricks of the Trade
|
# ? Aug 2, 2012 17:19 |
|
Niton posted:In that kind of durdly blue deck, you should definitely be playing Vedalken Entrancer. If he stays on the board for even a few turns, he makes the game much more difficult for your opponent to win, and he can even win the game on his own sometimes! Yeah, the 1/4 body can be pretty good at gumming up the ground, too. There's only a few creatures at common that it can't block which is cool, but I guess it takes a long time to win on its own.
|
# ? Aug 2, 2012 17:32 |
|
Niton posted:In that kind of durdly blue deck, you should definitely be playing Vedalken Entrancer. If he stays on the board for even a few turns, he makes the game much more difficult for your opponent to win, and he can even win the game on his own sometimes! Truth to this. I had one out, and my opponent casts Index, apparently without paying attention to him. I milled a Sublime Archangel and 3 other critters, and let him topdeck that land on the bottom.
|
# ? Aug 2, 2012 17:32 |
|
I have to say I'm enjoying M13. Maybe AVR just lowered my expectations, but it's surprisingly deep and fun, for a Core Set. And the speed feels just about right, too; aggro and control are both viable. A lot of the time, I'm not even sure if I should be going first or second when I win the die roll.
|
# ? Aug 2, 2012 17:43 |
|
M13 is great - the only thing I dislike are the Rings, oddly enough. I've had a few games where the opponent would equip and just sit around waiting for his guy to get a bunch of +1/+1 counters on it. On the other hand, beating down with an unblockable 5/7 Scroll Thief with Hexproof is fun, as is throwing the Red ring on a Slumbering Dragon.
|
# ? Aug 2, 2012 18:00 |
|
|
# ? Jun 11, 2024 05:22 |
|
Rings have been mostly underwhelming for me. They're fine and I'll always play them in an appropriately colored deck, but for now I've revised my estimation of them downwards. They're just so slow. In the right board state, they can just destroy your opponent in slow motion, but sometimes you draw them in a tense racing situation and you wish they were just about any other card in your deck.
|
# ? Aug 2, 2012 18:07 |