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Sacrifice of the Vaal, the first mini expansion, launches on March 5th! https://www.youtube.com/watch?v=6dxx8NNxROE&hd=1
Make sure you check the guild status every time you log in. You never know when there might be a purge. How to get a Guild Invite Note: Guild Purges happen every so often and are unannounced in this thread. You need to log on and follow the guild status instructions to make sure you're not kicked for inactivity. Skyl3lazer posted:Here's a big important GUILD ANNOUNCEMENT Vax posted:Gyoru could you add the second guild "Grinding Gear Goons" to the OP? People that can invite so far are "Vax" ingame "YesPlx" and "Diet Lime" ingame "MorganaMorgose", thanks. What is Path of Exile?
Path of Exile is an action RPG similar in style to Diablo 2, Titan Quest, Torchlight, etc. It's an online game meaning you must login to the game servers to play. All characters and items are stored on the persistent servers. Outside of the region specific login servers, the game servers are unified worldwide. You can play with anyone from any region. You can play solo or with up to 6 players at once in an instance. There are town hubs where you can trade with other players and pick up quests. Depending on the ladder, there is Arena style PVP and Cutthroat style PVP where you can invade people's rooms. World areas are instanced. Areas are randomly generated with story specific templates. The game world is divided into 3 Acts just like in Diablo and Diablo 2. There are multiple difficulties starting from Normal to Chaos. Path of Exile is going to be free to download and play? Does this mean people who frequent the cash shop will gain a huge gameplay advantage? Official Site posted:Completely free to download and play. Supported by ethical microtransactions. Classes Each class starts in a specific area of the skill tree so they can gain easier access to nodes that relate to their class. This doesn't mean you can't branch out toward other nodes - in fact it's encouraged. You can wield any weapon as long as you have the stats for it. Check out the passive skill tree. It's huge. Scion: (New class for Launch/1.0.x - Must complete Normal difficulty to unlock on your account) Focus: Strength/Dexterity/Intelligence Marauder Focus: Strength Ranger Focus: Dexterity Witch Focus: Intelligence Duelist Focus: Strength/Dexterity Templar Focus: Strength/Intelligence Shadow Focus: Dexterity/Intelligence
Keystones are the large sized nodes scattered around the outer edges of the tree. They dramatically change your character so a lot of builds are based around certain Keystones. Passive Skill Refund points are available as quest rewards or from the rare Orb of Regret item. Skill Gems
Support gems can also be socketed, but their placement is the key to their use. Linking a support gem next to a skill gem will improve it. Gems can only be placed in matching sockets. STR based = Red / INT based = Blue / DEX based = Green. Skill Gems that are socketed into equipment gain EXP as you kill things. Skill EXP is not shared among gems so equip as many as you like. Keep in mind that as Skill Gems level so do their stat requirements. When a Skill Gem is ready to be a leveled, a prompt will appear on the bottom right showing the gem and a [+] button. Click the [+] button to level the gem. If you miss the on-screen prompt, another prompt will remain at the bottom of your inventory so long as a gem can be leveled. Skill Gems used to level on their own automatically without any user interaction, but this led to some cases where a Skill Gem's stat requirements would outpace the player's own stats. Certain builds required the use of low level Skill Gems so they added the manual leveling. The Economy
There are trade recipes that have discovered that allow you to get rarer items. For example, trading an amulet, red skill gem, blue skill gem, and green skill gem will net you an Onyx amulet that grants +10 to +20 to all stats. It's a useful beginner amulet. melon farmer posted:Currency, or "what the gently caress do you mean there's no gold" Helpful Info
Gyoru fucked around with this message at 21:52 on Mar 5, 2014 |
# ? Jan 22, 2013 18:08 |
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# ? Mar 29, 2024 07:34 |
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The difference between this game a few months ago and now is staggering. If you've heard bad things about this game in the past, you owe it to yourself to give it a shot when open beta hits.
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# ? Jan 22, 2013 18:15 |
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Yeah they have really made a lot of improvements that I have seen. Can't wait until tomorrow so I can actually start playing for real.
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# ? Jan 22, 2013 18:17 |
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If you adore shitloads of customization, Diablo 2, and classless systems then this game is for you! The game looks and plays so much like a high definition D2 it's not even funny. I played it like 3 months back when it had an open weekend, and I was floored by how much potential for silly and viable builds there were. I can't even imagine how much better it's become since then. Neurolimal fucked around with this message at 18:24 on Jan 22, 2013 |
# ? Jan 22, 2013 18:20 |
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I think the best thing that can be shown to someone wondering what all the fuss is about is this developer interview/gameplay livestream that Gamespot did: http://www.twitch.tv/gamespot/b/357955960 - It begins at 5 minutes 40, and covers just about everything of note, from what they're adding at beta launch, their plans for 1.0 and beyond, the logic behind all the skill systems and balance mechanics and a general peek at some of the Act 3 content, which looks great and really grimdark. Don't be put off by the complexity of the skill grid. It looks enormous, but with each level you only really have 3-4 choices. It's just that each choice has longer-term effects. It's the custom spell system that'll be the really complex part.
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# ? Jan 22, 2013 18:21 |
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Is that guy shooting chain lightning with pelvic thrusts?
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# ? Jan 22, 2013 18:22 |
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Do skills still require really specific weapon types, like skill x requires curved swords and skill y requires hammers etc.? That poo poo was annoying and was enough to make me quit. Just let me use whatever I want.
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# ? Jan 22, 2013 18:31 |
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I am planning on a frost AOE/snare type build but I've never played the game yet, which class should I pick?
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# ? Jan 22, 2013 18:35 |
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Bobnumerotres posted:Do skills still require really specific weapon types, like skill x requires curved swords and skill y requires hammers etc.? That poo poo was annoying and was enough to make me quit. Just let me use whatever I want. Erm, yes? Same as in every other game in the genre, period. The alternative is being to shoot arrows out of a hammer, or do heavy overhead strikes with a bow, which would look dumb. bubblegumbo0 posted:I am planning on a frost AOE/snare type build but I've never played the game yet, which class should I pick? The classes aren't really 'classes', so much as they're starting kits that determine the first few skill gems you're given, and where on the passive grid you begin. There is literally nothing bound to any singular class. You could spec a Witch into a pseudo-Marauder if you wanted. That said, if you want traps and spells, the Shadow is Dex/Int.
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# ? Jan 22, 2013 18:36 |
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Dominic White posted:The classes aren't really 'classes', so much as they're starting kits that determine the first few skill gems you're given, and where on the passive grid you begin. There is literally nothing bound to any singular class. You could spec a Witch into a pseudo-Marauder if you wanted. That said, if you want traps and spells, the Shadow is Dex/Int. Actually I believe the gems you are offered as quest rewards are determined by your class throughout the entire game, even into the hardest difficulties. Speaking of gems, are there any useful recipes that make use of spares you have laying around?
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# ? Jan 22, 2013 18:42 |
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Dominic White posted:Erm, yes? Same as in every other game in the genre, period. The alternative is being to shoot arrows out of a hammer, or do heavy overhead strikes with a bow, which would look dumb. Plenty of games have simplified it to just "This can only be done with melee/This can only be done with ranged," which is how it should be done. loving annoying to have an amazing sword and the game goes "Oh you can only do this skill with a spiked mace."
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# ? Jan 22, 2013 18:43 |
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I liked Diablo 2 enough for one playthrough and I guess PoE's improvements upon D3 are so apparent that they don't even need to be listed, so I'm waiting for tomorrow with intrepidity! I kind of got burned with Guild Wars 2 having two huge problems (destructive wardrobe system and WoW preempting cross-server leveling zones that GW2 needed more, for the record) since its open beta that are only now becoming undeniable problems, so here's hoping Path of Exile developers are more receptive to feedback!
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# ? Jan 22, 2013 18:44 |
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Game is awesome as gently caress. I've been playing it since you could buy your way into the beta, and it's so good. Can't wait to uninstall Diablo 3 tomorrow and be done with it.
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# ? Jan 22, 2013 18:49 |
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Dominic White posted:Erm, yes? Same as in every other game in the genre, period. The alternative is being to shoot arrows out of a hammer, or do heavy overhead strikes with a bow, which would look dumb. A class is bound to their starting point on the skill tree.
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# ? Jan 22, 2013 18:50 |
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Hey guys, so I played this game for a bit WAY back in closed beta, but it felt really unfinished. I am gonna be coming back to it now for open beta, from what I've seen the game has really come a long way. What I'd like to know is, where can I find a good resource listing some basic viable cookie cutter builds for each class? The PoE forums seem to have a lot of contradictory information, and without first hand experience I can't really tell who knows what they are talking about. One of the problems I had last time was levelling up a totally sweet 2h glass cannon maurader that owned everything until merciless difficulty, where he became completely useless, dying instantly with no respec possible. I'd like to have some kind of plan for levelling. Maybe someone who has experience with the game could list a few partial builds, just the essentials for each class and we could add it to the OP to sort of reduce the overwhelming first impression of the passive tree?
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# ? Jan 22, 2013 18:50 |
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Skyl3lazer posted:The difference between this game a few months ago and now is staggering. If you've heard bad things about this game in the past, you owe it to yourself to give it a shot when open beta hits. Is the inventory still way too small? I remember not being able to pick up more than a dozen items before having to go back to base.
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# ? Jan 22, 2013 18:52 |
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Are there skills that let you have pets? I want a horde of pets
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# ? Jan 22, 2013 18:52 |
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Creeperbear posted:Hey guys, so I played this game for a bit WAY back in closed beta, but it felt really unfinished. I am gonna be coming back to it now for open beta, from what I've seen the game has really come a long way. The problem with that is there are some significant changes to the skill tree coming so any builds that might work for closed beta either flat out won't work or will be changed by varying degrees. Two examples would be Chaos Innoculation and Spell Totem builds. Meat Recital posted:Is the inventory still way too small? I remember not being able to pick up more than a dozen items before having to go back to base. The solution is to not pick up items that you don't need. Remember that you don't need to pick up every item to sell because you're not getting gold for it. Stokes fucked around with this message at 19:00 on Jan 22, 2013 |
# ? Jan 22, 2013 18:53 |
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Creeperbear posted:Hey guys, so I played this game for a bit WAY back in closed beta, but it felt really unfinished. I am gonna be coming back to it now for open beta, from what I've seen the game has really come a long way. Yeah like Stokes said there's really no reason to do too much build stuff right now because a lot of the major traits are going to be changing, some of them quite a bit. Best thing is to just either wait until tomorrow and check out the passive tree or just try and take what you need as you go along.
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# ? Jan 22, 2013 18:57 |
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Ahhpple posted:A class is bound to their starting point on the skill tree. Classes also start with different stats.
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# ? Jan 22, 2013 18:57 |
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Definitely looking forward to OB. Been a huge fan of the CB, and glad I supported them. Looking a lot forward to trying my really weird off-kilter Fist Shadow with the high health and the Life Leech out the rear end in a more proper way. (I have a pretty default Duelist I use for a more 'common' build set.)
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# ? Jan 22, 2013 18:59 |
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Most of the popular Closed Beta builds will need to be overhauled or are rendered obsolete due to the major skill changes in Open Beta. General rule of thumb is to build defensively. According to people in the Open Beta, the difficulty has been significantly increased. Danith posted:Are there skills that let you have pets? I want a horde of pets
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# ? Jan 22, 2013 19:00 |
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Danith posted:Are there skills that let you have pets? I want a horde of pets Yeah there's Zombies, skeletons and spectres, there's a lot of pet nodes around the witches starting area that will increase the amount of summons you can have out as well as their attack and such. Zombies are made from dead bodies and follow you around, skeletons are summoned in 2's but just stand and fight and will not follow you, and spectres take on the stats of whatever body you summon it from.
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# ? Jan 22, 2013 19:01 |
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Gyoru posted:
Well that's a bummer because every time they've increased the difficulty they've done it via adding more enemies that stunlock you.
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# ? Jan 22, 2013 19:06 |
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kojicolnair posted:Yeah there's Zombies, skeletons and spectres, there's a lot of pet nodes around the witches starting area that will increase the amount of summons you can have out as well as their attack and such. Zombies are made from dead bodies and follow you around, skeletons are summoned in 2's but just stand and fight and will not follow you, and spectres take on the stats of whatever body you summon it from. And you can do fun things like link Summon Skeleton to the support Totem, which makes you summon a Totem that casts Summon Skeleton repeatedly. Good way to piss off other people in your party. Also, there are cosmetic pets, like the Kiwi and such, that you can just have around that don't do anything. Make sure to have those out too so that nobody else can ever target what they want to.
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# ? Jan 22, 2013 19:07 |
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I remember taking a look at this a while ago, and sort of forgetting about it. It looks really cool and I plan to follow it a bit more closely now.
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# ? Jan 22, 2013 19:16 |
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One big thing that people should keep in mind is that Path of Exile is largely aimed at people who have played and ideally beaten at least one ARPG before. It's designed to be a little slower, a little tougher and a little less overtly flashy than other games in the genre, like an expanded version of the original Diablo, rather than an explosionfest like Torchlight 2. I personally really like it, but some folks have jumped in, gotten their asses kicked and bounced straight off it.
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# ? Jan 22, 2013 19:24 |
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One of the forum denizens on the PoE site made a GGG Tracker for their forum posts: http://www.gggtracker.com/ freeb0rn fucked around with this message at 19:45 on Jan 22, 2013 |
# ? Jan 22, 2013 19:42 |
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I'm really looking forward to the open beta even though I've only been playing the closed beta since last week when I finally got accepted into it. I had tried the free weekends previously, but the game never really grabbed me until I decided to try out something other than melee to start. I've found that for me casters help with the early game tedium due to their mana regen and aoe spells. I think this past week I've tried close to 10 builds through act 1, with taking roughly half of those to the next difficulty, and I still can't decide what I'll be creating for open beta. Those characters did help me understand the passive tree a lot better though, and I'm eager to try creating a fresh build once the open beta passive tree and patch notes are posted.
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# ? Jan 22, 2013 20:05 |
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Ugh, I hate their downloader so much, is there a different way of getting the game? A .torrent or something?
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# ? Jan 22, 2013 20:08 |
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giZm posted:Ugh, I hate their downloader so much, is there a different way of getting the game? A .torrent or something? What problem did you have? It worked for me right away
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# ? Jan 22, 2013 20:13 |
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Skyl3lazer posted:What problem did you have? It worked for me right away
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# ? Jan 22, 2013 20:14 |
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I heard a lot of issues with the closed beta were some stiff looking combat animations and that fighting in general didn't feel very meaty. The trailer definitely doesn't look like that's the case, I'll definitely be eager to give this a go soon.
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# ? Jan 22, 2013 20:23 |
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Weird, I downloaded it like a few days ago and got constant 5mb/s which is insane for my internet.
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# ? Jan 22, 2013 20:23 |
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How big is tomorrows patch going to be?
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# ? Jan 22, 2013 20:24 |
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Tried it today and it really feels like everything I wanted Diablo 3 to be. Quick question: Do you still get the bonuses from "one-hand melee" passives if you're dual-wielding?
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# ? Jan 22, 2013 20:31 |
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Mr.48 posted:Tried it today and it really feels like everything I wanted Diablo 3 to be. Yup.
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# ? Jan 22, 2013 20:34 |
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Dominic White posted:One big thing that people should keep in mind is that Path of Exile is largely aimed at people who have played and ideally beaten at least one ARPG before. It's designed to be a little slower, a little tougher and a little less overtly flashy than other games in the genre, like an expanded version of the original Diablo, rather than an explosionfest like Torchlight 2. Don't let this scare you off if you wern't a huge Diablo 2 fan though. I've never finished Normal on D2 but I still really enjoy this game. Who's trying out a new build for the open beta? I've been thinking of trying some sort of melee ranger, using either a weapon+sheild or a 2 handed weapon. Anyone tried something like that themselves? I'll probably fail miserably but it may be fun. a glitch fucked around with this message at 21:13 on Jan 22, 2013 |
# ? Jan 22, 2013 21:11 |
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Eggn0g posted:Don't let this scare you off if you wern't a huge Diablo 2 fan though. I've never finished Normal on D2 but I still really enjoy this game. I have a bow Ranger in closed beta and just thought of starting a melee one yesterday, so I don't have much experience with it. That said this build is probably a good start for a melee Ranger. I left out a bunch of offensive nodes so just pick and choose the 1h/shield or 2h ones that are along the way to all the health nodes. Make sure to get into the Duelist health circle through the weapon nodes you plan to use. It might also be worth it to go to the health and evasion nodes to the left of the Ranger starting area. Ahhpple fucked around with this message at 21:25 on Jan 22, 2013 |
# ? Jan 22, 2013 21:21 |
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# ? Mar 29, 2024 07:34 |
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I'm thinking a totem Templar. I never did get far enough in CB to play around with them, and the updated totem passive sounds interesting. Maybe something like a skeleton totem, chain lightning totem, couple auras, and curses (I'll be playing with at least one other guy, so I think it'll work out)
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# ? Jan 22, 2013 21:25 |