|
Yeah, guess who died to that frickin' lava the first time he got to the end of the sandcrawler stage. You're right about the floating rocks too! Maybe you can see them as you approach and climb up, but I'm pretty sure it's just a leap of faith. To the best of my knowledge the game doesn't quite do any "surprise" platforming like that again. Still plenty of dick moves left.
|
# ? Jan 21, 2013 14:58 |
|
|
# ? May 31, 2024 16:29 |
|
I knew Super Star Wars took some liberties with the source material, but I really did not expect the sandcrawler to have a giant lava monster in it. Also, someone should LP that old Phantom Menace game. I remember it being completely ridiculous (for example, you could murder just about every NPC and no one would give a poo poo) and also pretty drat hard. I probably just sucked at it because I was a dumbass kid, but I never made it past the Mos Espa level and even getting that far was a pain in the rear end.
|
# ? Jan 21, 2013 15:44 |
|
If it's the PS1 game you're talking about, I remember being unable to get past the first level without using the cheat menu.
|
# ? Jan 21, 2013 16:31 |
|
Jeabus Mahogany posted:If it's the PS1 game you're talking about, I remember being unable to get past the first level without using the cheat menu. I probably still have that game disc somewhere. I wonder if it would work on 64-bit Windows 7.
|
# ? Jan 21, 2013 16:41 |
|
There's a glitch you can abuse in all three of the Super Star Wars games where if you cancel your slide by shooting mid-slide (it actually has to be right near the end of your slide animation) damage will go straight through you. I utilize this glitch on the "mini-boss" of the inside sandcrawler, if you slide up to him and shoot all of his projectiles will go through you. There's also a helpful glitch you can abuse to make the boss inside the sandcrawler not load up at all. If you hold R as you're falling down and keep it held the entire time you're in that lava area, the boss and Artoo Deeto won't load and you can just jump to the end of the screen and the level ends.
|
# ? Jan 22, 2013 01:37 |
|
Danzel Glovington posted:There's also a helpful glitch you can abuse to make the boss inside the sandcrawler not load up at all. If you hold R as you're falling down and keep it held the entire time you're in that lava area, the boss and Artoo Deeto won't load and you can just jump to the end of the screen and the level ends. I just tried this. Holy mother of god you weren't freaking kidding. It doesn't even mess up your jumping any. ...you got any glitches to make the Kalhar Boss Monster a joke?
|
# ? Jan 22, 2013 02:41 |
|
FreezingInferno posted:I just tried this. Holy mother of god you weren't freaking kidding. It doesn't even mess up your jumping any. The best way is to get there as Chewie with many health swords and go to town on him with plasma by standing in the back. Sliding into the boss will push him back, and if you're lucky he won't charge you again, but as far as glitches, sorry but I don't think so. Danzel Glovington fucked around with this message at 06:22 on Jan 22, 2013 |
# ? Jan 22, 2013 03:29 |
|
STREET FIGHTER 2010 UPDATE Our search for whatever we are hunting is narrowing down more and more, as there are only 2 planets left in the entire galaxy! It's also a water world, and while Ken handles water really well, the designers made sure to use all of the tropes of water levels to a science (at least in one level of the episode). Still, this world is kind of a relief after the hard and lengthy desert world, as it's shorter and easier than it. Planet 4
|
# ? Jan 23, 2013 00:37 |
|
This thread is not getting anywhere near the kind of love it deserves, especially since we have giant fish submarine bullshit scrolling levels that take forever and even go backwards. Did you know? In hell, this is the only kind of level there is.
|
# ? Jan 23, 2013 07:14 |
|
I do recall reading somewhere that the storyline about Ken's inner voice was going to be this hyper intelligent Teratogenous Cystoma that was giving him all these powers, and the original game went further in explaining on how he was slowly dying and there was a confusion between the villain's voice and the tumor's voice. And it didn't seem some sort of creepypasta/"alternate fan theory" thing, but more as like something taken out of a design document.
|
# ? Jan 23, 2013 13:49 |
|
VVVVVV V-Rank Time Trials Time trials in VVVVVV are an unlockable play mode where you can replay a previously beaten level and get ranked on your performance. To obtain a V-rank in time trial mode, you must do a deathless, full-trinket run of a level under a certain time limit. So, essentially, time trial mode takes an already difficult game and makes it unforgiving as well. In this series of videos, I will be showing off V-rank runs of each level, while also showing off some tricks that make getting through the levels a lot quicker. So, with all that out of the way, here is the first update: Apologies to schadenfreude enthusiasts for the low death count, though that will change soon, as next up is Space Station 2. Apt Funk fucked around with this message at 04:56 on Feb 23, 2013 |
# ? Jan 24, 2013 01:28 |
|
Alright, that was impressive. I had to skip the trinkets to get S rank, and barely made it under par. I look forward to the later levels.
|
# ? Jan 24, 2013 01:33 |
|
It's time to go to Hell. A very silly hell.
|
# ? Jan 25, 2013 05:14 |
|
Apt Funk posted:Apologies to schadenfreude enthusiasts for the low death count, though that will change soon, as next up is Space Station 2. Oh ho. I was thinking of making some V rank videos myself but now I guess I don't have to. Just as well, because I already have some content to post for this after Phiggle finishes his run. But all in due time. Hahaha wow I had no idea about that trick in the second trinket room. Would have saved me some trouble getting this V rank...not that Space Station 1 is a particularly difficult V rank either way. It's kind of funny how the format of the main LP requires you to tackle the most difficult V rank pretty much right out of the gate. I don't even think it's difficult because of the dreaded Veni Vidi Vici sequence. No, I'd much rather do that twice then be forced to get that drat You Just Keep Coming Back trinket. Holy poo poo gently caress that trinket. I'm curious to see how you feel about this important issue.
|
# ? Jan 25, 2013 08:05 |
|
Charkie posted:It's time to go to Hell. A very silly hell. Galactus knows that the best way to ensure the success of his servants is to withhold useful information.
|
# ? Jan 25, 2013 09:02 |
|
He probably isn't telling him because whatever is in the magik domain is too stupid for him to be able to say it with a
|
# ? Jan 25, 2013 12:19 |
|
The Silver Surfer stuff has made me want to see someone do the NES Captain Planet game for this thread; they were both games I remember
|
# ? Jan 25, 2013 17:48 |
|
azren posted:The Silver Surfer stuff has made me want to see someone do the NES Captain Planet game for this thread; they were both games I remember Why don't you do it?
|
# ? Jan 25, 2013 19:11 |
|
Interestingly enough there was a TAS of the NES Captain Planet game just submitted to the TASVideos workbench. I watched the first two levels. They were horribly dull.
|
# ? Jan 25, 2013 20:20 |
|
Charkie posted:It's time to go to Hell. A very silly hell. The first blue things are obviously spines, flying jiggle spines.
|
# ? Jan 25, 2013 20:48 |
|
The latest: Final: Dectilon's Legend Run An excellent guy by the name of Locomalito (website) has made a number of free standalone games in an old-school arcade style. They're generally really fun to play, but they're also built to "80's gaming standards" of difficulty. In other words, tricky, challenging, and generally quarter-gobbling if you were to play on an arcade cabinet. You might remember when Dectilon (and much later, myself with his help) took on his excellent shoot-'em-up, Hydorah. Well, Maldita Castilla is Locomalito's tribute to a different genre: ye olde medieval side-scroller. Think Ghosts'n Goblins with some tweaks. Dectilon asked me to play through this one blind with him like I did with Hydorah. He actually ran the idea of the LP by Locomalito, who gave us the thumbs up to show it off here. Expect a healthy dose of editing around deaths in later videos, because like the games he's making an homage to, the game gets pretty cruel! Round 1 - the competent leading the blind to BAD END Chapter 1: Tolomera del Rey Chapter 2: Road of the Harpies Chapter 3: The Alcazar Chapter 4: Swamp of Malaventura Chapter 5: Cursed Forest Round 2: To the final level and MEDIOCRE END Chapters 1-5: All Tears, Full Run (about 56 minutes) Chapters 1-5: All Tears, "Highlights" (condensed to about 32 minutes) Chapter 6: The Realm of Pain Round 3: GOOD END by GOOD PLAYER Final: Dectilon's Legend Run Also of interest(?): Let's Race Maldita Castilla, with Dectilon, Phiggle, RobotGoat and Some Strange Flea, from the Let's Race thread! Follow that link to find another, especially funny race of the game! Phiggle fucked around with this message at 20:23 on Apr 14, 2013 |
# ? Jan 25, 2013 22:01 |
|
Dectilon posted:Why don't you do it? The one and only reason is I can't seem to get my emulator to record properly (it's on a Mac, and I've had trouble getting resources together).
|
# ? Jan 26, 2013 01:06 |
|
This game looks really cool. I'll have to play along.
|
# ? Jan 26, 2013 01:23 |
|
Oh jeez the Hydorah dude just made a Ghosts and Goblins remake? Time to die horriblier The game seems pretty, dare I say, fair? I'm sure the total bullshit will rear its head for the "true ending" or something, Path of Scyllaaaaa
|
# ? Jan 26, 2013 01:24 |
|
I've given this one a few tries, though Ghouls & Ghosts & Goblins etc. hasn't always been my favorite game. I like that this game has the ability to look fairly easy if you watch someone play it, but then actually doing it yourself is so much more difficult. At least for the first or second level. Usually when I hear about Locomalito, I hear people talking about Maldita Castilla or Hydorah, but my favorite game of his has always been Viriax. Maybe I have strange tastes. Maybe it's just that I like sci-fi, but Hydorah scares me. The only way I could ever beat those scrolling shooters was just brute force of lives.
|
# ? Jan 26, 2013 01:38 |
|
This looks pretty fun! Which is interesting, because I've never liked Ghosts 'n' Goblins.
|
# ? Jan 26, 2013 02:36 |
|
Maldita Castilla seems like it has generally better level design than and of the Ghosts'n Goblins/Ghouls'n Ghosts games. When I get hit in Maldita Castilla it generally seems like it's my fault, which is significantly different from my experience with Ghouls'n Ghosts. The ability to control jumps in the air, even slightly, goes a long way towards improving playability when compared to its obvious influence. I've not completed the game yet, but the first two levels seemed fun enough and I'll probably give it another go in the near future.
|
# ? Jan 26, 2013 03:20 |
|
Kefit posted:It's kind of funny how the format of the main LP requires you to tackle the most difficult V rank pretty much right out of the gate. I don't even think it's difficult because of the dreaded Veni Vidi Vici sequence. No, I'd much rather do that twice then be forced to get that drat You Just Keep Coming Back trinket. Holy poo poo gently caress that trinket. I'm curious to see how you feel about this important issue. Well, it matters how you actually do that trinket. There's the normal way which is pretty slow, the fast way which is pretty hard, and then the ridiculously hard way that I would never do in a run, but will probably show off anyway. Either way, I think Space Station 2 is hard to V-rank mostly due to the fact that it is quite a long time trial with many different areas where you can make mistakes. It's not like there's just one trouble area that you can get past and then be fine. Edit: Actually, after practicing the difficult way to do You Just Keep Coming Back for a while, it's not that bad. I'm still not sure if I'd include it in the actual run though. Apt Funk fucked around with this message at 05:08 on Jan 26, 2013 |
# ? Jan 26, 2013 05:00 |
|
Phiggle has updated the banner with a few more unfortunate victims.
|
# ? Jan 26, 2013 13:38 |
|
The Konami code is a nice touch. If it was in there before, I didn't notice it until now.
|
# ? Jan 26, 2013 14:15 |
|
I must have looked at this GIF 100 times, and I'm just now realizing that Bright Man is riding the spike wall. Good job Luke, you made it-- oh. oh dear.
|
# ? Jan 26, 2013 14:52 |
|
Nice looking game. In answer to your question, the Zarrampla is in fact a monster in Spanish folklore. It is a man-eating monster of some sort, presumably dragon- or serpent-like. It seems to be pretty obscure; I read about them before, but all I can find now is a very poorly translated story, in which it is defeated by an ant. If there're any actual speakers of spanish, a better translation would be nice. I find it unlikely that this exchange took place: Grandma, Grandma, why are you crying so much? 'Because in my solana one that has tragao zarrampla my three granddaughters, an oiler, a paprika and a couple of guards. And the ant said to her: - How many pussies you give me if I kill the zarrampla, leaving her three granddaughters, the oiler, the paprika and the couple of civilian guards? -A bushel of wheat, 'said Granny. - Do not take both my sip! Ant said. -I will give you a handful. - Do not take both my sip! 'I give you five pussy. - Do not take both my sip! 'I'll give you a pussy. - Yes Ose catching in my sip! http://tinyurl.com/a39k9ss
|
# ? Jan 26, 2013 17:43 |
|
I love the new banner! Bright Man is a recent addition, isn't he? Or was Mega Man Dongs always part of the intended lineup? Anyway, to celebrate Eryi being added to the banner, how about another video? In this set of levels, we're moving into the second half of the game - it's a bit faster-paced, since there are only five levels left, but the traps get trickier and there are more places where quick reflexes or very careful timing are required even when you know what's coming. None of them involve the boss, though. When I said the bosses in this game offered a lot of variety, this is what I was referring to. But before the boss, we've got a snow level that does some pretty amazing things with the game's elements, and a fortress that's as full of traps as you'd expect - with an interesting exception. Levels 7-9 Blip Youtube
|
# ? Jan 26, 2013 21:29 |
|
Nidoking posted:I love the new banner! Bright Man is a recent addition, isn't he? Or was Mega Man Dongs always part of the intended lineup? NAME REDACTED posted:If there're any actual speakers of spanish, a better translation would be nice.
|
# ? Jan 26, 2013 22:07 |
|
NAME REDACTED posted:Nice looking game. In answer to your question, the Zarrampla is in fact a monster in Spanish folklore. It is a man-eating monster of some sort, presumably dragon- or serpent-like. It seems to be pretty obscure; I read about them before, but all I can find now is a very poorly translated story, in which it is defeated by an ant. If there're any actual speakers of spanish, a better Let's see what I can do... The Zarrampla posted:Once upon a time there was a grandma who had three granddaughters. One day she told one to sew a shirt, another to sweep and the last to iron some underwear. And she said: "The first to finish must go to the solarium and get some bread and honey." Nephilm fucked around with this message at 01:34 on Jan 27, 2013 |
# ? Jan 26, 2013 22:41 |
|
Nephilm posted:Let's see what I can do... oh my god that reads so much better thank you
|
# ? Jan 27, 2013 00:39 |
|
Nephilm posted:Let's see what I can do... That sure is a tale
|
# ? Jan 27, 2013 00:55 |
|
Heavy neutrino posted:That sure is a tale To be honest, for european folklore, that's pretty tame. I'm honestly surprised... especially given all the pussy in the crap translation... Hell, no-one actually died in it. That alone makes it unusual.
|
# ? Jan 27, 2013 01:10 |
|
I'm not really clear on what the moral is either. Or if there's not supposed to be one, then what the point even is.
|
# ? Jan 27, 2013 01:49 |
|
|
# ? May 31, 2024 16:29 |
|
Felinoid posted:I'm not really clear on what the moral is either. Or if there's not supposed to be one, then what the point even is. The moral is 'ants rock, and are very altruistic'.
|
# ? Jan 27, 2013 01:53 |