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Are you getting the Wii U?
This poll is closed.
Yes 9031 65.25%
No 1191 8.60%
Maybe 808 5.84%
I'm an idiot 460 3.32%
Waluigi 1603 11.58%
Waa 748 5.40%
Total: 13841 votes
[Edit Poll (moderators only)]

 
  • Locked thread
Edoraz
Nov 20, 2007

Takin ova da world :cool:

AngryCaterpillar posted:

I also. Want to use the Gamepad as a smartphone. Maybe even speak a choice of responses into it.

Do it No More Heroes style, and hold the gamepad up to your face like a phone. It's like having a real Samsung Galaxy Note! :iamafag:

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Paper Jam Dipper
Jul 14, 2007

by XyloJW
Doesn't the problem between Nintendo and Rockstar stem from back when Nintendo was going to publish Body Harvest but dropped it due to mature themes? Not saying Rockstar never want to work with them but it isn't a priority.

It's kind of funny if you think about it. If Nintendo wasn't so controlling with DMA, they might have turned them into a second party and GTA would have been Nintendo exclusive.

njsykora
Jan 23, 2012

Robots confuse squirrels.


gobbledygoat posted:

Hey hey, don't you be forgetting Chinatown Wars

I want to forget Chinatown Wars.

Paper Jam Dipper posted:

Doesn't the problem between Nintendo and Rockstar stem from back when Nintendo was going to publish Body Harvest but dropped it due to mature themes? Not saying Rockstar never want to work with them but it isn't a priority.

If they seriously hold a grudge over loving Body Harvest then I don't know what to think frankly, given that was pretty much just how Nintendo operated at the time. I mean wasn't the most mature game Nintendo published in that era Perfect Dark? And that probably only got through because it was the golden boys of Rare.

AngryCaterpillar
Feb 1, 2007

I DREW THIS

njsykora posted:

I want to forget Chinatown Wars.


If they seriously hold a grudge over loving Body Harvest then I don't know what to think frankly, given that was pretty much just how Nintendo operated at the time. I mean wasn't the most mature game Nintendo published in that era Perfect Dark? And that probably only got through because it was the golden boys of Rare.

Conker's Bad Fur Day. Among other things it had an anthropomorphised cog fellating another character.

Paper Jam Dipper
Jul 14, 2007

by XyloJW

njsykora posted:

If they seriously hold a grudge over loving Body Harvest then I don't know what to think frankly, given that was pretty much just how Nintendo operated at the time. I mean wasn't the most mature game Nintendo published in that era Perfect Dark? And that probably only got through because it was the golden boys of Rare.

Again, I don't think it's a matter of holding a grudge where they never want to work with Nintendo but like I said, they are not a priority. Similar to how the nGage or Game.com or Wonderswan was not a priority. That's why stuff that could easily be released for Wii like GTA III/Vice City/Liberty City has never been released on them as a bonus pack or anything even if it would sell them copies.

Alcholism Rocks
Jan 5, 2013

by Y Kant Ozma Post

Paper Jam Dipper posted:

Again, I don't think it's a matter of holding a grudge where they never want to work with Nintendo but like I said, they are not a priority. Similar to how the nGage or Game.com or Wonderswan was not a priority. That's why stuff that could easily be released for Wii like GTA III/Vice City/Liberty City has never been released on them as a bonus pack or anything even if it would sell them copies.

I think that's a weird attitude to have, considering the Wii has been purchased more often than the 360 and PS3.

Cliff Racer
Mar 24, 2007

by Lowtax

antidote posted:

Where in the US are you? That wouldn't go over well in these parts.

In these parts the mailman is already halfway over to the next house by the time people get to the door.

edit:

quote:


Conker's Bad Fur Day. Among other things it had an anthropomorphised cog fellating another character.
And among other other things it had next to no support at launch and wasn't even released in Europe, the developer's home territory.

Cliff Racer fucked around with this message at 08:59 on Feb 26, 2013

Paper Jam Dipper
Jul 14, 2007

by XyloJW

Alcholism Rocks posted:

I think that's a weird attitude to have, considering the Wii has been purchased more often than the 360 and PS3.



It makes me feel uncomfortable to have to admit that the time when I was a kid and was playing videogames was sort of the dark ages of the gaming industry. I recall 1995 was a really bad year for games. And pro wrestling oddly enough. Not saying that Genesis/SNES sold badly but it wasn't as great as it should have been. I also played a lot of games that didn't sell very well and cost my parents an arm and a leg.

Paper Jam Dipper fucked around with this message at 09:02 on Feb 26, 2013

Magnatux
Nov 13, 2004

The surrealistic adventure became my world.

Cliff Racer posted:

In these parts the mailman is already halfway over to the next house by the time people get to the door.

Here, delivery people beat the poo poo out of my door then just book it back to their vehicles.

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.

Cliff Racer posted:

edit:
And among other other things it had next to no support at launch and wasn't even released in Europe, the developer's home territory.

Yes it was, it was published by THQ in Europe and self-published by Rare in NA.

Alcholism Rocks
Jan 5, 2013

by Y Kant Ozma Post

Paper Jam Dipper posted:

It makes me feel uncomfortable to have to admit that the time when I was a kid and was playing videogames was sort of the dark ages of the gaming industry. I recall 1995 was a really bad year for games. And pro wrestling oddly enough. Not saying that Genesis/SNES sold badly but it wasn't as great as it should have been. I also played a lot of games that didn't sell very well and cost my parents an arm and a leg.

I still wonder how things would have ended up if Sony had done a deal with Nintendo and merged their CD-ROM system with the Nintendo 64 (or the SNES). And if they hadn't been so adamant about things being kid friendly...

They could've ruled the gaming industry.

Then again, they're not doing all that bad nowadays, but still. They could've had power like they did in the NES days. As long as they continue to make some sort of effort to bring major titles to the Wii U, I'll be happy with it.

edit: I still remember that Pro Wrestling game where you had a wrestler that would bite people's faces. That was pretty awesome.

Alcholism Rocks fucked around with this message at 09:22 on Feb 26, 2013

Paper Jam Dipper
Jul 14, 2007

by XyloJW

Alcholism Rocks posted:

I still wonder how things would have ended up if Sony had done a deal with Nintendo and merged their CD-ROM system with the Nintendo 64 (or the SNES). And if they hadn't been so adamant about things being kid friendly...

They could've ruled the gaming industry.

Then again, they're not doing all that bad nowadays, but still. They could've had power like they did in the NES days.

edit: I still remember that Pro Wrestling game where you had a wrestler that would bite people's faces. That was pretty awesome.

As a self professed Nintendo fanboy, Nintendo losing the PS1/N64 generation was a good thing. They built up a lot of ignorance in the industry during the NES and SNES days in which they could do whatever they wanted when they wanted. Everyone was their bitch and had to play by Nintendo's rules. It wasn't a good thing. That's why I hate whenever someone says they just want all games on one console. Sure it seems practical in theory but gaming getting dictated by Sony, Microsoft, Nintendo or the PC industry would be a bad thing. You need the competition and varying mindsets. You need someone on one side pushing innovation and graphical capabilities to their extreme while on the other side you need lateral thinking with withered technology.

And yes, Pro Wrestling on the NES ruled. I wish Nintendo made a remake with F-Zero GX style characters/graphics. The Amazon could become the head biting commissioner.

Alcholism Rocks
Jan 5, 2013

by Y Kant Ozma Post

Paper Jam Dipper posted:

You need someone on one side pushing innovation and graphical capabilities to their extreme while on the other side you need lateral thinking with withered technology.

I actually agree with this.

Although...it would have been nice to see games like GTA on the Wii. Nintendo doesn't really need to have a whole bunch of "adult" games, but it's unwise for them to ignore games that are massively popular on other systems. Even if it don't directly net Nintendo itself a huge profit, they would benefit from sales of their systems.

I don't know what the deal is with Rockstar being afraid of the Wii U, though. Honestly, I'd be satisfied with (on this newfangled controller) just a GPS and maybe some vague iPhone simulator thing. GTA doesn't really need all that much. Hell, just being able to play it on the controller without needing the tv would be good enough for me.

Even if it was low resolution compared to other ports of GTA V, I would still buy it.

The only bad thing about the Wii U, as far as I can see, is the lack of games at the moment. But then again, that's probably why it has backwards compatibility with the Wii.

Alcholism Rocks fucked around with this message at 09:49 on Feb 26, 2013

Crowbear
Jun 17, 2009

You freak me out, man!

Alcholism Rocks posted:


I don't know what the deal is with Rockstar being afraid of the Wii U, though. Honestly, I'd be satisfied with (on this newfangled controller) just a GPS and maybe some vague iPhone simulator thing. GTA doesn't really need all that much. Hell, just being able to play it on the controller without needing the tv would be good enough for me.

It's pretty simple. They don't think the number of sales for a hypothetical Wii U version would cover the cost of the port. Nintendo's typical audience doesn't really match the demographic that buys GTA games, and they don't tend to buy lots of third party games on the whole. Most people who really want a GTA game own a console that GTA comes out on already.

Ports aren't as simple as a lot of people think they are. They don't just snap their fingers and have a new version of the game that makes them free money. It takes a team of people a lot of man hours to make and optimize the port, and that costs cash.

Alcholism Rocks
Jan 5, 2013

by Y Kant Ozma Post

Crowbear posted:

It's pretty simple. They don't think the number of sales for a hypothetical Wii U version would cover the cost of the port. Nintendo's typical audience doesn't really match the demographic that buys GTA games, and they don't tend to buy lots of third party games on the whole. Most people who really want a GTA game own a console that GTA comes out on already.

Ports aren't as simple as a lot of people think they are. They don't just snap their fingers and have a new version of the game that makes them free money. It takes a team of people a lot of man hours to make and optimize the port, and that costs cash.

Well, couldn't they release GTA V for xbox and the playstation first, and then half a year later, release a port for the PC and the Wii U after the money from their profits has rolled in?

Then they can make even MORE profits.

One can only hope...:sigh:

Having to purchase a whole bunch of consoles to play games can get expensive. There's a point where it becomes cheaper to just use a PC.

edit: I want this.

Alcholism Rocks fucked around with this message at 10:07 on Feb 26, 2013

Paper Jam Dipper
Jul 14, 2007

by XyloJW

Crowbear posted:

It's pretty simple. They don't think the number of sales for a hypothetical Wii U version would cover the cost of the port. Nintendo's typical audience doesn't really match the demographic that buys GTA games, and they don't tend to buy lots of third party games on the whole. Most people who really want a GTA game own a console that GTA comes out on already.

Ports aren't as simple as a lot of people think they are. They don't just snap their fingers and have a new version of the game that makes them free money. It takes a team of people a lot of man hours to make and optimize the port, and that costs cash.

That's where Nintendo needs to step in and tell a few prominent developers that they'll cover their costs if the game doesn't break even.

At least for titles that could very well be, "System Draws". I'm at least happy they don't have to with watch.dogs

Paper Jam Dipper fucked around with this message at 10:15 on Feb 26, 2013

The REAL Goobusters
Apr 25, 2008

gobbledygoat posted:

Hey hey, don't you be forgetting Chinatown Wars

If you're going to count handhelds then yeah sure why not throw in GTA on the GBA?

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

PonchAxis posted:

If you're going to count handhelds then yeah sure why not throw in GTA on the GBA?

Who didn't love the game being unplayable when someone was talking to you thanks to the dialogue box being placed right over the action. Fantastic!

njsykora
Jan 23, 2012

Robots confuse squirrels.


When Driver worked well enough on GBC there was no excuse for GTA failing.

ascii genitals
Aug 19, 2000



Paper Jam Dipper posted:

And yes, Pro Wrestling on the NES ruled. I wish Nintendo made a remake with F-Zero GX style characters/graphics. The Amazon could become the head biting commissioner.

An F-Zero game that also has a futuristic space wrestling component. When you get tired of racing you can play wrestling mode with your friends. Tournaments could include a wrestling stage to determine the ultimate champion. And you can bite faces.

Artix
Apr 26, 2010

He's finally back,
to kick some tail!
And this time,
he's goin' to jail!
When do Wii U games go up when it's not the usual weekly download? Runner 2 comes out today and I was curious if it went up at midnight like the eShop does with some releases (mostly retail games), or if it's at noon like usual, or what?

Commissar Ken
Dec 9, 2006

Children STILL love me, dammit!


antidote posted:

Where in the US are you? That wouldn't go over well in these parts.

As a UPS man myself(yes that fucker that always holds your poo poo back a day) we're not allowed to take money nor do we expect it. Just keep your fuckin' dog locked up and we're gravy.

Crowbear posted:

It's pretty simple. They don't think the number of sales for a hypothetical Wii U version would cover the cost of the port. Nintendo's typical audience doesn't really match the demographic that buys GTA games, and they don't tend to buy lots of third party games on the whole. Most people who really want a GTA game own a console that GTA comes out on already.

Ports aren't as simple as a lot of people think they are. They don't just snap their fingers and have a new version of the game that makes them free money. It takes a team of people a lot of man hours to make and optimize the port, and that costs cash.

The only problem with this is it becomes a cycle. Never release anything because you're afraid it wont sell and there'll never be any proof to the contrary. The only thing I can think of Rockstar ever released on a Nintendo home console in the past 8 years or so was it's copy of Bully and while that only sold in the area of half a million the original on PS2 didn't set the world on fire either so that's not the best information to go by. That being said I totally think Nintendo should be laying down some guaranteed money especially since it's this early in the cycle and the numbers aren't that high. It's just kinda annoying that no one takes a chance anymore with a game, doesn't even have to be large budget just a solid idea. I guess with studios closing left and right though it makes a little more sense than it used to. It always having to come down to Nintendo to push titles out the door to sell their own console then they get the backhand on that when 3rd parties are all "You push too many titles out the door that sell, there's no money for us" gets really old the 3rd or so time.

EDIT: Just remembered Manhunt 2 but that poo poo had it's own problems.

Commissar Ken fucked around with this message at 18:30 on Feb 26, 2013

computer parts
Nov 18, 2010

PLEASE CLAP

Edoraz posted:

Do it No More Heroes style, and hold the gamepad up to your face like a phone. It's like having a real Samsung Galaxy Note! :iamafag:

Pretend this is a Wii-U controller.

Supercar Gautier
Jun 10, 2006

Paper Jam Dipper posted:

That's where Nintendo needs to step in and tell a few prominent developers that they'll cover their costs if the game doesn't break even.

This would functionally be Nintendo betting on how well multiplatform titles on their own consoles will sell. It would be great to see them turn that trend around, but I don't think it'd be a smart business decision to take that bet.

I would rather them branch out as a publisher. Funding and publishing Bayonetta 2 is the kind of play I'd like to see them making on a regular basis.

Cliff Racer
Mar 24, 2007

by Lowtax

Alcholism Rocks posted:

Well, couldn't they release GTA V for xbox and the playstation first, and then half a year later, release a port for the PC and the Wii U after the money from their profits has rolled in?

Because that worked so well for Batman. People tried making games that were of high quality while being aimed at adults on the Wii, they didn't sell. Why should they go back to a well they know is dry? Its like others said, if they're to be expected to do this Nintendo themselves will have to make it worth their while since there's a more than even chance that the userbase isn't going to.

Bombadilillo
Feb 28, 2009

The dock really fucks a case or nerfing it.

Cliff Racer posted:

Because that worked so well for Batman. People tried making games that were of high quality while being aimed at adults on the Wii, they didn't sell. Why should they go back to a well they know is dry? Its like others said, if they're to be expected to do this Nintendo themselves will have to make it worth their while since there's a more than even chance that the userbase isn't going to.

This is exactly what they are doing with Bayonetta 2. You are right, but it is hard to break the stereotype on Nintendo as a more kid oriented platform. To break in they need not just ports. But big branded games that make people say "welp buying a WiiU now" like Bayonetta 2 did for a lot of people when it was announced.

The 7th Guest
Dec 17, 2003

Cliff Racer posted:

People tried making games that were of high quality while being aimed at adults on the Wii, they didn't sell.
What games were those? Are you maybe thinking of the GameCube?

Alcholism Rocks
Jan 5, 2013

by Y Kant Ozma Post

Bombadilillo posted:

it is hard to break the stereotype on Nintendo as a more kid oriented platform.

I don't know if that's a bad stereotype to really have, though.

I remember, back in 1988, that Nintendo was a more kid oriented platform, back when I was a kid, and I had fond memories of it. The trick is to create a system that the kids can use, and one that adults can use when the kids aren't around, like when they are at school. I think my parents really liked playing Tetris, BurgerTime, and some casino game that came out for the NES.

Cliff Racer
Mar 24, 2007

by Lowtax

Quest For Glory II posted:

What games were those? Are you maybe thinking of the GameCube?

No More Heroes and No More Heroes II, Madworld. Did Red Steel II sell well (and was it mature and well made?)

theflyingorc
Jun 28, 2008

ANY GOOD OPINIONS THIS POSTER CLAIMS TO HAVE ARE JUST PROOF THAT BULLYING WORKS
Young Orc

Cliff Racer posted:

No More Heroes and No More Heroes II, Madworld. Did Red Steel II sell well (and was it mature and well made?)

Hey, did that game that got a sequel on the same platform sell well? Guys?

All of those games did fine. Not great, but fine.

extremebuff
Jun 20, 2010

Red Steel 2's numbers were pretty horrendous actually. I remember the RS2 devs saying "Basically we're f*cked" in a post-release interview, they didn't understand why it did poorly. It was marketed well, it received good~great review scores, and it's basically what a lot of Wii owners wanted: Shooting with sword play. Didn't sell poo poo.

Bombadilillo
Feb 28, 2009

The dock really fucks a case or nerfing it.

Bobnumerotres posted:

Red Steel 2's numbers were pretty horrendous actually. I remember the RS2 devs saying "Basically we're f*cked" in a post-release interview, they didn't understand why it did poorly.

They didnt realize that the name brand they were attached to was poo poo? It was pretty obvious.

Amppelix
Aug 6, 2010

Someone wanted to know about Pandora's Tower so let me talk about it a bit. I'm a little over 10 hours into the game, which appears to be not-quite-halfway-through. The game is very zelda and kind of castlevania, and pretty much not an RPG at all. You explore huge towers, 13 of them, with a boss at the end of each. There's a very zeldalike balance between exploration/puzzlesolving and combat. You have a weapon (sword, daggers, etc) and a chain that serves as an additional combat option and a puzzle-solving tool. You can toss enemies about with it or tie them up, and this is often required to make fighting them not stupid.

There are RPG elements, too: You have stats, equip things to improve them, level up, and upgrade your weapons. There's also item crafting. The main gameplay hook: You are under the constant time limit of your girlfriend being cursed to turn into a monster. If you leave her alone for 30 mins, she transforms in full and the game is over. You reset the timer by feeding monster flesh to her, so the progression in the towers usually goes explore a bit - unlock shortcut to base - go to base, reset timer - repeat until boss.

At the base, you can shop, and your girl is always waiting and doing some homekeeping for you. There's a relationship meter with her that you boost by doing all sorts of things, like chatting to her and giving her items, and the game's very explicit about the fact the you should probably try to raise it as high as you can. This part, I think, is very well executed. The little scenes you get with her are really well written and I found myself genuinely caring for these two people's relationship (although the hero's basically mute; he only says a few words every now and then. I guess the idea is he's a self-insert for you). And you actually feel like your interactions with her matter more than just moving a bar up a bit, for example: There are many things you can get which are only useful for giving to her as gifts. Hell, here's even things you can craft with rare materials. One of these is flower seeds. You give these to her, and then some time later, when you come back to base, you find her outside by a flowerbed, and you get a nice little scene of them reminiscing by the flowers. Or, you can buy lengths of fabric and give them to her, and she'll have made a nice bedsheet or perhaps a tablecloth out of them the next time you come back from dungeoning. Little touches like those really make the game for me. Oh, and the voice acting is great and every single line is voiced.

Sorry for the rambling description, I kind of just poured out my thoughts on it. I really like it. It scratches my Zelda itch and I'm pretty much hooked on the silly little teen love story. Definitely going to finish it. And probably do NG+ as well.

Bread Set Jettison
Jan 8, 2009

Bobnumerotres posted:

Red Steel 2's numbers were pretty horrendous actually. I remember the RS2 devs saying "Basically we're f*cked" in a post-release interview, they didn't understand why it did poorly. It was marketed well, it received good~great review scores, and it's basically what a lot of Wii owners wanted: Shooting with sword play. Didn't sell poo poo.

Red Steel 1 did pretty good sales wise. Since everyone thought it was awful I don't think its a stretch to say people didn't want to play the sequel.

greatn
Nov 15, 2006

by Lowtax
Did anyone clue them in, because it seems pretty obvious. Hey kids, here's a sequel to one of the notoriously worst launch games ever, and it is in a weird graphical style, but we promise this time its good and the motion control lives up to the promise, that currently no other game had lived up to in four years. We, makers of shoddy games, are the one who finally figured it out.

theflyingorc
Jun 28, 2008

ANY GOOD OPINIONS THIS POSTER CLAIMS TO HAVE ARE JUST PROOF THAT BULLYING WORKS
Young Orc

Bobnumerotres posted:

Red Steel 2's numbers were pretty horrendous actually. I remember the RS2 devs saying "Basically we're f*cked" in a post-release interview, they didn't understand why it did poorly. It was marketed well, it received good~great review scores, and it's basically what a lot of Wii owners wanted: Shooting with sword play. Didn't sell poo poo.

...they made a sequel to a game that was pointed to as evidence of the Wii not being good, and don't understand why it didn't do well?

extremebuff
Jun 20, 2010

theflyingorc posted:

...they made a sequel to a game that was pointed to as evidence of the Wii not being good, and don't understand why it didn't do well?

Yeah, it would've done much better if they called it something else. And that's literally all they had to do because RS2 was IN NO WAY a sequel to RS1. Totally different characters, setting, mechanics, everything. The only similarity is that there is sword fighting mixed with shooting, only it is done really really smoothly instead of RS1's "Oh that guy has a sword, better pull out my sword because HONOR" explanation.

Bombadilillo
Feb 28, 2009

The dock really fucks a case or nerfing it.

I think the RS2 naming is the game industry looking at the number of copies sold and saying "yeah that beats the threshold, give it a sequal" with no understanding of consumer reaction.

extremebuff
Jun 20, 2010

Bombadilillo posted:

I think the RS2 naming is the game industry looking at the number of copies sold and saying "yeah that beats the threshold, give it a sequal" with no understanding of consumer reaction.

Unfortunately most decisions in game design are up to how many copies x game sold and not really what people liked/disliked about the game. See: Resident Evil 4~6.

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darkhand
Jan 18, 2010

This beard just won't do!
They could have bought LucasArts IP and made it Star Wars themed and made approximately a million billion dollars.

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