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Basically just search "Homestuck" on DeviantArt and you'll get the idea of what the fan base is like. Although to be totally honest... an adventure game based on Homestuck could actually work. I'm mostly thinking about the earlier comics here when most of the humour came from the world running on video game logic, including a really obtuse inventory system and spending crazy amounts of effort just to achieve a seemingly simple goal like "Go outside" (about half of Problem Sleuth is this as well, which may explain why I liked PS better than Homestuck since I find that way more appealing than whatever the hell is going on now). Plus the whole thing is pretending to be driven by a text parser, which is obviously a huge adventure gamer boner right there. Actually translating the inventory/house building/item combining shenanigans into a real game could make for some really original puzzles. Although obviously the item combinations would have to be extremely limited since the system presented in the comic gives several billion (trillion? *edit* apparently it's more like 18,446,744,000,000,000,000) possible items, which is fine when writing a comic because you can just make stuff up on the fly, but not exactly feasible when you have to define it all in your code. I suppose it could be pared down with some kind of hybridization system, but even then it would be tricky since there's an internal logic to how things combine in the comic which would be incredibly difficult to actually implement in an elegant way*. Of course there's obviously no indication that he could actually DELIVER on a game like that, since he hasn't talked about who would actually be developing it. But the concept itself has merit. *(For those who don't read the comic, basically every object in the world is defined by an 8 digit ASCII code. You can create new items by doing binary operations like AND and OR between multiple object codes, and the resulting objects will have properties based on how you combined the input. You can see why this would get complicated very quickly, since every output object has its own 8 digit code which can be recombined with any other object ad infinitum) The Cheshire Cat fucked around with this message at 21:02 on Sep 5, 2012 |
# ? Sep 5, 2012 20:48 |
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# ? Apr 29, 2024 10:08 |
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This is an incredibly stupid derail, and basically consists of people congratulating each other on not being fans of something. If you're not posting about the Kickstarter itself, you can complain about MSPA in the thread I started over in BSS like three years ago.
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# ? Sep 5, 2012 23:22 |
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Oh Mercenary Kings, (http://www.kickstarter.com/projects/322438897/mercenary-kings) why do you care about OUYA support? Is it to get more people to sign up for the stretch goals after reaching the main goal for a system you know is never going to come out?
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# ? Sep 5, 2012 23:28 |
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Here's a Homestuck Kickstarter-related post: someone actually pledged $10K for the "your character will become canon" option. I honestly didn't think it was going to happen. Do you actually have to have ten thousand dollars in your bank account or whatever to pledge that high? E: Scratch that, they backed out. Counter's back down to 10/10 available. Scratch-O fucked around with this message at 23:40 on Sep 5, 2012 |
# ? Sep 5, 2012 23:33 |
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The Cheshire Cat posted:I suppose it could be pared down with some kind of hybridization system, but even then it would be tricky since there's an internal logic to how things combine in the comic which would be incredibly difficult to actually implement in an elegant way*. I think this would work pretty well with Shin Megami Tensei style fusion with special fusions for certain items.
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# ? Sep 5, 2012 23:39 |
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Scratch-O posted:Here's a Homestuck Kickstarter-related post: someone actually pledged $10K for the "your character will become canon" option. I honestly didn't think it was going to happen. Do you actually have to have ten thousand dollars in your bank account or whatever to pledge that high? No, Amazon Payments doesn't even sniff at your plastic until the due date arrives. I'm not sure, but I wouldn't be surprised if that's how Jack Houston and the Necronauts ended up ten grand in the hole after their campaign ended.
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# ? Sep 5, 2012 23:43 |
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Planetary Annihilation is halfway to the next stretch goal (gas giants and orbital units) and just posted an update. No announcement of the remaining two stretch goals, but they've added a few new tiers - a digital-only equivalent of the $100 tier for $90, and a $150 tier that lets you add your name or handle to the planet/star name generator lists. The next stretch goal announcement is "later this week". You guys only have a week left, what the gently caress are you playing at?
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# ? Sep 6, 2012 03:30 |
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The Homestuck project has met its goal, reaching 700K in about 35 hours.
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# ? Sep 6, 2012 03:33 |
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Al! posted:Sounds exactly like Dragonball Z to me. I dunno, lots of dialog and "revolving around characters" sounds pretty much as far away from DBZ as you could get. But I never read that far into Homestuck (well, relatively) so maybe it is just one big battle after another. For some actual content, I almost feel like they'd be better off not focusing too much in trying to make some kind of amazing unique adventure game systems and just focusing on the story aspect, since that's basically the core of what people like Homestuck for anyway. XboxPants fucked around with this message at 03:41 on Sep 6, 2012 |
# ? Sep 6, 2012 03:38 |
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Expeditions: Conquistador is also entering its final week- in the name of God and Spain, let's see this one make it!
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# ? Sep 6, 2012 04:03 |
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https://www.youtube.com/watch?v=8RXE9Yuixt0 Ice-Pick Lodge just posted that, and apparently, for only 500$ they will plant a tree in a desert and look after it for 50 years! I'm honestly tempted, that's like 10$ a year for remote full-time treekeeping. http://www.kickstarter.com/projects/1535515364/knock-knock
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# ? Sep 6, 2012 21:20 |
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Call Now posted:https://www.youtube.com/watch?v=8RXE9Yuixt0 So they want to be this guy, basically. https://www.youtube.com/watch?v=LLDEL-ZPqaQ
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# ? Sep 6, 2012 21:22 |
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Planetary Annihilation unveiled their newest stretch goal, Galactic War metagame! It sounds really good and more interesting and fitting for the game than a scripted campaign but it's going to need a huge boost to make that extra $500k.
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# ? Sep 7, 2012 04:22 |
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Tagichatn posted:Planetary Annihilation unveiled their newest stretch goal, Galactic War metagame! It sounds really good and more interesting and fitting for the game than a scripted campaign but it's going to need a huge boost to make that extra $500k. This is awesome but should have been their first stretch goal. Metal planets don't cost $200K.
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# ? Sep 7, 2012 04:29 |
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Rad Russian posted:This is awesome but should have been their first stretch goal. Metal planets don't cost $200K. The stretch goals aren't really about the new map types, they're mostly about the new unit types that come along with those map types. In the case of the metal planets, they're adding more orbital units and the ability to find and reactivate planet-sized weapons. So yeah, I can see needing $200k for balance and testing that sort of thing.
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# ? Sep 7, 2012 15:09 |
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Conclave is well worth a look. It's an asynchronous multiplayer web-based RPG, very tabletop inspired (specifically the mechanics really remind me of 4e D&D), they have a beta running with a dozen or so quests to try at http://www.playconclave.com/ It's a bit dull if you just play a long session on your own, but drag some friends on, and start firing off turns in breaks whilst doing other things, and it's a lot of fun. CommissarMega posted:Expeditions: Conquistador is also entering its final week- in the name of God and Spain, let's see this one make it! God, I can't afford yet another $100 pledge but I can't stand watching these Kickstarters that spend days crawling over the line, Knock-Knock was particularly agonising for that. Given Jonas Wĉver managed to make a compelling, branching story out of forum fanfiction in The Nameless Mod, I can't wait to see what he does with this setting.
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# ? Sep 7, 2012 15:49 |
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Rad Russian posted:This is awesome but should have been their first stretch goal. Metal planets don't cost $200K. I'm gonna guess that even if they don't reach the goal for Galactic War they'll say, "Due to overwhelming fan support we've decided to implement this feature." Stretch goals exist as a motivation to keep people donating and the arbitrary goal amounts rarely reflect their actual cost, plus there's nothing saying that you can't implement a stretch goal even if you don't reach it. Not to say that all stretch goals for all kickstarters should or could be implemented without reaching the goal, but in a case like this, where a feature looks to fit perfectly with the game and not implementing it would likely have a serious negative impact on the game, I don't think just saying "Sorry, we didn't get enough money" is an option.
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# ? Sep 7, 2012 17:34 |
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Our project was posted here a while ago, and the consensus was that it looked cool, but our art needed an overhaul. We've made tons of progress since then and with 22 hours left to go, it feels appropriate to bring it up again. We have screenshots that represent a lot more of the final gameplay, as well as some beautiful character designs. Tiles have been redrawn, too, and combat effects look pretty nice. We're on our way to cranking out some SNES JRPG-style sprite sheets, but alas, they aren't ready for prime time yet. Regardless, Harmonia is shaping up visually. Check it out here: Harmonia on Kickstarter: An Online RPG + Roguelike + RTS with a fully moddable scripted environment. The latest playable demo (v0.0.4) is available for Windows, Mac OSX, and Linux. It's an abominable, confusing hybrid between text and 3D right now, but the Kickstarter is there to transfer over to 3D completely. Download Harmonia v0.0.4 (Alpha) Here
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# ? Sep 7, 2012 19:49 |
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Synival posted:Our project was posted here a while ago, and the consensus was that it looked cool, but our art needed an overhaul. We've made tons of progress since then and with 22 hours left to go, it feels appropriate to bring it up again. We have screenshots that represent a lot more of the final gameplay, as well as some beautiful character designs. Tiles have been redrawn, too, and combat effects look pretty nice. We're on our way to cranking out some SNES JRPG-style sprite sheets, but alas, they aren't ready for prime time yet. Regardless, Harmonia is shaping up visually. Check it out here: This is actually a really neat idea. I hope you guys can get a surge today; if I could contribute to this right now, I would do so. Hopefully whatever happens, you'll keep pushing anyway.
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# ? Sep 7, 2012 20:11 |
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Thewittyname posted:
Just doing it for one more [whatever] might not be worth it, but if you're already kind of balancing over the edge with what you have so far (and if it looks like there's a chance that you'll want to add more of the same in the future) it's a step worth taking.
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# ? Sep 7, 2012 20:35 |
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What a Judas posted:This is actually a really neat idea. I hope you guys can get a surge today; if I could contribute to this right now, I would do so. Hopefully whatever happens, you'll keep pushing anyway. Ha, yeah, me too :-/ Whatever happens, we're not going to abandon the project by any means. If we don't reach our goal, we'll be looking into alternatives, re-evaluating our gameplay/pitch, and planning for the future, etc. We wouldn't be able to keep up development like we have been during Summer, but nearly all of our feedback has been positive, so we'll think of something. If we don't hit our goal, I don't think it's because nobody wants the game, but rather that we're inexperienced with fund-raising. Still, a lot can happen in 20 hours, and we'll be plugging away until the time is up! We are pressing on with the fury of a thousand white hot suns, and I've got two bottles of champagne ready to go, either to celebrate a funded project, or for going the distance, Rocky style To be honest, I'll be grateful when all this is over. Constant shilling hurts my soul, and I don't like doing it any more than anyone else likes seeing it Edit: I'll be writing a postmortem on this whole madness after some time to reflect. Learned a lot of stuff, and knowledge is power, half the battle, etc. Synival fucked around with this message at 21:06 on Sep 7, 2012 |
# ? Sep 7, 2012 20:53 |
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Clicking random links on Roguebasin (and the Roguebasin blurb is pretty bad and unappealing, so it wasn't the greatest source for people to come in by) is the only reason I ever heard of it before today. You most certainly would have been funded if it were better advertised to its demographic audience.
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# ? Sep 7, 2012 21:24 |
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MrBims posted:Clicking random links on Roguebasin (and the Roguebasin blurb is pretty bad and unappealing, so it wasn't the greatest source for people to come in by) is the only reason I ever heard of it before today. You most certainly would have been funded if it were better advertised to its demographic audience. Yeahhh, advertising isn't my strong suit by any means. I'm perfectly fine with this on a personal level, but it tends to cause problems for all my various projects. On the bright side, this entire process has been really insightful and will help a lot in the future. Succeed or no, we're walking away from this campaign with nothing but good things - development, experience, feedback, a stronger team, a public server... I call it a win! The ironic thing is that the goal is to make more of a tactical RPG rather than a Roguelike - at least that's the goal of the Kickstarter. Absolutely confusing, I know, which is the crux of the problem - "Help fund us so we can turn this game into a different game we don't have screenshots for." What? Exactly.
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# ? Sep 7, 2012 21:43 |
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That's unfortunately a big, big problem when you're crowdfunding, because the first thing you need is a crowd. Doublefine, the Planetary Annihilation team, and even that Homestuck guy have been (I dislike this phrase) building their brands for literally years. A smaller, unknown group really needs to bust its rear end to get the word out, especially if it's something as unusual as Harmonia. Hope things work out (I've pledged), but there's nothing stopping you from running another KS campaign later!
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# ? Sep 7, 2012 22:35 |
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Synival posted:Ha, yeah, me too :-/ Whatever happens, we're not going to abandon the project by any means. If we don't reach our goal, we'll be looking into alternatives, re-evaluating our gameplay/pitch, and planning for the future, etc. We wouldn't be able to keep up development like we have been during Summer, but nearly all of our feedback has been positive, so we'll think of something. If we don't hit our goal, I don't think it's because nobody wants the game, but rather that we're inexperienced with fund-raising. Am I remembering correctly that you originally mostly has screenshots of ASCII art up? I do think that ended up hurting you; I remember skimming your project and ignoring it based on the look of the screenshots before you came in here and told us that new graphics was a big part of the project and started putting some samples of those up. If this kickstarter fails, I'd really consider starting a new one and showing off your current and concept art more prominently from the beginning. That and having a playable demo from the start could make a big difference. I doubt you're going to make it on this one, but I'm bumping my pledge up anyway just in case. However it turns out, I hope you'll post here and let us know what your next step is once you have it figured out. Good luck!
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# ? Sep 7, 2012 22:42 |
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Bieeardo posted:the Planetary Annihilation team You'd think their last game would've destroyed their brand.
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# ? Sep 7, 2012 22:48 |
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Sefer posted:Am I remembering correctly that you originally mostly has screenshots of ASCII art up? I do think that ended up hurting you; I remember skimming your project and ignoring it based on the look of the screenshots before you came in here and told us that new graphics was a big part of the project and started putting some samples of those up. If this kickstarter fails, I'd really consider starting a new one and showing off your current and concept art more prominently from the beginning. That and having a playable demo from the start could make a big difference. Thank you, good sir, and my thoughts exactly. The thought's crossed my mind that we can time some time to polish things even further now that we've refined the message and the design, then hit it again, harder and better. Then we can look back at August as a trial run and a good experience for the real deal. Still, 18 hours to go, might as well keep pressing forward! Edit: Oh, and just to be clear, we didn't have concept art from the beginning. I was lucky enough to find an artist that wanted to work on the project, but only after the project was live. So many thick, gooey layers of irony. Synival fucked around with this message at 23:31 on Sep 7, 2012 |
# ? Sep 7, 2012 23:26 |
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I AM THE LAW posted:You'd think their last game would've destroyed their brand. Besides Monday Night Combat going over like a fart in a gale, I doubt there was enough overlap between FPS players and 'Annihilation fanboys to put the game on the latter's radar at all.
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# ? Sep 8, 2012 02:09 |
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Does über have anything to do with total annihilation, kingdoms, or either supreme commander? I thought they were literally hijacking someone else's nostalgia for a spiritual successor that they had no claim to succession for beyond fandom.
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# ? Sep 8, 2012 03:08 |
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Pretty sure the founders of Uber are a bunch of old Cavedog guys.
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# ? Sep 8, 2012 03:14 |
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Rhythm Destruction looks like it could be pretty cool. It's a mixture of shooter and DDR - rather than shooting, you're DDR'ing with one hand and maneuvering with the other. Doesn't hurt that all they're asking for is $2k, either. It should fund pretty easily. They're also on Greenlight, as I imagine every other Kickstarter will be from now on. https://www.youtube.com/watch?v=2nQXsmlU3Ps Shalinor fucked around with this message at 03:22 on Sep 8, 2012 |
# ? Sep 8, 2012 03:20 |
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Bieeardo posted:Besides Monday Night Combat going over like a fart in a gale, I doubt there was enough overlap between FPS players and 'Annihilation fanboys to put the game on the latter's radar at all. MNC was good, their last game was SMNC which was a horrible, horrible design and cashgrab.
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# ? Sep 8, 2012 03:46 |
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Sigma-X posted:Does über have anything to do with total annihilation, kingdoms, or either supreme commander? I thought they were literally hijacking someone else's nostalgia for a spiritual successor that they had no claim to succession for beyond fandom. John Mavor, the head of Uber, was involved with TA's development and was the lead programmer on SupCom and SupCom:FA. There are a few other developers at Uber who were also involved in those games. FWIW, none of them had anything to do with SupCom 2 (or TA:Kingdoms).
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# ? Sep 8, 2012 03:56 |
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Thewittyname posted:John Mavor, the head of Uber, was involved with TA's development and was the lead programmer on SupCom and SupCom:FA. There are a few other developers at Uber who were also involved in those games. FWIW, none of them had anything to do with SupCom 2 (or TA:Kingdoms). Ah, that makes more sense. The only Cavedog guy I ever paid attention to growing up was Chris Taylor and his move to start Gas Powered Games.
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# ? Sep 8, 2012 05:03 |
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Shalinor posted:Rhythm Destruction looks like it could be pretty cool. It's a mixture of shooter and DDR - rather than shooting, you're DDR'ing with one hand and maneuvering with the other.
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# ? Sep 8, 2012 05:55 |
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Illessa posted:God, I can't afford yet another $100 pledge but I can't stand watching these Kickstarters that spend days crawling over the line Hopefully it'll make it; so far, the Kickstarter is at $68,000 (nearly 69k) with 3 days to go. No hope of making the first stretch goal, sadly, but enough to ensure the game gets made, God willing.
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# ? Sep 9, 2012 09:49 |
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CommissarMega posted:Hopefully it'll make it; so far, the Kickstarter is at $68,000 (nearly 69k) with 3 days to go. No hope of making the first stretch goal, sadly, but enough to ensure the game gets made, God willing. Yeah, it'll make it for sure, the number of Kickstarters that pass 80% funded and still fail is less than 1% of those that reach that threshold at all. A few passionate people will always push it through. I just need to make sure one of them isn't me 100k is probably out, but if they were to drop a last minute mini stretch goal at 80 or 90, that's totally doable and could give them a nice boost for the final leg. [Edit] Apparently I'm psychic Illessa fucked around with this message at 17:05 on Sep 9, 2012 |
# ? Sep 9, 2012 16:36 |
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Praise God, it'll get made! Now I'm worried that some of that money just won't pan out
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# ? Sep 10, 2012 12:34 |
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Illessa posted:Yeah, it'll make it for sure, the number of Kickstarters that pass 80% funded and still fail is less than 1% of those that reach that threshold at all. A few passionate people will always push it through. I just need to make sure one of them isn't me Reading this announcement, I always find it weird when stretch goals are tied to basic gameplay features and not stuff like "if we hit this mark we can hire someone to make better music" or "if we hit this mark we can make better assets"
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# ? Sep 10, 2012 13:31 |
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# ? Apr 29, 2024 10:08 |
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Al! posted:Reading this announcement, I always find it weird when stretch goals are tied to basic gameplay features and not stuff like "if we hit this mark we can hire someone to make better music" or "if we hit this mark we can make better assets" Really? I'd reckon it's easier to visualise features more than the nebulous 'the same but better'.
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# ? Sep 10, 2012 13:41 |