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Nobody Interesting posted:Okay. these guys have it. If you're *only* getting it for Arma, it might not be worth it if money is somewhat of a issue, however, if you play or are interested in any good flight games (Warthunder[free to play], DCS, IL-2, etc.) Then I would say that 100 % it is totally worth it.
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# ? Apr 3, 2013 18:22 |
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# ? Jun 8, 2024 14:33 |
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Mederlock posted:If you're *only* getting it for Arma, it might not be worth it if money is somewhat of a issue, however, if you play or are interested in any good flight games (Warthunder[free to play], DCS, IL-2, etc.) Then I would say that 100 % it is totally worth it. I do have DCS and it's something I'd like to get into. I love flight simulators on the whole but just don't have the gear to get serious with them, other than a joystick. It's cheaper without the track clip (go figure) and apparently it's not entirely necessary to have one anyway. £120 is a bit more manageable, I guess...
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# ? Apr 3, 2013 18:26 |
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Nobody Interesting posted:Okay. these guys have it.
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# ? Apr 3, 2013 18:26 |
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I got Freetrack to work absolutely fantastic for something like 15 bucks total and it does everything that track ir seems to advertise. You just need a cheapo webcam, some IR LED's, a hat and some soldering gear.
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# ? Apr 3, 2013 18:32 |
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The PS3 Eye is recommended as well, though you may well have to open it up to cover a sensor in something such as exposed film negative to force it to only see infrared, whereas the Wii Remote is "IR only" in the first place... although this "review" on the FreeTrack forums purports that the PS3 Eye has a higher frame rate and resolution to make for a quality difference. (The third reply however says that an unmodified PS3 Eye can work as well.) Here's a video of purported FreeTrack use with a Wii Remote.
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# ? Apr 3, 2013 19:43 |
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Chortles posted:The PS3 Eye is recommended as well, though you may well have to open it up to cover a sensor in something such as exposed film negative to force it to only see infrared, whereas the Wii Remote is "IR only" in the first place... although this "review" on the FreeTrack forums purports that the PS3 Eye has a higher frame rate and resolution to make for a quality difference. (The third reply however says that an unmodified PS3 Eye can work as well.) It can be a bitch to find a PS3 Eye that is the "old" model that was moddable. At least I haven't found a single one that I could verify from pictures that it was the correct model to use. Edit: That is if you need the mod. MrOnBicycle fucked around with this message at 20:15 on Apr 3, 2013 |
# ? Apr 3, 2013 20:03 |
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I've been meaning to get TrackIR eventually, but kept putting it off. I don't have too many sim games, but it would come in handy for DayZ, Arma 3, and MWO. I did get a Sennheiser PC 360 headset..oh god they're so comfortable, I find myself wearing them without even listening to anything, it was worth the cost. There's also more Goons in ShackTac than I thought there was..
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# ? Apr 4, 2013 00:47 |
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I wouldn't spend $150 on a TrackIR when you can spend $20 on parts at RadioShack and build an IR headset for use with FaceTrackNoIR, especially with the Occulus Rift on the horizon. That seems to be the next big "thing", so I would bet you will see much more game compatibility with the Occulus than with TrackIR. And I don't doubt that people will attempt to add support for the Occulus inside FaceTrackNoIR, which would allow you to use it in any game that supports the TrackIR/FreeTrack protocols.
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# ? Apr 4, 2013 03:02 |
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Nalin posted:I wouldn't spend $150 on a TrackIR when you can spend $20 on parts at RadioShack and build an IR headset for use with FaceTrackNoIR, especially with the Occulus Rift on the horizon. That seems to be the next big "thing", so I would bet you will see much more game compatibility with the Occulus than with TrackIR. And I don't doubt that people will attempt to add support for the Occulus inside FaceTrackNoIR, which would allow you to use it in any game that supports the TrackIR/FreeTrack protocols. Game support for the Oculus Rift requires modifying an engine's renderer to generate stereoscopic 3D, while TrackIR just requires a hook to adjust the camera angle/position, which is dramatically easier to implement, so I wouldn't be so certain about compatibility. That said, the Oculus Rift seems to be getting a lot more press, and it's possible they'll release their motion tracking hardware, which is both better than TrackIR's and likely to be much cheaper, as a standalone device which could well drive NaturalPoint out of the market entirely, a move many developers might welcome with the way NaturalPoint's been piling on gratuitous incompatibility via DRM.
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# ? Apr 5, 2013 19:44 |
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And it's not just stereoscopic 3D. You also have to make your game compensate for the distortion caused by the lenses used in the Rift. It's probably not hard to do, but it is specific to the device.
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# ? Apr 5, 2013 21:43 |
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Ralith posted:Game support for the Oculus Rift requires modifying an engine's renderer to generate stereoscopic 3D, while TrackIR just requires a hook to adjust the camera angle/position, which is dramatically easier to implement, so I wouldn't be so certain about compatibility. That said, the Oculus Rift seems to be getting a lot more press, and it's possible they'll release their motion tracking hardware, which is both better than TrackIR's and likely to be much cheaper, as a standalone device which could well drive NaturalPoint out of the market entirely, a move many developers might welcome with the way NaturalPoint's been piling on gratuitous incompatibility via DRM. I wonder if you could skip 3D by just rendering same view for both eyes or something, so you could just get TrackIR functionality without too much hassle/support.
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# ? Apr 6, 2013 06:18 |
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For anyone running dev builds, it looks like the EBR is set to be a 7.62 x 51 mm NATO weapon after all (instead of 7.62 x 45 mm Czech) while the MXM is going to be in 6.5 mm NATO caseless just like the other MX rifles complete with using the same magazines. Unfortunately the EBR magazines' classname is still "20Rnd_762x45_mag" while the MXM is still using the Sound Suppressor (7.62 mm) and has been for the past two or three dev builds... At least the BLUFOR Marksman's loadout was fixed, until recently he was still carrying the now EBR-only magazines, leaving him without any ammo for the MXM.
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# ? Apr 6, 2013 06:38 |
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E; wrong thread, never mind.
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# ? Apr 6, 2013 10:53 |
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Question about the Arma 3 Alpha Lite; are key rebounding a restricted? I've tried remapping my tactical view to a bunch of different keys and it never triggers it.
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# ? Apr 7, 2013 17:10 |
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I'm sure they are not in demand but if anyone wants a lite key, hit me up. What is everyone doing in the Alpha? The OP looks like a mix of ARMA3 and 2 information and I haven't played with ARMA goons since the merger with that pubby group so I'm behind the times. Is there currently anything better that playing wasteland by laying in a building with a pistol/getting lost in the woods?
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# ? Apr 8, 2013 02:37 |
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Jimb posted:I'm sure they are not in demand but if anyone wants a lite key, hit me up. Everything in the OP is pretty current, if you want to point out what isn't go ahead and I'll fix it.
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# ? Apr 8, 2013 02:56 |
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Mederlock posted:Everything in the OP is pretty current, if you want to point out what isn't go ahead and I'll fix it. I swear I saw the old TS info in there but it was my mistake. I was also searching old PGS threads looking for one and confused them. I take it there isn't a central voip server we are using yet? Also, is there a way to retrieve the actual key from a steam gift, I will gladly slap them in the spreadsheet.
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# ? Apr 8, 2013 03:42 |
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Did anyone else just have to download a 900MB patch? Is there a changelog? (Dev build)
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# ? Apr 8, 2013 11:22 |
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http://forums.bistudio.com/showthread.php?149636-Development-branch-changelog/page2 This is all I can find changelog-wise.
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# ? Apr 8, 2013 12:36 |
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Cold War Rearmed 2 just got a gigantic update the other day, and one of the things they finished is the full campaign from the Operation Flashpoint: Resistance expansion pack. Check it out here http://forums.bistudio.com/showthread.php?152275-Cold-War-Rearmed%C2%B2-Public-Beta
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# ? Apr 9, 2013 22:41 |
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I've noticed if i change key binding to lower the heli from Z to E on my helicopter it nosedives. what is the default action on E that causes my helicopter to nosedive like I'm holding down W? Edit: Anyone found a custom mission for practicing sniping at long ranges? once we're over 600m I'm terrible GateheaD fucked around with this message at 07:26 on Apr 10, 2013 |
# ? Apr 10, 2013 07:06 |
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GateheaD posted:Edit: Anyone found a custom mission for practicing sniping at long ranges? This is the sort of simple experimentation that the editor makes really easy, even for a novice. Just open it up, double click somewhere to create a marksman that you'll play as, then double click somewhere >600m away to create an enemy (or use the group tool to create predefined enemy squads all at once). Finally, click "Preview" and you'll be dropped right in.
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# ? Apr 10, 2013 10:39 |
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Note that as of dev build 0.53.103923 there's a number of still unresolved issues (MXM still uses 7.62 mm suppressor despite being rechambered to 6.5 mm STANAG caseless) and some new issues, plus it seems like the movement speed nerf finally happened (Vespa had previously declared a sprint nerf but it seems like jog and tactical pace also got nerfed) although thankfully weapon handling/aiming speed seems unaffected... but now in addition to unsighted right-side urban prone there's also left and right laying-on-side which both allow aiming through the sight, using Ctrl+A or Ctrl+D from prone; unfortunately due to how Arma 3's animations work, swapping weapons will temporarily force the character into normal prone during the transition animation and you have to return to the desired stance variant. Oh, and the ol' "reclining with a handgun" has been replaced with a forward-leaning sit, quick to enter from the kneel but slow to enter from prone. RIP Laying On Beach Chairs In Arma 3
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# ? Apr 10, 2013 18:42 |
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Good news about the movement speed. Looked ridiculous when sprinting.
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# ? Apr 10, 2013 18:55 |
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Chortles posted:Note that as of dev build 0.53.103923 there's a number of still unresolved issues (MXM still uses 7.62 mm suppressor despite being rechambered to 6.5 mm STANAG caseless) and some new issues, plus it seems like the movement speed nerf finally happened (Vespa had previously declared a sprint nerf but it seems like jog and tactical pace also got nerfed) although thankfully weapon handling/aiming speed seems unaffected... but now in addition to unsighted right-side urban prone there's also left and right laying-on-side which both allow aiming through the sight, using Ctrl+A or Ctrl+D from prone; unfortunately due to how Arma 3's animations work, swapping weapons will temporarily force the character into normal prone during the transition animation and you have to return to the desired stance variant. There's also a new standing and kneeling animation for leaning to the left with a long weapon. Instead of sticking your entire top half out of cover, now you switch to your other shoulder and just poke your head and your gat out. No doubt ACE will have a script to simulate hot brass getting flung down your shirt
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# ? Apr 10, 2013 19:40 |
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The movement nerf seems to be in the beta build, too? Because whenever I move uphill, my soldier character starts huffing and puffing like a geriatric pretty quickly.
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# ? Apr 10, 2013 19:47 |
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Baytor posted:No doubt ACE will have a script to simulate hot brass getting flung down your shirt Good thing most of these guns are caseless I've been getting crashes/freezes whenever I am flying a heli and using my map a bunch. Hope this gets addressed sooner than later.
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# ? Apr 10, 2013 19:48 |
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Combat Pretzel posted:The movement nerf seems to be in the beta build, too? Because whenever I move uphill, my soldier character starts huffing and puffing like a geriatric pretty quickly. I'm not sure if my game is bugged but my character is quite literally always out of breath. It might have something to do with the fact that my default glasses are diving goggles even though taking them off does seemingly nothing.
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# ? Apr 10, 2013 19:57 |
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Hrm. Coincidentally, after reinstalling everything, the first new profile I made, I've added diving goggles for shits and giggles.
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# ? Apr 10, 2013 20:00 |
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Combat Pretzel posted:The movement nerf seems to be in the beta build, too? Because whenever I move uphill, my soldier character starts huffing and puffing like a geriatric pretty quickly. Chortles fucked around with this message at 04:40 on Apr 11, 2013 |
# ? Apr 10, 2013 20:23 |
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Combat Pretzel posted:Hrm. Coincidentally, after reinstalling everything, the first new profile I made, I've added diving goggles for shits and giggles. To the disappointment of goon dress-up aficionados everywhere, diving goggles don't display when you're on land.
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# ? Apr 11, 2013 00:51 |
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Chortles posted:Oh, and the ol' "reclining with a handgun" has been replaced with a forward-leaning sit, quick to enter from the kneel but slow to enter from prone. RIP Laying On Beach Chairs In Arma 3 Now I won't be able to yell "get in my guard" at my teammates while waiting for stuff to do.
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# ? Apr 12, 2013 11:45 |
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Have any more good co-op missions been made yet? Would be down to play some this weekend with some goons.
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# ? Apr 12, 2013 17:46 |
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I'd be up for that too. Haven't played in a while because of other games but I'm feeling the need for some hardcore milsim action.
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# ? Apr 12, 2013 19:42 |
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I'm always up for some goon co-op but I haven't seen anyone on mumble lately.
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# ? Apr 13, 2013 05:17 |
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ArmA3's damage model is hosed up. I just blew up a pick-up with a NLAW, and the guy 3 meters from it survived it well enough to snipe me with good accuracy from 500 meters (several shots hitting nearly the same place).
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# ? Apr 13, 2013 23:15 |
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I haven't tried the dev build, but speaking from experience running around and doing poo poo in real life wearing even just body armor is Really Tiring and attempting to move at a light jog across hundreds of meters to kilometers in full kit like everyone does in ARMA would smoke the piss out of you. Not trying to be a milsperg or anything but if they're going to simulate equipment weight affecting stamina they might as well go whole hog.
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# ? Apr 13, 2013 23:39 |
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The problem is that it seems that they have yet to have it simulating the benefits of going light, i.e. in movement speed and not just duration...
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# ? Apr 14, 2013 00:23 |
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The other problem is it will be loving boring in a game that often has you running kilometres in missions.
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# ? Apr 14, 2013 01:20 |
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# ? Jun 8, 2024 14:33 |
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In fairness, blame whoever made the missions that way instead of continually having transportation available (read: for whom slowing down character movement is their idea of making the island feel bigger by taking longer to traverse on foot).
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# ? Apr 14, 2013 01:28 |