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Ror
Oct 21, 2010

😸Everything's 🗞️ purrfect!💯🤟


Dark Souls 2 article from new Edge Magazine. All images.

Here are two short write-ups people did of major points:

quote:

Edge Magazine has a blow out on Dark Souls 2 this month, and the details are out. Brace yourselves for the horror and anticipation of a brand new journey.

- Edge says they were shown a 10 minute playthrough of Dark Souls 2, and it is a huge step forward graphically. It looks on par with Watch Dogs and Star Wars 1313 in terms of "next-gen"-ness, or so they claim.

- Miyazaki is not working on the development of Dark Souls 2. He is not a director or producer, and is merely a "supervisor".

- Even as a supervisor, he isn't making any development decisions. He only tried to reinforce the team's commitment to releasing things on time, because of the bad experience they had with the patches in Dark Souls, and he also recommended the return to server-based gameplay ala Demon's Souls.

- The new directors, Tomohiro Shibuya and Yui Tanimura, are indeed the From Software staff who previously directed the Another Century's Episode series. The decision to have the two directors replace Miyazaki was a company decision made by both From Software and Namco Bandai Games to help move the series forward in a fresh direction.

- Miyazaki is working full time on directing a new game. He will not disclose if it is a new IP or a sequel to something else.

- Darks Souls 2 will be a direct sequel, and have an open world of about the same size, but more dense with content.

- It does not take place on Lordran. The name of the world is the key of the story, they will reveal it at a later date.

- One thing Shibuya wants to enhance is the action in the game. He feels that he can contribute because of his experience working on action games in the past.

- Shibuya says he wants to make things like the Covenant system clearer and more accessible, and he wants to make the story and messaging less subtle.

- He promises there will still be "hidden" elements in the story and world which can be missed.

- Development started in September last year, and was done in parallel with some of the Dark Souls patches and DLC content.

- The game is 25% complete, and the team is substantially larger than Dark Souls. The world creation internal staff for the sequel is nearly double that of the first game.

- The game might not make it for 2013.

- They showed a fat grotesque creature, which Shibuya said was the result of the fusing of different creatures by a mad scientist character in the game, like Frankenstein.

- Another new enemy is a Nazgul-like black rider, who apparently serves as an executioner of evil doers. Shibuya confirms there is some sort of morality system in the game.

IDK why I spoiled it really, is anyone avoiding this stuff?

quote:

-This the article source for the infamous "we want the skyrim audience" quote. To be perfectly clear, even though this was already known, this quote is from the writers of the article and not From Software.

-Huge leap in graphical quality. The game is compared to Watch Dogs and Star Wars 1313. Dynamic lighting and smoother animations all around.

-Hidetake Miyazaki, the director for Dark/Demon's souls, will not be directing the game and will only be lightly involved in the production. To be perfectly honest it basically seems like his name is there to be there- his involvement is mostly about getting the project started and occasionally checking in on it.

-The unknown nature of the games came from Miyazaki's interest in western fantasy/mythology and his relative inability to read the English text as a child, leaving him to fill in the blanks.

-Miyazaki was disappointed about having to patch Dark Souls, saying that they pushed the game out without being 100% complete. Dark Souls II will be complete when it launches.

-Server based PVP is back (yay!)

-The information about the directors for the game is worrying. Information is unclear whether or not Miyazaki willingly stepped down from the director's chair. Namco calls is a "company decision" and has this disturbing anecdote to share:

"For the IP to evolve and provide a new experience within the Dark Souls world the new wind from directors Shibuya and Tanimura is key to providing players with a brand new Dark Souls experience. In order to maintain expectations and satisfaction and the rewards players experience this was the time to bring in new characteristics and tastes of the directors for the series to continue evolving."

That **** sounds worrying to me. I could just be paranoid since this is one of the last bastions of hardcore gaming being released, but it sounds too much like PR bull ****.

-Miyazaki is working on a new game he can't talk about.

-Miyazaki is disappointed he doesn't have a greater role in Dark Souls II

-The Graphics are shockingly close to the trailer's quality

-According to Shibuya, one of the co-directors, the player's ability to parse meaning from subtle hints or clues will determine the difficulty of the game and the challenges that are there to experience.

-The map is roughly the same size, but has more content and more "areas of interest".

-The notion that Dark Souls needs to evolve was "common". Edge says not to expect a minor update.

-In designing map areas, the main concept was to create areas that had not been in either game.

-Talks of implementing a system that will let you reveal the clues you've learned over the course of the game (wut?)

-Shibuya talks about "limiting players options for the early portion of the game, making it simpler to understand new concepts. Then, after a certain amount of time has elapsed, they will suddenly experience the true dark souls experience".

Ror fucked around with this message at 19:15 on Dec 15, 2012

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Bob NewSCART
Feb 1, 2012

Outstanding afternoon. "I've often said there's nothing better for the inside of a man than the outside of a horse."

so divine favor and protection or whatever the ring is called is still pretty much necessary for most builds right? I want to not use it, but it's so powerful that I feel like taking it off is just gimping my self.

also, how much does a claymore do when max lightning enchanted? lightning is still the best element right or has that been changed too?

Jan
Feb 27, 2008

The disruptive powers of excessive national fecundity may have played a greater part in bursting the bonds of convention than either the power of ideas or the errors of autocracy.

Bob NewSCART posted:

pretty much necessary for most builds right?

No, nor has it ever been. :psyduck:

EC
Jul 10, 2001

The Legend
Nothing in that Edge article makes me feel good about DS2. :(

Yay for good looking graphics and everything but that just means it will probably have a low frame rate on consoles. Miyazaki not having a lot of direct input is worrisome as well.

Volte
Oct 4, 2004

woosh woosh
The fact that Miyazaki was fired from the project specifically in order to make sure the next one isn't like the last two is the worst part. It's like Dan Harmon and Community, except if Community was a massive hit but they still fired Dan Harmon for some reason.

Bob NewSCART
Feb 1, 2012

Outstanding afternoon. "I've often said there's nothing better for the inside of a man than the outside of a horse."

Jan posted:

No, nor has it ever been. :psyduck:
with 20% stamina, health and equip load I thought it was pretty much a given everyone and there mother used it

Leper Residue
Sep 28, 2003

To where no dog has gone before.
It sounds like he was given his own new project. That's not a demotion or even a firing. Hell, it sounds like his involvement is more akin to Sid Meier, there to just say "Yeah, that's a good idea." and then attach his name to it while not actually working on it.

EC
Jul 10, 2001

The Legend

Bob NewSCART posted:

with 20% stamina, health and equip load I thought it was pretty much a given everyone and there mother used it

Jesus learn how to spell and type.

It's not required at all. Certain builds can benefit greatly since its a percentage instead of a flat boost, but almost all specialized builds can go without and still do well in PVP. In PVE, you certainly don't need it.

Leper Residue posted:

It sounds like he was given his own new project. That's not a demotion or even a firing. Hell, it sounds like his involvement is more akin to Sid Meier, there to just say "Yeah, that's a good idea." and then attach his name to it while not actually working on it.

I get that they probably moved him to working on a next-gen game (please be a new IP Souls game). I just don't get why they'd go so much out of their way to change the formula.

EC fucked around with this message at 19:59 on Dec 15, 2012

Leper Residue
Sep 28, 2003

To where no dog has gone before.

EC posted:

Jesus learn how to spell and type.

It's not required at all. Certain builds can benefit greatly since its a percentage instead of a flat boost, but almost all specialized builds can go without and still do well in PVP. In PVE, you certainly don't need it.


I get that they probably moved him to working on a next-gen game (please be a new IP Souls game). I just don't get why they'd go so much out of their way to change the formula.

I will forgive any shortcomings DS2 may or may not have if they bring back the damned King's Field series and have him on it. I'm kind of amazed they haven't after the success of other first person rpg games.

D_13
Dec 27, 2005
Very early days of course but I don't think they mentioned much about gameplay in that article. I really hope they don't feel the need to tinker with what is an incredibly satisfying and rewarding system just conform to some new creative vision

EC
Jul 10, 2001

The Legend

D_13 posted:

Very early days of course but I don't think they mentioned much about gameplay in that article. I really hope they don't feel the need to tinker with what is an incredibly satisfying and rewarding system just conform to some new creative vision

The new director says he wants to make the game more "actiony". :/

Sir Ilpalazzo
Sep 4, 2012
The Souls games are already action games. Out of all the iffy-sounding statements in that article, I don't think that's something to jump on. I don't think it would hurt the games to at least be as balanced for PvE stuff as Devil May Cry games generally are, at least (by that I mean magic shouldn't be so overpowered and parties of multiple semi-competent people shouldn't be able to steamroll every boss).

TaurusOxford
Feb 10, 2009

Dad of the Year 2021
I'm starting to get a little worried. I honestly just wanted a perfected Dark Souls with all weapons and covenants being useful, and a dedicated co-op for online. It sounds like they want to take the game on almost a more devil may cry route.

lesbian baphomet
Nov 30, 2011

Some of that spoilered stuff is pretty encouraging, like improving covenants, servers, and making sure the game is more complete at launch (I especially like that they are okay with pushing it back into 2014)... But some of it is very discouraging, such as the morality system, desire for a more straightforward story, and wanting to "change the action". The basic fundamentals of DS combat are the very last thing that would ever need changing, and I hope that they realize the need to maintain that, even if they add new elements to it. Change for the sake of change is a horrible notion when you're talking about one of the most precise and rewarding combat systems to have ever existed in gaming.

At least it's nice to hear that Miyazaki is still working on something new, rather than simply being shunted off into the background. Hopefully that will be a worthwhile successor to Dark and Demon's Souls in the event that DS2 turns out bad.



Bob NewSCART posted:

with 20% stamina, health and equip load I thought it was pretty much a given everyone and there mother used it
I prefer to think of the RoFaP as the single worst item in the game, being that it that explicitly limits your build options and punishes you for wanting variety. I have never used it and will never use it, and I'm doing just fine in PvP.

Fungah!
Apr 30, 2011

EC posted:

The new director says he wants to make the game more "actiony". :/

Weren't there two Monster Hunter games in his CV? Because if so, that shouldn't be that much of a problem, the Monster Hunter games do action at least as well as Dark Souls. I mean, I'm not sure how FROM and N-B ended up at "this formula works well and was very successful, let's change it completely," but that doesn't necessarily mean what we get is going to be bad.

EC
Jul 10, 2001

The Legend
Devil May Cry is completely different, and (in my completely subjective opinion) much less fun to play than Dark Souls. I'd hate to see them go that way.

lesbian baphomet
Nov 30, 2011

Fungah! posted:

Weren't there two Monster Hunter games in his CV? Because if so, that shouldn't be that much of a problem, the Monster Hunter games do action at least as well as Dark Souls. I mean, I'm not sure how FROM and N-B ended up at "this formula works well and was very successful, let's change it completely," but that doesn't necessarily mean what we get is going to be bad.

He did cutscene and movie direction in those games, if I'm correctly remembering that resume page someone posted. This is the first project he's involved in that has him in a role that would influence gameplay.

Sir Ilpalazzo
Sep 4, 2012

EC posted:

Devil May Cry is completely different, and (in my completely subjective opinion) much less fun to play than Dark Souls. I'd hate to see them go that way.

I think the actual similarities are pretty vague, but the Souls games remind me a lot of the first Devil May Cry game. The others are a lot more over-the-top.

I'm not saying that the Souls games have to be like Devil May Cry specifically, but I would like to see them at least achieve the level of balance you see in character action games like that. That is definitely something the Souls games could take away from those.

Regarding the stuff about Tomohiro Shibuya - there are two Shibuyas. One was involved with Monster Hunter and one is From Software employee who previously worked on mecha games. In other words, the director of Dark Souls 2 has never had anything to do with Monster Hunter.

Fargin Icehole
Feb 19, 2011

Pet me.
A morality system in Dark Souls II is bullshit. But then again, maybe i'd be blowing it out of proportion if i said it would turn the game.

I just beat Manus on NG++++++, I am now ready for Dark Souls II. I just hope they don't gently caress it up.

Fargin Icehole fucked around with this message at 20:31 on Dec 15, 2012

Dickweasel Alpha
Feb 8, 2011

Mod Secrets #614 - Experto Crede is the one who bought most of those frog avatars

Fargin Icehole posted:

A morality system in Dark Souls II is bullshit.

It already existed in DeS

A morality system is going to likely involve you being a Dickwraith and having a boss come and try to kill you so you get to kill Death/Justice itself and ride off on its cool horse

CJacobs
Apr 17, 2011

Reach for the moon!

Fargin Icehole posted:

A morality system in Dark Souls II is bullshit.

But both previous games have had them, both in completely different forms. :confused:

Fungah!
Apr 30, 2011

Sir Ilpalazzo posted:

I think the actual similarities are pretty vague, but the Souls games remind me a lot of the first Devil May Cry game. The others are a lot more over-the-top.

I'm not saying that the Souls games have to be like Devil May Cry specifically, but I would like to see them at least achieve the level of balance you see in character action games like that. That is definitely something the Souls games could take away from those.

Regarding the stuff about Tomohiro Shibuya - there are two Shibuyas. One was involved with Monster Hunter and one is From Software employee who previously worked on mecha games. In other words, the director of Dark Souls 2 has never had anything to do with Monster Hunter.

Yeah, that's more or less what I'm saying. The game's going to end up being different, but we've got no idea yet if the gameplay's going to be good or bad and making that call based on two interviews is a little premature. I don't like a lot of the stuff we've been hearing, but it's still too early for full-on doom and gloom.

Also whoops, sorry, that CV that was posted earlier in the thread threw me. Which set of mecha games has he worked on, do you know? Was it Chromehounds or Armored Core?

e: whoops just looked it up, guess it's Another Century's Episode. Anyone play that? Was it any good?

Fungah! fucked around with this message at 20:35 on Dec 15, 2012

Fargin Icehole
Feb 19, 2011

Pet me.

CJacobs posted:

But both previous games have had them, both in completely different forms. :confused:

When I think morality system, I think Dragon Age 2. I'm overreacting.

TaurusOxford
Feb 10, 2009

Dad of the Year 2021

Fargin Icehole posted:

A morality system in Dark Souls II is bullshit.

Didn't dark souls technically already have a morality system, that being "kill people and darkmoons are gonna wreck your poo poo"? Or are we getting some Infamous mechanic where our character is more of a douche if he is mean?

lesbian baphomet
Nov 30, 2011

Dickweasel Alpha posted:

It already existed in DeS

A morality system is going to likely involve you being a Dickwraith and having a boss come and try to kill you so you get to kill Death/Justice itself and ride off on its cool horse

Yeah, Sin is still technically a morality system now.

So long as they don't try to make anything like world tendency again, or deliberately set out to punish players for being too good or evil, it should be fine. DeS punishes for a lot of things, but it never punishes you for having fun or using the online multiplayer elements.

Mr. Self Destruct
Jan 1, 2008

lary
He said he doesn't even want to change the controls i seriously doubt the changes y'all are worried about are going to happen. The approach to lore and the world etc seem the most troubling to me, some of that article seems to imply they are dispensing with what little is established of the cosmology in the first game. Also sounds terrifyingly bad, whatever it means.

Sir Ilpalazzo
Sep 4, 2012

Fungah! posted:

Also whoops, sorry, that CV that was posted earlier in the thread threw me. Which set of mecha games has he worked on, do you know? Was it Chromehounds or Armored Core?

It was actually the Another Century's Episode games.

Mr. Self Destruct posted:

He said he doesn't even want to change the controls i seriously doubt the changes y'all are worried about are going to happen. The approach to lore and the world etc seem the most troubling to me, some of that article seems to imply they are dispensing with what little is established of the cosmology in the first game. Also sounds terrifyingly bad, whatever it means.

If it's just a notebook thing that records all the dialogue you've heard, that would be pretty cool. I don't think I would have much of a problem with that. Anything more than that might be a problem, though.

Sir Ilpalazzo fucked around with this message at 20:38 on Dec 15, 2012

FutonForensic
Nov 11, 2012

TaurusOxford posted:

Or are we getting some Infamous mechanic where our character is more of a douche if he is mean?

Basically you'll kill an NPC and you'll unlock "Flipping the Bird" as a Gesture. That's what I'm hoping anyway.

TaurusOxford
Feb 10, 2009

Dad of the Year 2021

Sir Ilpalazzo posted:

It was actually the Another Century's Episode games.

So he's going from Gundam to Dark Souls? I hope we can get some snazzy mobile suit armors then as DLC :v:

Leper Residue
Sep 28, 2003

To where no dog has gone before.

Mr. Self Destruct posted:

He said he doesn't even want to change the controls i seriously doubt the changes y'all are worried about are going to happen. The approach to lore and the world etc seem the most troubling to me, some of that article seems to imply they are dispensing with what little is established of the cosmology in the first game. Also sounds terrifyingly bad, whatever it means.

I'm hoping it's a journal, but a proper one like "Met a depressed man sitting at the fire that thinks we're all doomed to failure but if I wanted I should go check out the ruins above or below wherever that may be." or "The blacksmith mentioned the grave of a great warrior in the woods" and not "In order to progress I must go to Blighttown and kill the Chaos Witch Quelaag" and "I need to find the grave of artorias in Darkroot and kill the boss there."

lesbian baphomet
Nov 30, 2011

Mr. Self Destruct posted:

Also sounds terrifyingly bad, whatever it means.

I think that's just referring to trying to drop hints, like boss strategies or means to progress (like illusory walls or something like the Covenant of Artorias), through character dialog or some other hint system. It might be annoying to have mandatory illusory walls or puzzles or something weird like that, but that quote just sounds like they want to provide some kind of log to look through rather than having to go back and find whatever clue it was in order to hear it again.

I'd hope for just a raw log of the text and dialog that you've read and heard. A proper journal of either type that Leper mentioned seems like something that makes too many assumptions about the player (which I think was mentioned as a reason why a journal wasn't included in DeS).

Fight Club Sandwich
Apr 29, 2006

you want a piece of me???

Leper Residue posted:

I'm hoping it's a journal, but a proper one like "Met a depressed man sitting at the fire that thinks we're all doomed to failure but if I wanted I should go check out the ruins above or below wherever that may be." or "The blacksmith mentioned the grave of a great warrior in the woods" and not "In order to progress I must go to Blighttown and kill the Chaos Witch Quelaag" and "I need to find the grave of artorias in Darkroot and kill the boss there."

Incidentally why the hell does Andre have the crest to Artorias' grave and why is he selling it

Leper Residue
Sep 28, 2003

To where no dog has gone before.

Fight Club Sandwich posted:

Incidentally why the hell does Andre have the crest to Artorias' grave and why is he selling it

Sif traded him it for a sword? And only those strong enough can get it.

lesbian baphomet
Nov 30, 2011

Fight Club Sandwich posted:

Incidentally why the hell does Andre have the crest to Artorias' grave and why is he selling it

Seems like he bears some sort of relation to the Divine Blacksmith that got turned to stone in the Moonlight Butterfly tower, so maybe he used to hang around in Darkroot before moving to the base of the Parish tower.

GruntyThrst
Oct 9, 2007

*clang*

Fight Club Sandwich posted:

Incidentally why the hell does Andre have the crest to Artorias' grave and why is he selling it

He was originally going to play a much larger part in the story, including being Gwyn's firstborn son and pushing a statue out of the way somewhere for you to progress. Him having the crest might just be a holdover from that. Also he's the closest NPC to darkroot.

Scrree
Jan 16, 2008

the history of all dead generations,
"Well, what's this?
Come to break the Undead Curse, have you?
You would have done better if you'd stayed rotting in the ground.
But, since you made it this far, I'll give you a tip.
Above is Sen's Gatehouse.
If you force open the gate, something happens.
Not much to go on, but I somehow feel that won't stop you.
Ah, if you need directions, press R3 to illuminate your path."



Getting real for a second, I'm actually not too pessimistic about the interview - Demon's Souls locked you into doing World 1-1 before anything else, and that didn't feel too stifling. A lot of what they're saying suggests they want to tone down what made Dark Souls so unique, but at least they aren't talking about throwing it all away.

It's possible they'll stray completely into the adolescent powertrip story that so defines the fantasy genre, but as long as they keep the gameplay as brutal it'll at least lead to hilarious thematic disconnections of 'The Chosen One' getting bodyslammed off a cliff edge by a big rat.

lesbian baphomet
Nov 30, 2011

So, they mentioned that the new game's setting would be a key plot point. Unless that setting ends up being a big mystery and plot reveal within the game itself, it must be somewhere that we've heard of if they don't want to spoil it yet, right?

The trailer seemed to focus pretty hard on a shadowy, organized group of people attacking the player. Perhaps the game is set in Astora, and those are what the Undead Hunters became of since the events of the first game?

I also wonder if the big, ornate cathedral/castle in all those trailer shots was actually Anor Londo, because it certainly looked like it. If so, I wonder where it could be set that would overlook a part of Lordran without actually being part of Lordran. Or possibly the people of Astora deliberately constructed their cathedrals to mimic the home of their gods?

EC
Jul 10, 2001

The Legend
After invading the same guy several times and killing him with dark magic every time, the guy immediately starts spamming the Silver Pendant when I spawn in. It's actually funny how Pursuers will crawl over the dome the SP makes. Sometimes it will even divert it behind the target, and the spell will strike him in the back.

That didn't happen here, though, because the host kept on spamming it. So I switched to a CSS, which he hasn't seen me cast. One spear later, and I've got another notch on my indictment belt. :getin:

Fudge Handsome
Jan 29, 2011

Shall we do it?
Wait, more action-y? I actually wanted the game to slow down a little and become more tactical, with less flipping and rolling and more variations on blocking, parrying, and riposting. :(

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HnK416
Apr 26, 2008

Hot diggity damn!
I think I'm the only person who's main concern in Dark Souls 2 is "Will you use shields correctly this time?".
:downs:

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