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Samurai Sanders posted:I've definitely killed more endangered species in just a few hours of this game than I ever have in games before. bout 90% sure I've killed more tigers than exist in the wild nowadays
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# ? Dec 9, 2012 07:53 |
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# ? Apr 27, 2024 16:03 |
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Ok, thanks to Gibbed I'm playing my second playthrough (on Warrior this time) and something I've had pretty much the entire time is this: Notice the wonky water graphics going on in the distance. From what I can tell by moving around and goofing a bit, it seems like the overlay for say breathing underwater and when you get hit are affecting the distant textures (?). Very odd, just curious is anyone else is having this issue and if there's a fix.
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# ? Dec 9, 2012 07:58 |
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I've had it. I haven't seen it in vistas like that but I have seen it close up where large chunks of water are missing. It should just fix itself after you load again. Also, will warrior unlock if I play though normal on my first run and how is it? If it just makes enemies super lethal thats cool, but if it turns them into meatshields I might pass. Head shotting someone with a sniper rifle and not seeing them go down really pisses me off in games.
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# ? Dec 9, 2012 08:06 |
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Oh god the bit where you escape from that waterhole after Vaas' insanity spiel (1st island) is kicking my arse. I've got part of the sequence down, i.e. doing a takedown the first guy outside the waterfall, and then the second and then reflex knifing his buddy, grabbing their poo poo and taking out the sniper, grabbing his poo poo and taking out the RPG guy, and finally clearing out all the other dudes in the first part of the village. But by the time I'm near the chopper I've got about 1:30 left on the clock and I'm usually at a loss to get rid of both the second sniper and the heavy and I usually die. Just wondering if I should abandon, do some more open world poo poo and then try again when I've at least got the heavy takedown skill.
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# ? Dec 9, 2012 08:14 |
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/\/\/\edit: if it's open and you can take it once you have the points wait for Heavy take-down. Those are usually the guys I go for first. I believe I went for them first then as well, not sure though.NESguerilla posted:I've had it. I haven't seen it in vistas like that but I have seen it close up where large chunks of water are missing. It should just fix itself after you load again. No it only shows when I look at water when it's a good distance away. Doesn't fix itself either. And so far from what I can tell there's really no difference between Warrior and Survivor. I amped it up to Warrior because I could literally walk into any enemy camp and manage to kill everyone without even considering the alarm. Mind you I was fulling geared out, but still it just seemed a bit too easy. Not going straight for "Awesome GUNZ" right away this time, which is especially nice because now I can mod the 1911 and my AK.
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# ? Dec 9, 2012 08:15 |
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The Deadly Hume posted:Oh god the bit where you escape from that waterhole after Vaas' insanity spiel (1st island) is kicking my arse. The timer starts once you're spotted so you can actually sneak around quite a bit and get to the last couple of guys without starting the timer
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# ? Dec 9, 2012 08:33 |
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Arkitektbmw posted:Ok, thanks to Gibbed I'm playing my second playthrough (on Warrior this time) and something I've had pretty much the entire time is this: Although yours seems to be an extreme case, that seems to be just one of those "things" we still have to deal with in gaming graphics. It's 2012, and yet just about any game with a very large, open-world landscape, we still have Z-fighting issues on distant terrain when it comes to textures/shaders/shadows. When is that poo poo going to get fixed already? I remember z-fighting bullshit in games 15 years ago, and we still have to deal with it today. It's usually worse in cutscenes too. Trying to show off the nice, beautiful landscape in a game during a cutscene, but it's all hosed up because they shadows are flipping out as the camera moves.
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# ? Dec 9, 2012 08:35 |
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Bloody Hedgehog posted:Trying to show off the nice, beautiful landscape in a game during a cutscene, but it's all hosed up because they shadows are flipping out as the camera moves. Sometimes these issues are driver bugs. (Drivers are software, too!) For example, the GeForce 310.70 Beta driver purports to fix shadow flickering in Assassin's Creed 3 (Release Notes). Adraeus fucked around with this message at 08:44 on Dec 9, 2012 |
# ? Dec 9, 2012 08:42 |
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Daric posted:The timer starts once you're spotted so you can actually sneak around quite a bit and get to the last couple of guys without starting the timer Now I've gotten through to a part.
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# ? Dec 9, 2012 08:48 |
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The Deadly Hume posted:Ha yeah, I finally nailed it. Just had to take a break and come back with a different approach. Here's how I got past that part. I jump out of the water, get spotted immediately, run all the way to the copter while literally biting bullets out of my arm, then grab a piddly SMG and very slowly destroy an army of men who are now following me in a line. When I got caught I was just going to reload but a friend dared me to keep going and see how long I could last with nothing. Our jaws dropped when I succeeded.
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# ? Dec 9, 2012 08:56 |
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The mission where you have to take pictures of the people on the bridge is just beyond loving trash. Worst most unfun mission in the game hands down.
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# ? Dec 9, 2012 09:08 |
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NESguerilla posted:The mission where you have to take pictures of the people on the bridge is just beyond loving trash. Worst most unfun mission in the game hands down. Note that this was also a mission in GTA: San Andreas, much like the burning the weed fields mission
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# ? Dec 9, 2012 09:10 |
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Rageaholic Monkey posted:Note that this was also a mission in GTA: San Andreas, much like the burning the weed fields mission Ha. Wonder if that was intentional or not. This mission is like "what doesn't Far Cry 3 do well? Let's shoe horn tall of those things into one god awful mission." It's also hard as hell in the cheapest most obnoxious way. I've died like 20 times and if I hear chadbro protagonist say "I gotta blow up that truck so they don't get away" one more time I'm gonna smash my TV. veni veni veni fucked around with this message at 09:16 on Dec 9, 2012 |
# ? Dec 9, 2012 09:14 |
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NESguerilla posted:The mission where you have to take pictures of the people on the bridge is just beyond loving trash. Worst most unfun mission in the game hands down.
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# ? Dec 9, 2012 09:21 |
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Also, I think that mission was designed for you to use the zipline skill. With a desert eagle.
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# ? Dec 9, 2012 09:26 |
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Goddamn. I'm at the part toward the end when Riley is piloting the helicopter out of the airstrip, and you have to man the mounted gun. Once you circle back into the airstrip, there are dudes shooting RPGs at the helicopter that I can't point the gun at because they're in front of the chopper. I'm dying every time from getting bombarded by RPGs from people I can't even loving see. Ridiculous. I really hope I can get past this, because I loving love this game apart from this. I've tried it probably five or six times now, and always die at the same point.
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# ? Dec 9, 2012 09:28 |
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gibbed posted:Wow, I thought that mission was amazing fun, after hitting the bridge with RPGs, I ended up setting fire to each of the cliffside platforms as I ziplined across from each of them and the entire place was one giant inferno, awesome as hell. Yeah, I too thought that ruled. At first, I couldn't get the hang of it. But then when I figured out how to go about it, it became maniacally fun
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# ? Dec 9, 2012 09:30 |
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I will never get tired of jumping off of a cliff and then using my wingsuit to fly 5 feet off the ground down a road passing cars. I just wish I could see it from a third-person view.
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# ? Dec 9, 2012 09:34 |
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Beyond how linear that mission is, no matter how many times I reloaded, the bottom end of one of the zip lines was a blaze of fire and it would be pretty much an insta-kill as i was getting shot by 5 dudes while trying to escape the fire. Luckily I eventually remembered what game I was playing and just wing suited my rear end to the end of the river, ran up the bridge and avoided everything.
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# ? Dec 9, 2012 09:37 |
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NESguerilla posted:Beyond how linear that mission is, no matter how many times I reloaded, the bottom end of one of the zip lines was a blaze of fire and it would be pretty much an insta-kill as i was getting shot by 5 dudes while trying to escape the fire. Luckily I eventually remembered what game I was playing and just wing suited my rear end to the end of the river, ran up the bridge and avoided everything. I've played with the map editor now, and the performance indicator bar is utterly worthless compared to FC2. What's the point of having the thing if you can't see it while testing a map? It makes it impossible to tell where things are going to chug (as does the omission of the 'object poly budget' numbers). Mind you, sometimes things chug even if you're looking straight down at the ground without a single object in view. You can tilt power lines to use as ziplines, though, so that's one thing they improved.
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# ? Dec 9, 2012 10:06 |
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I really wish the multiplayer for this game actually worked right.
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# ? Dec 9, 2012 10:11 |
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Cpt. Spring Types posted:Goddamn. I'm at the part toward the end when Riley is piloting the helicopter out of the airstrip, and you have to man the mounted gun. Once you circle back into the airstrip, there are dudes shooting RPGs at the helicopter that I can't point the gun at because they're in front of the chopper. I'm dying every time from getting bombarded by RPGs from people I can't even loving see. Ridiculous. I really hope I can get past this, because I loving love this game apart from this. I've tried it probably five or six times now, and always die at the same point. I've been stuck on that mission for the better part of a week now. I have no loving idea how anyone has gotten past it.
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# ? Dec 9, 2012 10:18 |
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Troublesome Guy posted:I've been stuck on that mission for the better part of a week now. I have no loving idea how anyone has gotten past it. Maybe it bugs out for some people? I don't know, I completed it in the first try
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# ? Dec 9, 2012 10:59 |
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Wow. I just built my first gaming PC ever and got a free code for this with my GPU. I was waffling between using it myself or giving it to a friend because I played about an hour of FC2 on the PS3 before putting it down. I definitely made the right decision. This game is fun as hell and looks absolutely amazing. I guess I never really considered how much the PS3 was lagging behind with 7 year old hardware. A couple of questions: - I'm really bad at driving the vehicles. Maybe it's making the transition from a controller to a mouse and keyboard, but I can drive maybe 30 yards in my intended direction before veering off course. Is there a trick to driving other than "don't suck at it?" - Is there a tweak or something in the settings to change the menu volume? I have my volume set up correctly for the game but when I pop into the menu it's just wall to wall bass.
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# ? Dec 9, 2012 11:02 |
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NESguerilla posted:You can't even safely stake out encampments on the second island without constantly checking your back. When I try to be sneaky some random privateers will usually just walk up the road and spot me and everyone gets alerted. Put some natural land mass behind you and you will be okay. I just got to the second island and noticed that this was a problem, but I only allowed it to happen once. I've taken out 7 more unnoticed since then without issue.
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# ? Dec 9, 2012 11:04 |
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Arkitektbmw posted:/\/\/\edit: if it's open and you can take it once you have the points wait for Heavy take-down. Those are usually the guys I go for first. I believe I went for them first then as well, not sure though. How are you modding the 1911 and the AK?
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# ? Dec 9, 2012 11:10 |
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harskarenjag posted:How are you modding the 1911 and the AK? Check out this great mod by Gibbed: http://forums.somethingawful.com/showthread.php?action=showpost&postid=410353231
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# ? Dec 9, 2012 11:13 |
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Attention Horse posted:Check out this great mod by Gibbed: Oh, awesome. I don't remember the name of the starting sniper rifle, but if he added a silencer and extended scope to that as possibilities that will make the game a cake walk because it's semi-auto. Should be fun.
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# ? Dec 9, 2012 11:16 |
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Hahahaha, dammit. I had just claimed a radio tower, and enemies had shown up right below me. I started up FRAPS, was totally set to do a death from above on one of them... and then when I jumped I grabbed onto the zipline right above me, panicked, and fell to my death. So much for that.
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# ? Dec 9, 2012 11:27 |
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Speedball posted:I think the last part of the game is actually the hangover after the high. Y'know, climax 3/4th of the way through, then falling action to resolve all the last pieces. Sam was awesome! I'm so sad that he died the way he did because now they cant bring him back, if he would have been shot in the back he could atleast have a miraculous recovery or something.
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# ? Dec 9, 2012 11:49 |
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Zudgemud posted:Sam was awesome! Why would they bring him back, though? If there's a Far Cry 4 and it continues the tradition of the Far Cry games thus far, it will be completely different game than 3 and have all new characters and a new story and everything. There would be no mention of Sam or any of the other characters from 3 in it. There's never been an expansion pack to a Far Cry game, either, so it's unlikely to think that they'll do one for this game.
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# ? Dec 9, 2012 11:54 |
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Cardboard Box posted:Hahahaha, dammit. I had just claimed a radio tower, and enemies had shown up right below me. I started up FRAPS, was totally set to do a death from above on one of them... and then when I jumped I grabbed onto the zipline right above me, panicked, and fell to my death. So much for that. Well, are you gonna post the video or what?
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# ? Dec 9, 2012 12:07 |
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It's really not as funny as it sounds but I guess I could. EDIT: Actually looks like FRAPS hosed up and didn't record it right, so now I don't even have a memento of my failure.
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# ? Dec 9, 2012 12:08 |
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Is there any way to unlock every upgrade/craftable item from the start of the game? I'd like to play through again but not having 4 weapons and a massive rucksack is really annoying.
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# ? Dec 9, 2012 13:38 |
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I haven't beat this yet, as I've been enjoying the insanity of it too much. If I had any reason to ever doubt buying this game, which I didn't, but if I had any doubts, they would have been resolved today. I just trained 8 cassowarys into an outpost, and the loving birds cleared it for me. Most hilarious poo poo I've seen in this game yet. Don't gently caress with the cassowary.
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# ? Dec 9, 2012 14:21 |
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Pochoclo posted:I have a pistol with a silencer. This isn't such a big deal if you keep moving from hiding place to hiding place. As long as the others don't actually spot you, they won't activate the alarm and you will get the full 1500XP for clearing the camp without being detected.
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# ? Dec 9, 2012 14:26 |
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Zudgemud posted:Sam was awesome! Oh, and Far Cry 4 probably will not continue the plot, only the gameplay mechanics.
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# ? Dec 9, 2012 14:30 |
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Baron Bifford posted:I liked Sam because he was actually sane (his blitzkrieg style of combat notwithstanding) - the only sane guy on the island who was also useful to you. The doctor wasn't that crazy. Drug-addled, but I mean, he was a nice fellow and very helpful.
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# ? Dec 9, 2012 14:36 |
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He thought Daisy was his dead daughter.
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# ? Dec 9, 2012 14:39 |
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# ? Apr 27, 2024 16:03 |
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Please stop talking about Sam in the past tense, or at least use spoiler tags!
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# ? Dec 9, 2012 14:46 |