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Loved the demo, especially as someone who's never played a FE game before. Chiming in on the feet, I kept thinking the characters were clipping through the ground.
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# ? Jan 18, 2013 21:31 |
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# ? Apr 29, 2024 04:58 |
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Louisgod posted:Does anybody know if Awakening has side levels or towers you can choose at any time to fight in? I really enjoyed the inclusion of a multi-storied tower you can turn to instead of relying on chapters to level up your characters. Well, there's DLC battles you can repeat as many times as you want (including free ones), fight other people's teams via Streetpass, and sometimes enemies will appear on the world map, and you can fight in a skirmish. There's nothing like the towers in FE8 though, but it's not entirely linear, no. Lotish posted:LPs of 3DS games are going to be an elite sort of crowd. Jeepers. There's already a Serenes Forest guy who's doing an LP of the Japanese version. He also put up this video of the demo which is pretty funny. Terper fucked around with this message at 21:33 on Jan 18, 2013 |
# ? Jan 18, 2013 21:31 |
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Louisgod posted:Does anybody know if Awakening has side levels or towers you can choose at any time to fight in? I really enjoyed the inclusion of a multi-storied tower you can turn to instead of relying on chapters to level up your characters. Yes. Not a single one place but it has side levels and random enemies on the map. Also DLC levels. You can grind if you choose.
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# ? Jan 18, 2013 21:33 |
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Nickoten posted:Which game was it that introduced the resurrection staff, by the way? Was it one of the Super Famicom ones? I kinda wish they would have put that in the GBA games. That would be Shadow Dragon. The original one. The Aum staff let you revive one character in the final chapter.
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# ? Jan 18, 2013 21:34 |
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Louisgod posted:Does anybody know if Awakening has side levels or towers you can choose at any time to fight in? I really enjoyed the inclusion of a multi-storied tower you can turn to instead of relying on chapters to level up your characters. To the best of my knowledge, the only way to get EXP outside of chapters is through Streetpass/Spotpass skirmishes and DLC. DLC can be repeated as many times as you like, but repeating a skirmish requires you to "summon" the team again, which costs gold. Sidequests (which function identically to normal missions) unlock periodically, sometimes based on in-game events or sometimes by Spotpass, but all of them require you to reach a certain chapter in-game before you can attempt them - about half are only available at endgame.
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# ? Jan 18, 2013 21:40 |
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Rascyc posted:Honestly the only thing that could convince me to leave people permanently dead would be something that isn't just isolated in gameplay mechanics, but rather that deaths had more of an impact on the plot and other characters. But I doubt anyone is going to put Alpha Protocol in Fire Emblem any time soon without carving the cast down to like 12. Sure, you could min-max that too, but whatever. Zurai posted:Normal difficulty is seriously close your eyes and roll your face across the 3DS easy. It doesn't matter whether it's on Casual or Classic, there's not much difficulty there to cry about losing. This has been the case for most of the modern FE games; the lowest difficulty is not especially difficult with the exception of one or two chapters (Ike vs Black Knight, etc). And it's a little silly to complain about making the game too easy then say "but you can just grind everything up" to the counter-argument. Louisgod posted:Does anybody know if Awakening has side levels or towers you can choose at any time to fight in? I really enjoyed the inclusion of a multi-storied tower you can turn to instead of relying on chapters to level up your characters.
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# ? Jan 18, 2013 21:43 |
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Is perma-death still just as perma-deathy in the DLC/streetpass battles? I would assume so, but if anyone has confirmation.
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# ? Jan 18, 2013 22:03 |
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Demo owns, game is going to own. Those FMVs are amazing and I love that clerics actually get a decent amount of xp for healing now.
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# ? Jan 18, 2013 22:05 |
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PlotDevice posted:Demo owns, game is going to own. Those FMVs are amazing and I love that clerics actually get a decent amount of xp for healing now.
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# ? Jan 18, 2013 22:15 |
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You can probably see why they made Normal so easy if you watch that supergreatfriend guy play the demo (it's his first time playing Fire Emblem).
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# ? Jan 18, 2013 22:16 |
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This looks really fantastic, I almost held out for the bundle deal but I ended up picking up the red 3ds with the free super mario 3d land because I intended to get it anyhow. I've never played a Fire Emblem game before but I just ran through the demo and it's making me sorely regret never picking up any of the earlier titles that came out. The feet thing is kind of weird though.
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# ? Jan 18, 2013 22:31 |
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My impression is that Normal is laughably easy, Hard isn't too tough, and Lunatic is bugger all insane and I can only wonder just how bad Insane is going to be. It took me two tries to beat the Prologue (sitting at the beginning of Chapter 1 now). Chrom gained one level, Lissa two, Avatar zero. How are you supposed to get people experience?!
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# ? Jan 18, 2013 22:42 |
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Lemoncake Pizzaroll posted:This looks really fantastic, I almost held out for the bundle deal but I ended up picking up the red 3ds with the free super mario 3d land because I intended to get it anyhow. I've never played a Fire Emblem game before but I just ran through the demo and it's making me sorely regret never picking up any of the earlier titles that came out. The feet thing is kind of weird though. If you want to kill time, try to grab a copy of Fire Emblem 7 (just called Fire Emblem in the US) or, if you want an easy intro tot he series, FE8 (The Sacred Stones). Both can be kinda hard to find carts for though, and I don't think either are on the E Shop (ambassadors got FE8...). so... if you want to emulate them and all that.
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# ? Jan 18, 2013 22:43 |
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How bad is Hard for anti-grinding? Normal sounds like its too easy, but I do want the option to do OCD grinding if the game has enough side content to support it.
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# ? Jan 18, 2013 22:44 |
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The Fisher King posted:(ambassadors got FE8...) Did I? Oh poo poo I did. Remind me again, are Casual/Non-Casual mode and the difficulties mutually exclusive or is Casual more like an on/off switch?
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# ? Jan 18, 2013 22:47 |
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Pollyanna posted:Did I? Oh poo poo I did. On/off.
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# ? Jan 18, 2013 22:49 |
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Ryanbomber posted:How bad is Hard for anti-grinding? Normal sounds like its too easy, but I do want the option to do OCD grinding if the game has enough side content to support it. Hard mode has skirmishes that are perfectly doable--they're upscaled from normal by the same amount as any other map. In lunatic, grinding is still possible, but it basically requires using DLC maps. Skirmishes in lunatic scale based on the farthest chapter you've unlocked, while in normal and hard they scale based on which map they spawn in.
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# ? Jan 18, 2013 22:53 |
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Louisgod posted:Does anybody know if Awakening has side levels or towers you can choose at any time to fight in? I really enjoyed the inclusion of a multi-storied tower you can turn to instead of relying on chapters to level up your characters. No towers, but there's buckets of side missions, not even counting the DLC. It is, in fact, how you recruit a number of characters.
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# ? Jan 18, 2013 22:53 |
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Thanks for the confirmation all, glad I'll be able to grind away outside the main chapters.
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# ? Jan 18, 2013 23:08 |
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I know I'm a bit late to the discussion about character death, but I personally think something decent might be to do a route split, and actually force you to divide forces. Have the player choose which people to take on which route, make one of them harder, one easier, et cetera et cetera. And then out of the blue kill everyone on one of the two routes. No way to avoid it, no way to get the units back, but kill everyone on the hard route and be done with it.
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# ? Jan 19, 2013 00:01 |
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I just realized that there are no daggers/knives in this game. I miss the throwing knives from FE10.
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# ? Jan 19, 2013 00:17 |
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It still boggles me that throwing knives aren't considered the ranged option for swords like hatchets and javelins.
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# ? Jan 19, 2013 00:19 |
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Lotish posted:It still boggles me that throwing knives aren't considered the ranged option for swords like hatchets and javelins. I guess they figured magic swords filled that role.
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# ? Jan 19, 2013 00:39 |
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I'm pretty sure two range swords are just thrown now, like Javalins.
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# ? Jan 19, 2013 00:41 |
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Eddain posted:I guess they figured magic swords filled that role. There are magic axes and lances in Awakening in addition to handaxes and javelins.
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# ? Jan 19, 2013 00:46 |
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So I just tried the demo, and it was pretty fun. Lunatic mode surprised me, though. That very first Mage had El Thunder, holy poo poo. I guess I need to rely on using Frederick to tank.
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# ? Jan 19, 2013 00:55 |
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Ryanbomber posted:How bad is Hard for anti-grinding? Normal sounds like its too easy, but I do want the option to do OCD grinding if the game has enough side content to support it. Additionally my understanding is that the hidden "internal level" cap from reclassing is higher for higher difficulties, meaning the absolute minimum experience you can get is potentially higher on Normal. That said, you apparently can't get less than 8 exp for a kill, which can be doubled with Paragon, so it's not unbearable to grind characters to max stats. Lunatic intentionally tries to discourage this, but DLC can get around it.
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# ? Jan 19, 2013 01:06 |
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Nakar posted:My understanding is the anti-grinding features are not in Normal or Hard at all. However, you do earn less experience in Hard for various things (healing for example). The Lunatic measures are pretty rough; 1 EXP from Spotpass teams, Scent boxes (trigger random encounters and cost 500 g) cost 4800 g, regular random encounters in Chapter 3 have enemies with stats in the 20s and forged weapons, internal levels tracked goes from 20->70 and enemies are just nastier all around.
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# ? Jan 19, 2013 01:25 |
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What can Thiefs do in that game, by the way? Is stealing weapons still a thing?
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# ? Jan 19, 2013 01:29 |
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Iceclaw posted:What can Thiefs do in that game, by the way? Is stealing weapons still a thing? Thieves have the skill that lets can pick locks (anyone can do that if they reclass into thief to get the skill). Nothing else about them is particularly thief-like
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# ? Jan 19, 2013 01:35 |
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So no stealing at all? That's quite a letdown.
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# ? Jan 19, 2013 01:38 |
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Assassins are now a better combat class than Swordmasters, in terms of better caps. Once you've learned Sword Expert, there really isn't any reason to keep someone as a Swordmaster. Sort of a reversal of Fire Emblem 8. Plus Thieves get Movement +1 as a skill which is pretty nuts. Zore fucked around with this message at 01:55 on Jan 19, 2013 |
# ? Jan 19, 2013 01:39 |
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Thief also promotes to two pretty good classes (Assassin and Trickster) with pretty decent skills (Lethality and Acrobatics respectively).
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# ? Jan 19, 2013 01:51 |
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Am I seriously considering buying a dorky Fire Emblem 3DS? I think I am. what is the matter with me
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# ? Jan 19, 2013 02:05 |
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RuBisCO posted:Is perma-death still just as perma-deathy in the DLC/streetpass battles? I would assume so, but if anyone has confirmation. It is, yes. You can just pay gold to recruit Streetpass/Spotpass characters if you don't want to risk losing any units in a skirmish.
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# ? Jan 19, 2013 02:29 |
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I went ahead and took a look at the skills list in the OP and drat, it seems like you can really make some devastating units with a little reclassing and some patience. The min/maxer in me is pleased. Also, a question: does anyone know where to see decent pictures of all the various classes in the game? There's one in the OP for I think the Battle Cleric, but when I went to look on Serenes Forest they had small pictures in ovals and you couldn't see things as clearly.
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# ? Jan 19, 2013 02:43 |
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Shadow Ninja 64 posted:I went ahead and took a look at the skills list in the OP and drat, it seems like you can really make some devastating units with a little reclassing and some patience. The min/maxer in me is pleased. Don't look up the Dark Mage.
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# ? Jan 19, 2013 02:53 |
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Does My Unit change outfits when you class change?
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# ? Jan 19, 2013 02:56 |
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Eddain posted:Does My Unit change outfits when you class change? They do.
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# ? Jan 19, 2013 02:57 |
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# ? Apr 29, 2024 04:58 |
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ImpAtom posted:They do. to clarify, the battle model and map sprite change, but the talking head portrait does not. this is true of all characters.
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# ? Jan 19, 2013 03:55 |