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dvorak
Sep 11, 2003

WARNING: Temporal rift detected!

Hezzy posted:

Afraid not, cells have to be 2x3 square and contain a bed as well as a toilet. You can make solitary confinement cells that can be 1x1 square (I think!) but the prisoner has to do something wrong like try to escape or shank somebody to be put in there.

However you can set 24/7 lockdown very easily. I wonder what would happen?

I'm going to do this on the prison I just started, just to see what happens.

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Jaytan
Dec 14, 2003

Childhood enlistment means fewer birthdays to remember
My biggest complaints:

1. No way to expand buildings. Ugh.

2. No way to speed time up. A lot of times there just isn't anything interesting going on.

3. Not a lot of feedback on what things do. e.g. I built a sink thinking it would help my prisoner's hygeine, but then my cooks started hauling trays over.

4. "Workshop" room seems completely broken. My new goto strategy is to drop my first cell block / office area then make the whole rest of the map a workshop. It doesn't seem to do anything other than crank my income way up - 10k+ on a small map and it costs nothing to lay/remove.

The first two in particular make the game really painful to play. Yes I know it is an alpha.

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


You can expand buildings. Build a foundation next to an existing building and when it's done they'll share that wall. Knock it down (and the new door if you want) and tile over the grass and voila.

Korthal
May 26, 2011

Wolfgang Pauli posted:

Also, don't overbuild. Nothing really needs to be over-large and not conserving space just means you're throwing up another god drat building.

Ignore this man's advice right now. If you don't plan for the future, you're going to find yourself with holding cells at double normal capacity. Just like California :ca:

SixFigureSandwich
Oct 30, 2004
Exciting Lemon
I think I'll wait for the full game, but I'm not complaining about price. poo poo, Introversion could be selling a rock with a piece of colored string and I'd buy it for $30.

StyleFresh
Jan 12, 2004

I really hope they add an option to lighten up about that and let you have prisoners escorted wherever you want or deny them food if they attack your guards or something.

beef express
Sep 7, 2005

The highest technique is to have no technique.

Jaytan posted:

My biggest complaints:
2. No way to speed time up. A lot of times there just isn't anything interesting going on.


The buttons in the top right control time speed, >> is plenty fast once prisoners start arriving/flipping out.

Drone_Fragger
May 9, 2007


I think the current funding model isn't finished. Theres workshops you can build which I think you are meant to be able to put like, machines into that prisoners can use to make things which you can sell for profit (as well as make escape tools and weapons and suchlike on the sly) which you are meant to use to provide more funding, but currently that doesn't seem to be enabled since the workshop objects don't exist. Currently I'm not actually sure it's possible to get enough money to self-fund a prison after you run out of grants considering you constantly need to build more cells and enlarge existing rooms (Mainly the canteen and showers) to handle more prisoners.

Also how the hell do I provided Recreation to my prisoners? I have a common room and a yard and all kinds of TVs and chairs and pool tables and things, but no one seems to use them, even during free time.

beef express
Sep 7, 2005

The highest technique is to have no technique.
I've only ever seen them use payphones and small TVs, never pool tables or weight benches. What I've recently started doing is planting trees in the yard so when they tantrum they attack the trees instead of each other/guards. I guess thats some sort of recreation.

Jaytan
Dec 14, 2003

Childhood enlistment means fewer birthdays to remember

Sankis posted:

You can expand buildings. Build a foundation next to an existing building and when it's done they'll share that wall. Knock it down (and the new door if you want) and tile over the grass and voila.

I thought I tried this, but maybe tried to rebuild the grass tile in between instead of tiling over.

beef express posted:

The buttons in the top right control time speed, >> is plenty fast once prisoners start arriving/flipping out.

It is still awfully slow at the start of the game. The first day for me in the two games I played has been about 2 minutes of building and several more minutes of waiting.

a bad enough dude
Jun 30, 2007

APPARENTLY NOT A BAD ENOUGH DUDE TO STICK TO ONE THING AT A TIME WHETHER ITS PBPS OR A SHITTY BROWSER GAME THAT I BEG MONEY FOR AND RIPPED FROM TROPICO. ALSO I LET RETARDED UKRANIANS THAT CAN'T PROGRAM AND HAVE 2000 HOURS IN GARRY'S MOD RUN MY SHIT.
Any way to combat the bug where prisoners get stuck in the medical room and become mindless zombies?

Hezzy
Dec 4, 2004

Pillbug

a bad enough dude posted:

Any way to combat the bug where prisoners get stuck in the medical room and become mindless zombies?

I'd like to know this! It sometimes happens when they're locked down by your guards. If you look on the screenshot I posted earlier there were a few people vegetating in my canteen as well as a guy at the bottom of the prison.

Shadowlz
Oct 3, 2011

Oh it's gonna happen one way or the other, pal.



Jaytan posted:

My biggest complaints:

1. No way to expand buildings. Ugh.

2. No way to speed time up. A lot of times there just isn't anything interesting going on.

3. Not a lot of feedback on what things do. e.g. I built a sink thinking it would help my prisoner's hygeine, but then my cooks started hauling trays over.

4. "Workshop" room seems completely broken. My new goto strategy is to drop my first cell block / office area then make the whole rest of the map a workshop. It doesn't seem to do anything other than crank my income way up - 10k+ on a small map and it costs nothing to lay/remove.

The first two in particular make the game really painful to play. Yes I know it is an alpha.

You can expand buildings by putting down a foundation next to the building and putting a door on it. Once it's done do not use the delete poo poo button under foundations!!! Just go to materials and put your flooring over the wall. Anytime you need to delete walls just put floor over it or it messes everything up. I'm sure they will put in a way that doesn't suck. I would love to be able to pull the walls like in the sims.

Speed can go x2. I would love to have a x3 and x4 speed though.

Yeah no tooltips in the alpha. Some object poo poo I have figured out over the course of playing:

-Sinks are used for cleaning trays and nothing else.
-Drains should be put right under the door(2 if double doors) and do not need a pipe connected. The drain just blocks water like a wall, so putting in the middle or under the showers like a normal shower room it'll just go around it and flood everything.
-CCTV's do not work.
-LARGE TV's do not work.
-Guard Patrol UI is not in.
-Large pipes cannot go under walls(supposed bug) but they CAN go under doors.
-Small pipes have a very limited range, so build a large pipe network and then bring the water to the objects with small ones.
-Wiring does not root into other rooms, every room needs at least one placed wire line going through it.
-Metal detectors work, just place one in front of a door, it will decrease fights quite a bit too.
-The only way to make indoor areas is with the foundation.
-Phones satisfy the family need(I believe)
-Chairs in front of TV's are useless, the inmates just sit on top of the TV to watch and only one at a time.
-I haven't seen bookshelves do jack poo poo even when placed in every cell.

beef express
Sep 7, 2005

The highest technique is to have no technique.

Jaytan posted:

It is still awfully slow at the start of the game. The first day for me in the two games I played has been about 2 minutes of building and several more minutes of waiting.

True enough. I've been building lots of smaller buildings and fences to try and keep construction time down. What I'd like would be an ability to edit prisoner and staff names so you could do that for the first day :shobon: It's a pity thats unlikely with the customizable prisoner kickstarter thing.

I also had the medical room problem but it seemed to fix itself when I assigned all the prisoners to be searched. My kitchen still keeps becoming unassigned each time I load but other than that I've been pretty lucky with bugs, except some dude who inexplicably went to sleep holding a cell door that he had wrenched apart.

Are riot police in? I'm pretty sure I unlocked them but can't see the option to hire them.

Obfuscation
Jan 1, 2008
Good luck to you, I know you believe in hell

a bad enough dude posted:

Any way to combat the bug where prisoners get stuck in the medical room and become mindless zombies?

I think I managed to fix some of these people by either manually assigning them into new cells or by assigning new people into their old cells. I can't remember exactly.

Dizz
Feb 14, 2010


L :dva: L
One thing I'd hope to see is a fix to escaping prisoners pushing other escapees through doors. Also maybe some method of earning funds, maybe having some room where prisoners can make things that earns you money and less time on their sentences [I'm not sure if prisoners ever do their time or everyone has an infinite life sentence].

Dog Jones
Nov 4, 2005

by FactsAreUseless
Even though its an alpha its still pretty lovely they released a build where prisoners can just walk out of your prison if they feel like it. They really need a better system for area restriction beyond just the restrictions on doors, because that does almost nothing. Or maybe the AI for staff members needs to be improved such that people actually care if prisoners are in places where they shouldn't be.

Amazing Member
Apr 4, 2008

Dog Jones posted:

Even though its an alpha its still pretty lovely they released a build where prisoners can just walk out of your prison if they feel like it. They really need a better system for area restriction beyond just the restrictions on doors, because that does almost nothing. Or maybe the AI for staff members needs to be improved such that people actually care if prisoners are in places where they shouldn't be.

Walk out?

I set all my outside doors to staff only, this is simply done by clicking on the door and assigning it so. Same way you would dismantle a light or object. This seems to mostly just work on jail doors as I haven't successfully barred inmates from the kitchen doors to get shivs or poison. I've never had anyone of them 'walk-out, however.

Dog Jones
Nov 4, 2005

by FactsAreUseless

Amazing Member posted:

Walk out?

I set all my outside doors to staff only, this is simply done by clicking on the door and assigning it so. Same way you would dismantle a light or object. This seems to mostly just work on jail doors as I haven't successfully barred inmates from the kitchen doors to get shivs or poison. I've never had anyone of them 'walk-out, however.

I already know that you can restrict access to the doors, I even mentioned it in the post you quoted. The prisoners just wait at the doors until a staff member walks through them, and then they run out.

Drone_Fragger
May 9, 2007


I think the "can't put pipes under walls" thing is deliberate since they're meant to be heavy duty sewer/water pipes rather than small, copper ones. You can put them down and then put walls over them (I have done this) My guess would be it is to add a small amount of micro work to planning water supplies since they aren't limited by the amount of use like power supples are.

On that note, I would highly recommend using two generators with two circuits. That way if you overload your prisons utilities circuit you aren't going to blow all the lights, and vice versa.

edit: Airlock style double doors will prevent that. It is possible for both to be open at once but prisoners will not path through it. I think this is deliberate since you can't limit doors in an area to only open if the other is closed yet.

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


Also duders this is the very first version that was unveiled yesterday. As far as Alphas go it's still really early yet. I'd guess/hope we'll get a steady set of features and fixes as time goes on.

Cerebulon
Mar 29, 2010

Destroyer of Worlds*
(*No worlds were harmed in the making of this title.)

Amazing Member posted:

Walk out?

I set all my outside doors to staff only, this is simply done by clicking on the door and assigning it so. Same way you would dismantle a light or object. This seems to mostly just work on jail doors as I haven't successfully barred inmates from the kitchen doors to get shivs or poison. I've never had anyone of them 'walk-out, however.

I've had them wander through doors left open by workers for a while until they end up at the front gate and finally actually start doing something the game considers suspicious (Trying to break down the door) and the guards do something about it, provided the front gate wasn't left open too.
Really no prisoners should be anywhere near the front gate since there's two gates, a fenced-in pathway (Or instead of the previous, a double-gated kitchen), an admin area, another two gates, a storage/delivery area, another fenced in pathway, the double front gate and a decorative parking area between freedom and the yard/cafeteria where any prisoner really ought to be. Yet the dozens of workers, janitors, cooks and guards moving back and forth see a prisoner making their way through all that and think "Yeah, that guy should totally be here." right up until he's sprinting away from the complex never to be seen again.

I'm sure restricted areas will be implemented though, it'd also give good reason to have guards patrolling outside of the core prisoner areas.

Shadowlz
Oct 3, 2011

Oh it's gonna happen one way or the other, pal.



Drone_Fragger posted:

I think the "can't put pipes under walls" thing is deliberate since they're meant to be heavy duty sewer/water pipes rather than small, copper ones. You can put them down and then put walls over them (I have done this) My guess would be it is to add a small amount of micro work to planning water supplies since they aren't limited by the amount of use like power supples are.

Yeah but it is confirmed bug on wiki and the dev save on the wiki has large pipes going under walls. I like it this way but meh.

Jaytan
Dec 14, 2003

Childhood enlistment means fewer birthdays to remember

Sankis posted:

Also duders this is the very first version that was unveiled yesterday. As far as Alphas go it's still really early yet. I'd guess/hope we'll get a steady set of features and fixes as time goes on.

I am pretty sure everyone posting in this thread is aware of that. We're just posting issues because it is a topic of discussion appropriate to the thread.

Dizz posted:

One thing I'd hope to see is a fix to escaping prisoners pushing other escapees through doors. Also maybe some method of earning funds, maybe having some room where prisoners can make things that earns you money and less time on their sentences [I'm not sure if prisoners ever do their time or everyone has an infinite life sentence].

You can designate space as a "workshop" room and you get income for that, but it doesn't seem to do anything. No one ever works it and I don't think any objects increase income.

Autism
Jul 1, 2009

FREEDOM
INCARNATE

Dog Jones posted:

Even though its an alpha its still pretty lovely they released a build where prisoners can just walk out of your prison if they feel like it. They really need a better system for area restriction beyond just the restrictions on doors, because that does almost nothing. Or maybe the AI for staff members needs to be improved such that people actually care if prisoners are in places where they shouldn't be.

Build walls or fences? That keeps people in. Or just have more than one door to the exit, which pretty easily keeps prisoners in if they're restricted.

Dog Jones
Nov 4, 2005

by FactsAreUseless

RON PAUL ALL YEARS posted:

Build walls or fences? That keeps people in. Or just have more than one door to the exit, which pretty easily keeps prisoners in if they're restricted.

Like I already said, prisoners will just wait at doors until staff members open them and they can slip out. I even have a maze of fences with layers of staff only doors as the only way in or out, but prisoners still slowly leak out over time since staff don't care that prisoners are in places where they shouldn't be.

Hezzy
Dec 4, 2004

Pillbug
I'm actually having problems where the prisoner pathfinding is making them hover around staff doors waiting for them to open to get to simple places like the canteen. I'd imagine it'd get fixed in a later patch, but it'd be nice to have restricted areas where prisoners will actively avoid and will be locked down by guards if they're seen there.

I feel quite limited in the alpha version - the engine isn't quite optimised yet and having a large prison slows down my system noticeably. There's a few frustrating but not game breaking bugs, like prisoners just getting bugged and standing around doing nothing.

Can't wait for guard patrol routes to be implemented, as well as riot guards. Hoping they implement it so your guards will rush into the armoury, don gear and run out to sort stuff! I wouldn't mind having to look after guard's needs as well, like having staff areas or sleeping areas for them too.

It'd also be nice if you could control the flow of prisoners into your prison, it can get quite overwhelming even with unlimited funding. Can't imagine what chaos there would be if I was playing properly!

PROTIP: Don't use the building deconstruct tool to remove interior walls. Use the materials menu and replace the wall with concrete flooring or something similar.

Hezzy fucked around with this message at 05:21 on Sep 28, 2012

ZackHoagie
Dec 25, 2007

now eat him.

Is it just jpg compression or does the UI really look that kinda grainy and lovely?

Orv
May 4, 2011

ZackHoagie posted:

Is it just jpg compression or does the UI really look that kinda grainy and lovely?

Compression. It's just fine in-game.

Hezzy
Dec 4, 2004

Pillbug

ZackHoagie posted:

Is it just jpg compression or does the UI really look that kinda grainy and lovely?

It's jpg compression. The image was about 6 megs as a .png so I changed it to .jpg in Paint so I could post it here.

ZackHoagie
Dec 25, 2007

now eat him.
Oh thank god. I'll probably pick this up next month cause this seems just on the wrong side of fun broken and regular broken for me at this point and I figure a better alpha will be out by then. Can you assign prisoners locations? I wanna see if I can instigate race riots.

dunc-uk
Jul 27, 2002
I played a bit of this last night, as a big fan of Theme* games.

It shows alot of promise, but at the moment my biggest gripe is that the economy is punishingly difficult. I've not yet managed to afford to build prison rooms as my prison is quickly overrun by new inmates as my holding cell becomes a violent cattle market. My thoughts so far:

  • There needs to be a way to borrow money without having to unlock the financial advisor lady and build her an office. That costs money!
  • You need to be able to close your prison to new inmates.
  • Nobody would send new prisoners to a jail with uncontrolled riots, frequent escapees and such a high death toll as my first prison attempt had. Yet the local authority were quite happy to send 20 more inmates to my blood encrusted jail, doubling the current population, half of whom had already been beaten unconscious by the guards and their fellow inmates.

Also, I can't help but fear that the simplistic graphics suck some of the enjoyment out of viewing your prison. Part of the fun is being able to sit back and watch your prison self-administering with everyone going about their business, but that's not really working if I have to click on the inmates to find out what they are actually doing.

Anyway, looking forward to new releases.

Dog Jones
Nov 4, 2005

by FactsAreUseless

dunc-uk posted:

I played a bit of this last night, as a big fan of Theme* games.

It shows alot of promise, but at the moment my biggest gripe is that the economy is punishingly difficult. I've not yet managed to afford to build prison rooms as my prison is quickly overrun by new inmates as my holding cell becomes a violent cattle market. My thoughts so far:

  • There needs to be a way to borrow money without having to unlock the financial advisor lady and build her an office. That costs money!
  • You need to be able to close your prison to new inmates.
  • Nobody would send new prisoners to a jail with uncontrolled riots, frequent escapees and such a high death toll as my first prison attempt had. Yet the local authority were quite happy to send 20 more inmates to my blood encrusted jail, doubling the current population, half of whom had already been beaten unconscious by the guards and their fellow inmates.

Also, I can't help but fear that the simplistic graphics suck some of the enjoyment out of viewing your prison. Part of the fun is being able to sit back and watch your prison self-administering with everyone going about their business, but that's not really working if I have to click on the inmates to find out what they are actually doing.

Anyway, looking forward to new releases.

I don't think you need a finance lady to receive a government grant. Have you checked the grants tab on the reports page (lower right hand corner of the screen)? You can get around ~50k right off the bat with those grants if I remember right. Also, some people mentioned that the "workshop" room is just a money generator in the current build, but I haven't tried it yet.

If your prison can't accomodate new inmates, try removing the "deliveries" room. I'm pretty sure the truck won't drop off new prisoners.

beef express
Sep 7, 2005

The highest technique is to have no technique.
Metal detectors are insane at stopping riots, I have 17kg bags of knives outside the holding cells and canteen and like 30 guys in lockdown. They're all starving because every time they get out of lockdown the metal detectors catch them with contraband again. I had to fill the holding cell with beds because otherwise they don't sleep. It'd be nice to be able to assign them to solitary instead.

Dunc-uk: Cost-saving-wise the best thing to do is just have a large building with lots of 2x3 cells, leaving out any walls, and use the extra cash to make a huge rear end canteen/kitchen/holding cell. It still won't be big enough thanks to the migrant waves, but it stops an immediate food/overcrowding tantrum spiral. The grant advances give you more than enough to start with.

Flashing Twelve
Mar 20, 2007

Dog Jones posted:

Also, some people mentioned that the "workshop" room is just a money generator in the current build, but I haven't tried it yet.

There's some kind of exponential bullshit going on with room placement. What I'm getting at here is don't try and be smart and place a 150x150 block of workshop because it'll take nearly an hour to process.

Hezzy
Dec 4, 2004

Pillbug

Flashing Twelve posted:

There's some kind of exponential bullshit going on with room placement. What I'm getting at here is don't try and be smart and place a 150x150 block of workshop because it'll take nearly an hour to process.

Yeah, I did something like this. It also considerably slows your game down after it's placed.

https://www.youtube.com/watch?v=kSkVjmRGUaw

I hope they add the Brass Moustache.

Sylink
Apr 17, 2004

The execution tutorial was pretty hardcore...:stare:

thenotoriouspie
Feb 28, 2010
SUPREME
GOON HERO
-2011-

(hell yes)
:hist101:
I'm having trouble really getting started. Could someone post a good setup for a prison at the start?

Hezzy
Dec 4, 2004

Pillbug

thenotoriouspie posted:

I'm having trouble really getting started. Could someone post a good setup for a prison at the start?

Put down some workshops, they generate cash without having to be inside anything or have any items in them.

Get all your grants from the Reports > Grants menu. I usually start by sectioning off a small portion of the land and then I build inside there. Create an admin building to hold offices for your warden and other dudes. Make a decent sized canteen and put a kitchen in close proximity. Then create a holding cell reasonably close to the entry of your prison. Keep building until you've got everything the "Basic Detention Centre" grant lists. Once you've got the bare minimum, look at creating some cell blocks to hold your current prisoners and then expand upon capacity to future proof your prison.

Some building sizes that I find are quite efficient;

Cell Block: 12x30 (Room for 16 cells and 2 showers)
Admin Building: 16x9 (6 offices)
Canteen: 20x20 (Room for 5 tables and benches, 3 serving tables, 2 bins)

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beef express
Sep 7, 2005

The highest technique is to have no technique.
drat, that makes my prisons look like disorganised piles of crap. Good tips.

How do you get those bottleneck corridors, is it just tactical wall removal?

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