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5000 euros each, after almost 130 days... and legally they're supposed to go back; from an Ivan Buchta interview:quote:Ivan and Martin returned home to the Czech Republic on Jan. 17, 2013, greeted by friends and family. Now in the weeks that have passed, the Buchta clan has grown with the birth of their daughter; however, while back in the safety of their families, the investigation into their alleged espionage during the holiday in Greece is not yet closed. EDIT: Karel Mořický posted:The infamous "2, MOVE TO THAT TREE AT 2 O'CLOCK" is gone now. Radio protocol improvements in #Arma3 are likely to disappoint many trolls Karel Mořický posted:
quote:It doesn't mean we only deliver an infantry game; rather, it means we pick infantry as a starting point, and everything else we do - helicopters, tanks, UAVs, scuba, whatever - needs to be mindful of this 'core' gameplay. We're simply not a big enough team to do everything to the level of fidelity we'd like, so we need to focus on making a consistent core platform that we, and the community, can build upon. Chortles fucked around with this message at 22:12 on Feb 16, 2013 |
# ? Feb 11, 2013 09:08 |
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# ? Apr 25, 2024 06:20 |
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Hoooolllyyyy shiitt, we may be less then 2 and a half months away from release http://www.amazon.de/gp/aw/d/B005ACLLPG/ref=redir_mdp_mobile/276-7757099-2203765?qid=1360967565&ref_=sr_1_1&sr=8-1 Mederlock fucked around with this message at 11:16 on Feb 19, 2013 |
# ? Feb 19, 2013 11:14 |
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As with a bunch of people on the BI forums, I am... skeptical, though we're supposedly going to have an official announcement before the end of this month. EDIT: Whadya know, Bohemia Interactive is onboard with Sony for the PS4! (Their logo is to the right of Ubisoft's which is in the lower left of the picture.) Also, have a possible Arma 3 gameplay report from a purported long-time player and focus tester! Highlights of improvements: quote:Controls: quote:Movement/Animations: quote:Graphics/Visuals: quote:Overall I'm quite impressed with the current build of the game and the effort to make it more user-friendly did pay off. Chortles fucked around with this message at 09:06 on Feb 21, 2013 |
# ? Feb 20, 2013 12:19 |
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WHAT THE--quote:Master Server List Chortles fucked around with this message at 12:24 on Feb 21, 2013 |
# ? Feb 21, 2013 12:02 |
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Mederlock posted:Reflex sights are superior for CQB, you're not going to want to use the tiny backup reflex on an ACOG unless you really needed too. The funny thing about what you said regarding 'realism gamers' is that those who are milsim 'realism gamers' are going to be the ones that want the optics for the reasons you cited (the military mostly switching to ~3-4x sights, etc). Using irons or reflex sights is for the sake of making the gameplay more fun for the players involved (ie. actually having the chance to see the enemy that just killed you, instead of it being some dude in a bush at 700m with magnified optics) , not for sticking to the ~realisms~ and immersion~ Sights are not necessary for CQB (at least in real life) even red dot sights are far too slow for fighting inside houses, and if you need a sight to hit something 10 feet away you have no business kicking in doors. There is a very narrow range where its too far out for sighting down the barrel and close enough for 4x optics to be cumbersome, and the advantage of 4x optics for ranges over 100-200m makes the choice an absolute no brainer.
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# ? Feb 21, 2013 12:58 |
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Jarmak posted:Sights are not necessary for CQB (at least in real life) even red dot sights are far too slow for fighting inside houses, and if you need a sight to hit something 10 feet away you have no business kicking in doors. There is a very narrow range where its too far out for sighting down the barrel and close enough for 4x optics to be cumbersome, and the advantage of 4x optics for ranges over 100-200m makes the choice an absolute no brainer. Again, I understand that in real life 4x optics with an integrated reflex sight mounted on top is the far superior option, but in the game it makes things really easy against the AI specifically and unfun for the player on the receiving end of being sniped from 500-700m away with magnified optics. Also, fairly big update, Arma 3 will be using the steamworks API and will require Steam to play it. This is pretty great news. The pubbie tears are amazing in this thread. http://www.bistudio.com/english/company/developers-blog/356-arma3-steam-dev-blog Edit: just one fine example of the pubbie rage http://forums.bistudio.com/showthread.php?146633-Arma3-NOT-for-me-( Mederlock fucked around with this message at 22:40 on Feb 21, 2013 |
# ? Feb 21, 2013 20:19 |
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As long as they make the modding and expansions seamless I'll be happy. I just remember all the goons playing ArmA2 had issues making the expansion and vanilla work together and then mods were a pain. I was happy with my CD version because of that.
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# ? Feb 21, 2013 21:29 |
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The reason why was because of all the different distribution methods they used having issues with cross compatibility. Only working with one main distribution method will smooth things out a lot in this regard.
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# ? Feb 21, 2013 21:51 |
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Steam Workshop for mods and stuff would be amazing.
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# ? Feb 21, 2013 21:59 |
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What's with the outrage over Arma 3 being a Steam exclusive? I'm seeing a lot of teeth-gnashing, wailing "steam is bad no sale wargh" sentiment, but none of them actually seem to have a legitimate reason. Hell, some of them think Steam is terrible because it automatically keeps your games up to date. I can't even begin to understand. e: ahaha, Jesus these people are furious Snuffy the Evil fucked around with this message at 04:33 on Feb 22, 2013 |
# ? Feb 22, 2013 04:31 |
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Don't worry, they have their own 26 page thread to complain about steam now.
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# ? Feb 22, 2013 04:52 |
I suspect that there's nobody mad who wouldn't improve the community by their departure.
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# ? Feb 22, 2013 04:56 |
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hailthefish posted:
This is one of those issues prerelease where the opposition is petty and mostly comprised of people who will definitely buy the game eventually anyway. If the game has proper mod support, and better mod support, especially if there is a workshop, then there isn't really any big issue with Steam. It really is a non issue, and for me personally, it has actually made me more interested in the title than I previously was.
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# ? Feb 22, 2013 06:59 |
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Snuffy the Evil posted:because it automatically keeps your games up to date It sometime interferes with mods when it updates, with IL2 especially since the exe was basically a cracked exe at the time in HSFX. Really the only gripe I have with Steam and it occurred a grand total of one(1) time. An issue that wouldn't even occur if it was a Steamworks game, since Steam is already handling all the mods. They really should let non-steamworks games opt out of updates though. Since even when set to not update...running the game forces an update check.
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# ? Feb 22, 2013 07:23 |
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ToastyPotato posted:This is one of those issues prerelease where the opposition is petty and mostly comprised of people who will definitely buy the game eventually anyway. If the game has proper mod support, and better mod support, especially if there is a workshop, then there isn't really any big issue with Steam. It really is a non issue, and for me personally, it has actually made me more interested in the title than I previously was. The guy in charge of Steam patch deployment absolutely hates Steam because Bohemia deploys dozens of lovely intermediate patches in between their giant half-gig patches and changing that system to accommodate Steam would be a bitch for him.
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# ? Feb 22, 2013 07:32 |
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Bondematt posted:It sometime interferes with mods when it updates, with IL2 especially since the exe was basically a cracked exe at the time in HSFX. Really the only gripe I have with Steam and it occurred a grand total of one(1) time. An issue that wouldn't even occur if it was a Steamworks game, since Steam is already handling all the mods. No, it doesn't. You just go into the properties and turn off automatic updates. There may be a few games that force it(?), but Arma 2 definitely does not update when you have that setting checked. Also, re: mods, I've heard from people who are actually involved in the modding aspect of the game that there won't be issues with updating and such, especially with the delta updating that Arma 3 is supposedly going to be utilizing.
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# ? Feb 22, 2013 07:41 |
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Mederlock posted:No, it doesn't. You just go into the properties and turn off automatic updates. Interesting, at the time the only way to stop it was to go into offline mode, or just not launch through Steam at all. The automatic updates feature did not change the forced update when clicking play, it only made it so it wouldn't start updating on it's own. This was literally years ago though. And yeah, like I said: Being Steamworks it is a non issue for Arma 3. Edit: It appears other games still have the forced update on play issue. http://community.sigames.com/showthread.php/302315-Steam-updating-the-game-DESPITE-me-telling-it-not-to Bondematt fucked around with this message at 08:18 on Feb 22, 2013 |
# ? Feb 22, 2013 08:08 |
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Xeno, ACE Team Leader re: Domination missions posted:Oh, I haven't seen anti domina posts for some time (or I didn't notice them, not following this forum closely anymore) One of the things that got lost to most in the wake of the Steam announcement: BE ADVISED, OPFOR IS TACTICOOL (weapon reveal! Real world similarity) A glimpse at BLUFOR and terrain (and the Mi-48 Kajman/"Hamoc"? A BI dev was probably thinking "U MAD?" when coming up with this
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# ? Feb 22, 2013 08:38 |
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All this talk about keybind presets, I sure hope they make it easier to remap the keys and dont lock any keys out from remapping because of some stupid preset. Am I the only one that uses the same keybind scheme for every FPS ever made since Wolfenstein 3D? Keeps it simple- especially with that little thing called muscle memory
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# ? Feb 22, 2013 09:00 |
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Vulcan posted:All this talk about keybind presets, I sure hope they make it easier to remap the keys and dont lock any keys out from remapping because of some stupid preset. The presets are there just to make things easier for greener players to the Arma line of games. You're still going to be able to modify your controls to your hearts desire.
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# ? Feb 22, 2013 09:09 |
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Bohemia Interactive posted:It will be possible to run Steam in Offline mode, and still play the game (with the exception of online services obviously, including multiplayer itself).
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# ? Feb 22, 2013 10:39 |
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Sniper Party posted:So does this mean that offline LAN multiplayer is out? Flashpoint and Arma have been a staple in our LAN parties, and not being able to continue with Arma 3 would be a bit of a bummer. Still, it is pretty much the only negative thing I can find in that announcement and far outweighed by Steamworks. gently caress Six Updater forever. Hard to say, although I don't see why they would remove it entirely. Time will tell I guess
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# ? Feb 22, 2013 10:59 |
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At least one modder doesn't try to rage his way into getting BI to back down:R0adki11 posted:Also on another point, i as a mod maker will continue to make my Nogovan Armed Forces Mod and i intend to bring the mod of to Arma3. Dwarden;2300068 posted:so let put flat out some claims to death EDIT: Chortles fucked around with this message at 12:27 on Feb 22, 2013 |
# ? Feb 22, 2013 11:55 |
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Madness. Still, it will be a shame if Addon makers quit making stuff over something so inconsequential.
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# ? Feb 22, 2013 20:23 |
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Dilettante. posted:Madness. Still, it will be a shame if Addon makers quit making stuff over something so inconsequential. Not one of the super spergs is going to quit over steam. Whether they like it or not they'll have to deal with one form of digital distribution or another with everything within the next few years. If anything it's going to be ARMA3 that brings them into the fold, mostly because they can't possibly resist NOT trying to mod it to be even more ridiculously milsim than it already is.
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# ? Feb 23, 2013 00:12 |
Dilettante. posted:Madness. Still, it will be a shame if Addon makers quit making stuff over something so inconsequential. The only ACE/ACRE person to have said anything negative about the steam integration that I've seen is Xeno, and this " well I won't let anyone port it" seems to have been specifically about Domination rather than about ACE. I'm not that worried.
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# ? Feb 23, 2013 04:37 |
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The main problem with the steam auto update is the fact that it isn't uncommon for updates to be broken or break mods. ARMA is one of those games where everybody uses mods on their servers (we ran a bunch of mods in ARMA 2). If steam updates and breaks poo poo, we suddenly won't be able to play any of the missions that rely on the broken content. In ARMA 2, I remember the occasional "don't patch" warnings that went out when the ARMA2GOONS servers purposely held back on an update.
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# ? Feb 23, 2013 07:10 |
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Nalin posted:The main problem with the steam auto update is the fact that it isn't uncommon for updates to be broken or break mods. ARMA is one of those games where everybody uses mods on their servers (we ran a bunch of mods in ARMA 2). If steam updates and breaks poo poo, we suddenly won't be able to play any of the missions that rely on the broken content. In ARMA 2, I remember the occasional "don't patch" warnings that went out when the ARMA2GOONS servers purposely held back on an update. Rarely do mods break with patches in ArmA. I remember running day one or two OFP mods years later on OFP:Resistance 1.96 with no problem. What it adds up to is that they're big man children who don't trust steam because they have invested way too much time into a loving game.
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# ? Feb 23, 2013 07:18 |
Nalin posted:The main problem with the steam auto update is the fact that it isn't uncommon for updates to be broken or break mods. ARMA is one of those games where everybody uses mods on their servers (we ran a bunch of mods in ARMA 2). If steam updates and breaks poo poo, we suddenly won't be able to play any of the missions that rely on the broken content. In ARMA 2, I remember the occasional "don't patch" warnings that went out when the ARMA2GOONS servers purposely held back on an update. That situation already exists with A2/OA as a great many people have it on steam and it automatically patches. OA steam patches rarely break mods since usually by the time the patch is out on steam it's been out for manual installation for a while, and as a beta patch for a while before that. This is a pattern that might change in the future. And generally mod compatibility with patches hasn't been that much of a problem as long as the server and client version of mods are compatible. So you may still see SixUpdater in use even if A3 supports the workshop.. but.. that's already the situation so...
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# ? Feb 23, 2013 07:42 |
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The tears flowing, the gnashing and wailing and demanding, one forums user claims to believe that the BI forums' Arma 3 subforum represents "a fairly accurate cross-section of ArmA's players as a whole", another forums user calls the CEO's own firsthand response "blatant lies" and even directly complains about why the dev who wrote the devblog was picked to be project lead in the first place (complaining that that project lead had "drove TKOH against the wall at least as far as I got it") and a forums moderator (the CWR2 modder) threatens to up and go Galt... hell, it overwhelms the "development blog & reveals" thread after a mod warns to redirect further Steam talk to the Steamworks thread, getting the devblog thread locked. Say hailthefish, could you save me some of that ? Oh, it gets better: the BI CEO was revealed by Rocket in an Australian interview to be executive producer of the DayZ standalone, while the CEO said: Maruk posted:we simply do not see any other feasible way for our company at the moment than focusing on Steam as the sole platform for Arma 3 and our other upcoming PC games. We are aware of some negative consequences but this the best we can do concerning Arma 3 and games beyond.
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# ? Feb 23, 2013 09:46 |
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God, that one mod who's complaining is nuts. He hates all of the people who bought the game just to play it and never make addons. The worst part is that he's the Project Lead for the Cold War Rearmed 2 project (that's the Operation Flashpoint total conversion). If that rear end in a top hat refuses to port to ArmA III he's a damned fool.
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# ? Feb 23, 2013 18:30 |
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LP97S posted:God, that one mod who's complaining is nuts. He hates all of the people who bought the game just to play it and never make addons. The worst part is that he's the Project Lead for the Cold War Rearmed 2 project (that's the Operation Flashpoint total conversion). If that rear end in a top hat refuses to port to ArmA III he's a damned fool. Yeah, its one of the best mods ive ever seen for Arma 2, it would be a damned shame. It may be one of the few mod teams that could bring quality cold war era weapons and vehicles in a neat package to A3, which would be awesome to supplement the near future stuff that'll be in the game. Mederlock fucked around with this message at 20:04 on Feb 23, 2013 |
# ? Feb 23, 2013 19:53 |
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Is there a way to download Cold War Rearmed 2? I got all excited when I heard about it but I haven't been able to find a download for it anywhere. EDIT: Found the demo as soon as I asked. I'm pretty excited about how smooth the infantry combat is looking in these videos, in Arma 2 close quarters combat is so janky and it'll be a huge improvement, I hope. Gooch181 fucked around with this message at 20:05 on Feb 23, 2013 |
# ? Feb 23, 2013 20:03 |
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Gooch181 posted:Is there a way to download Cold War Rearmed 2? I got all excited when I heard about it but I haven't been able to find a download for it anywhere. You can install it very easily with PlaywithSix, or you can install it in 6Updater by finding the mod @CWR in the modlist
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# ? Feb 23, 2013 20:06 |
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There's also the OP of the BIS thread. http://forums.bistudio.com/showthread.php?139742 Try the fr and de servers first, they're usually faster.
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# ? Feb 23, 2013 21:05 |
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LP97S posted:God, that one mod who's complaining is nuts. He hates all of the people who bought the game just to play it and never make addons. The worst part is that he's the Project Lead for the Cold War Rearmed 2 project (that's the Operation Flashpoint total conversion). If that rear end in a top hat refuses to port to ArmA III he's a damned fool. W0lle posted:There's something I should point out because some people obviously get it wrong: W0lle posted:Play offline with the requirement to check once every 30 days if the conditions haven't changed and I sell my soul to Valve. See #1007 MemphisBelle posted:This is the by far most reason that makes me disappointed about BI as well. 12 years of loyal fanbase membership will facepunched and thrown away. ArmA CWC, ArmA and ArmA2 have always been special Games for Special people.
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# ? Feb 24, 2013 14:02 |
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Hahaha yeah, they're games for "special" people all right.
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# ? Feb 24, 2013 14:20 |
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Pardon my ignorance, but isn't ARMA 3 set, like, now? Technology and militarization of the next few years? Why is he referring to it as 'sci-fi'? Is he just that deluded and trying to distort the actual historical scope of the game or does it genuinely introduce absurd technology? I wasn't under the impression it wasn't Ghost Recon: Advanced Warfighter-style 'here are some military projects that are currently blue-sky thinking concepts at this point, so we set the game a few years in the future so we could overlook that'.
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# ? Feb 24, 2013 14:29 |
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The setting of ArmA3 is basically 5-10 years in the future. No lasers, ray guns, teleportation etc. - Simply a logical extrapolation of today's technology, and tomorrow's possibilities.
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# ? Feb 24, 2013 14:42 |
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# ? Apr 25, 2024 06:20 |
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DrAlexanderTobacco posted:The setting of ArmA3 is basically 5-10 years in the future. No lasers, ray guns, teleportation etc. - Simply a logical extrapolation of today's technology, and tomorrow's possibilities. I assumed that. I just mean, it's not like active camo from Ghost Recon or poo poo like that. It's just 'here's the slightly better equipment we might be using', right?
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# ? Feb 24, 2013 14:44 |