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Wowporn
May 31, 2012

HarumphHarumphHarumph
This morning someone yelled at me for being a "goddamn sniper". I was completely baffled because he was acting as if I was running around the map using some ridiculous game breaking load out to steal everyone else's kills(Does anyone seriously get mad about something like this? In a loving co op game?). I was the female Quarian infiltrator with a Widow V, and I'm not great at sniping, so I couldn't figure out what his deal was. At one point there was only one enemy left, a nemesis, and when I shot her he said "Oh yeah, nice one you dick." I've only ran into one other full fledged douche since I started playing, so this stuck out as strange to me.

Also seriously out of the past ten spectre packs I've gotten like eight of them had equipment as the gold card. I feel like even before that I had most of the packs that were actually useful, but I don't even have things like the original asari adept or the quarian engineer unlocked yet. And I really want an Acolyte.

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Banjodark
Jun 10, 2001

Beautiful and good
Punishing with his kindness
Jacob is perfect

Ruin Completely posted:

This morning someone yelled at me for being a "goddamn sniper". I was completely baffled because he was acting as if I was running around the map using some ridiculous game breaking load out to steal everyone else's kills(Does anyone seriously get mad about something like this? In a loving co op game?). I was the female Quarian infiltrator with a Widow V, and I'm not great at sniping, so I couldn't figure out what his deal was. At one point there was only one enemy left, a nemesis, and when I shot her he said "Oh yeah, nice one you dick." I've only ran into one other full fledged douche since I started playing, so this stuck out as strange to me.


Sounds like a complete idiot, the only times you should be concerned about sniping are:

+ your vorcha team-mate is about to land the killing blow on something (just let him do it so he can keep his health regen stacks up)
+ a female QI has sabotage hacked a hunter/geth soldier/rocket guy/pyro. Better to let these ones eat the duration of sabotage rather than kill them - they'll die fast and do some damage on the way out, as for big units like Atlases that have been sabotaged - kill away, they most likely wont die during the spell's duration.

Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10

Banjodark posted:

+ your vorcha team-mate is about to land the killing blow on something (just let him do it so he can keep his health regen stacks up)

Vorcha or krogan. Rage's DR and melee bonuses aren't quite as awesome as Bloodlust regen, but they're still very good to have. Aside from those, though, who cares. Even batarians will understand if you pop the guy they were about to Falcon Punch if there's noone else around. Hell, sometimes you explode their heads anyway even if they're dead!

Also I would add don't snipe floating guys (unless you've set up an arrangement with a friend to go skeet shooting :haw:). They're absolutely no threat, all the classes with Pull or Singularity have something to explode it with, and especially on the higher difficulties they probably worked hard and/or got drat lucky to set that up. Lift grenades actually lifting guys is really the only way you could have floating guys that couldn't be biotic-exploded without someone else, and that's so much of an edge case in MP it's really not worth worrying about.

Adrian Owlsley
Aug 6, 2010

This galaxy only has room for one karaoke champ.

Ruin Completely posted:

This morning someone yelled at me for being a "goddamn sniper". I was completely baffled because he was acting as if I was running around the map using some ridiculous game breaking load out to steal everyone else's kills(Does anyone seriously get mad about something like this? In a loving co op game?). I was the female Quarian infiltrator with a Widow V, and I'm not great at sniping, so I couldn't figure out what his deal was. At one point there was only one enemy left, a nemesis, and when I shot her he said "Oh yeah, nice one you dick." I've only ran into one other full fledged douche since I started playing, so this stuck out as strange to me.

A lot of people prefer to play with teammates who move proactively around the map and contribute to tech and biotic combos.

Magmarashi
May 20, 2009





Adrian Owlsley posted:

A lot of people prefer to play with teammates who move proactively around the map and contribute to tech and biotic combos.

Then the douche really should play with friends or something, you take what you get once you sit through the lobby and check the loadouts and confirm a game.

Wowporn
May 31, 2012

HarumphHarumphHarumph
I try not to kill things about to be/being killed by Vorchas/Krogan melee so they can get rage/regen unless I do it without thinking on accident. I couldn't actually tell which person was talking for sure, but I'm pretty sure angry dude was a demolisher(and no I was not using up all their grenade refills, or any for that matter).

And although I couldn't really contribute to combos, I was still being helpful with reviving people and getting hack points(ie the things infiltrators do really really well), and also picking off the annoying things like guardians/nemesis's/turrets while the sentinel and engineer focused on tech-ing the atlases and phantoms to death.

subroc
Jun 5, 2004

Tremors posted:

I'm on 360. They're playing as a destroyer, which I wonder if the reason is cosmetic or if they think they're hiding anything.

edit: He sent me this message which I don't fully understand.
Interesting. So instead of using the charge-up delay of the missile to make the glitch work, they're using the rate-of-fire delay between two missile shots. Kinda crafty.

SirViver
Oct 22, 2008

subroc posted:

Interesting. So instead of using the charge-up delay of the missile to make the glitch work, they're using the rate-of-fire delay between two missile shots. Kinda crafty.

Bioware patch notes posted:

Cobra Missile Launcher
- Rate of fire disabled; limited to one missile per wave to fix rocket glitch
:ohdear:

Lagomorphic
Apr 21, 2008

AKA: Orthonormal

surrender posted:

Typhoon I, Assault Rifle Piercing Mod I and Operative Package I in the same PSP :getin:

Any particular class that I should try with the Typhoon? Here's my Manifest:
http://social.bioware.com/4032893/&v=bw_games&game=masseffect3_xbox&pid=223480191&display=multiplayer

Edit: and now a Harrier I, the RNG gods are smiling upon me today

Destroyer and Demolisher. Run them with the Typhoon and a scoped Talon. Use the Typhoon for bosses and the Talon for infantry. The Typhoon has built in bonuses to armor so you won't need a piercing mod.

kalel
Jun 19, 2012

The Harrier works well with the Demolisher as well, since the Supply Pylon offsets the Harrier's small ammo capacity.

Donald Kimball
Sep 2, 2011

PROUD FATHER OF THIS TURD ------>



Just unlocked the Demolisher after running with my Fury for ages. I'm not sure if you can beat the Fury, but maybe I didn't really optimize my perks. What's the particular strategy with the Demolisher? I just sort of setup behind cover with my pylon, chuck nades and let rip with my harrier.

Lagomorphic
Apr 21, 2008

AKA: Orthonormal

SciFiDownBeat posted:

The Harrier works well with the Demolisher as well, since the Supply Pylon offsets the Harrier's small ammo capacity.

In general the Harrier works, with a two gun setup though I think that you need a general purpuse/anti infantry gun and a boss killer. The Harrier makes a good general purpose gun but it works best when paired with a Piranha for boss killing. He doesn't have the AR piercing mod leveled so his Harrier will be lovely vs armor. He doesn't have a Piranha yet or the Shredder mod so the Typhoon is his best bet for now.

Donald Kimball posted:

Just unlocked the Demolisher after running with my Fury for ages. I'm not sure if you can beat the Fury, but maybe I didn't really optimize my perks. What's the particular strategy with the Demolisher? I just sort of setup behind cover with my pylon, chuck nades and let rip with my harrier.

Spec arc grenades for shield damage and radius, spec homing for damage and armor damage. Take the damage over time option on both. go 4/4 or 5/3 in the passive and fitness. An arc grenade followed by a homing grenade will set of a tech burst for extra area damage. Run that combo on the toughest enemy in a group and finish the survivors with weapons. Take 2 guns since you don't care about weight. If you post your manifest I can give specific weapon recommendations.

zxqv8
Oct 21, 2010

Did somebody call about a Ravager problem?
The important thing on the demolisher is to make every attempt to not outpace your pylon's grenade disbursements. Just use one arc grenade and lots of ammo on crowds of basic enemies and save the techbursting for when there's a boss surrounded by a large crowd. I've seen some people just poo poo out every grenade they have as soon as enemies appear, and then two minutes later I'm wondering why the gently caress no grenades are being thrown.

Don't be that pubbie.

Thundercloud
Mar 28, 2010

To boldly be eaten where no grot has been eaten before!
Well I've now leveled every uncommon weapon to X, now for the Gold stuff.

Here's my manifest

http://social.bioware.com/4096224/&v=bw_games&game=masseffect3_xbox&pid=397754906&display=multiplayer

I was thinking of running this Engineer build for gold farming

http://narida.pytalhost.com/me3/classes/#22LKAORj9@0DC@@Q4R4@0@0

It's the one posted earlier with adaptations for the gear I have.

Do I have a better sniper rifle for doing this than the Mantis X? It is giving me +190% cooldown so I can throw out Energy Drain every 2.5 seconds and still doing 1054 damage per shot with a piercing V mod on.

Is this good enough to go gold farming and try and get my Gold weapons up a few levels?

And considering I still have uncommon mods and gears to get, should I get PSPs or spectre packs?

Fight Club Sandwich
Apr 29, 2006

you want a piece of me???

Lagomorphic posted:

Spec arc grenades for shield damage and radius, spec homing for damage and armor damage. Take the damage over time option on both. go 4/4 or 5/3 in the passive and fitness. An arc grenade followed by a homing grenade will set of a tech burst for extra area damage. Run that combo on the toughest enemy in a group and finish the survivors with weapons. Take 2 guns since you don't care about weight. If you post your manifest I can give specific weapon recommendations.

Have you tried armor damage instead of shield damage? Arc grenades have an inherent shield multiplier so I usually suggest speccing for armor damage with the rank 6 upgrade. You only notice the extra shield damage vs. bosses (my playstyle doesn't use nades vs. bosses anyway) but armor damage helps vs. reaper spawns and pyros (and bosses).

subroc
Jun 5, 2004

I never liked sniper rifles for FBWGG farming because the zoom is too strong for that small room. If I were you, I'd just use your Claymore VII. But if you must, yeah your Mantis is probably best. If you don't mind spamming Energy Drain less, the Javelin II is better.

Synastren
Nov 8, 2005

Bad at Starcraft 2.
Better at psychology.
Psychology Megathread




zxqv8 posted:

The important thing on the demolisher is to make every attempt to not outpace your pylon's grenade disbursements. Just use one arc grenade and lots of ammo on crowds of basic enemies and save the techbursting for when there's a boss surrounded by a large crowd. I've seen some people just poo poo out every grenade they have as soon as enemies appear, and then two minutes later I'm wondering why the gently caress no grenades are being thrown.

Don't be that pubbie.

Conversely, I would say to always have 1 grenade open; make sure that you're not quite maxed out. Your grenades are awesome, and you should be using them all the time, just at a moderate pace. If I keep my grenade counter at max-1, then I know I'm staying about as fast as my pylon resupplies, I'm ripping up shields/dotting things, and I have several grenades in reserve for sticky situations.

Also, feel free to go balls out grenade spam on Wave 10, and use a Thermal Clip Pack--you'll get all of your grenades refilled instantly. It is beautiful.

Fight Club Sandwich posted:

Have you tried armor damage instead of shield damage? Arc grenades have an inherent shield multiplier so I usually suggest speccing for armor damage with the rank 6 upgrade. You only notice the extra shield damage vs. bosses (my playstyle doesn't use nades vs. bosses anyway) but armor damage helps vs. reaper spawns and pyros (and bosses).

I don't like the armor upgrade, because that's what Homing Grenades are for. When I fight bosses, I Arc twice, then HG once for the tech burst. Depending on how poorly we prepared for the boss, I might drop another HG or something in a few seconds. Three Arcs will generally strip off all or almost all of the shields from a boss on Gold, but doing Arc -> Arc -> HG means that you get a tech burst and reduce their DR after their shields are down. And you give them both DoTs.

I love Demolisher. :allears:

Synastren fucked around with this message at 17:39 on Aug 19, 2012

Owl Inspector
Sep 14, 2011

quote:

I never liked sniper rifles for FBWGG farming because the zoom is too strong for that small room. If I were you, I'd just use your Claymore VII. But if you must, yeah your Mantis is probably best. If you don't mind spamming Energy Drain less, the Javelin II is better.

For a while I wanted to use a sniper infiltrator without having any quality powerful snipers besides a Mantis III, and found that it pairs amazingly well with cryo blast on a human infiltrator. You just freeze anything without shields, easily snipe it, then cancel the second half of your reload animation with another cryo blast and repeat. Works in close range too since frozen targets give you all the time you need to shortscope them. Obviously a pretty low weight is required to keep a rhythm.

Lagomorphic
Apr 21, 2008

AKA: Orthonormal

Thundercloud posted:

Well I've now leveled every uncommon weapon to X, now for the Gold stuff.

Here's my manifest

http://social.bioware.com/4096224/&v=bw_games&game=masseffect3_xbox&pid=397754906&display=multiplayer

I was thinking of running this Engineer build for gold farming

http://narida.pytalhost.com/me3/classes/#22LKAORj9@0DC@@Q4R4@0@0

It's the one posted earlier with adaptations for the gear I have.

Do I have a better sniper rifle for doing this than the Mantis X? It is giving me +190% cooldown so I can throw out Energy Drain every 2.5 seconds and still doing 1054 damage per shot with a piercing V mod on.

Is this good enough to go gold farming and try and get my Gold weapons up a few levels?

And considering I still have uncommon mods and gears to get, should I get PSPs or spectre packs?

That's definitely good enough to farm geth with. For sniper rifle I'd actually recommend that you try the Raptor. It's a multishot rapid fire deal so you'll be able to pick off hunters and rocket troops without getting hosed by the shield gate. Try to focus on killing hunters and rocket troops they'll gently caress up a farming run more often than primes and you're teammates will be focused on the primes anyways.

Fight Club Sandwich posted:

Have you tried armor damage instead of shield damage? Arc grenades have an inherent shield multiplier so I usually suggest speccing for armor damage with the rank 6 upgrade. You only notice the extra shield damage vs. bosses (my playstyle doesn't use nades vs. bosses anyway) but armor damage helps vs. reaper spawns and pyros (and bosses).

Well it looks like I'm repeccing again. My thinking was to spec arc grenades for shields and homing for armor but you raise a valid point about reapers. Also now that I think about it, if if I'm tossing arc grenades at armor for the tech burst then I should probably be speccing for amor damage at letting the burst strip the shields.

zxqv8
Oct 21, 2010

Did somebody call about a Ravager problem?
Consider also the weight of your allied firepower as well. Presuming you have three other people shooting in the same general direction as you, you needn't worry overmuch about shields lasting long. You'll be spending more time hitting armor with arc grenades, and tech bursts will deal with things that have health.

el oso
Feb 18, 2005

phew, for a minute there i lost myself

Tremors posted:

Apparantly missile glitching is still a thing. I'm in a platinum game with a guy doing it now. They're using a striker if that means anything.

I ended up playing a few matches yesterday with a guy who was doing this as well on W/G/P (ended up being pretty easy credits...) and not only did he have unlimited missiles, but I saw him get grabbed & stabbed by banshees about 3-4 times and he never went down.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Many MP features are controlled by the host and can be easily hacked by editing an .ini file. The most egregious cheaters are banned sometimes but as far as I know this is done on a case-by-case basis by individual BSN employees and not detected by any sort of anti-cheat software.

TheDK
Jun 5, 2009
how is this for a Turian Soldier build (just got one) using the Piranha?

http://narida.pytalhost.com/me3/classes/#12ONANRq1@0@A@@@0@0@0@0

V
nice, thanks, wasn't sure how to go with Concussion vs Proximity.

TheDK fucked around with this message at 22:21 on Aug 19, 2012

SurreptitiousMuffin
Mar 21, 2010
Prox Mine > Concussion Shot (I'd run 5/3 for them) and you want yet more accuracy instead of RoF but otherwise looks solid. Try this:

http://narida.pytalhost.com/me3/classes/#12KDGNRq1@0@A@@O0L0@0@0

MadBimber
Dec 31, 2006
I finally, finally unlocked the N7 Destroyer.

I am a non-stop shotgunning, tech stomping, grenade obliterating machine. It's all I'd dreamed of :unsmith:

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde
Jesus Christ. Between disconnects, stupid poo poo pubbies wiping on plat during wave 1, and other assorted annoyances I've made it to extraction a grand total of twice. And I've been playing for a good 5 hours :negative:

Thundercloud
Mar 28, 2010

To boldly be eaten where no grot has been eaten before!
Tried gold farming with a Salarian infiltrator 6/6/0/6/6 (no incinerate) and the Raptor X. Pretty pleased. Energy drain and half a dozen raptor shots and then energy drain again seems to tidy things up nicely.

Bought a PSP, got Hornet VI and the Typhoon.

Tried the Hornet in a Silver game with my Krogan soldier, and I didn't think it was very good (put extra damage and piercing on there).

Still waiting to unlock the Cerberus Harrier.

However I did unlock two more gears, meaning I now have Assault Rifle Amp V. Thinking of speccing up a Turian Soldier with a Phaeston X and assault rifle amp to see how unpleasant he can get at gunning down congo lines of mooks.

Last game of the night I played Bronze to level my salarian engineer (was lvl 8), and deliberately mixed it up to get ten melee, ten tech, ten headshot, 25 assist and 25 sniper rifle medals. Topped the points and had a significantly longer medal line than everyone else and then jumped 3 levels.

Oh well, only need 98 more rare weapon cards to level all my gold weapons to ten. I anticipate much gold farming in my future.

Pumpking
Oct 27, 2007

Who is number 1?
For someone just starting out who hasn't unlocked everything the RNG can be so brutal that farming isn't really that cheesy IMO, its a way to stay competitive and keep up with your team mates in "real" games. This is mainly thanks to a host of pretty under powered guns, and a few kinda bad classes too.

Lagomorphic
Apr 21, 2008

AKA: Orthonormal
Noone should feel bad about farming we've all done it. When people bitch about it, it's usually because we've already done it way too much. Honestly I'm farming Glacier/Platinum a lot lately.

Hey Thundercloud judging by your manifest you should be good to go to farm platinum if you're interested. Slap your Pirahna on a Smasher and you should be good to go.

Owl Inspector
Sep 14, 2011

Is it normal to feel like an unstoppable murder machine with top team scores on bronze and then suddenly become an incompetent dead weight with lowest scores on silver? For some reason with most of my classes (noticing it most with my N7 Fury recently) I just seem to perform far worse on silver and I'm not really sure why. Obviously it's harder, but the basic enemies don't seem to have more health and yet I wind up with far fewer kills and get downed pretty frequently on some games.

It's irritating me because I want to make the Fury work correctly because it's awesome when you do, and I definitely can on bronze but it just doesn't happen on silver. Obviously it's best in close range with Annihilation Field loving everything up, but even if I can actually get close enough to explode some people without getting downed, there always seem to be too many enemies to deal with, a prime walks up behind me, a grenade shows up and forces me out, four hunters and pyros show up, or something like that. I really don't have the hang of the teleport dodge either and the game frequently mixes up my desire to take cover/dodge (not that the terrible controls with 50 functions assigned to one button are anything new, but the teleports hurt your barrier and can put you in front of the object you wanted to hide behind). Not quite sure how melee teleports/invincibility work either.

Considering that there are two difficulties above silver, this just doesn't feel normal. Does it have to do with the weapons and gear I have unlocked or something? I only have level 1 gears and none of my weapons are the things I tend to see people filling the kill list with (excepting my Piranha). I have had good silver runs but they're feeling increasingly rare.

LeastActionHero
Oct 23, 2008
Yeah, that's typical. Enemies become more aggressive and more damaging, so you need to learn to not stand in the line of fire. Even for aggressive classes you need to learn how to approach enemies safely, and even when you should just keep your head down and wait for them to come to you. Saying to yourself "nope, I can't deal with those 4 enemies, I'll run away and look for something easier to kill" is an important skill.

The other thing to keep in mind are enemy spawns. Enemies will appear pretty much instantly after you kill anything, so you need to keep in mind where your teammates are, and where new enemies might pop up.

The only exception are Vanguards, who can safely charge into just about anything except Cerberus Turrets and Banshees on Silver; and Kroguards, who can charge into anything except Banshees, though charging into Turrets is probably still a bad idea.

Schenck v. U.S.
Sep 8, 2010
It's not a gear thing, Silver is just that much harder than Bronze. There are more enemies per wave, more enemies present at any given time, and they all do more damage and have more health. Things that you can get away with in Bronze will see you promptly killed on Silver. Getting shot, for instance, is not all that dangerous on Bronze, because your shields are strong enough to tank a little bit. On Silver, being exposed to enemy fire will down you in a matter of seconds. There's just a lot less margin for error.

If it's any consolation, the difference in difficulty between Silver and Gold, and then Gold and Platinum, is actually quite a bit smaller. Once you're doing well in Silver, your transition to Gold will probably be easier.

Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10
That's partly because of stealth changes to the game (making bronze easier and silver harder)...probably two months ago by now? It's created a bit of a difficulty gap between bronze and silver that isn't there between silver and gold. The other part is that when you learn to ruin things on bronze, part of what you learn is just how much you have to do to kill each thing / group of things for bronze specifically. For example, let's pretend that an assault trooper has 300 health, and that hitting them with Throw does 350. Now if that same assault trooper has 400 health on silver, if you're really used to bronze you might subconsciously plan around taking him out with one hit when you know you can't. Now think about when there's 3 assault troopers, or 5 plus a guardian, or something like that. The little bit of extra time you have to take to kill things can snowball until what you subconsciously expect to take you 3 seconds actually takes about 10, and you're dead because they're shooting you for all that time. You have to learn to treat each difficulty level like an entirely different game mode. Like anything else, the adjustment will just take time.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

Gestalt Intellect posted:

Is it normal to feel like an unstoppable murder machine with top team scores on bronze and then suddenly become an incompetent dead weight with lowest scores on silver? For some reason with most of my classes (noticing it most with my N7 Fury recently) I just seem to perform far worse on silver and I'm not really sure why. Obviously it's harder, but the basic enemies don't seem to have more health and yet I wind up with far fewer kills and get downed pretty frequently on some games.

It's irritating me because I want to make the Fury work correctly because it's awesome when you do, and I definitely can on bronze but it just doesn't happen on silver. Obviously it's best in close range with Annihilation Field loving everything up, but even if I can actually get close enough to explode some people without getting downed, there always seem to be too many enemies to deal with, a prime walks up behind me, a grenade shows up and forces me out, four hunters and pyros show up, or something like that. I really don't have the hang of the teleport dodge either and the game frequently mixes up my desire to take cover/dodge (not that the terrible controls with 50 functions assigned to one button are anything new, but the teleports hurt your barrier and can put you in front of the object you wanted to hide behind). Not quite sure how melee teleports/invincibility work either.

Considering that there are two difficulties above silver, this just doesn't feel normal. Does it have to do with the weapons and gear I have unlocked or something? I only have level 1 gears and none of my weapons are the things I tend to see people filling the kill list with (excepting my Piranha). I have had good silver runs but they're feeling increasingly rare.

Yes, Bronze is ridiculously forgiving in letting you get away with mistakes and headlong rushes into mobs. The gap between Silver and Bronze is greater between the gap between Gold and Silver in terms of difficulty. Also, playing against Geth at any level is just an exercise in frustration due to the the amount of bullshit mechanics their characters have.

Try to pair up with another player, preferably another biotic class if you keep playing your Fury, so that you can watch each others' backs. Really, sticking together as a squad is best for concentrating fire and powers on bosses and for covering fire for objectives. This is true for Silver and above.

What I like to do with the Fury in Silver/Gold matches is stay just a little ahead of the group so I can start draining shields and panicking non-shielded enemies with AF up. It gets them primed for BE from other biotics and lets the rest of my squad open up without worry of a lot of return fire (except for Hunters who will shoot you twice in the face as they are flailing). Also, don't forget about Dark Channel, which you can use as a serial BE primer or for a fast 2 BE punch going with DC -> AF -> Throw.

TacticalGranny
Feb 6, 2008

Think of Silver matches as 'Gold Lite' rather than 'Bronze Plus'. If you're doing public matchmaking, it's almost easier to do gold matches. Baddie pubs are more likely to whore silver than to attempt gold. Also keep in mind that with each increasing level of difficulty, you need to change your strategy accordingly. A good rule is the higher the level, the closer you should stay to the squad. On bronze you can Rambo around without consequences; on gold and platinum, it's a death sentence.

Hyperactive
Mar 10, 2004

RICHARDS!

Radical. Lost connection and hosed out of my Gold payday because this shitfuck just haaaad to keep using medigel on Wave 10 after objective was completed and everyone else had been taken out.

If you hadn't wasted everyone's time, and accepted our fate, I could have kept my money. But, no, you had to play Super Boring Solo Hero for ten minutes.

*~gently caress yoooooou~*

Lagomorphic
Apr 21, 2008

AKA: Orthonormal
Stop playing bronze.You'll getter better at the game faster struggling through silver than you will coasting on bronze. There are also alot of mediocre players with top tier kits and guns playing silver so don't worry about keeping up with those guys just be a team player and do your part.

GulMadred
Oct 20, 2005

I don't understand how you can be so mistaken.

Gestalt Intellect posted:

Is it normal to feel like an unstoppable murder machine with top team scores on bronze and then suddenly become an incompetent dead weight with lowest scores on silver?
One important detail is that biotics, as a rule, are much less effective against Geth. Every biotic ability gains at least a 50% bonus against either barriers or armor, but no biotic ability inflicts bonus damage against shields. In fact, Dark Channel and Reave (which provide dependable damage-over-time when facing Reapers) inflict only half of their stated damage against Geth shields. Hunters in particular tend to ignore/evade stagger effects and then catch you in a melee>shotgun stunlock, which comes as a nasty surprise when you've built your character as a biotic knife-fighter.

This is one aspect of a broader idea: "anything works on Bronze." As you move up the difficulty ladder, you'll become more aware of your character's toughness and potential to suppress/stunlock nearby enemies. Taken together, these two factors dictate how closely you need to stick to cover and the enemy-squad-size threshold for attack vs retreat. You'll also become very familiar with the effectiveness of various class-vs-faction matchups, and potential class-to-class synergies. Your reaction to these lessons will vary - some players become attached to a specific class and play almost exclusively on a single map against their preferred enemy type (like that Crewe557 fucker*). Others will gravitate towards versatile classes and seek out random matches, or play several different classes and choose whichever one best complements their teammates' choices.

* A skilled player, but also a dick. He always hosts his own matches and makes them Public. Plays Vorcha Sentinel on Glacier/Platinum/Reapers. Starts the match alone. Other people are dropped in by matchmaking; he ignores them and they often get killed on the landing pad. He makes no attempt to rescue anyone or play cooperatively; he intends to solo the map but apparently considers the brief presence of other players (join > die > quit) to be a useful distraction. If he gets incapacitated then he immediately quits and starts over (did I mention that he's always the host?).

Owl Inspector
Sep 14, 2011

Played it a bit safer and slower on silver and won every game I played tonight, rarely getting incapped, so maybe I was just being too reckless. But it still feels like I'm spending too much time as Fury shooting/Throwing at long range and less time up front killing with Annihilation Field (or if I am, it's because someone else is distracting them and they'll just kill everything anyway). And I'm still consistently at the bottom of the scoreboard with far more assists than kills--I don't care about people "stealing kills" or anything (which they aren't) but it probably means I'm not doing as much as I could.

Not really sure what to do about that since being more aggressive pretty quickly results in getting incapped. Maybe once I stop getting useless Katana upgrades in every VP I buy I'll get a weapon that works really well with the class.

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Dec 3, 2004

Brazilian Jiu-Jitsu: sometimes passing just isn't an option.
I usually run my Fury with a Piranha - I don't often use Dark Channel and Throw has such a fast cooldown time that I don't mind being at 110% cooldown, and the firepower helps a lot if you rush into a mob that you can't explode quickly enough.

Of course, that gun has been nerfed a lot since Earth was released :sigh:

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