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TrampolineTales posted:
Why do your images have a row of inverted coloured pixels on the bottom and right edges? Is it like this in the game itself?
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# ? Oct 17, 2012 18:40 |
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# ? Jun 4, 2024 17:02 |
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ivantod posted:Why do your images have a row of inverted coloured pixels on the bottom and right edges? Is it like this in the game itself? I think that might be a capture glitch. I'll just crop the images when I resize them for the actual post.
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# ? Oct 17, 2012 18:43 |
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Edit: noooope.
DangerDan fucked around with this message at 18:42 on Nov 29, 2012 |
# ? Oct 17, 2012 18:58 |
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LesBeardly posted:So, is there anyone out there that (by some miracle) hasn't played or watched the Mass Effect games, and would want to do commentary over them? Let me know. And if there's more than like, two responses, do everyone a favor and just e-mail me (lesbeardly at gmail) rather than spam the sandcastle.
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# ? Oct 17, 2012 18:58 |
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TrampolineTales posted:
I understand if you don't want to commentate over the intro, but I'd still like to see an update from a bit later in the game so I can actually see what you're going to go for with your commentary.
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# ? Oct 17, 2012 19:05 |
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TrampolineTales posted:
I suppose this is what I get for being a lazy rear end in a top hat and not making a proper test post (or finishing my LP). If you make this thread, I am going to be all over it. Hotel Dusk is one of my favorite games ever, flaws and all. I brought the screenshots thing up in the TSF a few months ago, and the general consensus was that 2X was too large. They're perfectly visible at normal DS size. Ed: Oh, and video and music links are a must. I have the entire soundtrack if you need it.
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# ? Oct 17, 2012 19:09 |
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The text seems a little blurry. I can't remember, is that just how they are in the intro cutscene? I'd really like some sharp capture with that nice artwork.
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# ? Oct 17, 2012 19:09 |
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asymmetrical posted:The text seems a little blurry. I can't remember, is that just how they are in the intro cutscene? I'd really like some sharp capture with that nice artwork. It's not nearly that blurry:
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# ? Oct 17, 2012 19:12 |
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inthesto posted:Incoming test post for Battle for Wesnoth: This looks pretty good considering the things you've pointed out. I've tried several times to get into this game but haven't been able to (in fact I've always wished I could stay interested in turn-based strategy as whole and I don't know what's stopping me) so I'd watch this LP. I think the pacing is fine even with all the mechanics explanations, if you're worried about it I'd check out the Advance Wars/Fire Emblem LPs going on right now and see how they handle things in the early updates.
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# ? Oct 17, 2012 19:15 |
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Rinkles posted:Well, alternatively there could be a parallel Republic thread hosting 4 Republic playthroughs. There was some initial interest when the idea first cropped up, but no idea if it's only CommissarMega that's actually committed atm. I think either solution would work, but the thread has 4 people updating with all 4 Imperial lines and that works pretty well so I'd say to keep what works. Republic after or in a separate thread, sure. Not that this is an issue right now what with someone having gone insane over their psychotic obsession with Obsidian
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# ? Oct 17, 2012 19:53 |
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I resized the images and cropped off the weird pixel glitch. I also added audio links for the game's soundtrack. http://lpix.org/sslptest/index.php?id=3468 Does it look any better?
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# ? Oct 17, 2012 20:23 |
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TrampolineTales posted:I resized the images and cropped off the weird pixel glitch. I also added audio links for the game's soundtrack. The text is still a little blurry. Also, I'd also like to see an update from later in the game so we can get a feel for what the commentary will be like - as it is, it's basically just the game only in stills.
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# ? Oct 17, 2012 20:31 |
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TrampolineTales posted:I resized the images and cropped off the weird pixel glitch. I also added audio links for the game's soundtrack. One of the things I was considering for my own LP was using gifs to show off the animated sections of the intro, since it has really great animation (also to show off the parts that are more difficult to capture in still shots). Mind throwing that in? Also, what Waffleman said earlier.
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# ? Oct 17, 2012 20:32 |
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inthesto posted:Incoming test post for Battle for Wesnoth: Those three things? Do them now. Are you going to do them for the next update? If the answer is yes, then scrap your update and do it again. Seriously, make it good right off the bat, rather than "it's not perfect, but it gets better." And always record in the size you plan on displaying the game in, if possible. If you can record in 800x600, then do that. Another thing I'd mention, you should probably include a little IMG (Name) for each new NPC when they are introduced. Otherwise we just get a swarm of sprites and don't automatically get a name attached to them. Also, if it's been awhile since we've seen an NPC, give them the little name tag again. It helps keeps things fresh and prevents confusion in a game with lots of characters. Not every LP does it, but the few I've seen it done in makes it look really good. Otherwise, looks decent.
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# ? Oct 17, 2012 22:38 |
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Hello, folks. Just popping in here to give a big "thank you" to the Sandcastle. I just finished my very first LP. It's been submitted to the archives. Thank you for being here and providing help to aspiring LPers, and especially for all the help and harsh criticism of my first terrible video (over a year ago).
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# ? Oct 17, 2012 23:04 |
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Krysmphoenix posted:Those three things? Do them now. Are you going to do them for the next update? If the answer is yes, then scrap your update and do it again. Yeah, you're right. It's not too hard for me to run through the map again and recycle most of what I've written. Still, goodbye nearly-instant level on a shaman. As for the speaking character thing, though, I'm wondering if that's worth the effort. There's literally all of four characters with recurring speaking roles; everyone else is just a throwaway generic character.
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# ? Oct 17, 2012 23:37 |
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inthesto posted:As for the speaking character thing, though, I'm wondering if that's worth the effort. There's literally all of four characters with recurring speaking roles; everyone else is just a throwaway generic character. Fair enough then! But from what little I can remember from that campaign back when I played Wesnoth, it seemed like there were named Elves that seemed important in the long run. But at the very least, give us their name the first time they appear, unless they really are that generic. Ultimately it's your call, I'm just spouting out stuff I think could help.
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# ? Oct 18, 2012 00:34 |
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inthesto posted:Incoming test post for Battle for Wesnoth:
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# ? Oct 18, 2012 00:54 |
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I actually tried capping the game with PNGs, and each screenshot was coming out around 900 kb. Maybe I'm still thinking with bandwidth from a decade ago, but isn't that a bit excessive? e: vvv Cool, I'll look into that before I try recapping the game inthesto fucked around with this message at 01:03 on Oct 18, 2012 |
# ? Oct 18, 2012 00:57 |
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inthesto posted:I actually tried capping the game with PNGs, and each screenshot was coming out around 900 kb. Maybe I'm still thinking with bandwidth from a decade ago, but isn't that a bit excessive? Run the PNGs through something like PNGout or optiPNG. You should definitely be using PNGs for a sprite based game like that.
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# ? Oct 18, 2012 01:00 |
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Artix74 posted:Run the PNGs through something like PNGout or optiPNG. You should definitely be using PNGs for a sprite based game like that. I looked at that test post and almost all of them are what you should use JPEG for. All that forestry stuff, and the drawn characters? Not really PNG's finest. Screens that are text heavy - maybe - the compression wasn't doing that any favors.
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# ? Oct 18, 2012 01:55 |
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Yeah, I ran a test PNG through optiPNG, and I shaved off all of 12 kb. Granted, this is my first time attempting to optimize PNGs, but I don't see how I'm going to get significant mileage out of this. Alternatively, I tried capping with JPG, but at a much higher quality this time: I think the second screenshot looks a little blurry with that text box, but those only come up twice per level. General consensus thinks that's acceptable at ~250 kb a pop?
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# ? Oct 18, 2012 02:44 |
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Here goes a test post: Let's Play Why Far Cry 2? I have always been interested in playing this game, but my laptop couldn't handle the intense awesome graphics, and so it ran like crap. I finally ponied up for a new pc 4 years later, so now I can finally get around to this game. Another reason for choosing this game was because I liked Stabbey_the_clown's suggestion of letting readers vote for what my loadout should be for the next mission in the LP Request Thread. I've only logged a few hours of playing to test the recording performance, and to get an idea of some of the game mechanics. As far as completion, I've only completed the tutorial mission, and part of the first UFLL faction mission. I'll be playing with the Fortune's Edition DLC, Graphical Enhancement Suite, and Dylan's Realism mod. The Game Far Cry 2 is set in a region of Africa torn apart by civil war. The two warring factions are the Alliance for Popular (APR) and the United Front for Liberation and Labour (UFLL). The main character, played by your's truly, is on a mission to hunt a man known as the Jackal. I did some research on this game because I was thrown off by the lack of trigens in all the screenshots, and I discovered the stories of Far Cry 1 and 2 are not related. Characters Marty Alencar Marty was born in Brazil, served in the United States Marine Corps, and is currently employed as a mercenary for an unknown organization. His latest contract has him tasked out to kill a man known as The Jackal. The Jackal The Jackal is a weapons dealer that's responsible for giving both factions access to his arsenal. Weapons List Make sure you include, a primary, secondary, special weapon and grenade type, as well as if I should accept my buddy's plan or not in your vote! Items crossed out are not currently available for purchase/voting. Primary Silenced Shotgun Secondary Craftsman Shotgun Special Crossbow Grenades M67 Grenade Molotov Next Mission mission brief here Alternative options none Let's Play! Episode 1 - Polsy
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# ? Oct 18, 2012 04:44 |
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What's the point of posting every weapon and then scratching out the ones you don't have yet? Just add them to the OP as they come. Also, the idea of adding mission briefings and stuff to the OP is cute, but people don't really seem to check the OP except to get a list of updates after their first read through, and I'm one of those people. Maybe I'll get proven wrong on that, but with the number of people who don't read OPs at all I find it hard to not believe. Your episode list should probably be more noticeable somehow, whether with images or something, and should definitely be more descriptive than just "Episode X".
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# ? Oct 18, 2012 05:46 |
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I have a question that I hope isn't misunderstood for an interest check. I'm trying to figure out a plan to do Telltale's 5-episode Back to the Future games. My initial thought was to use screenshots, as other successful LPs of point-and-click adventure games have done, but a huge selling point of the games is how authentic and respectful they are towards the original movies, to the point of getting Christopher Lloyd back to voice Doc Brown and using a lot of the original music. Would hybriding it be better -- post videos alongside the screenshot commentary? The idea I'm thinking is to do the entire LP as screenshots, but post videos alongside the screenshots of important conversations, events, and occasional action sequences. On the other hand, because the atmosphere is so important to the quality of the game, maybe it would be better to just do the whole thing as video, except then I'd have to consciously play the game to leave enough room for me to explain things -- and then maybe having my voice interspersed with Chris Lloyd and Michael J. Fox's replacement would break the immersion. What would be the best way to go about this?
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# ? Oct 18, 2012 06:15 |
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Have you considered a subtitle or minimal voice LP, mostly letting the game do its thing and interjecting only when truly necessary?
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# ? Oct 18, 2012 06:17 |
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Wild Knight posted:I have a question that I hope isn't misunderstood for an interest check. A sub LP would also work well, and would probably be my preferred format.
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# ? Oct 18, 2012 06:18 |
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Suspicious Dish posted:Have you considered a subtitle or minimal voice LP, mostly letting the game do its thing and interjecting only when truly necessary? This is a good idea to try.
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# ? Oct 18, 2012 06:27 |
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You know, I hadn't really thought about subs, because my AviSynth comprehension is beginner enough as it is and the idea of figuring out how to get subtitles working seems daunting. Still, I'm in no rush to get this out, especially half-assed, so I'll check the tech fort and see if I can figure that stuff out. Thanks, guys.
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# ? Oct 18, 2012 06:50 |
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You can also do minimal voice commentary. Nidoking and Bobbin Threadbare both successfully did adventure games as voice commentary, so maybe they could provide some tips.
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# ? Oct 18, 2012 06:54 |
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LesBeardly posted:So, is there anyone out there that (by some miracle) hasn't played or watched the Mass Effect games, and would want to do commentary over them? Let me know. And if there's more than like, two responses, do everyone a favor and just e-mail me (lesbeardly at gmail) rather than spam the sandcastle. Bit late on this, but I've never touched the second or third game, and only like, half the first. I just didn't have it in me to keep up with that drat galaxy map.
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# ? Oct 18, 2012 08:59 |
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inthesto posted:Alternatively, I tried capping with JPG, but at a much higher quality this time:
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# ? Oct 18, 2012 14:24 |
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Redeye Flight posted:I posted these about 20 pages back, but I think they got buried in the discussion about cursing in LP. I've been planning to do a narrative LP of Shattered Union, for two reasons. Firstly, the game is pretty great for that kind of thing (excellent, idea-inspiring premise but very weak/thin existing plot). Secondly, the last one-and-a-half LPs of it were purely mechanics-based, and since a full campaign will run at least 22 turns, the gameplay itself gets a little lackluster by the end. I thought putting the introduction up top before the talk of the format of the LP itself actually worked. I like the narrative style you're using, it works. StandardVC10 posted:I recorded the beginning of Minerva: Metastasis a second time with less technically-oriented commentary, done post-recording rather than during recording. Didn't mention every single thing I wanted to but honestly I was coming off a bit more chatterbox than I'd hoped to anyhow. There is a lot of frequent stuttering in the recording, it's not as smooth as it should be and I find that really distracting. You should see the Tech Support Fort first. elite_garbage_man posted:Far Cry 2 I agree that the mission briefings should probably only be in the post of the update, most people don't really check the OP. I don't mind you including a full list of the weapons, but it could be organized better - with all unlocked ones at the top, locked ones in spoiler tags below. You say you haven't played much of the game before? In that case, I've got a few useful tips and suggestions that might be helpful for you. I could PM you with them if you want. There's not much else I can comment on, you didn't make any commentary after you get control, that was a good spot to start talking again. Stabbey_the_Clown fucked around with this message at 15:55 on Oct 18, 2012 |
# ? Oct 18, 2012 15:34 |
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Stabbey_the_Clown posted:There are a lot of frequent stuttering in the recording, it's not as smooth as it should be and I find that really distracting. You should see the Tech Support Fort first. Agreed. I've been playing with settings subsequently and a few newer recordings have done better but it's still not where it should be yet.
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# ? Oct 18, 2012 15:51 |
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Thanks for the tips. Go ahead and send me that pm.
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# ? Oct 18, 2012 16:11 |
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elite_garbage_man posted:Far Cry 2 I'll be honest, it's probably best to just add the weapons to the OP as you go along and/or note which stuff you got in the latest update like Geop does with his Dark Souls thread. If you have all the weapons visible from the start, spoilered or no, you run the risk of readers mousing over and going "Oh boy, Golden AK-47! I'm gonna sit on my hands for now and vote when he gets that." Plus, surprises are fun. Even if those surprises are new weapons.
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# ? Oct 18, 2012 16:34 |
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Eh+ Gamer: Final Fantasy Mystic Quest Good afternoon from the Great Canadian North. This is an ongoing Lets Play of the black sheep of the Final Fantasy series, Final Fantasy Mystic Quest. Released in October 1992, the game was primarily a way for Squaresoft to test American markets for the feasabilty of RPG's. The game is actually quite fun to play if one looks past it's problems, and I highly recommend it to anyone who wants an RPG they don't need to open Microsoft Excel to play. Episode 1 - Wherein We Lose at the Tutorial http://blip.tv/EhPlusGamer/eh-gamer...utorial-6259435 - Series Premiere Episode 2 - Wherein Friends are Short Lived http://blip.tv/EhPlusGamer/eh-gamer...t-lived-6266878 Episode 3 - Wherein Kaeli is Saved http://blip.tv/EhPlusGamer/eh-gamer...-healed-6270552 Episode 4 - Wherein Things Burn http://blip.tv/EhPlusGamer/eh-gamer...gs-burn-6309123 Episode 5 - Wherein We Make Up For Lost Time (Times Five) http://blip.tv/EhPlusGamer/eh-gamer...isode-5-6402349 - First episode with new sound equipment, microphone, interface
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# ? Oct 18, 2012 17:09 |
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First thing's first; VLP? Terrible idea for this specific genre. It could be done, but screenshots are just better for the most part. Second; no need for that intro bit. On to the actual content of the videos; the commentary is actually really quite good, riiiiight up until you get to the point where you start voice acting the characters. All of this has probably been brought up, though, so on to some advice from me; go look through other LPs, both VLPs and SSLPs just to get a feel for how to construct an OP. You also probably didn't need to show every single failure against the Behemoth; watching endless failure gets tedious after a while. Technically, though, the videos actually look pretty good. You might want to up the volume of the music just a little bit; I've only watched the first one at this point, but it's hard to hear over you and this game has some really good music.
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# ? Oct 18, 2012 17:24 |
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EhPlusGamer posted:Eh+ Gamer: Final Fantasy Mystic Quest I'm not going to watch this because I don't care about final fantasy, but just from the post I can tell you a few things. First, make an actual OP. Two sentences about the game is not enough and your links are terrible. Posting an in-progress LP isn't exactly bad, but you're telling us you're only 5 episodes in and you needed to buy new equipment. This is fine if your videos are actually good, but the new equipment is not a good indicator there. You should probably start over. Lastly, do not put your name in the thread title. It's a personal pet peeve of mine but it makes you look like you are LPing more for yourself and to grow your "brand" and less for the actual game. In summary, you should probably lurk more and see what other people do around here.
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# ? Oct 18, 2012 17:26 |
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# ? Jun 4, 2024 17:02 |
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EhPlusGamer posted:Eh+ Gamer: Final Fantasy Mystic Quest Yeah, don't narrate the dialogue, seriously. I do like your commentary, right up until it gets interrupted by falsetto voiceacting. I watched Episode 5 for an idea of how the LP has evolved. It's well-edited, and your commentary is fun to listen to (to the point that I'm more inclined to nitpick about technical inaccuracies -- the potion bottle icon means that the tier-2 armor grants poison immunity, not improved magic) but the LP still has plenty of room for improvement. Like everyone is saying, don't voiceact the dialogue, and also, try not to be too boring. When you started singing about bottles of maple syrup, it really gave me the feeling that you didn't have much to say, and were just trying to remind the audience that Pittsburgh Lambic fucked around with this message at 17:42 on Oct 18, 2012 |
# ? Oct 18, 2012 17:28 |