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Well yeah but my source for this is Arinn posing about why the gently caress everything went wrong on her blog in probably the most honest explanation we'll ever get for what happened. Some critical people left unexpectedly (they never recovered or figured out what to do) and Paradox told them to either publish or turn off the lights after two extensions. That isn't an excuse for poor game design choices or how they charged people $40 for an alpha build but it is at least an explanation.
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# ? Dec 29, 2012 03:26 |
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# ? Apr 25, 2024 08:44 |
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Why are they Making Dungeons of Spacegame instead of Spaceships the Murder Storm which is something I would want? I already have Dungeons of Dredmore and it rocks I do not need "The poo poo" a novel new roguelike.
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# ? Dec 29, 2012 03:38 |
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Didn't Wardell try pin down the shitfest that was Elemental to phantom "critical assets" that a marketing woman destroyed on her abrupt way out? The one that sued him for sexual harassment. Just a fun vague similarity.
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# ? Dec 29, 2012 03:42 |
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Nephilm posted:Didn't Wardell try pin down the shitfest that was Elemental to phantom "critical assets" that a marketing woman destroyed on her abrupt way out? The one that sued him for sexual harassment. We need to find Derek Smart, and get him, Mecron, and Wardell into some kind of terrible person/terrible game developer contest. Just imagine the potential there. Extra points if we could get John McAfee involved somehow.
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# ? Dec 29, 2012 04:03 |
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Whats funny is Wardell took full responsibility for being a poo poo project lead in love with his creation and not having the ability to look at the product critically. Until he got sued and just blamed everything on that girl.
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# ? Dec 29, 2012 05:58 |
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Bogarts posted:Whats funny is Wardell took full responsibility for being a poo poo project lead in love with his creation and not having the ability to look at the product critically. Until he got sued and just blamed everything on that girl. Pretty much. Wardell tried to do the right thing, and in the process got sued. So yeah, great incentive for other project leads to do the right thing there. It's ovbious to everyone who played Elemental that Wardell just screwed up, he admitted he screwed up and he tried to make amends with Fallen Enchantress. The fact that instead of encouraging this behaviour we apparently sue people for it makes me a sad panda.
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# ? Dec 29, 2012 06:03 |
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Neruz posted:The fact that instead of encouraging this behaviour we apparently sue people for it makes me a sad panda. Wardell got sued for sexual harassment. After he got sued, he attempted to blame Elemental on the plantiff and a lot of stuff about him being a tremendous shitheel came to light.
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# ? Dec 29, 2012 06:08 |
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Well at least we have an example worse than Kerberos to hold up then. Kerberos: Not Sexually Harassing Employees While Making Broken Games Seriously though the tactical combat engine is excellent and it's a shame that it's attached to a strategic layer with so many poor game design choices. This is one of those games where you just grit your teeth at how close it is to genuine goodness and yet manages to fall short in so many ways. Arglebargle III fucked around with this message at 06:42 on Dec 29, 2012 |
# ? Dec 29, 2012 06:35 |
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Arglebargle III posted:Well at least we have an example worse than Kerberos to hold up then. Space dolphin, your blow hole looks so hot....
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# ? Dec 29, 2012 06:53 |
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1stGear posted:Wardell got sued for sexual harassment. After he got sued, he attempted to blame Elemental on the plantiff and a lot of stuff about him being a tremendous shitheel came to light. Oh really? Well in that case gently caress him.
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# ? Dec 29, 2012 07:19 |
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So now's the time to invest in some Kerberos so everyone can get what they deserve
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# ? Dec 29, 2012 07:43 |
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I saw that. But then I remembered the time I saw The Deacon's Tale for 99c, and thought, "How bad could it be?"
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# ? Dec 29, 2012 08:01 |
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Awww it wasn't that bad. It was worth 99 cents. The stuff with the aliens was all interesting. Only the humans were boring and unbelievable. And the fact that it was mostly humans wasn't that bad. But the fact that the Morrigi don't appear is UNFORGIVEABLE!!!!!! There needs to be an option to declare war on Kerberos in the diplomacy screen. Even if it's an easter egg. Arinn Dembo didn't put Morrigi in her 99 cent novella? DECLARE WAR! Arglebargle III fucked around with this message at 08:49 on Dec 29, 2012 |
# ? Dec 29, 2012 08:46 |
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Arglebargle III posted:Awww it wasn't that bad. It was worth 99 cents. The stuff with the aliens was all interesting. Only the humans were boring and unbelievable. And the fact that it was mostly humans wasn't that bad. So, how far down the rabbits hole are we going here? Are we graduating from published fan fic to Hiver on Tarka slash behind a pay wall to fund the next expansion pack?
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# ? Dec 29, 2012 09:01 |
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Denari posted:Are we graduating from published fan fic to Hiver on Tarka slash behind a pay wall to fund the next expansion pack? Yessssss. His tumescent hemipenes glistened in the light of the malfunctioning life support system. (This is of course after the scene in which the Tarka and Hivers bravely repel the Zuul boarding pods which are totally not overpowered and should not be removed from the starting techs despite the fact that their counter, point-defense, requires dozens of turns of research at default speeds) The Hiver worker's anal glands shivered end effervesced multitudinous pheremones at the approach of his masculine aura. With utmost candor, Loves His Mother said, "Please, take this ones worthless body" as Lann the Lirr-Handed flexed his muscly appendage with glee... Mz. Dembo feel free to take what you need.
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# ? Dec 29, 2012 09:12 |
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Admittedly I got my 99c worth of it out of reading the scene where the dolphin's sex memory leaked into Cai's unconscious brain to my girlfriend. I wish I had my Kindle here so I could quote it, it's gold.Arglebargle III posted:Yessssss. loving. Slow. Clap.
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# ? Dec 29, 2012 09:22 |
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Erinys posted:The fact that you finally assigned someone ELSE to write a review of our first game months later, giving it a relatively lackluster rating long after it had led a Renaissance of 4X space gaming in general...is really not a great indicator that you are, have ever been, or will ever be a super appreciative audience for our games. The capital 'R' on renaissance is a nice touch. It's like these people are 15 year old mods on some Nexus offshoot forum.
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# ? Dec 29, 2012 09:49 |
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Arglebargle III posted:Yessssss. Isn't there a thread for Amazon e-book porn novellas and how to make money writing them? I think you've found your second calling. Godspeed. More on-topic, I leave this game alone for over a year after pre-ordering it () and I come back to find Kerberos in what appears to be a death spiral. How locked-down is the game, mod-wise? I know they rabidly hate the idea, but is it feasible that someone might be able to strip the tactical game from it somehow, or am I just being wishful?
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# ? Dec 29, 2012 12:17 |
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Arglebargle III posted:Yessssss. I feel like I need a shower after reading this. Hilarious though.
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# ? Dec 29, 2012 12:38 |
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Arglebargle III posted:Yessssss. Holy poo poo. I'm sad that "The Hiver worker's anal glands shivered end effervesced multitudinous pheremones at the approach of his masculine aura" is probably too long for a thread title.
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# ? Dec 29, 2012 12:59 |
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Rhjamiz posted:Isn't there a thread for Amazon e-book porn novellas and how to make money writing them? I think you've found your second calling. Godspeed. From what I gather from what others have said Kerberos has been routinely removing features that would facilitate modding. The only one I remember specifically mentioned was the console. It would not surprise me if mecron and dembo regarded modding as anathema to their hand-crafted digital perfection that is represented by At this point it seems unlikely that we will ever see mod tools of any kind even though that could be the one thing that could save the game.
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# ? Dec 29, 2012 14:38 |
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You never know though, desperation can make people do strange things. If the rug really does fall out from under Mecron he might just be desperate enough to turn to the community.
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# ? Dec 29, 2012 15:43 |
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Neruz posted:You never know though, desperation can make people do strange things. If the rug really does fall out from under Mecron he might just be desperate enough to turn to the community. Personally i'm betting Mercrons mutual suicide pact with Dembo as they set fire to the computers holding all the gamecode.
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# ? Dec 29, 2012 15:53 |
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You know after looking at the in-game Liir art and whatnot more they're really a lot more like space whales than space dolphins. Why the dolphin comparison when whales seem so much more appropriate?
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# ? Dec 29, 2012 16:50 |
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Neruz posted:You know after looking at the in-game Liir art and whatnot more they're really a lot more like space whales than space dolphins. Why the dolphin comparison when whales seem so much more appropriate? I recall they are supposedly dolphin-like when they're young and turn more like whales when older.
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# ? Dec 29, 2012 18:41 |
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Arglebargle III posted:How? Serious question. It looks like it's glitched out. code:
Open the table orbital_objects (left pane) and in the right pane open the tab Edit Data. Click id in the left pane (orbital_objects\id). You may have to click a few of the different ids (parent_id, star_system_id) before something shows up in the right pane. Find the planet you are looking for and get it's id number, which is your orbital_object_id. Also remember the star_system_id Sort by orbital_objects\star_system_id and make note of everything, especially if you see anything that seems to be a base or a satellite. You can click on orbital_object\name and enter in the name in the filter, but it has to be exact, like Orando 4 First off, head to table colonies and click colonies\orbital_object_id. Enter in the orbital_object_id in the Filter. See player_id? Change that to 1 (Default player number in single player). See the id? That is your colony_id. Remember that too. Click build_orders\star_system_id, Filter = star_system_id, click the line then click the - icon to delete the row. Do that for every build order in the system. (Cutting out a lot of repeated steps, but I think you'll get it) fleets\system_id (use star_system_id), delete anything that doesn't have a player_id of 1, but make note of the the fleet_id freighters\system_id, delete anything that doesn't have a player_id of 1 planets\orbital_object_id, change suitability, biosphere, resources to match your homeworld if you can't colonize the planet after doing all this. satellites\orbital_object_id, find the stations in this system, delete the ones that aren't player_id = 1 stations\orbital_object_id, find the stations in this system, delete the ones that aren't player_id = 1 Not 100% sure this is necessary, BUT: Click ai_intel_colonies\colony_id Enter colony ID Change owning_player in each one for that colony_id to 1 Close the database, open SOTS2, load save and pray. If all goes right you should get that colony. I just tried it as I wrote this post, so it at least worked for me (did it on a homeworld even)
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# ? Dec 29, 2012 21:27 |
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Arglebargle III posted:Awww it wasn't that bad. It was worth 99 cents. The stuff with the aliens was all interesting. Only the humans were boring and unbelievable. And the fact that it was mostly humans wasn't that bad. But you probably already know that.
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# ? Dec 29, 2012 22:17 |
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Would you guys say this game's worth $10 yet? I'm into the genre, enjoyed SotS1, and dig the lore. I understand the game's rough around the edges and the studio's populated by egomaniacs of dubious competence, so I'm expecting to encounter some frustration and weird design decisions. I'd probably give it a pass for now, however, if I heard it still has showstopping bugs (like those bases inside planets...) or crashes frequently. Also, I've been browsing the wiki trying to get a sense for how moddable the game is, and I came across some stuff I don't quite understand, especially on this page. quote:OverharvestFromPopulationModifier 20.0 The amount of resources consumed by the population when a planet is at its maximum population I also came across this Super World entry, with this line at the end: "There is a downside to Super Worlds however. Gem worlds destroy resources and some biosphere due to population. Forge worlds have less population and destroy more biosphere in order to gain their size." Are those one-off penalties, or are they per-turn, sort of like the overharvesting mentioned above?
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# ? Dec 30, 2012 00:03 |
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Permanent resources loss is only a factor if you're Zuul or you set your population above 50%, just like SotS 1. Biosphere loss happens more often, but I think it's pretty much impossible to run out of psi-energy, no matter how badly you treat your planets. Biosphere is a complete non-factor.
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# ? Dec 30, 2012 01:33 |
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Yeah it's worth $10. Hell I'd say it's worth $20 at this point. Thanks for the info Fire Storm, I may be able to rescue Lagash 3 from the PHANTOM ZONE. I'm sure the Tarka won't mind if I simply delete their colony fleet, seeing as they're a figment of the game and won't notice but also seeing as their colony fleet has been trying to colonize it for 15 turns now. I finally got those dreadnoughts into action against the Zuul, who also have antimatter dreads at this point, so a trip report is in order: Morrigi dreadnoughts are wrecking machines. Energy cannons really come into their own shooting at a target they can reliably hit, like a dreadnought. A battle bridge/armor dreadnought fully loaded down with antimatter cannons can pile on the DPS like nothing else. Unfortunately, some bad things happened as well: antimatter torpedoes are at 34% feasibility. Destroyer battle riders turn out to suck Tarka balls. Von Neumann berserker battle riders are immune to interceptor missiles. And pulse point defense just doesn't cut it against late game missile swarms. I really wish I knew how to tech to something else now that phasers (and everything after them!) has been cut out my tree. And the most important bad thing: dreadnought armor does not scale at all. They barely have more armor than a cruiser, even with that invulnerability layer. Structure tanking appears to be the way to go so now I have to go research up bulkhead modules and structural force fields. Arglebargle III fucked around with this message at 08:36 on Dec 30, 2012 |
# ? Dec 30, 2012 08:22 |
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Doctor Schnabel posted:Is inevitable overharvesting an actual thing in vanilla now?
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# ? Dec 30, 2012 08:25 |
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If you're running out of viable tech paths try researching a low feasibility tech. I'm not 100% certain but I think sometimes you can determine that a particular tech is impossible but can still research the things that come after it.
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# ? Dec 30, 2012 11:07 |
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Holy poo poo the SotS II save folder is 595 megabytes. What do they keep in there, buckles? Fire Storm, Lagash 3 isn't showing up in the colony IDs because it doesn't have a colony. The Tarka have repeatedly failed. The system does have something called a "flag station" in it, what is that? Arglebargle III fucked around with this message at 12:29 on Dec 30, 2012 |
# ? Dec 30, 2012 12:08 |
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I often try the genre, but i'm always being violently kicked out of it because of the vertical learning path. There's any LP of SotS II available for chumps like me?
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# ? Dec 30, 2012 13:25 |
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Personal_Nirvana posted:I often try the genre, but i'm always being violently kicked out of it because of the vertical learning path. There's any LP of SotS II available for chumps like me?
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# ? Dec 30, 2012 13:30 |
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Okay here's a real puzzle: where the gently caress did these 9 million in payments come from? I'm building like two ships, doing a few station upgrades, and I have my normal upkeep which is about half of my budget. And somehow I have 150% of my income in payments out of nowhere.
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# ? Dec 30, 2012 14:06 |
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I'd bet it's the 'Building Council' item. High level station upgrades cost a bomb; 5m and up in some cases. Edit: also, the totals above each column don't necessarily relate to actual expenditure, because that would be easy.
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# ? Dec 30, 2012 14:12 |
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Arglebargle III posted:Okay here's a real puzzle: where the gently caress did these 9 million in payments come from? I looked at it for a while and I'm pretty sure it's the station "council" upgrade you have going on, but it's odd it's price isn't listed correctly. PS. Have fun with the debt.
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# ? Dec 30, 2012 14:14 |
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I think Kerberos doesn't understand government budgets very well. A government that borrows at 20% interest like all governments do in SotS II is a government on the verge of financial collapse. The U.S. government for comparison pays around 1-3% interest depending on the exact type of debt. The empire screen describes debt as a morale killer which makes it sound like Kerberos subscribes to the notion that debt is a moral wrong instead of an accounting reality. Even weirder: my budget is fine, next turn I have 2 million in the bank. The budget screen has virtually the same financial commitments total from last turn, so I still can't figure out where those 9 million in extra payments are coming from but the prediction doesn't seem to actually be happening. edit: Holy poo poo you're right, I moused over and that upgrade costs 5 million. But which station is it, and where? I would assume that it means the diplomatic station I'm upgrading to level 5, but that station is named "Butthole Central" not "council" so I'm not sure what's going on. I'll try cancelling it. You were right, it's that one station upgrade. Apparently a level 5 diplomatic station costs a cool 5 million. More good news: I am in the glorious position of being able to terraform Zuul planets via antimatter cannon bombardment. Always nice to find an enemy like that. Arglebargle III fucked around with this message at 14:50 on Dec 30, 2012 |
# ? Dec 30, 2012 14:44 |
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# ? Apr 25, 2024 08:44 |
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Noooo! It looks like they removed orbital gardening as an invasion tactic. This turn my bombardment pushed the planet in the other direction. Back to assault shuttles I guess.
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# ? Dec 30, 2012 15:19 |