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Jet Set Radio has dropped to .69p or your countries equivalent. How is it? There's no TA review which is my usual gauge.
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# ? Feb 11, 2013 11:21 |
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# ? May 5, 2024 01:32 |
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Chuck Bartowski posted:Jet Set Radio has dropped to .69p or your countries equivalent. How is it? There's no TA review which is my usual gauge. There is: http://toucharcade.com/2012/12/03/jet-set-radio-review/ Apparently the controls are bad?
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# ? Feb 11, 2013 11:37 |
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LPG Giant posted:There is: http://toucharcade.com/2012/12/03/jet-set-radio-review/ That's weird. It's not showing up in the app I think I'll pass then. I was concerned about the controls on a touch screen.
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# ? Feb 11, 2013 11:40 |
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If you're talking about people who only look at the appstore and download the top rated app and happen to play a game (my parents) then yeah, they're not exactly super invested in iOS gaming. A surprising amount of people I know who don't play games at all did get into stuff like Cut The Rope and Peggle though, so I think there's a distinction between totally casual gamers who don't give a poo poo if they can't play anymore and people who are into "casual" games but still have folders of games on their devices.
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# ? Feb 11, 2013 12:14 |
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eeenmachine posted:Fishlabs, makers of the super polished high quality premium space trader games Galaxy on Fire ($5.99 at its peak) and Galaxy on Fire 2 ($9.99 at its peak) just slammed their games to free in preparation for their next big thing, a free to play MMO: http://www.pocketgamer.co.uk/r/iPhone/Galaxy+on+Fire+2/review.asp?c=24611 It's hard to justify going premium when your competition is doing free-to-play. Then there's the matter of promoting a premium game, other than the free-app-for-a-day stuff ... there's not many effective methods.
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# ? Feb 11, 2013 15:53 |
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Chuck Bartowski posted:
It's unfortunately a classic example of a great game but a not so good port. I'm not sure what control scheme would have worked well for it on iOS, but the virtual buttons/stick scheme as it stands isn't too good.
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# ? Feb 11, 2013 16:50 |
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JSR Already had some pretty terrible controls on the Dreamcast, so I'm not surprised the iOS controls are bad.
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# ? Feb 11, 2013 17:26 |
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Bummey posted:And part of the problem is that developers have gotten on their knees and chugged the 99¢ money fountain. They should all go back to prices that make sense for their product. If the app market crashes, it crashes. That's the risk we have to accept. Bummey posted:Mark it on AppShopper, wait two months, download for free. There is little reason to ever pay for an iPhone game.
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# ? Feb 11, 2013 18:32 |
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FreakyZoid posted:Developers should do what you want and if that puts them out of business then that's the risk they should take. Exactly! Now we're on the same page. How long were you saving that gem?
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# ? Feb 11, 2013 18:53 |
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Bummey posted:Exactly! Now we're on the same page. How long were you saving that gem? There is no going back on mobile games, the market is what it is. As your own post shows, people just don't put the dollar value on their pooping game that they do their couch game. Which is probably reasonable. As such, F2P ends up being the best way to monetize pooping games. That isn't to say there's no market of people willing to pay premium on mobile. There is. The thing is, you'll cap out at a revenue way, way, way below what you would if you embraced F2P. It's a choice indies (like Spiderweb Software / Avernum) can afford to make, maybe, but if you're a big studio like Fishlabs? Or especially if you're beholden to stockholders/investors? You don't have that option. ... though even some big players are still seemingly happy in the freemium space, so I wouldn't say even that will disappear. Even so, I think smaller studios known for quality will come to occupy that space, though probably not with mobile exclusives. Shalinor fucked around with this message at 20:01 on Feb 11, 2013 |
# ? Feb 11, 2013 19:03 |
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Personally I just want Fishlabs to port the GOF2 expansions to Steam and then bundle it up for me to grab. I've been playing space sim games basically as long as they've existed and doing it on a phone makes me sad. I'll take a rather unexciting "wishes it was Privateer so much" GOF 2 on Steam over iOS any day, and probably cough up a price premium for it. I played a decent amount of GOF 2 SD, just downloaded HD, can't find a way to port my progress, and just nope. Not on a phone. Maybe if one of you mails me an ipad mini, but until then, mad about control schemes! e: also seriously Bummey it's real easy to say "well all the developers should just go premium and who cares if the market crashes" if you're not one of the developers who's literal livelihood depends on making money in the app development world. Sure, they'll just toss their jobs under the bus for the sake of ~premium gaming~ ... plus there's always someone who would undercut looking for volume. I mean yeah, I want to see more games like Arc Squadron, which has a nice, balanced progression without IAP being required(see also: Nimblebit, etc) but I have no illusions those will ever be the majority of the games out there. Psion fucked around with this message at 19:52 on Feb 11, 2013 |
# ? Feb 11, 2013 19:43 |
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Psion posted:e: also seriously Bummey it's real easy to say "well all the developers should just go premium and who cares if the market crashes" if you're not one of the developers who's literal livelihood depends on making money in the app development world. Sure, they'll just toss their jobs under the bus for the sake of ~premium gaming~ ... plus there's always someone who would undercut looking for volume. I'm talking out my rear end, guy. I'll sell out my values (assuming I truly have any values or convictions deep in this blackened husk) to save a buck, no problem. I'm just frustrated with the race to the bottom and yhe mad dash to screw the average consumer in favor of the whales who justify the freemium model.
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# ? Feb 11, 2013 20:12 |
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Bummey posted:the whales who justify the freemium model. That's the group of people I'm maddest at. The pathetic shitlords who pump six grand into Clash of Clans are the real source of the problem here.
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# ? Feb 11, 2013 20:16 |
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Bummey posted:I'm talking out my rear end, guy. I'll sell out my values (assuming I truly have any values or convictions deep in this blackened husk) to save a buck, no problem. I'm just frustrated with the race to the bottom and yhe mad dash to screw the average consumer in favor of the whales who justify the freemium model. What better way to race to the bottom than in a literal racing game? http://toucharcade.com/2013/02/11/real-racing-3-will-be-free-to-play/
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# ? Feb 11, 2013 20:23 |
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Honestly I think part of the problem may just be that the mobile format simply supports games that lean towards 'casual' far better than it supports in-depth, complex gameplay. Partly because it is on a phone which people are more likely to play while on the toilet or in line at Starbuck's instead of sitting down on the couch for a couple of hours after getting in from work, and partly because the touchscreen interface restricts you to a few simple controls (or a horrible mess of virtual controls).
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# ? Feb 11, 2013 20:41 |
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eeenmachine posted:What better way to race to the bottom than in a literal racing game? God I hope they don't go with some bullshit recharge system where you get X amount of free races a day and have to pay for more. That's the worst.
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# ? Feb 11, 2013 20:47 |
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You're confusing casual with scummy. Casual games existed long before this bullshit gameplay limiting did.
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# ? Feb 11, 2013 20:47 |
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Bottom Liner posted:God I hope they don't go with some bullshit recharge system where you get X amount of free races a day and have to pay for more. That's the worst. I thought the CSR system was fine if they are going to a freemium model with presumably an energy mechanic. 10 points or so of energy/fuel/dead-dogs or whatever and use one per race, a unit recovers every five-ten minutes or so. They sold the next tier cars for premium currency right now or you could buy them for easily earnable ingame currency when you hit the next tier. It enabled you to play for free for the entire game with you only missing a couple of cars or so and reasonably play whenever you want but still was making six figure $$ for many months from the impatient/rich types. If you are using the tilt controls that worked so well in the previous RR game then you won't want to be holding the ipad for a massive length of time anyway. If they do go for the "play x races a day!" then yeah, no dice. As others have said, the chance of "proper" games in the IOS market has long since gone, you will get the odd niche game but the mass market stuff will be 99.9% freemium from now on. The MMO market has gone the same way and I can see a decent chunk of the general PC market doing the same. That's just the way it's gone and all we can hope is that there are still the odd gems out there that don't try and rip us off completely.
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# ? Feb 11, 2013 21:04 |
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Speaking of, goon game Luna Bears just went free. Do our brother/sister a favor and wait for it to go back to dollar because it's so darn cute and good. http://appshopper.com/games/luna-bears
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# ? Feb 11, 2013 21:29 |
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The Hebug posted:It's tougher at the beginning but I think I broke it this game. First run with the dwarf hero, only upgraded HP +60. Passed level 60 with more HP than I started with. A vampire with fully upgraded Blood Drain is effectively invincible now if you play with any iota of tactics. The last time I played, I had 999 health by floor 45.
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# ? Feb 11, 2013 22:48 |
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All the iPad-havers in this thread who want a proper game should buy Aquaria if they haven't already.
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# ? Feb 11, 2013 23:10 |
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My favorite game on the App Store has to be Temple Runner. I have been playing that on my iPad and when I got an iPhone, I've been playing it on this when I'm bored. Try it out if you haven't.
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# ? Feb 11, 2013 23:52 |
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A HUNGRY MOUTH posted:A vampire with fully upgraded Blood Drain is effectively invincible now if you play with any iota of tactics. The last time I played, I had 999 health by floor 45. I got to floor 102 like that, but eventually the enemies start becoming more and more undead and you get random guys with 32 attack.
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# ? Feb 12, 2013 00:05 |
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theguybro posted:My favorite game on the App Store has to be Temple Runner. I have been playing that on my iPad and when I got an iPhone, I've been playing it on this when I'm bored. Try it out if you haven't. Thanks, guy!
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# ? Feb 12, 2013 00:11 |
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The iOS Games Megathread: My favorite game on the App Store has to be Temple Runner.
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# ? Feb 12, 2013 00:13 |
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My favorite is Guide for Tiny Wings (Tips and Tricks)
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# ? Feb 12, 2013 00:21 |
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Related question: does a game popping up wanting to send you push notifications color your initial opinion of the game? I'd like to say it doesn't for me, but... I think it does. I immediately mash "no", and if the game is F2P, I immediately assume it'll be a scummy one. (Yes, I ask because I am literally sitting here, dithering about whether I actually want to make my game do "that." Currently leaning to the "Punch Quest didn't, so I won't either" side of things.)
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# ? Feb 12, 2013 00:37 |
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Shalinor posted:Related question: does a game popping up wanting to send you push notifications color your initial opinion of the game? I'd like to say it doesn't for me, but... I think it does. I immediately mash "no", and if the game is F2P, I immediately assume it'll be a scummy one. I've come to expect it in freemium games. They all seem to do it now. It doesn't bother me because if I dont like the game I'll delete it off my phone anyway which stops them from sending messages.
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# ? Feb 12, 2013 00:47 |
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Shalinor posted:Related question: does a game popping up wanting to send you push notifications color your initial opinion of the game? I'd like to say it doesn't for me, but... I think it does. I immediately mash "no", and if the game is F2P, I immediately assume it'll be a scummy one. I think I turned on my iPad one morning to see about 4-5 notifications from that Pixel People game telling me I should come back to play. It annoyed me enough that I deleted it. However, I think they can work for some freemium games, especially if it's just to let you know certain events have finished (Happy Street crafting etc.)
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# ? Feb 12, 2013 00:52 |
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Shalinor posted:Related question: does a game popping up wanting to send you push notifications color your initial opinion of the game? I'd like to say it doesn't for me, but... I think it does. I immediately mash "no", and if the game is F2P, I immediately assume it'll be a scummy one. I instantly mash no and then complain later if I'm not notified of something important. I'll then turn notifications on and complain later when it does alert of something unimportant.
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# ? Feb 12, 2013 00:53 |
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I think games that rely on push notifications for their gameplay are terrible abominations. If you can design a fun game without relying on notifications to drive the user then I guess they're ok. I guess this is like "Your bank has generated $0.01 in interest! Pick it up!" every 5 minutes vs Puzzle Craft. I assume every single game is the former and don't allow push notifications for anything.
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# ? Feb 12, 2013 00:55 |
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Push notifications are almost always annoying as hell to me. I'm sure there's a handful of games out there that use them well to tell you about when your trees need watering or whatever the gently caress, but I'll be damned if I can think of any right now. If it's something I paid for I usually have a little mental groan where I assume I just bought something that's going to be crippled and require me to pay more for it. If it's something free I usually start from the base assumption that there's going to be an annoying mechanic which will get scammy fast and make me delete it within a couple hours.
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# ? Feb 12, 2013 00:57 |
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You could have a pop up before asking permission explaining what push notifications would and wouldn't do.
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# ? Feb 12, 2013 00:59 |
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I personally don't care that much but tend to hit "no" regardless, largely because if I don't turn it off then, I'll turn it off as soon as it inevitably bothers me. If your game has push notifications, I'll likely delete it later, since that little alert button does get on my nerves - but that's only after I've stopped playing, so it doesn't actually factor that strongly into your plans.
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# ? Feb 12, 2013 00:59 |
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Shalinor posted:(Yes, I ask because I am literally sitting here, dithering about whether I actually want to make my game do "that." Currently leaning to the "Punch Quest didn't, so I won't either" side of things.) You know the answer. You don't want to admit it, but you know it.
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# ? Feb 12, 2013 01:04 |
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Shalinor posted:Related question: does a game popping up wanting to send you push notifications color your initial opinion of the game? I'd like to say it doesn't for me, but... I think it does. I immediately mash "no", and if the game is F2P, I immediately assume it'll be a scummy one.
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# ? Feb 12, 2013 01:07 |
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devilmouse posted:You know the answer. You don't want to admit it, but you know it. Basically this. As much as we bitch about it, putting push notes into your game will probably help your bottom line. You could get all moralistic about it, but why bother? I'll just turn them off when I open your game while idiots with money get reminded to play your game. Your games are cool. Make money with them. The annoyance I feel towards push notifications only happens after you download the game in the first place; it's not hurting your exposure, and I doubt it causes people to immediately quit the app in disgust.
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# ? Feb 12, 2013 01:10 |
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Any alert that pops up asking me a yes/no question immediately gets 'no' tapped. Games do not need to send me notifications, and they sure as poo poo don't need to know my location or anything else.
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# ? Feb 12, 2013 01:12 |
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Also don't put that horrible LEAVE US A REVIEW pop up in your game either. That's annoying as poo poo and 100% of the time makes me not leave a review purely out of spite. Not that my reviews matter in the first place; it'll get drowned out among the hundreds of BEST APP EVER ⭐ and ADD MY CODE 17LKJ ⭐⭐⭐⭐⭐non-reviews. The secret here is that you should put that horrible pop up in your game because it will probably help.
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# ? Feb 12, 2013 01:22 |
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# ? May 5, 2024 01:32 |
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I default to instantly tapping "no" unless it's an async multiplayer game. e: Bummey posted:Also don't put that horrible LEAVE US A REVIEW pop up in your game either. Also this. Your game could be purestrain gold but if it bugs me to vote for it I won't out of spite.
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# ? Feb 12, 2013 01:22 |