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Bilal posted:Just play the game. You don't need a single mod for this game Wrong. CASM and DarnUI are basically mandatory. Then he can mod the poo poo out of the game on the second playthrough. I've heard JSawyer is pretty good even on a first run, though, which makes sense given that it's made by the Lead Designer of the game.
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# ? Aug 31, 2012 20:18 |
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# ? Jun 11, 2024 08:45 |
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Bilal posted:Just play the game. You don't need a single mod for this game- I've done three and a quarter playthroughs completely unmodded, and am on my fifth playthrough just now starting to use a couple of item mods like Low Profile Armor Mod. Check the NV modding thread. SplitSoul posted:Wrong. CASM and DarnUI are basically mandatory. Then he can mod the poo poo out of the game on the second playthrough. I mostly ask about first time friendly mods because the xbox fallout 3 experience kind of sucked balls. I don't know if I inadvertently hit every gameplay issue and main quest shortcut possible or what. Stalker Complete mostly just fixed bugs and gameplay issues while leaving the game story itself relatively untouched and is generally the go-to recommendation in my experience. I wasn't sure if new vegas had similar issues that getting it on the pc and modding could alleviate.
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# ? Aug 31, 2012 20:24 |
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Synnr posted:Any recommendations/tips/etc for someone going into this blind? I grabbed the ultimate edition or whatever it is on steam with all the DLC and was planning on the hardcore mode, if that matters. Maybe first playthrough friendly mods like Stalker Complete? It's pretty much impossible to accidentally skip parts of the main questline, unless you're in the habit of indiscriminately murdering NPCs. The most you could do would be running directly to Vegas without following the quests that lead you there, but even then you don't miss out on anything crucial. DarnUI and CASM (that's the autosave mod, right?) are the two mods I would always recommend, because the default UI sucks and crashes can happen. Also when you start Honest Hearts, make sure you don't shoot Follows Chalk before he talks to you, otherwise you'll be locked out of the whole questline. Cicadalek fucked around with this message at 20:32 on Aug 31, 2012 |
# ? Aug 31, 2012 20:28 |
New Vegas is much more stable out of the box, don't worry. You don't need to go to Oblivion/F3 lengths of repairs before you can rely on the game not falling apart on you.
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# ? Aug 31, 2012 20:29 |
I'm playing an energy weapons character, and loving it. But I've got a dilemma. After doing Dead Money, I got myself a fully upgraded Holorifle, and bought a sweet MF Hyperbreeder Alpha. My dilemma is- I can't bring myself to use any other weapons. Those two are pretty much perfect together. I kill small things in large quantities with the hyperbreeder, and snipe harder targets with the holorifle. It works very well, and weighs very little, which is nice for my low-strength J.E.Sawyer mod character. I don't really know what else I need. I had been planning to get the YCS/186 eventually, but... is it really worth it compared to the holorifle? It uses a lot more ammunition has a much lower rate of fire, and isn't a huge improvement over the upgraded holorifle in terms of damage per shot. It's got a lot lower spread though... I was thinking of doing Old World Blues and changing one of my traits to Wild Wasteland and getting the Alien Blaster as a nice backup "oh poo poo, I need to get serious!" weapon. So yeah, holorifle + alien blaster vs YCS/196. Thoughts? I'm also being systematic about star caps to get pew-pew, but otherwise I can't see many energy weapons I'm interested in after getting such a good combination so early.
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# ? Aug 31, 2012 22:04 |
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Eiba posted:I'm playing an energy weapons character, and loving it. But I've got a dilemma. I would recommend getting the alien blaster instead of the YCS/196. While it doesn't have that much ammo you probably won't be using it that much. The YCS/196 requires you to have quite a bit of ammo to make it work (this is pretty bad on hardcore). Besides that, the Holorifle can/is modded so it makes it a more viable weapon when repairing it, which gives you a little bit of leeway when using stronger ammos with room for error. Whereas YCS/196 can become an ammo sink after a while. The Alien Blaster is just a fun overpowered weapon that you won't be using much. You're pretty much solid if you have the Hyperbreeder and Holorifle.
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# ? Aug 31, 2012 22:19 |
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The thing that bothers me about the alien blaster is that the ammo isn't just rare, it's finite. If you accidentally get a little crazy with it you'll never get to use it again. So sad, little gun
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# ? Aug 31, 2012 23:02 |
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Wolfsheim posted:The thing that bothers me about the alien blaster is that the ammo isn't just rare, it's finite. If you accidentally get a little crazy with it you'll never get to use it again. I like it for 'Visiting' the Brotherhood of Steel for Mr. House with the Alien Blaster. They never have a chance.
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# ? Sep 1, 2012 01:26 |
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Eiba posted:I'm playing an energy weapons character, and loving it. But I've got a dilemma. I honestly found myself just leaving behind the Hyperbreeder Alpha, its so drat good it just makes things too dull! all of the other energy pistols are completely outclassed by it in just about every way, especially ammo, of course.
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# ? Sep 1, 2012 01:27 |
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Eiba posted:My dilemma is- I can't bring myself to use any other weapons. Those two are pretty much perfect together. I kill small things in large quantities with the hyperbreeder, and snipe harder targets with the holorifle. It works very well, and weighs very little, which is nice for my low-strength J.E.Sawyer mod character. If the JSawyer mod is still being updated, about my only suggestion would be to nerf the MF hyperbreeder. Yes, it's expensive, but once you get it, it's the weapon of choice in 99% of situations. It's not too heavy, requires only 2 STR and 50 Energy Weapons, and most importantly requires no ammo, which saves you both money and carry weight.
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# ? Sep 1, 2012 01:33 |
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What's the minimum level I should attempt Dead Money at? I'm playing a sneaky, energy-weapons centric character and would love to get my hands on the holorifle, but I remember that DLC being quite the bitch for my only other playthrough when I attempted it in the mid-20s (though granted, that character was pretty much all guns/melee weapons).
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# ? Sep 1, 2012 01:57 |
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Space Racist posted:What's the minimum level I should attempt Dead Money at? I'm playing a sneaky, energy-weapons centric character and would love to get my hands on the holorifle, but I remember that DLC being quite the bitch for my only other playthrough when I attempted it in the mid-20s (though granted, that character was pretty much all guns/melee weapons). It scales pretty well, and I was able to complete it starting at level 4 without problem, but I missed out on some things I got on an earlier playthrough because my skills weren't high enough. I wouldn't do Dead Money until you are within a level or two of being able to hit 75 on Science or Lockpick - there is something very useful for gun users very early on that requires a Science of 75. Speech is pretty important too.
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# ? Sep 1, 2012 02:23 |
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I'd definitely recommend high Speech if you like to resolve things peacefully. Some of the endings require checks as high as 75/85. There are a some skill magazines, usually found in trash cans, so Comprehension is a really useful perk for passing the checks you couldn't normally. If you want to break the bank at the Sierra Madre casino I think you need Luck 7 to reliably make a profit. There's also a lot of perception/intelligence checks but between drugs, booze and clothing those are a lot easier to pass. Of course it's perfectly possible to beat Dead Money without passing any skill checks, it's just kind of annoying when you're just a couple of points off with no way to raise it
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# ? Sep 1, 2012 03:16 |
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Does anyone know if an addon has been made that unlocks the speech option to convince House to side with the Brotherhood? I really don't want to keep settin' up the football for Veronica and pulling it away at the last second for a third time.
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# ? Sep 1, 2012 04:25 |
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Brotherhood House Alliance worked for me on my House playthrough.
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# ? Sep 1, 2012 04:30 |
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Ohio State BOOniversity fucked around with this message at 16:47 on Jan 10, 2017 |
# ? Sep 1, 2012 05:03 |
So. I just fought my way through the Deathclaw Promentory. At level 12. And survived. And the dead prospectors in power armor didn't spawn.
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# ? Sep 1, 2012 06:26 |
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ClearAirTurbulence posted:It scales pretty well, and I was able to complete it starting at level 4 without problem, but I missed out on some things I got on an earlier playthrough because my skills weren't high enough. I wouldn't do Dead Money until you are within a level or two of being able to hit 75 on Science or Lockpick - there is something very useful for gun users very early on that requires a Science of 75. Speech is pretty important too. That door pisses me off so bad, because it's just common sense that you'd either go Energy Weapons/Science or Guns/Lockpicking, so unless you know ahead of time (or are already so high level you're just maxing out everything) there's no loving way you're getting that poo poo. And it's the only code hidden behind a high skill-level locked door in the entire add-on, and generally the only bit where there is no alternative; every other high skill check has a slight workaround or general alternative (aside from getting the symbiosis ending for God/Dog, but that ending always struck me as some bullshit and you can save him regardless).
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# ? Sep 1, 2012 07:42 |
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Eiba posted:So. I just fought my way through the Deathclaw Promentory. Don't give up hope, the first time I did Deathclaw Promontory I thought they failed to spawn as well. I looked at videos and stuff online and could have sworn I was in the right place and they weren't there, then I wandered off and came across them a couple of hundred yards from where I was.
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# ? Sep 1, 2012 08:39 |
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Gynovore posted:If the JSawyer mod is still being updated, about my only suggestion would be to nerf the MF hyperbreeder. Yes, it's expensive, but once you get it, it's the weapon of choice in 99% of situations. It's not too heavy, requires only 2 STR and 50 Energy Weapons, and most importantly requires no ammo, which saves you both money and carry weight. It's also boring.
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# ? Sep 1, 2012 12:25 |
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Hey all, been following this thread for a while now. I picked up the ultimate edition on Steam during the summer sale to try out the DLC (had previously owned the PS3 version, but they never reducce DLC prices, so getting the game again was an obvious choice). I've been doing a grand tour of the DLC areas in order and I've liked all of them , but I've noticed that the game has started to crash more and more regularly in recent days. In Old world Blues it was crashing after fast travel maybe 20-30% of the time, and there were one or two crashes in Lonesome Road, but now I've finished LR, I've been hit by a load of crashes to desktop trying to unload my loot at the Gun Runners. Like 4 in a row, 3 after hitting the 'sell' button and another about 30 seconds afterward. Is there something specific causing this, or is it a problem with the engine's instability? I remember my PS3 version began to chug a lot during the later stages of the game of my original playthrough. Is there anything I can do to improve the stability? I love this game, but it does make things difficult at times
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# ? Sep 1, 2012 16:05 |
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Blasmeister posted:Like 4 in a row, 3 after hitting the 'sell' button and another about 30 seconds afterward. Is there something specific causing this, or is it a problem with the engine's instability? You are probably making kinda heavy save files by now - after all, the map area of the DLC campaigns add up to almost two-thirds the map area of the Mojave. Even on a 2500K @ 4.2GHz and a 560 Ti I run into crap late in games. Also I don't know if it's just being late in the game or just the Gun Runners or what, but the game seems to crash immediately when you commit a trade if you buy more than one of any given item that breaks down when you buy it (jars of pistol powder, Caravan cards, etc - I can buy as many different breakdown items as I like, but I can only buy one of each safely - and oddly enough the entire stock of the breakdown item disappears from the vendor's inventory in the transaction). But then I don't know if your trades are just trash-/loot-for-caps or actual barter, nor what mods you use. dont be mean to me fucked around with this message at 16:18 on Sep 1, 2012 |
# ? Sep 1, 2012 16:12 |
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So I've started a new game and I've only ever done the quests for Eddie once, so I thought I'd follow that quest chain for a bit before fending off the Goodsprings attack (and betraying Eddie) but something that always bothered me is that the Powder Gangers are the first faction we're introduced to for the inevitable 'choose your side' mechanic and there is utterly no benefit to joining them. If you side with Joe Cobb the ending is the same as if you just killed the town yourself and left it empty, if you side with Eddie you either narrowly escape an NCR attack or help them in said attack, and even Cooke, the one with 'big plans to take revenge on the NCR' is some dude hiding in a vault who sometimes catches and kills NCR citizens. It makes me wonder if there was ever more planned, or if it was KOTOR 2esque statement on how stupid and worthless it is to play as the idiot who plays as evil just because.
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# ? Sep 1, 2012 16:55 |
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Sir Unimaginative posted:You are probably making kinda heavy save files by now - after all, the map area of the DLC campaigns add up to almost two-thirds the map area of the Mojave. Even on a 2500K @ 4.2GHz and a 560 Ti I run into crap late in games. I was indeed buying jars of pistol powder (gotta get all the 12 gauge stuff I can to feed my riot shotgun, after all!) I don't use any mods at the moment. Modding isn't really something I've ever done with a game so I'd not know where to start
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# ? Sep 1, 2012 17:01 |
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That actually happened to me on PS3. Buying more than one of those "break-down" items would crash my game and buying only one would make the rest disappear. It doesn't happen to me anymore now that I'm on the PC.
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# ? Sep 1, 2012 17:54 |
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Could anyone in this thread help me around a show-stopper bug? I'm starting the You'll Know it When it Happens quest, but when I talk to Ranger Gant my only dialogue option is "Goodbye." This means I can't start the bleeding thing. PC version with JSawyer and those restoration mods installed. (they're the ones that got me to pick up the game again)
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# ? Sep 1, 2012 18:57 |
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That DICK! posted:I just found the Johnny Five Aces reference. loving marvelous. I'm not going to lie, finding out about this was what finally convinced me to buy FNV.
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# ? Sep 1, 2012 19:18 |
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So this a thing that happened to me.
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# ? Sep 1, 2012 19:46 |
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Man Whore posted:So this a thing that happened to me. Haha that happened to me on my first playthrough. "Uh, ma'am, about your dog..."
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# ? Sep 1, 2012 19:58 |
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Man Whore posted:So this a thing that happened to me. I had a weird visual glitch yesterday that was actually really cool (no screenshot because it was on the 360) -- while fighting Violet my screen became so desaturated it was almost black and white. Happened when I got shot I think. It stayed that way until I fast-traveled somewhere else. Kind of wish it had stayed, I know there are PC mods to do that.
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# ? Sep 1, 2012 20:03 |
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Man Whore posted:So this a thing that happened to me. Gamebryo, Gamebryo never changes. Yeah, it never does. This is a bug found right at the very launch that was supposedly fixed in one of the patches, something about bad geometry not placing elements in their right place at all times and those had to be fixed one by one, manually. Are you running unpatched or is it still something that happens today?
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# ? Sep 1, 2012 20:16 |
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Saoshyant posted:Gamebryo, Gamebryo never changes. Yeah, it never does. This is a bug found right at the very launch that was supposedly fixed in one of the patches, something about bad geometry not placing elements in their right place at all times and those had to be fixed one by one, manually. Are you running unpatched or is it still something that happens today? I'm all patched,Unless steam didn't do it automatically for some reason.
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# ? Sep 1, 2012 20:24 |
I'm fully patched and it still happens to me, for the record. Could be a mod thing. If you're not using any mods, it could just be a persistent bug that was supposedly fixed but can still occur.
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# ? Sep 1, 2012 20:44 |
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I get that all the time, usually with the geckos outside goodsprings, radscorpions everywhere, and the nightstalkers near walking box
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# ? Sep 1, 2012 20:52 |
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Not being able to broker an deal between House and the Brotherhood seemed a little out of character for House in my view. Sure, his reasons make sense, the Brotherhood are fanatics, and could threaten the long term stabilty of region, but House is always shown as manipulating groups in order to serve his long term plans, and the future of Vegas. They're a pretty broken force right now, and confinded mostly to the bunker. If an agreement can be worked out between House and the Boomers, why not the Brotherhood? It seems like House stands to lose out on alot of potenial resources by destroying the Brotherhood. Why was the peace option cut? Lack of time to finish it?
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# ? Sep 1, 2012 21:00 |
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I think it makes sense that it was cut. The BoS are fanatics completely focused on hoarding technology and House... is technology basically. I think it would be very difficult to keep them off his back.
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# ? Sep 1, 2012 21:38 |
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Mr. Squishy posted:Could anyone in this thread help me around a show-stopper bug? I'm starting the You'll Know it When it Happens quest, but when I talk to Ranger Gant my only dialogue option is "Goodbye." This means I can't start the bleeding thing. PC version with JSawyer and those restoration mods installed. (they're the ones that got me to pick up the game again) It's a known thing. Here is what the wiki says about it: If you start Wild Card: Finishing Touch after starting this quest, you won't be able to talk to Ranger Grant (only one dialog option - Goodbye) and thus unable to start the event. Your only option is to finish Finishing Touch and let the president die. This bug can be fixed in the console. Select Ranger Grant in the console or type prid 0013721f and hit enter. Then type disable hit enter, and type enable. He will be reset and start talking to your character. It may be required to disable and wait several hours then re-enter prid 0013721f and enable. If you approach him from behind also seems to fix this bug, as it makes him start the conversation. Shooting either him or an NCR ranger near him will cause him to run back to the Vertibird. His security will open fire on you, but will stop if you move so far away. Kimball will leave in his vertibird, and the legion dressed as an NCR engineer will be gunned down as he tries to attack Kimball. Within a few seconds after his departure, you will have completed the mission. Maybe that'll help.
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# ? Sep 1, 2012 21:44 |
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eating only apples posted:Maybe that'll help. Love it. Tried the console trick and waited in game for an hour or 2. Now I'm on track to save the prez.
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# ? Sep 1, 2012 22:15 |
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OldMemes posted:Not being able to broker an deal between House and the Brotherhood seemed a little out of character for House in my view. Sure, his reasons make sense, the Brotherhood are fanatics, and could threaten the long term stabilty of region, but House is always shown as manipulating groups in order to serve his long term plans, and the future of Vegas. Even their treaty with the NCR required NCR to forfeit all the advanced tech they had back to them, and it was less an alliance and more of a "Don't gently caress with us, we don't gently caress with you" thing. House's plans for the future rely almost solely on using and expanding upon advanced tech, which runs entirely counter to the Brotherhood's stated goal to hoard it from the ignorant savages. Even if they brokered a treaty it would be more overtly "We're just waiting to stab you in the back and steal your poo poo you dumb fucker" than House's NCR alliance. And worse, every member of the BoS since birth is basically raised to be a technowizard; if a Followers-trained Emily Ortal was able to, clearly without too much difficulty, inject an unstoppable, self-replicating virus in House's network just to monitor him (Yes Man) what could even a small team of Brotherhood scientists do? Let alone the fact that a half-dozen dudes in power armor holding gatling lasers could probably kill their way through the Strip's main gate, into the Lucky 38 and down to his coma pod without that much trouble. Yeah, I'd imagine that outside of the massive armies of both Caesar and the NCR the BoS was probably at the top of House's threat list. And gently caress 'em, anyway, they were all pretty terrible.
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# ? Sep 1, 2012 22:56 |
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# ? Jun 11, 2024 08:45 |
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I was more annoyed at Caesar *insisting* the BoS be wiped out, or he'd throw one of his trademark fits. You know dude, if you'd leave them be, they'd probably help out by picking on the NCR (at least after I replaced the elder). And furthermore, they'd get their asses kicked again doing it, but as far as our cause goes, this is a Good Thing. Oh well, gently caress Caesar.
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# ? Sep 1, 2012 23:04 |