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https://www.youtube.com/watch?v=8npdvVydbHk https://www.youtube.com/watch?v=HevrTza0Nxg The Beta is now out on Steam Early Access as well! Kickstarter: Before and After Trailer Other cool trailers: Early Access Trailer (January 17) Spring is Coming (February 24) Beta Trailer (April 3) quote:For all our Kickstarter backers who want to play the beta version (that comes with all the crashes, placeholders, breaking save games) of the game: the moment has arrived. Head on over to http://www.larianvault.com and log in using your Kickstarter account where you'll find your alpha key to be redeemed on Steam. Also if you have design information, why haven't you filled that in yet? quote:Info needed! Divinity: Original Sin is a isometric sandbox RPG (with turn-based combat) in which you have a partner: controlled either manually in single-player, or optionally by another player in co-operative mode. It comes from Larian Studios, the team behind the Divinity Series. (Divine Divinity, Beyond Divinity, Divinity 2: Ego Draconis/Dragon Knight Saga/Developers Cut). For this game, Larian is going back to the Ultima-like roots of Divine Divinity, where you could explore a vast world, interacting and moving any object you wished, and where secrets were hidden in every corner. This PRE-ALPHA video they made for their tremendously successful Kickstarter campaign should tell you what is so awesome about this game better than I can in mere words. https://www.youtube.com/watch?v=weUPfejQ7xE The met their minimum funding goal and achieved almost all stretch goals. OTHER INFORMATION Dragon Commander is Larian's RPG-lite/Risk-like/Real-time Strategy game (Released August 6 2013). It's much different than the usual CRPG fare from Larian which is why it is in its own thread. I will be updating the OP with new information as it comes in, so feel free to make corrections and adjustments. What’s the story? Your two Source Hunters are sent to the besieged town of Cyseal - not to deal with the hordes of undead plaguing the area, but to investigate the murder of Jake, a local official who was murdered. It is suspected he was killed by the forbidden dark magic known as the Source. Your mission is to locate his killer and see they are brought to justice. It is a prequel to Divine Divinity, taking place a couple hundred years before it, and it sets up some of the events of that game. What, I'm not sure yet. Update #12 - Story of the Divinity Series Explained Because the Beta was only of one of the areas, some of the Screenshots are still from pre-alpha days. I will replace them as the full version becomes available. PRE-ALPHA SCREENSHOT: Your Characters You control one of two characters (“Roderick” and “Scarlett” by default), junior Source Hunters. The Source Hunters were created by the Council of Seven (Six races [Humans, Elves, Dwarves, Orcs, Lizards, Imps] + wizards) to enforce a ban on the use of Source magic. You've been sent to the city of Cyseal to investigate the possible murder of a prominent citizen with the use of Source Magic. How does the character system work? It’s still a work in progress, and things in the alpha change often but at the moment the following primary stats are implemented:
New characters start with 5 un-removable points in all of those, and 5 free points to allocate as you wish. Spend them wisely, because one attribute point in this game is worth a LOT more than in many other games, and you only get 1 attribute point every time you reach an even-numbered level. You are Not Alone Unlike most other games, the conversations and decisions about what to make are co-operative: Both characters have a voice and an opinion and they won’t hesitate to inject it into a conversation. This is meant to invoke the feeling of a pen-and-paper RPG where everyone sitting around the table gets involved in party decisions. If you and your partner disagree on what to do, a dice roll behind the scenes based on several statistics will determine who prevails. The stats used for the argument are based on your Charisma ability, with occasional situational bonuses and penalties to using specific techniques (Intimidation, Charm, Reason) in a conversation. With enough points in Persuasion, you can learn what the bonuses or penalties are. There's also a Rock-Paper-Scissors minigame that you can use to try and win the argument. Each decision builds a “personality profile” of each character, bit by bit. How the different personality profiles of both characters mesh together will determine the kind of relationship the two have at the end. You can also have up to two mercenary characters accompany you, as well as two summoned creatures on the field to aid you in combat. There are two types of mercenaries: Henchmen, who share a generic pool of backgrounds, but don't have a lot of character, and Companions. Companions are fully fleshed out characters with their own stories and personalities. They'll interject their own opinions into various things that happen on the quest, and you can have an influence on them with your responses. Combat Combat in Original Sin is somewhat like the earlier Fallout games. It’s turn-based, and what you can do depends on how many action points (AP) something costs. Inventory items will show how many AP it costs to use them on a tooltip. Moving your cursor around the screen will show you how many AP it will take to walk to there. Plan carefully, because all decisions are final. Don’t expect to use the turn-based system to just stroll past a horde of bad guys to target a weak one in the back: if you pass too close, enemies can and will make attacks of opportunity. It is possible to retreat from combat and lead monsters around, even into towns to attack/distract guards. There are at least 9 different damage types, including three just for physical attacks (Crushing, Piercing and Slashing), and a lot of nasty status effects as well, like Frozen, Burning, and Stunned. Combine Elemental Magic, Destroy your foes Use your powers over Earth, Air, Fire, and Water to re-shape the battlefield to your will. Throw barrels of oil next to an enemy, then hit it with a fireball to blow up several enemies at once. If an enemy is standing in water, a lightning bolt to the puddle will make it Electrified, ruining its day. If a puddle isn’t big enough, cast the rain spell to increase its size. Icy surfaces will make you and your opponents slip when walking across, and fireballs leave burning patches of ground in their radius. Use these spells wisely, for the enemy will on you: Rain may put out a Burning party member, but when they’re Wet, they’ll take additional damage from Air-type attacks, such as Lightning. Wet enemies will take less damage from fire-based spells, so co-ordination is key. Some spells like ice walls can be cast by selecting one end point, and dragging to decide where to place the other end point. Co-operative There will be LAN and Internet co-op play. The co-op is drop-in-and-play, if you’re playing single player another player can join in and take control of the other character, and if they leave, you get control of the other character back. PRE-ALPHA SCREENSHOT: It’s better to play with someone you trust, and not a jerk, because friendly fire IS in this game, and you and your partner are considered to be both the same faction, so if they run around pissing off the guards too much, you can get in trouble as well. PRE-ALPHA SCREENSHOT: Your party can split up as much as you want, as long as you stay on the same large map. If one person gets into a fight when not near the second player, the second player can continue to wander around in real-time all they want and even get into their own fights. (Of course, that could be a problem since the fights are balanced for at least two or more player units, but you CAN do that if you want.) If one character dies, they are dead until you revive them with a Resurrection Scroll or spell. If both Source Hunters are dead, it's game over. Decisions have consequences Many (maybe all) quests have multiple consequences, some of which will only become apparent hours after you make the decision. You can’t just walk into a house and steal things. If an NPC sees you moving their things, they’ll complain and get upset. They aren’t psychic, though, they have to see you moving them. If you do get caught stealing, though, there’s an increasing number of penalties: first a warning, then a fine, then jail time. Once in jail there are multiple ways for your partner to get you out, or you can find a way to escape on your own. Build Your Own Adventure Larian is also going to be shipping the editor they used to create the game for free, so players can create their own adventures and share them. They can import their own graphics, models and sounds as well. There’s even a separate moddable version of the base campaign included so you can monkey around in the fully-fleshed out world (without breaking the original). Is there any planned DLC? Not at this time. Larian dislikes the nickel-and-diming approach of most DLC. Any additional content they produce will likely be in an expansion pack with substantial content. Update #1 – The Editor Update #9 - The Editor, Part II Update #30B - Editor Magic - Materials Editor Update #39 - The Osiris Scripting System When will this be released? June 30, 2014, for PC and Mac, with Linux to follow shortly. Available, from Steam, GoG, the Larian Vault, and in selected retail stores. Links Reviews (Older links removed) Interviews and developer quotes Dagons Lair - Interview with Swen Vincke (53 min.) (French with English subtitles) IGN Article: Risking it all for jetpack dragons (added 04/02) Total Biscuit – interview with Larian (2012) PC Games Germany (German, added 04/03) PCG Media Article - Why the hell should Larian get your money? (added 04/06) RPG Gamer.com - Original Sin E3 2012 Interview (added 04/06) Matt Chat Interview (1 hour, added 04/08.) Matt Chat interview summary here. (added 04/08) Compilation of Larian quotes on Kickstarter (added 04/16, thanks to Norbyte!) Weresheep of Original Sin - Steam Group Twitch.TV – Kirill Live! Developer Blog Entries Note: Project E was the code name for Original Sin before the announcement
Kickstarter Update Videos Update #1 – The Editor Update #2 – Review Meeting (Stuff that they’d like to fix or change) Update #4 - Single-player Presentation Update #6 - Beating the System (Exploiting factions) Update #7 – The Music (Sample track) Update #9 - The Editor, Part II Update #10 - Funding Achieved! Update #11 - Kirill's Surprise (Live Concert announcement) Update #12 - Story Explained Update #14 - RPG's Are Complex Update #15 - Rewarding Exploration Update #16 - Divine Iteration (art design) Update #17 - Unexpected Help Update #18 - Kirill Live! Update #19 - Kickstarter Update Digest Update #21 - Stretch Goals Update #23 - 600k! What’s still coming! Update #25 - 650k! Traits and Talents! Update #27 - 666k! Legend of the Weresheep! Update #28 - 700k! Something Special (Aleroth recreated!) Update #29 - 750k! Henchmen and Companions Update #30A - Companions, Again Update #30B - Editor Magic - Materials Editor Update #30B - 800k! Bugs and Bloopers Update #34 - 900k! NPC Schedules Update #38 - Post-Kickstarter Aftermath Update #39 - The Osiris Scripting System Update #40a - Dark Forest Review Meeting (Very minor spoilers for one area.) Update #40b - David's Pledge Management Update #2 Update #40c - Kirill's Orchestra Update #1 Update #44 - The Phantom Lair Update Update #44 - 66,666 - Leslie's Model Update #45 - Stretch goals and Cyseal expanded September 27 Live Q&A session Update #46 - D:OS Editor will be available with Alpha Update #47 - Bert's quest (example of different quest outcomes) [Spoilers, natch] Update #48 - Alpha free for all backers. Update #49 - Swen tests the single-player Alpha build (41:42, Spoilers) Update #50 - Fans get an early tryout of the Alpha Update #51 - Alpha's Here! Update #52 - Kirill's Orchestra Update Update #53 - Cooperative Multiplayer is active Update #54a - The Mac Version Update #54b - Alpha Updates Update #55 - Valentine's Alpha Update #56 - Status Bonanza Update #57 - Getting Excited? You'd Beta be! Update #58 - Beta is live! Update #59 - Kickstarter 1-Year Anniversary The Final Countdown to $1,000,000 – 4 hour livestream Larian Studios After party Swen says thank you and Patrick the Dragon Dancing Testing the Alpha again - Part 1 (3:40:58, spoilers) Testing the Alpha again - Part 2 (3:40:58, spoilers) March 31, 2014 Q&A session (1:30, mild spoilers) Stabbey_the_Clown fucked around with this message at 22:51 on Jun 18, 2014 |
# ? Mar 30, 2013 18:18 |
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# ? May 7, 2024 16:36 |
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I'm liking the way this is shaping out. I might even go for the $65 tier on kick starter because Dragon Commander is also looking pretty good.
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# ? Mar 30, 2013 18:22 |
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Divine Divinity is really great. Beyond and Divinity II lose the plot a little bit, though, but you don't really need to play them if you've played Divine. It's great they want to return to the roots of the series. I'm really excited for this. My dad's a junkie for a good RPG too so I put in a $40 pledge so I could get a copy for him. I'm a little bit worried about the Kickstarter's pace, though. Yeah, a lot of work on the game has already been done but I think they set the goal optimistically low in expectation of exceeding it. I don't see there being much excess on this one, so if they had plans for $1million and up then they're going to be disappointed.
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# ? Mar 30, 2013 18:48 |
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I was initially worried that they were spreading themselves a little thin between this and Dragon Commander, now I'm worried that they have far too many ideas to develop them all properly.
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# ? Mar 30, 2013 18:52 |
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I've always enjoyed the Divinity series, hope this one turns out good!
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# ? Mar 30, 2013 19:13 |
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I backed this. I REALLY enjoyed Divine Divinity. It had clever quests and some interesting puzzles, good dialog and level design. The diablo-like gameplay with an actual character driven story went really well together. And it was huge. I loved it. This game should be even better because of the turn-based combat and more focus on dialog. It seems like it might add some more depth to it all. Pretty excited to hear more of what they're planning.
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# ? Mar 30, 2013 19:16 |
The teleporter pyramids are back!
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# ? Mar 30, 2013 20:05 |
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I played Divine Divinity a while back and really liked it, but never finished it. Plus maybe it glitched or something?. I should try it again regardless. That said, I thought that Larian was making a nice bit of money from the new entries in the series. Are they only doing this fundraiser in order to put even more content in this game?
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# ? Mar 30, 2013 20:23 |
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C-Euro posted:I played Divine Divinity a while back and really liked it, but never finished it. Plus maybe it glitched or something?. I should try it again regardless. Yeah. It's literally a "we want to add so much more content that we'd like some additional money to hire another group of programmers and designers, because our current budget won't allow for it" kickstarter. Which I'm totally cool with, actually.
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# ? Mar 30, 2013 20:28 |
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I absolutely loved Dragon Knight Saga but I think I'll try out the original two games before considering making a pledge.
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# ? Mar 30, 2013 20:51 |
Satanos posted:I absolutely loved Dragon Knight Saga but I think I'll try out the original two games before considering making a pledge.
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# ? Mar 30, 2013 21:06 |
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Planning on starting up Divine Divinity in the next couple of days. Are there any community patches or mods I need to add to the Steam version or is it good to go right out of the box?
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# ? Mar 30, 2013 21:56 |
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Satanos posted:I absolutely loved Dragon Knight Saga but I think I'll try out the original two games before considering making a pledge. You don't need to play Beyond Divinity, really. I mean you can, but you don't have to. It's really not very good. Still has the same charm as Divine in a lot of ways, but it has more bugs and it's just not as well executed. You'll love Divine, though, I'm sure. It looks like a lovely hack 'n' slash at first but it plays so much better than you'd expect it to. Original Sin can only improve on what Divine does. Oh - and don't expect to finish Divine before the end of the Kickstarter. It's huge. Fart of Presto posted:Planning on starting up Divine Divinity in the next couple of days. Did you already get the Steam version? You really should have grabbed the GOG version which, to my knowledge, is the only one of the two that has all the fixes rolled in. I might be wrong, though. I do have both versions but haven't needed to run the Steam one so far.
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# ? Mar 30, 2013 22:02 |
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I seem to remember installing some small patch that fixed some audio issues on multicore systems? I couldn't tell you what it was though, I just remember that the game's audio would occasionally spit out short, loud bursts of static.
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# ? Mar 30, 2013 22:07 |
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Probably going to drop some money on this. I recently bought the Divinity Anthology off of their website, which has Divine Divinity, Beyond Divinity and the Directors Cut version of Divinity two. So far I've played through Divine and am half way through Beyond. I'm really enjoying them, so I'm interested in seeing what they can do with a decent sized budget. That said, it seems they have most of the work done already so anything they make from this would only serve to add more content to the game, which is fine by me as long as they don't stretch themselves too thin. Is it just me, or are some of the rewards for the upper tiers pretty weak?
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# ? Mar 30, 2013 22:15 |
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lolasaurusrex posted:Probably going to drop some money on this. I recently bought the Divinity Anthology off of their website, which has Divine Divinity, Beyond Divinity and the Directors Cut version of Divinity two. So far I've played through Divine and am half way through Beyond. I'm really enjoying them, so I'm interested in seeing what they can do with a decent sized budget. That said, it seems they have most of the work done already so anything they make from this would only serve to add more content to the game, which is fine by me as long as they don't stretch themselves too thin. Oh god, the voice acting in Beyond Divinity was aggressively bad. Presto - There's also a patch from Larian to increase font size for larger resolutions - http://forums.steampowered.com/forums/showthread.php?t=2789573 I don't remember using that for myself, but I can see how it would be useful.
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# ? Mar 30, 2013 22:31 |
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So it seems like the coop multiplayer has the same kind of drop in that Dungeon Siege 3 had, right? Where a save is only really saved on one person's computer?
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# ? Mar 30, 2013 22:40 |
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I'm not sure how saved games work for co-op, especially the drop-in co-op, but I will certainly ask. Dagons Lair - Interview with Swen Vincke (53 min.) (French with English subtitles) EDIT: I updated the OP with some relevant links to Developer Blog Entries Note: Project E was the code name for Original Sin befpre the announcement
Stabbey_the_Clown fucked around with this message at 01:50 on Mar 31, 2013 |
# ? Mar 31, 2013 00:46 |
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I'm very excited for this, Larian are fantastic world builders and have some pretty clever writers and stuff like that, this should be very cool.
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# ? Mar 31, 2013 01:40 |
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You should probably put 'Kickstarter' somewhere in that title, Stabbey.
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# ? Mar 31, 2013 01:55 |
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There's just so much to be excited about for RPG fans right now, and since I've been a fan of the Divinity series for a while, backing this one was a no-brainer. And it's actually coming out later this year!
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# ? Mar 31, 2013 02:23 |
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DeadDuckFat - Here's a reply from the man himself:Lar_q posted:Sorry for not explaining well enough - you always join the host's game, so it's going to be his savegame. IF you were the joiner, you can take his savegame and continue on your own, but then he'll have to join your game and play with the progress that is stored in your game, if you want to continue your session together. I post on the Larian forums and can convey some additional other questions. Kickstarter Update #3 - FAQ, part the first This is a brief (ha!) summary.
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# ? Mar 31, 2013 02:31 |
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Sakurazuka posted:I'm worried that they have far too many ideas to develop them all properly. They had far too many ideas for the previous Divinity games, as well, but what they managed to get in still made for great games (though some would disagree about Beyond Divinity). Reading the Developer's Journal from the Divinity Anthology or checking out the associated video, etc, there are lots of examples of things that had to be dropped or cut back. Nobody Interesting posted:Did you already get the Steam version? You really should have grabbed the GOG version which, to my knowledge, is the only one of the two that has all the fixes rolled in. I might be wrong, though. The releases on GOG and Steam are the same. In terms of fixes, the previous GOG release is almost identical to the current release (which primarily added support for other languages and a slightly improved configuration program). The screwup that resulted in some of the fixes from the disk version patches being lost in the download version (as well changes to the skills, etc) happened when a serious new bug in the original download release was patched. FWIW I played half my first game in the original unpatched disk release, and didn't run into any serious problems (the issue I installed the hotfix for is fixed in the download version). C-Euro posted:I seem to remember installing some small patch that fixed some audio issues on multicore systems? There wasn't a patch specifically for that, but setting the game to run on a single core or running it in Win9x compatibility mode could fix it for most people who had this issue. On Win9x/XP system lowering the hardware sound acceleration could also help. lolasaurusrex posted:Is it just me, or are some of the rewards for the upper tiers pretty weak? In the next few days the tiers are going to be adjusted a bit, and a chart made to make it clearer what exactly is in each tier (and make them easier to compare). And I'd also love to see what Larian could do with the budget of some other recent AAA RGPs. Drifter posted:Oh god, the voice acting in Beyond Divinity was aggressively bad. It wasn't that bad. OK, maybe at the start it was, but the DK's voice got better as the game progressed (and he talked less), and IIRC all the really bad voicework was for characters near the beginning of the game (like the talking skull).
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# ? Mar 31, 2013 23:04 |
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I had been blindly following some links and read that Larian (or at least the producer of it, Sven or whomever) really didn't like Divine Divinity - in the sense that it had been reduced in scope from his original vision by publishers and junk. Aside from the multiplayer that had to be removed out of Divine, were there any story parts or gameplay aspects that he wished were different as well? I don't remember where I read that article last night and while normally I'd go through my history to find out I don't want to revisit that strange part of my night or the internet I was surfing in. That was a shameful time. ^^^ - Beyond Divinity had some super brutal Dialog from the Demon Knight. haha. This was one of those cases where having no voice over would have been a better choice. My impression of the game was that it was interesting, and a little clumsy, but I never played enough of it to recommend or decry it. Drifter fucked around with this message at 23:33 on Mar 31, 2013 |
# ? Mar 31, 2013 23:26 |
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Raze_Larian posted:There wasn't a patch specifically for that, but setting the game to run on a single core or running it in Win9x compatibility mode could fix it for most people who had this issue. On Win9x/XP system lowering the hardware sound acceleration could also help. You're right, now I remember downloading a little generic utility instead of a game-specific patch. Any idea if that needs to be done on Windows 7? I might try to jump back in to this sometime soon.
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# ? Mar 31, 2013 23:35 |
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Welcome to SA, Raze! Beyond Divinity had flaws, oh, so many flaws, but I felt kinda bad ragging on Beyond Divinity's flaws after I read the Developers Journal and learned how much trouble Larian was as a company at that time. About the voice-acting: Larian actually went to the trouble of re-doing the voice acting for the Death Knight in Beyond Divinity after fan complaints. I think they missed part of that in the Trial of wisdom in the Temple of Raan, and the original voice-acting was in. If that's the case, then the final voice actor they used was indeed better than that one. If it's any consolation, I thought that the voice acting in Divinity 2 was really good overall.
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# ? Apr 1, 2013 00:45 |
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Good thread, OP. I decided to go for the Kickstarter tier that includes both Dragon Commander and Divinity: Original Sin. I haven't been paying much attention to Dragon Commander, and I'm not sure it's really my cup of tea, but I might as well support them. I've also said this in the comments of one of the updates, but I think Larian needs to work on its viral marketing. The game has glowing previews, the mechanics appeal to a lot of people and the production values of what's finished already seem to be fairly high - the problem is that just not enough people know about it. 250K in a few days is definitely not bad for any Kickstarter, but it could have been more. Of course, it's true that the timing of the launch was a little unfortunate, so we might see a non-traditional Kickstarter backing curve. I certainly hope so. Anyway, there is plenty of time left to play the social media a little more, and I'm sure they've been brainstorming about ways to do exactly that. Also great that we have one of the devs (?) posting here. Stabbey_the_Clown posted:If it's any consolation, I thought that the voice acting in Divinity 2 was really good overall. I thought this too, but I looked up some reviews and apparently not everyone agrees. At the very least, some of the unimportant townsfolk NPCs had fantastic voice acting, which pleasantly surprised me at the time. The juicy British accents were great. I'm not that familiar with the different regional accents in the UK, but I still appreciated that.
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# ? Apr 1, 2013 07:07 |
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Phlegmish posted:I've also said this in the comments of one of the updates, but I think Larian needs to work on its viral marketing. The game has glowing previews, the mechanics appeal to a lot of people and the production values of what's finished already seem to be fairly high - the problem is that just not enough people know about it. 250K in a few days is definitely not bad for any Kickstarter, but it could have been more. Of course, it's true that the timing of the launch was a little unfortunate, so we might see a non-traditional Kickstarter backing curve. I certainly hope so. Anyway, there is plenty of time left to play the social media a little more, and I'm sure they've been brainstorming about ways to do exactly that. I already told them, but I think they need to try and make the updates more, uh, rebloggable and Reddit-able. Reddit, as I recall, was pretty much the biggest outside source of donations for the other big RPGs but the news about D:OS don't seem to have taken off on it at all. They need updates about a big name writer that will write for them or a free game with every pledge above X or something that will bleep the radar again. quote:Also great that we have one of the devs (?) posting here. Yeah, I invited them. Phlegmish posted:I thought this too, but I looked up some reviews and apparently not everyone agrees. At the very least, some of the unimportant townsfolk NPCs had fantastic voice acting, which pleasantly surprised me at the time. The juicy British accents were great. I'm not that familiar with the different regional accents in the UK, but I still appreciated that. It was alright but I felt it lacked... coherency? The voices just didn't work that well for me with the dialogue animation that the game had. It might have been an improvement to skip it altogether.
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# ? Apr 1, 2013 07:55 |
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Drifter posted:Aside from the multiplayer that had to be removed out of Divine, were there any story parts or gameplay aspects that he wished were different as well? Well, the end of the game got cut back quite a bit when the publisher rushed the release of the game (it was behind schedule, but they were given little warning and had to really rush to get it finished), leaving it a fairly large area of almost straight hack and slash gameplay. If it wasn't Swen Vincke's blog you ended up on, you may want to check out his post How I tried to save Divine Divinity. Yes, the opening voice acting from the DK was pretty bad. I remember the second time I started the game, the voice was a bit disconcerting after getting use to the better voice acting later in my first game. C-Euro posted:You're right, now I remember downloading a little generic utility instead of a game-specific patch. Any idea if that needs to be done on Windows 7? People with Win7 have run into this problem. Since at least your OS has changed, though, it is possible you may not encounter it again. Stabbey_the_Clown posted:Welcome to SA, Raze! Thank you. You don't have to feel too bad about ragging on Beyond Divinity. Swen made a comment in the blog post The inspiration behind project E (Project E being the code name for Original Sin before it was officially announced) that he always regretted making it. I know developers compare the release to an ideal version they wanted to create (given unlimited time and resources), but that is just harsh. I don't recall the DK's voice from the demo. It wasn't bad, per se, just unexpected and I remember thinking that it would take awhile to figure out how I felt about it. It was kind of funny (at least in retrospect) having a small part of the forum complain loudly about the DK's voice acting until Larian delayed the release and re-did the voices, after which another part of the forum, many of whom were silent before, complained that the voices were better in the demo. They redid the voices for Edmond, the talking skull and at least a few other NPCs, as well. The only voices in Divinity 2 I didn't care for were the comments your character could make, except for one of the female voices. Phlegmish posted:Also great that we have one of the devs (?) posting here. I do work for Larian, but 'dev' might be a tad bit grandiose a description. Early last year I was hired as Community Ambassador and Larian forum mod; before then I just hung out in their forum too much. I'm also not really into RTS games, but between dragons and being a Divinity game, I'll certainly give it a try (I may need an extra easy mode, though). Raze_Larian fucked around with this message at 08:04 on Apr 1, 2013 |
# ? Apr 1, 2013 08:00 |
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Megazver posted:I already told them, but I think they need to try and make the updates more, uh, rebloggable and Reddit-able. Reddit, as I recall, was pretty much the biggest outside source of donations for the other big RPGs but the news about D:OS don't seem to have taken off on it at all. They need updates about a big name writer that will write for them or a free game with every pledge above X or something that will bleep the radar again. I think you're right. I've been spreading the word about this game on some of the obscure forums I frequent, but they really need to get a buzz going on some of the big-name websites. Maybe they should consult a social media expert. I just want this game to do well; everything about it looks and sounds awesome (those who haven't yet should check out the Kickstarter promo video) and the developers seem like genuinely nice people. On the other hand, it might not be fair to compare this to Project Eternity or Torment. PE was really a zeitgeist sort of thing, and Obsidian is a lot more well-known than Larian. As for Torment, it's only natural for everyone to want to jump on a modern RPG based on Planescape: Torment. Still, this deserves a lot more attention than it's currently getting.
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# ? Apr 1, 2013 09:03 |
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Too many oldschool RPGs these days! Give me back my third person corridor action RPGs! Just kidding. Larian are great guys and I wish them all the best. In for $25 at the moment, but I am considering upping my pledge to get a copy of Dragon Commander too.
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# ? Apr 1, 2013 15:55 |
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Phlegmish posted:I thought this too, but I looked up some reviews and apparently not everyone agrees. At the very least, some of the unimportant townsfolk NPCs had fantastic voice acting, which pleasantly surprised me at the time. The juicy British accents were great. I'm not that familiar with the different regional accents in the UK, but I still appreciated that.
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# ? Apr 1, 2013 16:13 |
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CrookedB posted:Too many oldschool RPGs these days! Give me back my third person corridor action RPGs! Remember the good old days of Dragon Age 2, when you could just press a button and something awesome would happen? Not to mention all the hot chicks you could jack it to. Nowadays game developers only seem to care about things like 'competent writing' and 'challenging combat', gently caress that noise. kuddles posted:I also thought what made the game (which was also true for the original Divine Divinity) is that the dialogue was incredibly good in Divinity 2 for the most part. The people just talked like normal people would talk if they also happened to live in a fantasy universe. The game also didn't take the subject matter 100% seriously all the time which also helped. I'm pretty sure they're going to have good dialog/voice acting this time around as well. The Dragon Commander voice acting that I've heard was really good and I'd be surprised if they weren't working with some of the same people. In fact, I like almost everything I've heard about this game so far. I was originally a bit apprehensive about the turn-based combat since I find that it tends to break up the flow of a game, but from what I've seen combat is very smoothly integrated in D:OS. Of course, it's all very ambitious and we don't know how well everything is going to be implemented and executed. I feel pretty secure in my investment, though. I just hope the Kickstarter makes enough money to add some of the stretch goals they've been talking about.
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# ? Apr 1, 2013 17:32 |
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I backed this, even though I haven't played any of those games before. Are the previous games worth getting?
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# ? Apr 1, 2013 17:45 |
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Boner Slam posted:I backed this, even though I haven't played any of those games before. I'd strongly recommend you play Divine Divinity and the Dragon Knight Saga. They're both really good, good enough that I pledged to this one.
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# ? Apr 1, 2013 18:31 |
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This looks awesome but why on earth are people rewriting history and saying Divine Divinity was like Ultima? It was a straight up Diablo action RPG.
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# ? Apr 1, 2013 19:05 |
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the black husserl posted:This looks awesome but why on earth are people rewriting history and saying Divine Divinity was like Ultima? It was a straight up Diablo action RPG. There were a ton of interactive items in the environment, and the quest structure was deeper than a Diablo-type game. You still killed a lot of dudes in real time, but it had loads of extra detail.
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# ? Apr 1, 2013 19:20 |
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the black husserl posted:This looks awesome but why on earth are people rewriting history and saying Divine Divinity was like Ultima? It was a straight up Diablo action RPG. I think the Larian people are saying that this one is heavily influenced by Ultima.
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# ? Apr 1, 2013 19:54 |
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Phlegmish posted:On the other hand, it might not be fair to compare this to Project Eternity or Torment. PE was really a zeitgeist sort of thing, and Obsidian is a lot more well-known than Larian. As for Torment, it's only natural for everyone to want to jump on a modern RPG based on Planescape: Torment. Still, this deserves a lot more attention than it's currently getting. Yeah, they're not going to get this kind of money. But what I am trying to say is this: They need more eyeballs. The only way to get more eyeballs is to get new articles on news-sites and new posts on Reddit on a regular basis. The original announcement's 'Reddit potential' has been exhausted. The previews on other sites are nice, but are usually not rebloggable and only bring in the eyeballs from those sites. The updates they've had so far, "hey look at us fiddling with our editor" and "hey, look at us play the game while talking about what's bad about it" are just not something that gets a lot of upvotes on Reddit or gets mentioned on kotaku/Polygon/RPS/whatever. They need to try and come up with updates that will get reblogged and posted on Reddit. It's not even the contents that matter, but the title that will get enough upvotes to get visibility and will make them click on the Kickstarter. I don't know how Brian Fargo is good at making games at this point, but he figured this poo poo out better than anyone else at the moment. You know, I don't know how achievable this is or if it would be a developer faux pas, but if I were the Larian dudes, I'd try to informally contact Inxile and Obsidian and see if they can work something out with them to juice up the updates. Well, Chris Avellone as a stretch goal is not going to happen, heh, but they could get the dialogue software that Obsidian is so proud of or they'll put a portal to Numenera as a stretch goal or they'll send George Ziets over or something. Something to cross-pollinate the audiences.
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# ? Apr 1, 2013 20:13 |
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# ? May 7, 2024 16:36 |
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I think Larian might get the extra boost of bloggability of they add in the "weresheep" that's becoming a thing on the Kickstarter comments.kuddles posted:I also thought what made the game (which was also true for the original Divine Divinity) is that the dialogue was incredibly good in Divinity 2 for the most part. The people just talked like normal people would talk if they also happened to live in a fantasy universe. The game also didn't take the subject matter 100% seriously all the time which also helped. It's amazing how much life can be brought to characters if they're allowed to be dry and sarcastic. Walk around Broken Valley village in Divinity 2 and there's all types of distinct characters, from dim guards, to the arrogant braggart Richard, to Folo, the man worried about his pigs being seized, to gossipy townswomen, and many more. the black husserl posted:This looks awesome but why on earth are people rewriting history and saying Divine Divinity was like Ultima? It was a straight up Diablo action RPG. The combat certainly was Diablo style, but the difference is that Diablo was basically all about the combat. Divine Divinity was focused more on creating a larger world. Yes, there were orc-filled woods at the start, but after that you emerged into a largely peaceful series of farmlands and villages. There was more to do than just fight. Colony of Gamers Preview quote:The first thing you should know is that Original Sin is intended as a cooperative game. Two players at different computers play through the game simultaneously. You can play alone, controlling both of the main characters, but that's honestly a lot less fun. Part of my fascination of the game was the way that the two characters interacted, and grew from their interactions. Stabbey_the_Clown fucked around with this message at 20:29 on Apr 1, 2013 |
# ? Apr 1, 2013 20:26 |