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joshtothemaxx posted:Here's a cross post from the Football Manager thread. If you don't play FM then this won't be funny to you, but if you do you will certainly get a great kick out of it. It even has photorealistic images of dead people! I was getting disturbed all through that story. Then the ending took me by complete surprise. Excellent story.
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# ? Sep 17, 2012 04:40 |
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# ? Jun 13, 2024 19:46 |
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joshtothemaxx posted:Here's a cross post from the Football Manager thread. If you don't play FM then this won't be funny to you, but if you do you will certainly get a great kick out of it. It even has photorealistic images of dead people! I could never get into FM, but I really appreciated the ending.
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# ? Sep 17, 2012 11:48 |
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Having played Blood Bowl, I know that feeling very well.
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# ? Sep 17, 2012 14:53 |
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That Football Manager 2012 creepypasta was awesome, and I don't normally like videogame creepypastas. Or play FM, for that matter. Meanwhile, this came out on Godzilla Replay: I'll admit, it gave me the creeps. It's an evil Moai zombie
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# ? Sep 17, 2012 15:14 |
Tardigrade posted:That Football Manager 2012 creepypasta was awesome, and I don't normally like videogame creepypastas. Or play FM, for that matter. Man, you should've posted the part that was actually scary. Seriously though, i kinda like how it's obviously not taking itself very seriously this time.
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# ? Sep 17, 2012 16:59 |
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Here's a screencap from a thread in 4chan called 'Generic videogame creepypasta': .
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# ? Sep 18, 2012 04:54 |
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Goddammit Rocketflex, stop trying to make me fall off my chair with anticipation and post the next chapter already!
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# ? Oct 6, 2012 06:37 |
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Or at least tell us if you're never going to finish it.
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# ? Oct 16, 2012 03:25 |
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It'll be finished. I've been working on a few projects as well as starting a rather grueling new job.
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# ? Oct 16, 2012 03:39 |
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Pop Fiction just did an episode about Seth Killian's infamous alleged Mega Man 9 secret. I know Pop Fiction isn't always the most reliable source, but I still feel pretty comfortable at this point saying that this is one secret that just isn't going to be found (if it's real, of course).
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# ? Oct 20, 2012 12:32 |
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InShaneee posted:Pop Fiction just did an episode about Seth Killian's infamous alleged Mega Man 9 secret. I know Pop Fiction isn't always the most reliable source, but I still feel pretty comfortable at this point saying that this is one secret that just isn't going to be found (if it's real, of course). Given how hard they looked, maybe it's not something that's findable in the maps or gameplay. Maybe it's something numerical. Like, a 1/100000 chance of something special dropping. Like, in a random screen, shoot 100000 of one enemy and boom, he drops an easter egg from like Street Fighter. It'd probably be easier to open the code and look for a strange string of words.
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# ? Oct 20, 2012 14:14 |
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Mister Roboto posted:Given how hard they looked, maybe it's not something that's findable in the maps or gameplay. Well they said that since the code of the game has been looked over numerous times that the secret must be something using in-game assets. Whatever it is probably isn't very exciting.
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# ? Oct 20, 2012 14:25 |
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Ez posted:Well they said that since the code of the game has been looked over numerous times that the secret must be something using in-game assets. Whatever it is probably isn't very exciting. Yeah, but if the code is something innocuous like, oh, (enemy deathx10000=item reveal) it'd probably not get noticed, ever, unless someone actually had the time and obsession to try it on every single screen. Or maybe it's something stupid like the minus world in Mario bros or some bizarre weapon combination that produces a flashy easter egg when used on a specific enemy. Which means it wasn't discovered simply because it would require so many, many, many hours of testing.
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# ? Oct 20, 2012 14:39 |
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Mister Roboto posted:Or maybe it's something stupid like the minus world in Mario bros or some bizarre weapon combination that produces a flashy easter egg when used on a specific enemy. Wasn't the minus world originally actually a glitch? E: Ok, yeah it was. m2pt5 fucked around with this message at 21:31 on Oct 20, 2012 |
# ? Oct 20, 2012 20:29 |
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Mister Roboto posted:Yeah, but if the code is something innocuous like, oh, (enemy deathx10000=item reveal) it'd probably not get noticed, ever, unless someone actually had the time and obsession to try it on every single screen. Yeah, but the item that would be revealed would have to be something already seen in the game as nobody found any odd sprites in the code.
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# ? Oct 20, 2012 22:30 |
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Dylan-D posted:Yeah, but the item that would be revealed would have to be something already seen in the game as nobody found any odd sprites in the code. Or a combination of sprites. That aren't normally combined otherwise.
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# ? Oct 20, 2012 22:31 |
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Or just completely non-existent or misremembered, and no one wants to say that.
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# ? Oct 21, 2012 04:33 |
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It's probably like the old God of War easter eggs where the game basically goes 'Hey GG dude' after a long time of playing.
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# ? Oct 21, 2012 05:02 |
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Nemesis Of Moles posted:It's probably like the old God of War easter eggs where the game basically goes 'Hey GG dude' after a long time of playing. Abe's Exoddus was probably the worst case of a game doing this that I've ever seen. Your reward for rescuing all 300 Mudokons was... a slideshow of concept art that you've almost certainly already looked at.
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# ? Oct 21, 2012 05:12 |
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Castomira posted:Abe's Exoddus was probably the worst case of a game doing this that I've ever seen.
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# ? Oct 22, 2012 00:35 |
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What possible reward can live up to getting 100% completion in games though? Most of them nowadays are so tedious and long I think whatever you get as a reward will never feel worth it.
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# ? Oct 22, 2012 01:25 |
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No in-game tangible reward will ever live up to it. That's why I don't think games should include one, so that your only drive to 100% is the reward of accomplishment. Including a reward, especially a minimal one, cheapens the feeling.
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# ? Oct 22, 2012 01:38 |
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The problem is, in my experience, once you go to all the tedious trouble of 100%ing a game you tend to have no desire whatsoever to play again
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# ? Oct 22, 2012 01:44 |
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Opopanax posted:The problem is, in my experience, once you go to all the tedious trouble of 100%ing a game you tend to have no desire whatsoever to play again This is also very true.
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# ? Oct 22, 2012 01:45 |
Guys I think you're all clearly forgetting about a little game called Spyro the Dragon
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# ? Oct 22, 2012 01:45 |
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The problem with 100% completion rewards is that they can't be any kind of gameplay, since more gameplay implies you have not played the game 100%.
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# ? Oct 22, 2012 01:45 |
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Rocketlex posted:The problem with 100% completion rewards is that they can't be any kind of gameplay, since more gameplay implies you have not played the game 100%. Saints Row had a ton of side missions that counted towards 100% and that was actual gameplay.
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# ? Oct 22, 2012 01:47 |
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Tardcore posted:Saints Row had a ton of side missions that counted towards 100% and that was actual gameplay. But that doesn't make them gameplay you're rewarded with after you've 100 percented the game.
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# ? Oct 22, 2012 01:48 |
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Electric Pope posted:Guys I think you're all clearly forgetting about a little game called Spyro the Dragon Thank you for reminding me, the original trilogy had the best 100% rewards. In the original, you unlocked a really neat flying puzzle level. In Ripto's Rage, you opened up an amusement park complete with movie theater, tunnel of love, a kick rear end roller coaster, and a dunk tank! I don't remember the third too well, but I do remember getting massive amounts of gems and something involving a UFO.
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# ? Oct 22, 2012 03:00 |
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The Donkey Kong Country games had more than 100%, I think it was 101%, 102% and 103% for DKC1, 2 and 3 respectively. Although I don't remember if the extra percentage came from extra content unlocked after getting 100% or if it was just a thing you could do.
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# ? Oct 22, 2012 03:42 |
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Rocketlex posted:The problem with 100% completion rewards is that they can't be any kind of gameplay, since more gameplay implies you have not played the game 100%. I wonder how gameplay that's only unlocked at 100% (and thus does not count towards that total) would be received by gamers.
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# ? Oct 22, 2012 03:47 |
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UglyDucklett posted:Thank you for reminding me, the original trilogy had the best 100% rewards. In the original, you unlocked a really neat flying puzzle level. In Ripto's Rage, you opened up an amusement park complete with movie theater, tunnel of love, a kick rear end roller coaster, and a dunk tank! I don't remember the third too well, but I do remember getting massive amounts of gems and something involving a UFO. The best part of Spyro 3's bonus level was taking back every single gem you had ever had to fork over to that drat robber baron bear.
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# ? Oct 22, 2012 03:55 |
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TechnicalDifficulty posted:The Donkey Kong Country games had more than 100%, I think it was 101%, 102% and 103% for DKC1, 2 and 3 respectively. Although I don't remember if the extra percentage came from extra content unlocked after getting 100% or if it was just a thing you could do. This is correct, but they went even higher than that! If you collected all of the bonus mini-games and coins, you would get 101, 102 and 103% completion for DKC1, 2 and 3 respectively. However! If you entered a special code in the beginning of the game to make it harder (by removing midway barrels and/or DK barrels) you could get even higher percentages as a reward. I think the max in DKC3 was something like 107%. Still not as silly and irrational as the exploration percentage in Castlevania: Symphony of the Night.
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# ? Oct 22, 2012 04:07 |
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Andante posted:This is correct, but they went even higher than that! If you collected all of the bonus mini-games and coins, you would get 101, 102 and 103% completion for DKC1, 2 and 3 respectively. However! If you entered a special code in the beginning of the game to make it harder (by removing midway barrels and/or DK barrels) you could get even higher percentages as a reward. I think the max in DKC3 was something like 107%. Still not as silly and irrational as the exploration percentage in Castlevania: Symphony of the Night. Well, SoTN just covered how much of the map you had seen and would go up to 200% as you explored the 2 copies of the map. Then you get various bugs and other unintended effects that let you get to places off the map that the game still counts on your percentage.
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# ? Oct 22, 2012 04:10 |
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Suspicious Dish posted:No in-game tangible reward will ever live up to it. That's why I don't think games should include one, so that your only drive to 100% is the reward of accomplishment. Including a reward, especially a minimal one, cheapens the feeling. Opopanax posted:The problem is, in my experience, once you go to all the tedious trouble of 100%ing a game you tend to have no desire whatsoever to play again Hence achievements.
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# ? Oct 22, 2012 04:11 |
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San Andreas gave you a tank and a harrier jump jet at your cul-de-sac house, that's a pretty ballin' 100% reward if you aren't into using cheats or schlepping to Area 51 every time you wanted to go on a tank rampage.
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# ? Oct 22, 2012 04:34 |
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Ez posted:What possible reward can live up to getting 100% completion in games though? Most of them nowadays are so tedious and long I think whatever you get as a reward will never feel worth it. Kingdom Hearts 1 had a balls crazy FMV of hooded figures fighting thousands of dudes while running up skyscrapers in the city from Bladerunner. That was pretty cool. Everybody thought it was a trailer for a sequel. Tragically, it was.
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# ? Oct 22, 2012 04:36 |
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Ez posted:What possible reward can live up to getting 100% completion in games though? Any sort of significant unlockable in modes that aren't the campaign and/or the real ending being unavailable until you get 100%. Starfox 64, Bomberman 64 and Jet Force Gemini come to mind. Especially Bomberman because the big reveal is mindblowing if you don't know about it beforehand (and are in middleschool).
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# ? Oct 22, 2012 05:02 |
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Not really a hoax or a rumor, but I remember playing the original starflight in the mid 80s and discovering three things that always frustrated me. The first was that, at some point, you could encounter the Enterprise (from Star Trek) and it would just stop next to your ship. If you tried the communicate with it, it would just open blank dialogue, and after awhile it would just fly away, unless you blew it up. Then there was some race that only transmitted binary, and no mater what you responded with, their god like ships would make your face explode. My friends and I were convinced you could, somehow communicate with them, but we never figured it out. And lastly on some planet you could discover an "endurium" (or whatever the fuel was called) replication device which was just a tiny bit too big to fit in your rovers cargo hold. The thing was, back in the pre-Internet days it was nearly impossible to find out if this stuff actually had a purpose, or if it was just a joke put there by evil loving devs bent on torturing the minds of 10 year olds.
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# ? Oct 22, 2012 05:51 |
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# ? Jun 13, 2024 19:46 |
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I wouldn't mind post 100% completion content if getting 100% was a reasonable time investment and was enjoyable. Getting 100% of GTA San Andreas is pretty absurd, you encounter a handful of each type of hidden items playing through the areas that the story takes you to. There's hundreds of collectibles between tags, horseshoes, sea shells and photos, with no assistance other than a stat for how many you have. It's tedious and not worth the trouble. Getting 100% in Bully was very reasonable, especially in the Scholarship Edition as the geography class let you see them on your mini map. Crackdown 1 was possible too. IIRC you could get a stat for how many orbs remained in each zone and they made a ringing sound that got louder the fewer there was. Also loving about trying to climb stuff was fun.
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# ? Oct 22, 2012 06:00 |