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Dark Souls 2 article from new Edge Magazine. All images. Here are two short write-ups people did of major points: quote:Edge Magazine has a blow out on Dark Souls 2 this month, and the details are out. Brace yourselves for the horror and anticipation of a brand new journey. IDK why I spoiled it really, is anyone avoiding this stuff? quote:-This the article source for the infamous "we want the skyrim audience" quote. To be perfectly clear, even though this was already known, this quote is from the writers of the article and not From Software. Ror fucked around with this message at 19:15 on Dec 15, 2012 |
# ? Dec 15, 2012 19:11 |
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# ? May 28, 2024 01:51 |
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so divine favor and protection or whatever the ring is called is still pretty much necessary for most builds right? I want to not use it, but it's so powerful that I feel like taking it off is just gimping my self. also, how much does a claymore do when max lightning enchanted? lightning is still the best element right or has that been changed too?
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# ? Dec 15, 2012 19:15 |
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Bob NewSCART posted:pretty much necessary for most builds right? No, nor has it ever been.
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# ? Dec 15, 2012 19:16 |
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Nothing in that Edge article makes me feel good about DS2. Yay for good looking graphics and everything but that just means it will probably have a low frame rate on consoles. Miyazaki not having a lot of direct input is worrisome as well.
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# ? Dec 15, 2012 19:25 |
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The fact that Miyazaki was fired from the project specifically in order to make sure the next one isn't like the last two is the worst part. It's like Dan Harmon and Community, except if Community was a massive hit but they still fired Dan Harmon for some reason.
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# ? Dec 15, 2012 19:30 |
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Jan posted:No, nor has it ever been.
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# ? Dec 15, 2012 19:51 |
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It sounds like he was given his own new project. That's not a demotion or even a firing. Hell, it sounds like his involvement is more akin to Sid Meier, there to just say "Yeah, that's a good idea." and then attach his name to it while not actually working on it.
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# ? Dec 15, 2012 19:56 |
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Bob NewSCART posted:with 20% stamina, health and equip load I thought it was pretty much a given everyone and there mother used it Jesus learn how to spell and type. It's not required at all. Certain builds can benefit greatly since its a percentage instead of a flat boost, but almost all specialized builds can go without and still do well in PVP. In PVE, you certainly don't need it. Leper Residue posted:It sounds like he was given his own new project. That's not a demotion or even a firing. Hell, it sounds like his involvement is more akin to Sid Meier, there to just say "Yeah, that's a good idea." and then attach his name to it while not actually working on it. I get that they probably moved him to working on a next-gen game (please be a new IP Souls game). I just don't get why they'd go so much out of their way to change the formula. EC fucked around with this message at 19:59 on Dec 15, 2012 |
# ? Dec 15, 2012 19:56 |
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EC posted:Jesus learn how to spell and type. I will forgive any shortcomings DS2 may or may not have if they bring back the damned King's Field series and have him on it. I'm kind of amazed they haven't after the success of other first person rpg games.
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# ? Dec 15, 2012 20:08 |
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Very early days of course but I don't think they mentioned much about gameplay in that article. I really hope they don't feel the need to tinker with what is an incredibly satisfying and rewarding system just conform to some new creative vision
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# ? Dec 15, 2012 20:09 |
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D_13 posted:Very early days of course but I don't think they mentioned much about gameplay in that article. I really hope they don't feel the need to tinker with what is an incredibly satisfying and rewarding system just conform to some new creative vision The new director says he wants to make the game more "actiony". :/
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# ? Dec 15, 2012 20:14 |
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The Souls games are already action games. Out of all the iffy-sounding statements in that article, I don't think that's something to jump on. I don't think it would hurt the games to at least be as balanced for PvE stuff as Devil May Cry games generally are, at least (by that I mean magic shouldn't be so overpowered and parties of multiple semi-competent people shouldn't be able to steamroll every boss).
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# ? Dec 15, 2012 20:17 |
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I'm starting to get a little worried. I honestly just wanted a perfected Dark Souls with all weapons and covenants being useful, and a dedicated co-op for online. It sounds like they want to take the game on almost a more devil may cry route.
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# ? Dec 15, 2012 20:18 |
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Some of that spoilered stuff is pretty encouraging, like improving covenants, servers, and making sure the game is more complete at launch (I especially like that they are okay with pushing it back into 2014)... But some of it is very discouraging, such as the morality system, desire for a more straightforward story, and wanting to "change the action". The basic fundamentals of DS combat are the very last thing that would ever need changing, and I hope that they realize the need to maintain that, even if they add new elements to it. Change for the sake of change is a horrible notion when you're talking about one of the most precise and rewarding combat systems to have ever existed in gaming. At least it's nice to hear that Miyazaki is still working on something new, rather than simply being shunted off into the background. Hopefully that will be a worthwhile successor to Dark and Demon's Souls in the event that DS2 turns out bad. Bob NewSCART posted:with 20% stamina, health and equip load I thought it was pretty much a given everyone and there mother used it
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# ? Dec 15, 2012 20:19 |
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EC posted:The new director says he wants to make the game more "actiony". :/ Weren't there two Monster Hunter games in his CV? Because if so, that shouldn't be that much of a problem, the Monster Hunter games do action at least as well as Dark Souls. I mean, I'm not sure how FROM and N-B ended up at "this formula works well and was very successful, let's change it completely," but that doesn't necessarily mean what we get is going to be bad.
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# ? Dec 15, 2012 20:19 |
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Devil May Cry is completely different, and (in my completely subjective opinion) much less fun to play than Dark Souls. I'd hate to see them go that way.
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# ? Dec 15, 2012 20:20 |
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Fungah! posted:Weren't there two Monster Hunter games in his CV? Because if so, that shouldn't be that much of a problem, the Monster Hunter games do action at least as well as Dark Souls. I mean, I'm not sure how FROM and N-B ended up at "this formula works well and was very successful, let's change it completely," but that doesn't necessarily mean what we get is going to be bad. He did cutscene and movie direction in those games, if I'm correctly remembering that resume page someone posted. This is the first project he's involved in that has him in a role that would influence gameplay.
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# ? Dec 15, 2012 20:21 |
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EC posted:Devil May Cry is completely different, and (in my completely subjective opinion) much less fun to play than Dark Souls. I'd hate to see them go that way. I think the actual similarities are pretty vague, but the Souls games remind me a lot of the first Devil May Cry game. The others are a lot more over-the-top. I'm not saying that the Souls games have to be like Devil May Cry specifically, but I would like to see them at least achieve the level of balance you see in character action games like that. That is definitely something the Souls games could take away from those. Regarding the stuff about Tomohiro Shibuya - there are two Shibuyas. One was involved with Monster Hunter and one is From Software employee who previously worked on mecha games. In other words, the director of Dark Souls 2 has never had anything to do with Monster Hunter.
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# ? Dec 15, 2012 20:23 |
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A morality system in Dark Souls II is bullshit. But then again, maybe i'd be blowing it out of proportion if i said it would turn the game. I just beat Manus on NG++++++, I am now ready for Dark Souls II. I just hope they don't gently caress it up. Fargin Icehole fucked around with this message at 20:31 on Dec 15, 2012 |
# ? Dec 15, 2012 20:27 |
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Fargin Icehole posted:A morality system in Dark Souls II is bullshit. It already existed in DeS A morality system is going to likely involve you being a Dickwraith and having a boss come and try to kill you so you get to kill Death/Justice itself and ride off on its cool horse
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# ? Dec 15, 2012 20:30 |
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Fargin Icehole posted:A morality system in Dark Souls II is bullshit. But both previous games have had them, both in completely different forms.
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# ? Dec 15, 2012 20:30 |
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Sir Ilpalazzo posted:I think the actual similarities are pretty vague, but the Souls games remind me a lot of the first Devil May Cry game. The others are a lot more over-the-top. Yeah, that's more or less what I'm saying. The game's going to end up being different, but we've got no idea yet if the gameplay's going to be good or bad and making that call based on two interviews is a little premature. I don't like a lot of the stuff we've been hearing, but it's still too early for full-on doom and gloom. Also whoops, sorry, that CV that was posted earlier in the thread threw me. Which set of mecha games has he worked on, do you know? Was it Chromehounds or Armored Core? e: whoops just looked it up, guess it's Another Century's Episode. Anyone play that? Was it any good? Fungah! fucked around with this message at 20:35 on Dec 15, 2012 |
# ? Dec 15, 2012 20:30 |
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CJacobs posted:But both previous games have had them, both in completely different forms. When I think morality system, I think Dragon Age 2. I'm overreacting.
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# ? Dec 15, 2012 20:32 |
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Fargin Icehole posted:A morality system in Dark Souls II is bullshit. Didn't dark souls technically already have a morality system, that being "kill people and darkmoons are gonna wreck your poo poo"? Or are we getting some Infamous mechanic where our character is more of a douche if he is mean?
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# ? Dec 15, 2012 20:33 |
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Dickweasel Alpha posted:It already existed in DeS Yeah, Sin is still technically a morality system now. So long as they don't try to make anything like world tendency again, or deliberately set out to punish players for being too good or evil, it should be fine. DeS punishes for a lot of things, but it never punishes you for having fun or using the online multiplayer elements.
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# ? Dec 15, 2012 20:34 |
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He said he doesn't even want to change the controls i seriously doubt the changes y'all are worried about are going to happen. The approach to lore and the world etc seem the most troubling to me, some of that article seems to imply they are dispensing with what little is established of the cosmology in the first game. Also sounds terrifyingly bad, whatever it means.
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# ? Dec 15, 2012 20:35 |
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Fungah! posted:Also whoops, sorry, that CV that was posted earlier in the thread threw me. Which set of mecha games has he worked on, do you know? Was it Chromehounds or Armored Core? It was actually the Another Century's Episode games. Mr. Self Destruct posted:He said he doesn't even want to change the controls i seriously doubt the changes y'all are worried about are going to happen. The approach to lore and the world etc seem the most troubling to me, some of that article seems to imply they are dispensing with what little is established of the cosmology in the first game. Also sounds terrifyingly bad, whatever it means. If it's just a notebook thing that records all the dialogue you've heard, that would be pretty cool. I don't think I would have much of a problem with that. Anything more than that might be a problem, though. Sir Ilpalazzo fucked around with this message at 20:38 on Dec 15, 2012 |
# ? Dec 15, 2012 20:35 |
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TaurusOxford posted:Or are we getting some Infamous mechanic where our character is more of a douche if he is mean? Basically you'll kill an NPC and you'll unlock "Flipping the Bird" as a Gesture. That's what I'm hoping anyway.
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# ? Dec 15, 2012 20:35 |
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Sir Ilpalazzo posted:It was actually the Another Century's Episode games. So he's going from Gundam to Dark Souls? I hope we can get some snazzy mobile suit armors then as DLC
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# ? Dec 15, 2012 20:38 |
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Mr. Self Destruct posted:He said he doesn't even want to change the controls i seriously doubt the changes y'all are worried about are going to happen. The approach to lore and the world etc seem the most troubling to me, some of that article seems to imply they are dispensing with what little is established of the cosmology in the first game. Also sounds terrifyingly bad, whatever it means. I'm hoping it's a journal, but a proper one like "Met a depressed man sitting at the fire that thinks we're all doomed to failure but if I wanted I should go check out the ruins above or below wherever that may be." or "The blacksmith mentioned the grave of a great warrior in the woods" and not "In order to progress I must go to Blighttown and kill the Chaos Witch Quelaag" and "I need to find the grave of artorias in Darkroot and kill the boss there."
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# ? Dec 15, 2012 20:39 |
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Mr. Self Destruct posted:Also sounds terrifyingly bad, whatever it means. I think that's just referring to trying to drop hints, like boss strategies or means to progress (like illusory walls or something like the Covenant of Artorias), through character dialog or some other hint system. It might be annoying to have mandatory illusory walls or puzzles or something weird like that, but that quote just sounds like they want to provide some kind of log to look through rather than having to go back and find whatever clue it was in order to hear it again. I'd hope for just a raw log of the text and dialog that you've read and heard. A proper journal of either type that Leper mentioned seems like something that makes too many assumptions about the player (which I think was mentioned as a reason why a journal wasn't included in DeS).
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# ? Dec 15, 2012 20:40 |
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Leper Residue posted:I'm hoping it's a journal, but a proper one like "Met a depressed man sitting at the fire that thinks we're all doomed to failure but if I wanted I should go check out the ruins above or below wherever that may be." or "The blacksmith mentioned the grave of a great warrior in the woods" and not "In order to progress I must go to Blighttown and kill the Chaos Witch Quelaag" and "I need to find the grave of artorias in Darkroot and kill the boss there." Incidentally why the hell does Andre have the crest to Artorias' grave and why is he selling it
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# ? Dec 15, 2012 20:47 |
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Fight Club Sandwich posted:Incidentally why the hell does Andre have the crest to Artorias' grave and why is he selling it Sif traded him it for a sword? And only those strong enough can get it.
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# ? Dec 15, 2012 20:50 |
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Fight Club Sandwich posted:Incidentally why the hell does Andre have the crest to Artorias' grave and why is he selling it Seems like he bears some sort of relation to the Divine Blacksmith that got turned to stone in the Moonlight Butterfly tower, so maybe he used to hang around in Darkroot before moving to the base of the Parish tower.
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# ? Dec 15, 2012 20:52 |
Fight Club Sandwich posted:Incidentally why the hell does Andre have the crest to Artorias' grave and why is he selling it He was originally going to play a much larger part in the story, including being Gwyn's firstborn son and pushing a statue out of the way somewhere for you to progress. Him having the crest might just be a holdover from that. Also he's the closest NPC to darkroot.
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# ? Dec 15, 2012 20:57 |
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"Well, what's this? Come to break the Undead Curse, have you? You would have done better if you'd stayed rotting in the ground. But, since you made it this far, I'll give you a tip. Above is Sen's Gatehouse. If you force open the gate, something happens. Not much to go on, but I somehow feel that won't stop you. Ah, if you need directions, press R3 to illuminate your path." Getting real for a second, I'm actually not too pessimistic about the interview - Demon's Souls locked you into doing World 1-1 before anything else, and that didn't feel too stifling. A lot of what they're saying suggests they want to tone down what made Dark Souls so unique, but at least they aren't talking about throwing it all away. It's possible they'll stray completely into the adolescent powertrip story that so defines the fantasy genre, but as long as they keep the gameplay as brutal it'll at least lead to hilarious thematic disconnections of 'The Chosen One' getting bodyslammed off a cliff edge by a big rat.
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# ? Dec 15, 2012 20:58 |
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So, they mentioned that the new game's setting would be a key plot point. Unless that setting ends up being a big mystery and plot reveal within the game itself, it must be somewhere that we've heard of if they don't want to spoil it yet, right? The trailer seemed to focus pretty hard on a shadowy, organized group of people attacking the player. Perhaps the game is set in Astora, and those are what the Undead Hunters became of since the events of the first game? I also wonder if the big, ornate cathedral/castle in all those trailer shots was actually Anor Londo, because it certainly looked like it. If so, I wonder where it could be set that would overlook a part of Lordran without actually being part of Lordran. Or possibly the people of Astora deliberately constructed their cathedrals to mimic the home of their gods?
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# ? Dec 15, 2012 21:06 |
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After invading the same guy several times and killing him with dark magic every time, the guy immediately starts spamming the Silver Pendant when I spawn in. It's actually funny how Pursuers will crawl over the dome the SP makes. Sometimes it will even divert it behind the target, and the spell will strike him in the back. That didn't happen here, though, because the host kept on spamming it. So I switched to a CSS, which he hasn't seen me cast. One spear later, and I've got another notch on my indictment belt.
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# ? Dec 15, 2012 21:47 |
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Wait, more action-y? I actually wanted the game to slow down a little and become more tactical, with less flipping and rolling and more variations on blocking, parrying, and riposting.
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# ? Dec 15, 2012 21:58 |
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# ? May 28, 2024 01:51 |
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I think I'm the only person who's main concern in Dark Souls 2 is "Will you use shields correctly this time?".
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# ? Dec 15, 2012 21:59 |