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I like that they're at least trying new dungeon mechanics, even if they don't really work out.
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# ? Aug 21, 2012 19:22 |
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# ? May 12, 2024 23:49 |
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It's funny how much the summons matter in each of the ff games. They seemed to be mostly flavor early on, but have gained actual story use since.
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# ? Aug 22, 2012 00:34 |
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They've been major parts of the story as early as FFIV. They were introduced in FFIII. Summons are important to the plot in more games then not.
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# ? Aug 22, 2012 00:42 |
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Off the top of my head I can think of them only being unimportant to the storyline in FFV.
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# ? Aug 22, 2012 00:57 |
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FamDav posted:Off the top of my head I can think of them only being unimportant to the storyline in FFV. What about this one?
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# ? Aug 22, 2012 01:08 |
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Summons have no actual story presence in this game, either.
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# ? Aug 22, 2012 01:17 |
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I guess you could say that they're important in the way that materia in general is important? It's kind of stretching things though.
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# ? Aug 22, 2012 01:17 |
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FamDav posted:Off the top of my head I can think of them only being unimportant to the storyline in FFV. Not exactly true, a couple of your animal buddies die and come back as summons (Syldra and Pheonix) later in the game. So there's that, I guess.
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# ? Aug 22, 2012 01:25 |
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Mogambo posted:Not exactly true, a couple of your animal buddies die and come back as summons (Syldra and Pheonix) later in the game. So there's that, I guess. True, but they don't have a core link to the storyline. If this were the line then I'd say FF7 summons are more connected. Are summons important in 12 and on? I stopped playing these games at 10.
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# ? Aug 22, 2012 01:29 |
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FamDav posted:True, but they don't have a core link to the storyline. If this were the line then I'd say FF7 summons are more connected. They're important in 13. 12, I dunno, since I only played a few hours of that and wasn't really paying attention.
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# ? Aug 22, 2012 01:32 |
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They do have a story presence in 12. How truly important they are, I couldn't say, as I don't remember the details, but but there's at least one major story section/quest based around getting one
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# ? Aug 22, 2012 01:34 |
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They're not that important in XII. You get several Espers over the course of the main quest, but there is only one plot related point where you have to summon one. You have to summon the first Esper you get in order to open a door. Generally speaking, summons in XII sucked (with a couple of exceptions) largely because it was so difficult to get them to use their special attacks. So while they do have plot presence, it's made up for with the fact that most players don't use them that much.
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# ? Aug 22, 2012 01:41 |
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In IV they're kind of plot related, VI they are a large chunk of plot, VIII they tie into the plot with the whole "memory wipe" thing, in IX and X they're one of the central things of the plot. In XII their importance is negligible serving little to no purpose other than as mini-bosses and no plot purpose. And in XIII they're rather major story things.
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# ? Aug 22, 2012 02:37 |
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The Espers in XII are wonderful for building the mythos, though. I think VII is the one where they matter the least, both in terms of story and in backstory.
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# ? Aug 22, 2012 02:47 |
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They're pretty much important to the story in every game EXCEPT this one. Even FF1 and FF2 had Bahamut and Leviathan before they became spells.
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# ? Aug 22, 2012 02:52 |
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Orange Fluffy Sheep posted:I think VII is the one where they matter the least, both in terms of story and in backstory.
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# ? Aug 22, 2012 02:55 |
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caleramaen posted:They're not that important in XII. You get several Espers over the course of the main quest, but there is only one plot related point where you have to summon one. You have to summon the first Esper you get in order to open a door. Generally speaking, summons in XII sucked (with a couple of exceptions) largely because it was so difficult to get them to use their special attacks. So while they do have plot presence, it's made up for with the fact that most players don't use them that much. They're a lot better in the International Version due to being able to control them.
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# ? Aug 22, 2012 03:02 |
So. Today I finally caved in and bought the rerelease. After some wrangling with getting registered, I managed to get it running pretty smoothly. Only glaring problem I'm noticing is lowered music quality... Which brings me to my question. I remember seeing somewhere in this thread something about a fan-made patch that plugs in the PS1 audio. Unfortunately... I'm currently searching frantically through the thread, but I can't for the life of me seem to find the relevant posts. If anyone would mind helping me by directing me/posting the information, I would very greatly appreciate it. Also: Thanks, Elentor, for giving me the motivation to actually go and buy this game. Even though I already know all of the major plot twists (I.E. Aeris/th dying and... Well... Ones that'll be coming up shortly), it's still quite something else to be playing this game. Already I've used the earlier segments of your LP for reference on stuff I might've missed.
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# ? Aug 22, 2012 03:09 |
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Regalingualius posted:So. It was a soundfont that came for the original ff7, since it played actual midifiles. It wont work with this one which just plays mp3s of the midis. there was another mod for the other pc version called ff7 music that could let you replace the sound with alternate soundtracks, but no guarantee it will even work on the new pc version ( I doubt it).
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# ? Aug 22, 2012 05:35 |
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Tengames posted:It was a soundfont that came for the original ff7, since it played actual midifiles. It wont work with this one which just plays mp3s of the midis. there was another mod for the other pc version called ff7 music that could let you replace the sound with alternate soundtracks, but no guarantee it will even work on the new pc version ( I doubt it). If it ain't I can zip 'em and upload it for anyone who wants to make their FF7 Rerelease not sound like a dog taking a poo poo.
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# ? Aug 22, 2012 06:25 |
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Regalingualius posted:Also: Thanks, Elentor, for giving me the motivation to actually go and buy this game. Where's my endorsement Squaaaare?
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# ? Aug 22, 2012 07:28 |
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The White Dragon posted:SE converted the MIDIs to oggs with loop flags, not MP3s. I replaced them with PSX-ripped oggs and it works with almost every track. Descendant of the Shinobi doesn't because the track in the pack I grabbed has If You Open Your Heart with the Descendent name 'cause the guy who rereleased the pack is a gently caress but I don't know how to flag loops and fix it myself. The Bombing Mission song is also unflagged as a loop so it plays only once, but those are the only two (actually three , there are two differently-named but identical Bombing Mission tracks) that don't work.
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# ? Aug 22, 2012 07:41 |
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Elentor posted:Where's my endorsement Squaaaare?
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# ? Aug 22, 2012 09:58 |
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Pierzak posted:There's no Square anymore That's a real stab in the back
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# ? Aug 22, 2012 14:03 |
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Regalingualius posted:I remember seeing somewhere in this thread something about a fan-made patch that plugs in the PS1 audio. Unfortunately... I'm currently searching frantically through the thread, but I can't for the life of me seem to find the relevant posts. If anyone would mind helping me by directing me/posting the information, I would very greatly appreciate it. http://forums.qhimm.com/index.php?topic=12787.0 This should do the trick.
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# ? Aug 22, 2012 14:39 |
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ArchWizard posted:This line makes me imagine that Aeris lets Sephiroth kill her so she can be free of the parade of traumas that was her life :aersmith:
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# ? Aug 23, 2012 09:35 |
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Aerismith would make a great band name.
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# ? Aug 23, 2012 09:51 |
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Edit: Goddamn you, Elentor! I just finished with it, too. Even though it sucks pretty hard. I'm... I'm bad at photoshop.
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# ? Aug 23, 2012 09:59 |
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I'll admit that Aeris' death actually made me kinda But on the plus side, is got me to rediscover an old flash that cheered me right back up: http://www.youtube.com/watch?v=ZEqkBcj5qlA&t=2m2s Edit because the video tags kill youtube time selectors dead.
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# ? Aug 23, 2012 10:17 |
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Going through the City of the Ancients and navigating the snowstorm with the markers are the two places I think of when I think about FF7. Part of it is because they are both stellar locations in their own right, but also because around here is where every playthrough of the game besides my first died. Thanks for making this LP with such care, Elentor. I don't think the game will live up to what I thought it was at the age of 12, but it's certainly not as bad as I convinced myself it was in the years since then.
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# ? Aug 24, 2012 06:51 |
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Xander77 posted:I'll admit that Aeris' death actually made me kinda Oh my God I haven't seen that flash in years! Also, the AeratedSmith emoticon is spectacular.
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# ? Aug 24, 2012 08:54 |
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I don't understand why playthroughs would end here. I quite like this section it's not hard and if you can't read a map you get taken right to where you need to be. Snowboarding, map reading, snowstorm section, the up-coming part are all things that make this area great, it's all new and differs from what we've experienced so far.
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# ? Aug 24, 2012 11:15 |
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Tengames posted:It was a soundfont that came for the original ff7, since it played actual midifiles. It wont work with this one which just plays mp3s of the midis. What goes into a decision like that
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# ? Aug 24, 2012 11:44 |
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FillInTheBlank posted:I don't understand why playthroughs would end here. It's long, you can't leave, and you go from novel gimmick to novel gimmick with a thousand random encounters. The novel gimmicks are really cool the first time, but in subsequent playthroughs, it's tedious as hell. I fully admit that my most recent playthrough ended immediately after I got to snowboard.
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# ? Aug 24, 2012 13:32 |
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Zinco posted:What goes into a decision like that vvv Oh. In that case it might have been "gently caress you, too!" Wipfmetz fucked around with this message at 16:31 on Aug 24, 2012 |
# ? Aug 24, 2012 15:48 |
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Wipfmetz posted:Back then playing MP3s consumed 2-digit-percentages of available CPU time. It wasn't that uncommon to play MIDI. No, I'm pretty sure the question being asked is what goes into a decision to make mp3s (not actually mp3s, but pedantry) out of the midi songs, instead of using better versions, for the "new release"
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# ? Aug 24, 2012 16:07 |
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I don't understand the hate for this area either. I power level early though so maybe the encounter rate seemed trivial to me. I know all the items and I blast through this dungeon quickly. I'm also a big fan of xenogears, encounter rate and all.
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# ? Aug 24, 2012 18:27 |
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The encounter rate just murdered Xenogears for me. I wanted to like the story, as vague and kind of stupid as it was, but I couldn't when every five minutes was a terrible dungeon with monsters every three steps. Then some cutscenes. Then some more dungeons. If you were lucky there might be a town in here somewhere to wander, and those were the high points of the game, but then it was right back to awful dungeons.
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# ? Aug 24, 2012 18:39 |
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This talk of the ridiculous encounter rates in FF7 reminded me of this old flash animation (minor spoilers about a recurring FF enemy). I thought this was absolutely hilarious when I was a teenager.
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# ? Aug 24, 2012 21:09 |
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# ? May 12, 2024 23:49 |
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DontMockMySmock posted:This talk of the ridiculous encounter rates in FF7 reminded me of this old flash animation (minor spoilers about a recurring FF enemy). I thought this was absolutely hilarious when I was a teenager. To be fair that is actually one of the few good flash videos about this game. The only other one I can think of is just a general FF flash called FF A+ or something like that.
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# ? Aug 24, 2012 21:18 |